Merge pull request #89356 from lyuma/vsk-gltf-sparse-accessors-4.3

GLTF export: Use sparse accessors for morph targets
This commit is contained in:
Rémi Verschelde 2024-03-14 22:34:47 +01:00
commit 37b08a3724
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GPG Key ID: C3336907360768E1
2 changed files with 193 additions and 54 deletions

View File

@ -884,42 +884,40 @@ Error GLTFDocument::_encode_accessors(Ref<GLTFState> p_state) {
d["componentType"] = accessor->component_type;
d["count"] = accessor->count;
d["type"] = _get_accessor_type_name(accessor->type);
d["byteOffset"] = accessor->byte_offset;
d["normalized"] = accessor->normalized;
d["max"] = accessor->max;
d["min"] = accessor->min;
d["bufferView"] = accessor->buffer_view; //optional because it may be sparse...
if (accessor->buffer_view != -1) {
// bufferView may be omitted to zero-initialize the buffer. When this happens, byteOffset MUST also be omitted.
d["byteOffset"] = accessor->byte_offset;
d["bufferView"] = accessor->buffer_view;
}
// Dictionary s;
// s["count"] = accessor->sparse_count;
// ERR_FAIL_COND_V(!s.has("count"), ERR_PARSE_ERROR);
if (accessor->sparse_count > 0) {
Dictionary s;
s["count"] = accessor->sparse_count;
// s["indices"] = accessor->sparse_accessors;
// ERR_FAIL_COND_V(!s.has("indices"), ERR_PARSE_ERROR);
Dictionary si;
si["bufferView"] = accessor->sparse_indices_buffer_view;
si["componentType"] = accessor->sparse_indices_component_type;
if (accessor->sparse_indices_byte_offset != -1) {
si["byteOffset"] = accessor->sparse_indices_byte_offset;
}
ERR_FAIL_COND_V(!si.has("bufferView") || !si.has("componentType"), ERR_PARSE_ERROR);
s["indices"] = si;
// Dictionary si;
Dictionary sv;
sv["bufferView"] = accessor->sparse_values_buffer_view;
if (accessor->sparse_values_byte_offset != -1) {
sv["byteOffset"] = accessor->sparse_values_byte_offset;
}
ERR_FAIL_COND_V(!sv.has("bufferView"), ERR_PARSE_ERROR);
s["values"] = sv;
// si["bufferView"] = accessor->sparse_indices_buffer_view;
ERR_FAIL_COND_V(!s.has("count") || !s.has("indices") || !s.has("values"), ERR_PARSE_ERROR);
d["sparse"] = s;
}
// ERR_FAIL_COND_V(!si.has("bufferView"), ERR_PARSE_ERROR);
// si["componentType"] = accessor->sparse_indices_component_type;
// if (si.has("byteOffset")) {
// si["byteOffset"] = accessor->sparse_indices_byte_offset;
// }
// ERR_FAIL_COND_V(!si.has("componentType"), ERR_PARSE_ERROR);
// s["indices"] = si;
// Dictionary sv;
// sv["bufferView"] = accessor->sparse_values_buffer_view;
// if (sv.has("byteOffset")) {
// sv["byteOffset"] = accessor->sparse_values_byte_offset;
// }
// ERR_FAIL_COND_V(!sv.has("bufferView"), ERR_PARSE_ERROR);
// s["values"] = sv;
// ERR_FAIL_COND_V(!s.has("values"), ERR_PARSE_ERROR);
// d["sparse"] = s;
accessors.push_back(d);
}
@ -1026,8 +1024,6 @@ Error GLTFDocument::_parse_accessors(Ref<GLTFState> p_state) {
}
if (d.has("sparse")) {
//eeh..
