Make BaseButton not emit press when container is scrolled [2.1]
This fixes the problem described in #13996 in a proper way.
This also adds "deadzone" property to ScrollContainer.
It can be usedon mobile, where taps are not as precise as mouse clicks.
Player couldslightly move their finger when tapping, in which case we still wantthe button to be pressed rather than the container to be scrolled.
(cherry picked from commit dcf5be9
)
This commit is contained in:
parent
241ca9624e
commit
37c43154fe
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@ -225,7 +225,7 @@ void BaseButton::_notification(int p_what) {
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status.hovering = false;
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update();
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}
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if (p_what == NOTIFICATION_DRAG_BEGIN) {
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if (p_what == NOTIFICATION_DRAG_BEGIN || p_what == NOTIFICATION_SCROLL_BEGIN) {
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if (status.press_attempt) {
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status.press_attempt = false;
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@ -2361,6 +2361,8 @@ void Control::_bind_methods() {
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BIND_CONSTANT(NOTIFICATION_FOCUS_EXIT);
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BIND_CONSTANT(NOTIFICATION_THEME_CHANGED);
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BIND_CONSTANT(NOTIFICATION_MODAL_CLOSE);
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BIND_CONSTANT(NOTIFICATION_SCROLL_BEGIN);
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BIND_CONSTANT(NOTIFICATION_SCROLL_END);
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BIND_CONSTANT(CURSOR_ARROW);
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BIND_CONSTANT(CURSOR_IBEAM);
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@ -218,6 +218,8 @@ public:
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NOTIFICATION_FOCUS_EXIT = 44,
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NOTIFICATION_THEME_CHANGED = 45,
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NOTIFICATION_MODAL_CLOSE = 46,
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NOTIFICATION_SCROLL_BEGIN = 47,
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NOTIFICATION_SCROLL_END = 48,
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};
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@ -74,6 +74,12 @@ void ScrollContainer::_cancel_drag() {
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drag_accum = Vector2();
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last_drag_accum = Vector2();
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drag_from = Vector2();
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if (beyond_deadzone) {
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emit_signal("scroll_ended");
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propagate_notification(NOTIFICATION_SCROLL_END);
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beyond_deadzone = false;
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}
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}
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void ScrollContainer::_input_event(const InputEvent &p_input_event) {
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@ -123,13 +129,7 @@ void ScrollContainer::_input_event(const InputEvent &p_input_event) {
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if (mb.pressed) {
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if (drag_touching) {
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set_fixed_process(false);
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drag_touching_deaccel = false;
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drag_touching = false;
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drag_speed = Vector2();
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drag_accum = Vector2();
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last_drag_accum = Vector2();
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drag_from = Vector2();
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_cancel_drag();
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}
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if (true) {
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@ -139,6 +139,7 @@ void ScrollContainer::_input_event(const InputEvent &p_input_event) {
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drag_from = Vector2(h_scroll->get_val(), v_scroll->get_val());
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drag_touching = OS::get_singleton()->has_touchscreen_ui_hint();
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drag_touching_deaccel = false;
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beyond_deadzone = false;
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time_since_motion = 0;
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if (drag_touching) {
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set_fixed_process(true);
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@ -150,9 +151,7 @@ void ScrollContainer::_input_event(const InputEvent &p_input_event) {
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if (drag_touching) {
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if (drag_speed == Vector2()) {
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drag_touching_deaccel = false;
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drag_touching = false;
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set_fixed_process(false);
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_cancel_drag();
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} else {
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drag_touching_deaccel = true;
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@ -169,17 +168,26 @@ void ScrollContainer::_input_event(const InputEvent &p_input_event) {
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Vector2 motion = Vector2(mm.relative_x, mm.relative_y);
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drag_accum -= motion;
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Vector2 diff = drag_from + drag_accum;
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if (beyond_deadzone || scroll_h && Math::abs(drag_accum.x) > deadzone || scroll_v && Math::abs(drag_accum.y) > deadzone) {
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if (!beyond_deadzone) {
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propagate_notification(NOTIFICATION_SCROLL_BEGIN);
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emit_signal("scroll_started");
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if (scroll_h)
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h_scroll->set_val(diff.x);
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else
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drag_accum.x = 0;
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if (scroll_v)
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v_scroll->set_val(diff.y);
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else
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drag_accum.y = 0;
