Fix crash when freeing GradientTexture and NoiseTexture
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12e0f10c74
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37db8d6184
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@ -351,6 +351,9 @@ public:
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for (size_t i = 0; i < max_alloc; i++) {
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uint64_t validator = validator_chunks[i / elements_in_chunk][i % elements_in_chunk];
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if (validator & 0x80000000) {
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continue; //uninitialized
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}
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if (validator != 0xFFFFFFFF) {
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chunks[i / elements_in_chunk][i % elements_in_chunk].~T();
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}
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@ -187,6 +187,7 @@ Ref<OpenSimplexNoise> NoiseTexture::get_noise() {
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}
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void NoiseTexture::set_width(int p_width) {
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ERR_FAIL_COND(p_width <= 0);
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if (p_width == size.x) {
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return;
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}
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@ -195,6 +196,7 @@ void NoiseTexture::set_width(int p_width) {
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}
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void NoiseTexture::set_height(int p_height) {
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ERR_FAIL_COND(p_height <= 0);
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if (p_height == size.y) {
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return;
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}
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@ -1595,6 +1595,7 @@ void GradientTexture::_update() {
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}
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void GradientTexture::set_width(int p_width) {
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ERR_FAIL_COND(p_width <= 0);
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width = p_width;
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_queue_update();
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}
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