From d21f72adf2c7951fef1f5fd7e21234808bc23c38 Mon Sep 17 00:00:00 2001
From: Luke Picciau <luke.b.picciau@gmail.com>
Date: Fri, 5 Sep 2014 19:45:26 +0930
Subject: [PATCH 1/2] Fixed typo and standardised spacing

---
 demos/2d/pong/pong.gd | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/demos/2d/pong/pong.gd b/demos/2d/pong/pong.gd
index bfffdcf0d8f..cf6003c6591 100644
--- a/demos/2d/pong/pong.gd
+++ b/demos/2d/pong/pong.gd
@@ -1,9 +1,9 @@
 
 extends Node2D
 
-# member variables here, example:
-# var a=2
-# var b="textvar"
+#member variables here, example:
+#var a=2
+#var b="textvar"
 const INITIAL_BALL_SPEED = 80
 var ball_speed = INITIAL_BALL_SPEED
 var screen_size = Vector2(640,400)
@@ -16,7 +16,7 @@ const PAD_SPEED = 150
 func _process(delta):
 
 
-	# get ball positio and pad rectangles
+	#get ball position and pad rectangles
 	var ball_pos = get_node("ball").get_pos()
 	var left_rect = Rect2( get_node("left").get_pos() - pad_size*0.5, pad_size )
 	var right_rect = Rect2( get_node("right").get_pos() - pad_size*0.5, pad_size )
@@ -44,7 +44,7 @@ func _process(delta):
 						
 	get_node("ball").set_pos(ball_pos)
 
-	#move left pad	
+	#move left pad
 	var left_pos = get_node("left").get_pos()
 	
 	if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
@@ -67,7 +67,7 @@ func _process(delta):
 	 
 
 func _ready():
-	screen_size = get_viewport_rect().size # get actual size
+	screen_size = get_viewport_rect().size #get actual size
 	pad_size = get_node("left").get_texture().get_size()
 	set_process(true)
 

From 5b6773f6bcd79d5efaa43ef1ce58817e4b3556b5 Mon Sep 17 00:00:00 2001
From: Luke Picciau <luke.b.picciau@gmail.com>
Date: Sat, 6 Sep 2014 14:12:59 +0930
Subject: [PATCH 2/2] Fixed comments in kinematic_char demo

---
 demos/2d/kinematic_char/colworld.gd |  8 ++++----
 demos/2d/kinematic_char/player.gd   | 23 +++++++++++------------
 2 files changed, 15 insertions(+), 16 deletions(-)

diff --git a/demos/2d/kinematic_char/colworld.gd b/demos/2d/kinematic_char/colworld.gd
index efd1dab8052..d13ff9236bd 100644
--- a/demos/2d/kinematic_char/colworld.gd
+++ b/demos/2d/kinematic_char/colworld.gd
@@ -1,12 +1,12 @@
 
 extends Node2D
 
-# member variables here, example:
-# var a=2
-# var b="textvar"
+#member variables here, example:
+#var a=2
+#var b="textvar"
 
 func _ready():
-	# Initalization here
+	#Initalization here
 	pass
 
 
diff --git a/demos/2d/kinematic_char/player.gd b/demos/2d/kinematic_char/player.gd
index b35bbfa6938..5c56477758a 100644
--- a/demos/2d/kinematic_char/player.gd
+++ b/demos/2d/kinematic_char/player.gd
@@ -1,18 +1,18 @@
 
 extends KinematicBody2D
 
-# This is a simple collision demo showing how
-# the kinematic cotroller works.
-# move() will allow to move the node, and will
-# always move it to a non-colliding spot, 
-# as long as it starts from a non-colliding spot too.
+#This is a simple collision demo showing how
+#the kinematic cotroller works.
+#move() will allow to move the node, and will
+#always move it to a non-colliding spot, 
+#as long as it starts from a non-colliding spot too.
 
 
 #pixels / second
 const GRAVITY = 500.0
 
-# Angle in degrees towards either side that the player can 
-# consider "floor".
+#Angle in degrees towards either side that the player can 
+#consider "floor".
 const FLOOR_ANGLE_TOLERANCE = 40
 const WALK_FORCE = 600
 const WALK_MAX_SPEED = 200
@@ -68,7 +68,6 @@ func _fixed_process(delta):
 	var motion = velocity * delta
 
 	#move and consume motion
-#
 	motion = move(motion)
 
 
@@ -85,9 +84,9 @@ func _fixed_process(delta):
 			floor_velocity=get_collider_velocity()
 			#velocity.y=0 
 			
-		# But we were moving and our motion was interrupted, 
-		# so try to complete the motion by "sliding"
-		# by the normal
+		#But we were moving and our motion was interrupted, 
+		#so try to complete the motion by "sliding"
+		#by the normal
 		motion = n.slide(motion)
 		velocity = n.slide(velocity)
 		
@@ -109,7 +108,7 @@ func _fixed_process(delta):
 	prev_jump_pressed=jump	
 
 func _ready():
-	# Initalization here
+	#Initalization here
 	set_fixed_process(true)
 	pass