Remove redundant "== true" code
If it can be compared to a boolean, it can be evaluated as one in-place.
This commit is contained in:
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ffe94ef4e2
commit
37386f112b
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@ -2487,7 +2487,7 @@ _Thread::~_Thread() {
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if (active) {
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ERR_EXPLAIN("Reference to a Thread object object was lost while the thread is still running...");
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}
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ERR_FAIL_COND(active == true);
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ERR_FAIL_COND(active);
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}
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/////////////////////////////////////
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@ -149,7 +149,7 @@ class PoolVector {
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}
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}
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if (old_alloc->refcount.unref() == true) {
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if (old_alloc->refcount.unref()) {
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//this should never happen but..
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#ifdef DEBUG_ENABLED
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@ -578,7 +578,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
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network_peer->set_target_peer(E->get()); // To this one specifically.
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if (F->get() == true) {
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if (F->get()) {
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// This one confirmed path, so use id.
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encode_uint32(psc->id, &(packet_cache.write[1]));
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network_peer->put_packet(packet_cache.ptr(), ofs);
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@ -858,7 +858,7 @@ bool Variant::is_one() const {
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// atomic types
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case BOOL: {
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return _data._bool == true;
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return _data._bool;
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} break;
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case INT: {
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@ -808,7 +808,7 @@ Error AudioDriverWASAPI::capture_start() {
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Error AudioDriverWASAPI::capture_stop() {
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if (audio_input.active == true) {
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if (audio_input.active) {
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audio_input.audio_client->Stop();
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audio_input.active = false;
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@ -2124,7 +2124,7 @@ void SpatialEditorViewport::_notification(int p_what) {
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_update_freelook(delta);
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Node *scene_root = editor->get_scene_tree_dock()->get_editor_data()->get_edited_scene_root();
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if (previewing_cinema == true && scene_root != NULL) {
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if (previewing_cinema && scene_root != NULL) {
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Camera *cam = scene_root->get_viewport()->get_camera();
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if (cam != NULL && cam != previewing) {
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//then switch the viewport's camera to the scene's viewport camera
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@ -805,7 +805,7 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build
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//process points that were not processed
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for (int i = 0; i < edge_process.size(); i++) {
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if (edge_process[i] == true)
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if (edge_process[i])
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continue; //already processed
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int intersect_poly = -1;
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@ -1194,7 +1194,7 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
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MonoObject *ret = method->invoke(mono_object, args);
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if (ret && GDMonoMarshal::unbox<MonoBoolean>(ret) == true)
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if (ret && GDMonoMarshal::unbox<MonoBoolean>(ret))
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return true;
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break;
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@ -1459,7 +1459,7 @@ MonoObject *CSharpInstance::_internal_new_managed() {
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void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(base_ref == true);
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CRASH_COND(base_ref);
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CRASH_COND(gchandle.is_null());
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#endif
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CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
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@ -2639,7 +2639,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
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}
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undo_redo->create_action(TTR("Add Node"));
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undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode_new, ofs);
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if (vnode_old.is_valid() && p_connecting == true) {
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if (vnode_old.is_valid() && p_connecting) {
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connect_seq(vnode_old, vnode_new, new_id);
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connect_data(vnode_old, vnode_new, new_id);
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}
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@ -2806,7 +2806,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
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}
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}
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Ref<VisualScriptNode> vnode_old = script->get_node(edited_func, port_action_node);
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if (vnode_old.is_valid() && p_connecting == true) {
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if (vnode_old.is_valid() && p_connecting) {
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connect_seq(vnode_old, vnode, port_action_new_node);
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connect_data(vnode_old, vnode, port_action_new_node);
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}
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@ -228,7 +228,7 @@ void VisualScriptPropertySelector::_update_search() {
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}
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}
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if (seq_connect == true && visual_script_generic == false) {
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if (seq_connect && visual_script_generic == false) {
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String text = search_box->get_text();
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create_visualscript_item(String("VisualScriptCondition"), root, text, String("Condition"));
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create_visualscript_item(String("VisualScriptSwitch"), root, text, String("Switch"));
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@ -392,7 +392,7 @@ void VisualScriptPropertySelector::get_visual_node_names(const String &root_filt
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break;
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}
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}
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if (is_filter == true) {
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if (is_filter) {
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continue;
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}
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@ -408,7 +408,7 @@ static void engine_draw_frame(struct engine *engine) {
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// Just fill the screen with a color.
