Favor project.binary over project.godot
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@ -629,19 +629,26 @@ Error ProjectSettings::_load_settings_text(const String &p_path) {
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}
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Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path) {
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// Attempt first to load the text-based project.godot file
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Error err_text = _load_settings_text(p_text_path);
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if (err_text == OK) {
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// Attempt first to load the binary project.godot file.
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Error err = _load_settings_binary(p_bin_path);
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if (err == OK) {
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return OK;
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} else if (err_text != ERR_FILE_NOT_FOUND) {
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// If the text-based file exists but can't be loaded, we want to know it
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ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err_text) + ".");
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return err_text;
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} else if (err != ERR_FILE_NOT_FOUND) {
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// If the file exists but can't be loaded, we want to know it.
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ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + ".");
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return err;
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}
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// Fallback to binary project.binary file if text-based was not found
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Error err_bin = _load_settings_binary(p_bin_path);
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return err_bin;
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// Fallback to text-based project.godot file if binary was not found.
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err = _load_settings_text(p_text_path);
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if (err == OK) {
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return OK;
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} else if (err != ERR_FILE_NOT_FOUND) {
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ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + ".");
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return err;
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}
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return err;
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}
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int ProjectSettings::get_order(const String &p_name) const {
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