[Windows] Disable fallback to ANGLE logic when compiled w/o ANGLE support.
(cherry picked from commit 620e194727
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@ -4652,7 +4652,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
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if (rendering_driver == "opengl3") {
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rendering_driver = "opengl3_angle";
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}
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#else
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#elif defined(EGL_STATIC)
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bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_angle");
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if (fallback && (rendering_driver == "opengl3")) {
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Dictionary gl_info = detect_wgl();
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