const Dictionary &s = d["sparse"];
ERR_FAIL_COND_V(!s.has("count"), ERR_PARSE_ERROR);
@ -1143,7 +1139,7 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_
const uint32_t offset = bv->byte_offset = p_byte_offset;
Vector<uint8_t> &gltf_buffer = p_state->buffers.write[0];
int stride = _get_component_type_size(p_component_type);
int stride = component_count * component_size;
if (p_for_vertex && stride % 4) {
stride += 4 - (stride % 4); //according to spec must be multiple of 4
}
@ -1152,13 +1148,14 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_
print_verbose("glTF: encoding accessor offset " + itos(p_byte_offset) + " view offset: " + itos(bv->byte_offset) + " total buffer len: " + itos(gltf_buffer.size()) + " view len " + itos(bv->byte_length));
const int buffer_end = (stride * (p_count - 1)) + _get_component_type_size(p_component_type);
const int buffer_end = (stride * (p_count - 1)) + component_size;
// TODO define bv->byte_stride
bv->byte_offset = gltf_buffer.size();
if (p_for_vertex_indices) {
bv->indices = true;
} else if (p_for_vertex) {
bv->vertex_attributes = true;
bv->byte_stride = stride;
}
switch (p_component_type) {
@ -1300,6 +1297,11 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_
ERR_FAIL_COND_V(buffer_end > bv->byte_length, ERR_INVALID_DATA);
ERR_FAIL_COND_V((int)(offset + buffer_end) > gltf_buffer.size(), ERR_INVALID_DATA);
int pad_bytes = (4 - gltf_buffer.size()) & 3;
for (int i = 0; i < pad_bytes; i++) {
gltf_buffer.push_back(0);
}
r_accessor = bv->buffer = p_state->buffer_views.size();
p_state->buffer_views.push_back(bv);
return OK;
@ -1519,8 +1521,12 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state,
type_max.resize(element_count);
Vector<double> type_min;
type_min.resize(element_count);
int max_index = 0;
for (int i = 0; i < p_attribs.size(); i++) {
attribs.write[i] = p_attribs[i];
if (p_attribs[i] > max_index) {
max_index = p_attribs[i];
}
if (i == 0) {
for (int32_t type_i = 0; type_i < element_count; type_i++) {
type_max.write[type_i] = attribs[(i * element_count) + type_i];
@ -1539,7 +1545,12 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state,
GLTFBufferIndex buffer_view_i;
int64_t size = p_state->buffers[0].size();
const GLTFType type = GLTFType::TYPE_SCALAR;
const int component_type = GLTFDocument::COMPONENT_TYPE_INT;
int component_type;
if (max_index > 65535 || p_for_vertex) {
component_type = GLTFDocument::COMPONENT_TYPE_INT;
} else {
component_type = GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT;
}
accessor->max = type_max;
accessor->min = type_min;
@ -1976,6 +1987,112 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> p_state,
return p_state->accessors.size() - 1;
}
GLTFAccessorIndex GLTFDocument::_encode_sparse_accessor_as_vec3(Ref<GLTFState> p_state, const Vector<Vector3> p_attribs, const Vector<Vector3> p_reference_attribs, const float p_reference_multiplier, const bool p_for_vertex, const GLTFAccessorIndex p_reference_accessor) {
if (p_attribs.size() == 0) {
return -1;
}
const int element_count = 3;
Vector<double> attribs;
Vector<double> type_max;
Vector<double> type_min;
attribs.resize(p_attribs.size() * element_count);
type_max.resize(element_count);
type_min.resize(element_count);
Vector<double> changed_indices;
Vector<double> changed_values;
int max_changed_index = 0;
for (int i = 0; i < p_attribs.size(); i++) {
Vector3 attrib = p_attribs[i];
bool is_different = false;
if (i < p_reference_attribs.size()) {
is_different = !(attrib * p_reference_multiplier).is_equal_approx(p_reference_attribs[i]);
if (!is_different) {
attrib = p_reference_attribs[i];
}
} else {
is_different = !(attrib * p_reference_multiplier).is_zero_approx();
if (!is_different) {
attrib = Vector3();
}
}
attribs.write[(i * element_count) + 0] = _filter_number(attrib.x);
attribs.write[(i * element_count) + 1] = _filter_number(attrib.y);
attribs.write[(i * element_count) + 2] = _filter_number(attrib.z);
if (is_different) {
changed_indices.push_back(i);
if (i > max_changed_index) {
max_changed_index = i;
}
changed_values.push_back(_filter_number(attrib.x));
changed_values.push_back(_filter_number(attrib.y));
changed_values.push_back(_filter_number(attrib.z));
}
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);
if (attribs.size() % element_count != 0) {
return -1;
}
Ref<GLTFAccessor> sparse_accessor;
sparse_accessor.instantiate();
int64_t size = p_state->buffers[0].size();
const GLTFType type = GLTFType::TYPE_VEC3;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
sparse_accessor->normalized = false;
sparse_accessor->count = p_attribs.size();
sparse_accessor->type = type;
sparse_accessor->component_type = component_type;
if (p_reference_accessor < p_state->accessors.size() && p_reference_accessor >= 0 && p_state->accessors[p_reference_accessor].is_valid()) {
sparse_accessor->byte_offset = p_state->accessors[p_reference_accessor]->byte_offset;
sparse_accessor->buffer_view = p_state->accessors[p_reference_accessor]->buffer_view;
}
sparse_accessor->max = type_max;
sparse_accessor->min = type_min;
int sparse_accessor_index_stride = max_changed_index > 65535 ? 4 : 2;
int sparse_accessor_storage_size = changed_indices.size() * (sparse_accessor_index_stride + element_count * sizeof(float));
int conventional_storage_size = p_attribs.size() * element_count * sizeof(float);
if (changed_indices.size() > 0 && sparse_accessor_storage_size < conventional_storage_size) {
// It must be worthwhile to use a sparse accessor.
