Fix that `_drop_physics_mouseover` only happens when necessary
Previously the call was executed every time, because in the `_drop_mouse_over();` a few lines above, `gui.mouse_over = nullptr;` was set.
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@ -1872,13 +1872,13 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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}
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}
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if (over != gui.mouse_over) {
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if (over != gui.mouse_over) {
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if (!gui.mouse_over) {
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_drop_physics_mouseover();
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}
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_drop_mouse_over();
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_drop_mouse_over();
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_gui_cancel_tooltip();
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_gui_cancel_tooltip();
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if (over) {
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if (over) {
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if (!gui.mouse_over) {
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_drop_physics_mouseover();
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}
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_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
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_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
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gui.mouse_over = over;
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gui.mouse_over = over;
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}
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}
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