From db3a83114147ab87bc7a6669612ef8cbff4e72ae Mon Sep 17 00:00:00 2001 From: "Silc Lizard (Tokage) Renew" <61938263+TokageItLab@users.noreply.github.com> Date: Tue, 13 Aug 2024 01:57:28 +0900 Subject: [PATCH] Add Animation tutorial links to class reference by 4.3 --- doc/classes/AnimationMixer.xml | 3 ++- doc/classes/SkeletonModifier3D.xml | 1 + 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/doc/classes/AnimationMixer.xml b/doc/classes/AnimationMixer.xml index 58ef118e46f..dc1bee43363 100644 --- a/doc/classes/AnimationMixer.xml +++ b/doc/classes/AnimationMixer.xml @@ -8,6 +8,7 @@ After instantiating the playback information data within the extended class, the blending is processed by the [AnimationMixer]. + https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/ @@ -122,7 +123,7 @@ move_and_slide() [/gdscript] [/codeblocks] - By using this in combination with [method get_root_motion_position_accumulator], you can apply the root motion position more correctly to account for the rotation of the node. + By using this in combination with [method get_root_motion_rotation_accumulator], you can apply the root motion position more correctly to account for the rotation of the node. [codeblocks] [gdscript] func _process(delta): diff --git a/doc/classes/SkeletonModifier3D.xml b/doc/classes/SkeletonModifier3D.xml index cb51ab6f89c..7b1d70179ac 100644 --- a/doc/classes/SkeletonModifier3D.xml +++ b/doc/classes/SkeletonModifier3D.xml @@ -9,6 +9,7 @@ This node should be used to implement custom IK solvers, constraints, or skeleton physics. + https://godotengine.org/article/design-of-the-skeleton-modifier-3d/