Ensure fog_sky_affect is used even when using a background color

This commit is contained in:
clayjohn 2024-08-16 14:11:08 -07:00
parent 96be44c0ec
commit 37be585fdf
1 changed files with 2 additions and 2 deletions

View File

@ -1827,7 +1827,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color.r *= bg_energy_multiplier;
clear_color.g *= bg_energy_multiplier;
clear_color.b *= bg_energy_multiplier;
if (!p_render_data->transparent_bg && rb->has_custom_data(RB_SCOPE_FOG) && environment_get_fog_enabled(p_render_data->environment)) {
if (!p_render_data->transparent_bg && (rb->has_custom_data(RB_SCOPE_FOG) || environment_get_fog_enabled(p_render_data->environment))) {
draw_sky_fog_only = true;
RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
@ -1837,7 +1837,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color.r *= bg_energy_multiplier;
clear_color.g *= bg_energy_multiplier;
clear_color.b *= bg_energy_multiplier;
if (!p_render_data->transparent_bg && rb->has_custom_data(RB_SCOPE_FOG) && environment_get_fog_enabled(p_render_data->environment)) {
if (!p_render_data->transparent_bg && (rb->has_custom_data(RB_SCOPE_FOG) || environment_get_fog_enabled(p_render_data->environment))) {
draw_sky_fog_only = true;
RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}