GLTFBufferIndex buffer_view_i_indices = -1;
GLTFBufferIndex buffer_view_i_values = -1;
if (sparse_accessor_index_stride == 4) {
sparse_accessor->sparse_indices_component_type = GLTFDocument::COMPONENT_TYPE_INT;
} else {
sparse_accessor->sparse_indices_component_type = GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT;
}
if (_encode_buffer_view(p_state, changed_indices.ptr(), changed_indices.size(), GLTFType::TYPE_SCALAR, sparse_accessor->sparse_indices_component_type, sparse_accessor->normalized, sparse_accessor->sparse_indices_byte_offset, false, buffer_view_i_indices) != OK) {
return -1;
}
// We use changed_indices.size() here, because we must pass the number of vec3 values rather than the number of components.
if (_encode_buffer_view(p_state, changed_values.ptr(), changed_indices.size(), sparse_accessor->type, sparse_accessor->component_type, sparse_accessor->normalized, sparse_accessor->sparse_values_byte_offset, false, buffer_view_i_values) != OK) {
return -1;
}
sparse_accessor->sparse_indices_buffer_view = buffer_view_i_indices;
sparse_accessor->sparse_values_buffer_view = buffer_view_i_values;
sparse_accessor->sparse_count = changed_indices.size();
} else if (changed_indices.size() > 0) {
GLTFBufferIndex buffer_view_i;
sparse_accessor->byte_offset = 0;
Error err = _encode_buffer_view(p_state, attribs.ptr(), p_attribs.size(), type, component_type, sparse_accessor->normalized, size, p_for_vertex, buffer_view_i);
if (err != OK) {
return -1;
}
sparse_accessor->buffer_view = buffer_view_i;
}
p_state->accessors.push_back(sparse_accessor);
return p_state->accessors.size() - 1;
}
GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> p_state, const Vector<Transform3D> p_attribs, const bool p_for_vertex) {
if (p_attribs.size() == 0) {
return -1;
@ -2436,7 +2553,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
SWAP(mesh_indices.write[k + 0], mesh_indices.write[k + 2]);
}
}
primitive["indices"] = _encode_accessor_as_ints(p_state, mesh_indices, true, true);
primitive["indices"] = _encode_accessor_as_ints(p_state, mesh_indices, false, true);
} else {
if (primitive_type == Mesh::PRIMITIVE_TRIANGLES) {
//generate indices because they need to be swapped for CW/CCW
@ -2455,7 +2572,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
generated_indices.write[k + 2] = k + 1;
}
}
primitive["indices"] = _encode_accessor_as_ints(p_state, generated_indices, true, true);
primitive["indices"] = _encode_accessor_as_ints(p_state, generated_indices, false, true);
}
}
}
@ -2466,39 +2583,66 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
print_verbose("glTF: Mesh has targets");
if (import_mesh->get_blend_shape_count()) {
ArrayMesh::BlendShapeMode shape_mode = import_mesh->get_blend_shape_mode();
const float normal_tangent_sparse_rounding = 0.001;
for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) {
Array array_morph = import_mesh->get_surface_blend_shape_arrays(surface_i, morph_i);
Dictionary t;
Vector<Vector3> varr = array_morph[Mesh::ARRAY_VERTEX];
Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
Array mesh_arrays = import_mesh->get_surface_arrays(surface_i);
if (varr.size()) {
Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
if (varr.size() && varr.size() == src_varr.size()) {
if (shape_mode == ArrayMesh::BlendShapeMode::BLEND_SHAPE_MODE_NORMALIZED) {
const int max_idx = src_varr.size();
for (int blend_i = 0; blend_i < max_idx; blend_i++) {