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//glClearColor(0,1,0,1);
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//glClear(GL_COLOR_BUFFER_BIT);
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if (engine->os && engine->os->main_loop_iterate() == true) {
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if (engine->os && engine->os->main_loop_iterate()) {
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engine->requested_quit = true;
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return; //should exit instead
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@ -974,7 +974,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, job
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os_android->process_gyroscope(gyroscope);
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if (os_android->main_loop_iterate() == true) {
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if (os_android->main_loop_iterate()) {
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jclass cls = env->FindClass("org/godotengine/godot/Godot");
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jmethodID _finish = env->GetMethodID(cls, "forceQuit", "()V");
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@ -86,7 +86,7 @@ void HaikuDirectWindow::DirectConnected(direct_buffer_info *info) {
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void HaikuDirectWindow::MessageReceived(BMessage *message) {
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switch (message->what) {
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case REDRAW_MSG:
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if (Main::iteration() == true) {
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if (Main::iteration()) {
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view->EnableDirectMode(false);
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Quit();
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}
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@ -221,7 +221,7 @@ void OS_Server::run() {
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while (!force_quit) {
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if (Main::iteration() == true)
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if (Main::iteration())
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break;
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};
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@ -864,7 +864,7 @@ void OSUWP::run() {
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CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
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if (managed_object->alert_close_handle) continue;
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process_events(); // get rid of pending events
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if (Main::iteration() == true)
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if (Main::iteration())
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break;
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};
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@ -2737,7 +2737,7 @@ void OS_Windows::run() {
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while (!force_quit) {
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process_events(); // get rid of pending events
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if (Main::iteration() == true)
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if (Main::iteration())
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break;
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};
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@ -2814,7 +2814,7 @@ void OS_X11::run() {
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#ifdef JOYDEV_ENABLED
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joypad->process_joypads();
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#endif
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if (Main::iteration() == true)
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if (Main::iteration())
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break;
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};
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@ -1079,7 +1079,7 @@ bool Control::has_constant_override(const StringName &p_name) const {
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bool Control::has_icon(const StringName &p_name, const StringName &p_type) const {
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if (p_type == StringName() || p_type == "") {
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if (has_icon_override(p_name) == true)
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if (has_icon_override(p_name))
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return true;
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}
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@ -1113,7 +1113,7 @@ bool Control::has_icon(const StringName &p_name, const StringName &p_type) const
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bool Control::has_shader(const StringName &p_name, const StringName &p_type) const {
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if (p_type == StringName() || p_type == "") {
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if (has_shader_override(p_name) == true)
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if (has_shader_override(p_name))
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return true;
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}
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@ -1146,7 +1146,7 @@ bool Control::has_shader(const StringName &p_name, const StringName &p_type) con
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bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) const {
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if (p_type == StringName() || p_type == "") {
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if (has_stylebox_override(p_name) == true)
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if (has_stylebox_override(p_name))
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return true;
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}
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@ -1179,7 +1179,7 @@ bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) c
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bool Control::has_font(const StringName &p_name, const StringName &p_type) const {
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if (p_type == StringName() || p_type == "") {
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if (has_font_override(p_name) == true)
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if (has_font_override(p_name))
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return true;
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}
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@ -1213,7 +1213,7 @@ bool Control::has_font(const StringName &p_name, const StringName &p_type) const
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bool Control::has_color(const StringName &p_name, const StringName &p_type) const {
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if (p_type == StringName() || p_type == "") {
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if (has_color_override(p_name) == true)
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if (has_color_override(p_name))
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return true;
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}
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@ -1247,7 +1247,7 @@ bool Control::has_color(const StringName &p_name, const StringName &p_type) cons
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bool Control::has_constant(const StringName &p_name, const StringName &p_type) const {
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if (p_type == StringName() || p_type == "") {
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if (has_constant_override(p_name) == true)
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if (has_constant_override(p_name))
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return true;
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}
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@ -222,7 +222,7 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
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Constraint2DSW *prev_ci = NULL;
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while (ci) {
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if (_setup_island(ci, p_delta) == true) {
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if (_setup_island(ci, p_delta)) {
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//removed the root from the island graph because it is not to be processed
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