Fix some minor issues in C# XML doc comments
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@ -78,7 +78,8 @@ namespace Godot
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/// </example>
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/// <seealso cref="GetNode{T}(NodePath)"/>
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/// <param name="path">The path to the node to fetch.</param>
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/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>/// ///////// <returns>
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/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
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/// <returns>
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/// The <see cref="Node"/> at the given <paramref name="path"/>, or <see langword="null"/> if not found.
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/// </returns>
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public T GetNodeOrNull<T>(NodePath path) where T : class
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@ -97,7 +98,8 @@ namespace Godot
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/// <exception cref="InvalidCastException">
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/// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
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/// </exception>
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/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>/// ///////// <returns>
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/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
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/// <returns>
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/// The child <see cref="Node"/> at the given index <paramref name="idx"/>.
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/// </returns>
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public T GetChild<T>(int idx) where T : class
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@ -478,7 +478,7 @@ namespace Godot
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/// <summary>
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/// Returns a Vector2 transformed (multiplied) by the inverse transformation matrix.
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/// </summary>
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/// <param name="vector">A vector to inversely transform.</param>
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/// <param name="vector">A Vector2 to inversely transform.</param>
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/// <param name="transform">The transformation to apply.</param>
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/// <returns>The inversely transformed Vector2.</returns>
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public static Vector2 operator *(Vector2 vector, Transform2D transform)
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@ -522,7 +522,7 @@ namespace Godot
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/// Returns a copy of the given Vector2[] transformed (multiplied) by transformation matrix.
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/// </summary>
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/// <param name="transform">The transformation to apply.</param>
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/// <param name="array">a Vector2[] to transform.</param>
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/// <param name="array">A Vector2[] to transform.</param>
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/// <returns>The transformed copy of the Vector2[].</returns>
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public static Vector2[] operator *(Transform2D transform, Vector2[] array)
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{
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