Merge pull request #15433 from poke1024/fix13957
Fix crash due to stale refs to node selection lists
This commit is contained in:
commit
37ca542d2b
|
@ -340,7 +340,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const
|
|||
// Grid
|
||||
Point2 offset = grid_offset;
|
||||
if (snap_relative) {
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
if (selection.size() == 1 && Object::cast_to<Node2D>(selection[0])) {
|
||||
offset = Object::cast_to<Node2D>(selection[0])->get_global_position();
|
||||
} else {
|
||||
|
@ -382,7 +382,7 @@ void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
|
|||
drag = DRAG_PIVOT;
|
||||
} else if (set_pivot_shortcut.is_valid() && set_pivot_shortcut->is_shortcut(p_ev) && drag == DRAG_NONE && can_move_pivot) {
|
||||
if (!Input::get_singleton()->is_mouse_button_pressed(0)) {
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
Vector2 mouse_pos = viewport->get_local_mouse_position();
|
||||
if (selection.size() && viewport->get_rect().has_point(mouse_pos)) {
|
||||
//just in case, make it work if over viewport
|
||||
|
@ -751,7 +751,7 @@ void CanvasItemEditor::_key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE
|
|||
|
||||
undo_redo->create_action(TTR("Move Action"), UndoRedo::MERGE_ENDS);
|
||||
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||
|
||||
|
@ -811,7 +811,7 @@ Point2 CanvasItemEditor::_find_topleftmost_point() {
|
|||
Rect2 r2;
|
||||
r2.position = tl;
|
||||
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||
|
||||
|
@ -835,7 +835,7 @@ Point2 CanvasItemEditor::_find_topleftmost_point() {
|
|||
|
||||
int CanvasItemEditor::get_item_count() {
|
||||
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
int ic = 0;
|
||||
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||
|
@ -1002,7 +1002,7 @@ CanvasItemEditor::DragType CanvasItemEditor::_get_anchor_handle_drag_type(const
|
|||
|
||||
void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) {
|
||||
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||
|
||||
|
@ -1527,7 +1527,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
|
|||
bone_ik_list.clear();
|
||||
|
||||
} else {
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
|
||||
|
@ -1608,7 +1608,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
|
|||
} else {
|
||||
undo_redo->create_action(TTR("Edit CanvasItem"));
|
||||
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||
|
||||
|
@ -1905,7 +1905,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
|
|||
return;
|
||||
}
|
||||
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||
|
||||
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
|
||||
|
@ -2921,7 +2921,7 @@ void CanvasItemEditor::_draw_viewport() {
|
|||
// hide/show buttons depending on the selection
|
||||
bool all_locked = true;
|
||||
bool all_group = true;
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
if (selection.empty()) {
|
||||
all_locked = false;
|
||||
all_group = false;
|
||||
|
@ -2976,7 +2976,7 @@ void CanvasItemEditor::_notification(int p_what) {
|
|||
|
||||
EditorNode::get_singleton()->get_scene_root()->set_snap_controls_to_pixels(GLOBAL_GET("gui/common/snap_controls_to_pixels"));
|
||||
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
bool all_control = true;
|
||||
bool has_control = false;
|
||||
|
@ -3277,7 +3277,7 @@ void CanvasItemEditor::_update_scroll(float) {
|
|||
}
|
||||
|
||||
void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_preset) {
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
undo_redo->create_action(TTR("Change Anchors and Margins"));
|
||||
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||
|
@ -3321,7 +3321,7 @@ void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_p
|
|||
}
|
||||
|
||||
void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) {
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
undo_redo->create_action(TTR("Change Anchors"));
|
||||
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||
|
@ -3464,7 +3464,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
|
|||
|
||||
case LOCK_SELECTED: {
|
||||
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||
|
||||
|
@ -3482,7 +3482,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
|
|||
} break;
|
||||
case UNLOCK_SELECTED: {
|
||||
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||
|
||||
|
@ -3502,7 +3502,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
|
|||
} break;
|
||||
case GROUP_SELECTED: {
|
||||
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||
|
||||
|
@ -3520,7 +3520,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
|
|||
} break;
|
||||
case UNGROUP_SELECTED: {
|
||||
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||
|
||||
|
@ -3878,7 +3878,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
|
|||
} break;
|
||||
case SKELETON_SET_IK_CHAIN: {
|
||||
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||
|
||||
|
|
Loading…
Reference in New Issue