diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 873f1e52a80..71a97d0321c 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -20,6 +20,7 @@
This will simulate pressing the specified action.
The strength can be used for non-boolean actions, it's ranged between 0 and 1 representing the intensity of the given action.
+ [b]Note:[/b] This method will not cause any [method Node._input] calls. It is intended to be used with [method is_action_pressed] and [method is_action_just_pressed]. If you want to simulate [code]_input[/code], use [method parse_input_event] instead.
@@ -277,7 +278,14 @@
- Feeds an [InputEvent] to the game. Can be used to artificially trigger input events from code.
+ Feeds an [InputEvent] to the game. Can be used to artificially trigger input events from code. Also generates [method Node._input] calls.
+ Example:
+ [codeblock]
+ var a = InputEventAction.new()
+ a.action = "ui_cancel"
+ a.pressed = true
+ Input.parse_input_event(a)
+ [/codeblock]