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time_since_motion = 0;
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beyond_deadzone = true;
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// resetting drag_accum here ensures smooth scrolling after reaching deadzone
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drag_accum = -motion;
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}
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Vector2 diff = drag_from + drag_accum;
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if (scroll_h)
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h_scroll->set_val(diff.x);
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else
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drag_accum.x = 0;
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if (scroll_v)
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v_scroll->set_val(diff.y);
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else
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drag_accum.y = 0;
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time_since_motion = 0;
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}
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}
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} break;
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@ -317,9 +325,7 @@ void ScrollContainer::_notification(int p_what) {
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drag_speed = Vector2(sgn_x * val_x, sgn_y * val_y);
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if (turnoff_h && turnoff_v) {
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set_fixed_process(false);
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drag_touching = false;
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drag_touching_deaccel = false;
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_cancel_drag();
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}
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} else {
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@ -407,6 +413,7 @@ int ScrollContainer::get_v_scroll() const {
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return v_scroll->get_val();
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}
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void ScrollContainer::set_v_scroll(int p_pos) {
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v_scroll->set_val(p_pos);
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@ -417,12 +424,21 @@ int ScrollContainer::get_h_scroll() const {
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return h_scroll->get_val();
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}
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void ScrollContainer::set_h_scroll(int p_pos) {
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h_scroll->set_val(p_pos);
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_cancel_drag();
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}
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int ScrollContainer::get_deadzone() const {
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return deadzone;
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}
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void ScrollContainer::set_deadzone(int p_deadzone) {
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deadzone = p_deadzone;
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}
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void ScrollContainer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_scroll_moved"), &ScrollContainer::_scroll_moved);
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@ -436,9 +452,15 @@ void ScrollContainer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("get_h_scroll"), &ScrollContainer::get_h_scroll);
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ObjectTypeDB::bind_method(_MD("set_v_scroll", "val"), &ScrollContainer::set_v_scroll);
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ObjectTypeDB::bind_method(_MD("get_v_scroll"), &ScrollContainer::get_v_scroll);
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ObjectTypeDB::bind_method(_MD("set_deadzone", "deadzone"), &ScrollContainer::set_deadzone);
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ObjectTypeDB::bind_method(_MD("get_deadzone"), &ScrollContainer::get_deadzone);
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ADD_SIGNAL(MethodInfo("scroll_started"));
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ADD_SIGNAL(MethodInfo("scroll_ended"));
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll/horizontal"), _SCS("set_enable_h_scroll"), _SCS("is_h_scroll_enabled"));
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll/vertical"), _SCS("set_enable_v_scroll"), _SCS("is_v_scroll_enabled"));
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ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll/deadzone"), _SCS("set_deadzone"), _SCS("get_deadzone"));
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};
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ScrollContainer::ScrollContainer() {
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@ -457,6 +479,9 @@ ScrollContainer::ScrollContainer() {
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drag_speed = Vector2();
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drag_touching = false;
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drag_touching_deaccel = false;
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beyond_deadzone = false;
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scroll_h = true;
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scroll_v = true;
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deadzone = GLOBAL_DEF("gui/common/default_scroll_deadzone", 0);
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};
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@ -55,10 +55,13 @@ class ScrollContainer : public Container {
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bool drag_touching;
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bool drag_touching_deaccel;
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bool click_handled;
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bool beyond_deadzone;
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bool scroll_h;
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bool scroll_v;
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int deadzone;
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void _cancel_drag();
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protected:
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@ -85,6 +88,9 @@ public:
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void set_enable_v_scroll(bool p_enable);
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bool is_v_scroll_enabled() const;
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int get_deadzone() const;
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void set_deadzone(int p_deadzone);
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virtual bool clips_input() const;
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ScrollContainer();
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};
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