Update ENet module to support custom ENet lib
Keep compatibility with upstream enet libraries
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5bdbc0f762
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@ -10,6 +10,7 @@ env_enet = env_modules.Clone()
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if (env['builtin_enet'] != 'no'):
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thirdparty_dir = "#thirdparty/enet/"
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thirdparty_sources = [
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"godot.cpp",
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"callbacks.c",
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"compress.c",
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"host.c",
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@ -17,12 +18,11 @@ if (env['builtin_enet'] != 'no'):
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"packet.c",
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"peer.c",
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"protocol.c",
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"unix.c",
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"win32.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_enet.add_source_files(env.modules_sources, thirdparty_sources)
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env_enet.Append(CPPPATH=[thirdparty_dir])
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env_enet.Append(CPPFLAGS=["-DGODOT_ENET"])
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env_enet.add_source_files(env.modules_sources, "*.cpp")
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@ -53,8 +53,21 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
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ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
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ENetAddress address;
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address.host = bind_ip;
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#ifdef GODOT_ENET
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if (bind_ip.is_wildcard()) {
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address.wildcard = 1;
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} else {
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enet_address_set_ip(&address, bind_ip.get_ipv6(), 16);
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}
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#else
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if (bind_ip.is_wildcard()) {
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address.host = 0;
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} else {
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ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER);
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address.host = *(uint32_t *)bind_ip.get_ipv4();
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}
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#endif
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address.port = p_port;
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host = enet_host_create(&address /* the address to bind the server host to */,
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@ -76,7 +89,6 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
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Error NetworkedMultiplayerENet::create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth) {
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ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
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ERR_FAIL_COND_V(!p_ip.is_ipv4(), ERR_INVALID_PARAMETER);
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host = enet_host_create(NULL /* create a client host */,
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1 /* only allow 1 outgoing connection */,
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@ -89,7 +101,12 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address &p_ip, int p_port
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_setup_compressor();
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ENetAddress address;
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address.host = *((uint32_t *)p_ip.get_ipv4());
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#ifdef GODOT_ENET
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enet_address_set_ip(&address, p_ip.get_ipv6(), 16);
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#else
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ERR_FAIL_COND_V(!p_ip.is_ipv4(), ERR_INVALID_PARAMETER);
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address.host = *(uint32_t *)p_ip.get_ipv4();
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#endif
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address.port = p_port;
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//enet_address_set_host (& address, "localhost");
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@ -147,7 +164,11 @@ void NetworkedMultiplayerENet::poll() {
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}
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IP_Address ip;
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#ifdef GODOT_ENET
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ip.set_ipv6((uint8_t *)&(event.peer->address.host));
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#else
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ip.set_ipv4((uint8_t *)&(event.peer->address.host));
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#endif
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int *new_id = memnew(int);
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*new_id = event.data;
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@ -657,7 +678,7 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
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enet_compressor.decompress = enet_decompress;
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enet_compressor.destroy = enet_compressor_destroy;
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bind_ip = ENET_HOST_ANY;
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bind_ip = IP_Address("*");
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}
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NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
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@ -668,6 +689,7 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
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// sets IP for ENet to bind when using create_server
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// if no IP is set, then ENet bind to ENET_HOST_ANY
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void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
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ERR_FAIL_COND(!p_ip.is_ipv4());
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bind_ip = *(uint32_t *)p_ip.get_ipv4();
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ERR_FAIL_COND(!p_ip.is_valid() && !p_ip.is_wildcard());
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bind_ip = p_ip;
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}
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@ -100,7 +100,7 @@ private:
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static void enet_compressor_destroy(void *context);
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void _setup_compressor();
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enet_uint32 bind_ip;
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IP_Address bind_ip;
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protected:
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static void _bind_methods();
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