Clarify the behaviour of CSGMesh3D using ArrayMesh
This commit is contained in:
parent
4714e95896
commit
378f835a9c
|
@ -16,7 +16,8 @@
|
|||
</member>
|
||||
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
|
||||
The [Mesh] resource to use as a CSG shape.
|
||||
[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel.
|
||||
[b]Note:[/b] When using an [ArrayMesh], all vertex attributes except [constant Mesh.ARRAY_VERTEX], [constant Mesh.ARRAY_NORMAL] and [constant Mesh.ARRAY_TEX_UV] are left unused. Only [constant Mesh.ARRAY_VERTEX] and [constant Mesh.ARRAY_TEX_UV] will be passed to the GPU.
|
||||
[constant Mesh.ARRAY_NORMAL] is only used to determine which faces require the use of flat shading. By default, CSGMesh will ignore the mesh's vertex normals, recalculate them for each vertex and use a smooth shader. If a flat shader is required for a face, ensure that all vertex normals of the face are approximately equal.
|
||||
</member>
|
||||
</members>
|
||||
</class>
|
||||
|
|
Loading…
Reference in New Issue