Websockets: Fix buffer size checks in put_packet()
Also check the error return value of wslay_event_queue_msg()
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@ -54,11 +54,14 @@ Error EMWSPeer::read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_strin
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}
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Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
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ERR_FAIL_COND_V(_out_buf_size && ((uint64_t)godot_js_websocket_buffered_amount(peer_sock) >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
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ERR_FAIL_COND_V(_out_buf_size && ((uint64_t)godot_js_websocket_buffered_amount(peer_sock) + p_buffer_size >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
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int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0;
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godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin);
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if (godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin) != 0) {
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return FAILED;
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}
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return OK;
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}
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@ -242,15 +242,15 @@ void WSLPeer::poll() {
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Error WSLPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
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ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
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ERR_FAIL_COND_V(_out_pkt_size && (wslay_event_get_queued_msg_count(_data->ctx) >= (1ULL << _out_pkt_size)), ERR_OUT_OF_MEMORY);
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ERR_FAIL_COND_V(_out_buf_size && (wslay_event_get_queued_msg_length(_data->ctx) >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
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ERR_FAIL_COND_V(_out_buf_size && (wslay_event_get_queued_msg_length(_data->ctx) + p_buffer_size >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
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struct wslay_event_msg msg; // Should I use fragmented?
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struct wslay_event_msg msg;
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msg.opcode = write_mode == WRITE_MODE_TEXT ? WSLAY_TEXT_FRAME : WSLAY_BINARY_FRAME;
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msg.msg = p_buffer;
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msg.msg_length = p_buffer_size;
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wslay_event_queue_msg(_data->ctx, &msg);
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if (wslay_event_send(_data->ctx) < 0) {
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// Queue & send message.
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if (wslay_event_queue_msg(_data->ctx, &msg) != 0 || wslay_event_send(_data->ctx) != 0) {
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close_now();
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return FAILED;
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}
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