varr.write[blend_i] = Vector3(varr[blend_i]) - src_varr[blend_i];
varr.write[blend_i] = varr[blend_i] - src_varr[blend_i];
}
}
GLTFAccessorIndex position_accessor = attributes["POSITION"];
if (position_accessor != -1) {
int new_accessor = _encode_sparse_accessor_as_vec3(p_state, varr, Vector<Vector3>(), 1.0, true, -1);
if (new_accessor != -1) {
t["POSITION"] = new_accessor;
}
}
t["POSITION"] = _encode_accessor_as_vec3(p_state, varr, true);
}
Vector<Vector3> narr = array_morph[Mesh::ARRAY_NORMAL];
if (narr.size()) {
t["NORMAL"] = _encode_accessor_as_vec3(p_state, narr, true);
Vector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL];
if (narr.size() && narr.size() == src_narr.size()) {
if (shape_mode == ArrayMesh::BlendShapeMode::BLEND_SHAPE_MODE_NORMALIZED) {
const int max_idx = src_narr.size();
for (int blend_i = 0; blend_i < max_idx; blend_i++) {
narr.write[blend_i] = narr[blend_i] - src_narr[blend_i];
}
}
GLTFAccessorIndex normal_accessor = attributes["NORMAL"];
if (normal_accessor != -1) {
int new_accessor = _encode_sparse_accessor_as_vec3(p_state, narr, Vector<Vector3>(), normal_tangent_sparse_rounding, true, -1);
if (new_accessor != -1) {
t["NORMAL"] = new_accessor;
}
}
}
Vector<real_t> tarr = array_morph[Mesh::ARRAY_TANGENT];
if (tarr.size()) {
Vector<real_t> src_tarr = array[Mesh::ARRAY_TANGENT];
if (tarr.size() && tarr.size() == src_tarr.size()) {
const int ret_size = tarr.size() / 4;
Vector<Vector3> attribs;
attribs.resize(ret_size);
for (int i = 0; i < ret_size; i++) {
Vector3 vec3;
vec3.x = tarr[(i * 4) + 0];
vec3.y = tarr[(i * 4) + 1];
vec3.z = tarr[(i * 4) + 2];
vec3.x = tarr[(i * 4) + 0] - src_tarr[(i * 4) + 0];
vec3.y = tarr[(i * 4) + 1] - src_tarr[(i * 4) + 1];
vec3.z = tarr[(i * 4) + 2] - src_tarr[(i * 4) + 2];
attribs.write[i] = vec3;
}
GLTFAccessorIndex tangent_accessor = attributes["TANGENT"];
if (tangent_accessor != -1) {
int new_accessor = _encode_sparse_accessor_as_vec3(p_state, attribs, Vector<Vector3>(), normal_tangent_sparse_rounding, true, -1);
if (new_accessor != -1) {
t["TANGENT"] = new_accessor;
}
}
t["TANGENT"] = _encode_accessor_as_vec3(p_state, attribs, true);
}
targets.push_back(t);
}

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@ -57,13 +57,6 @@ public:
ARRAY_BUFFER = 34962,
ELEMENT_ARRAY_BUFFER = 34963,
TYPE_BYTE = 5120,
TYPE_UNSIGNED_BYTE = 5121,
TYPE_SHORT = 5122,
TYPE_UNSIGNED_SHORT = 5123,
TYPE_UNSIGNED_INT = 5125,
TYPE_FLOAT = 5126,
COMPONENT_TYPE_BYTE = 5120,
COMPONENT_TYPE_UNSIGNED_BYTE = 5121,
COMPONENT_TYPE_SHORT = 5122,
@ -255,6 +248,7 @@ private:
GLTFAccessorIndex _encode_accessor_as_vec3(Ref<GLTFState> p_state,
const Vector<Vector3> p_attribs,
const bool p_for_vertex);
GLTFAccessorIndex _encode_sparse_accessor_as_vec3(Ref<GLTFState> p_state, const Vector<Vector3> p_attribs, const Vector<Vector3> p_reference_attribs, const float p_reference_multiplier, const bool p_for_vertex, const GLTFAccessorIndex p_reference_accessor);
GLTFAccessorIndex _encode_accessor_as_color(Ref<GLTFState> p_state,
const Vector<Color> p_attribs,
const bool p_for_vertex);
@ -273,6 +267,7 @@ private:
const int p_component_type, const bool p_normalized,
const int p_byte_offset, const bool p_for_vertex,
GLTFBufferViewIndex &r_accessor, const bool p_for_indices = false);
Error _encode_accessors(Ref<GLTFState> p_state);
Error _encode_buffer_views(Ref<GLTFState> p_state);
Error _serialize_materials(Ref<GLTFState> p_state);