C#: Add Duplicate method to the Array and Dictionary bindings

This commit is contained in:
Ignacio Etcheverry 2019-12-04 14:54:33 +01:00
parent 73fb08289a
commit 3797f19926
4 changed files with 40 additions and 0 deletions

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@ -64,6 +64,11 @@ namespace Godot.Collections
return safeHandle.DangerousGetHandle();
}
public Array Duplicate(bool deep = false)
{
return new Array(godot_icall_Array_Duplicate(GetPtr(), deep));
}
public Error Resize(int newSize)
{
return godot_icall_Array_Resize(GetPtr(), newSize);
@ -178,6 +183,9 @@ namespace Godot.Collections
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, System.Array array, int arrayIndex);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Array_Duplicate(IntPtr ptr, bool deep);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);
@ -250,6 +258,11 @@ namespace Godot.Collections
return from.objectArray;
}
public Array<T> Duplicate(bool deep = false)
{
return new Array<T>(objectArray.Duplicate(deep));
}
public Error Resize(int newSize)
{
return objectArray.Resize(newSize);

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@ -80,6 +80,11 @@ namespace Godot.Collections
disposed = true;
}
public Dictionary Duplicate(bool deep = false)
{
return new Dictionary(godot_icall_Dictionary_Duplicate(GetPtr(), deep));
}
// IDictionary
public ICollection Keys
@ -234,6 +239,9 @@ namespace Godot.Collections
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_ContainsKey(IntPtr ptr, object key);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Dictionary_Duplicate(IntPtr ptr, bool deep);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_RemoveKey(IntPtr ptr, object key);
@ -313,6 +321,11 @@ namespace Godot.Collections
return objectDict.GetPtr();
}
public Dictionary<TKey, TValue> Duplicate(bool deep = false)
{
return new Dictionary<TKey, TValue>(objectDict.Duplicate(deep));
}
// IDictionary<TKey, TValue>
public TValue this[TKey key]

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@ -103,6 +103,10 @@ void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) {
}
}
Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep) {
return memnew(Array(ptr->duplicate(deep)));
}
int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) {
return ptr->find(GDMonoMarshal::mono_object_to_variant(item));
}
@ -224,6 +228,10 @@ MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key)
return ptr->has(GDMonoMarshal::mono_object_to_variant(key));
}
Dictionary *godot_icall_Dictionary_Duplicate(Dictionary *ptr, MonoBoolean deep) {
return memnew(Dictionary(ptr->duplicate(deep)));
}
MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
return ptr->erase(GDMonoMarshal::mono_object_to_variant(key));
}
@ -284,6 +292,7 @@ void godot_register_collections_icalls() {
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", (void *)godot_icall_Array_Duplicate);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
@ -304,6 +313,7 @@ void godot_register_collections_icalls() {
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", (void *)godot_icall_Dictionary_Duplicate);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);

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@ -59,6 +59,8 @@ MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item);
void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index);
Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep);
int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item);
void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item);
@ -99,6 +101,8 @@ MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, Mo
MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key);
Dictionary *godot_icall_Dictionary_Duplicate(Dictionary *ptr, MonoBoolean deep);
MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key);
MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value);