Fix init code so it works properly on Vulkan 1.1 devices
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@ -976,9 +976,9 @@ Error VulkanContext::_create_device() {
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sdevice.queueCreateInfoCount = 2;
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sdevice.queueCreateInfoCount = 2;
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}
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}
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#ifdef VK_VERSION_1_2
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VkPhysicalDeviceVulkan11Features vulkan11features;
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VkPhysicalDeviceVulkan11Features vulkan11features;
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VkPhysicalDeviceMultiviewFeatures multiview_features;
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if (vulkan_major > 1 || vulkan_minor >= 2) {
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vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
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vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
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vulkan11features.pNext = nullptr;
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vulkan11features.pNext = nullptr;
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// !BAS! Need to figure out which ones of these we want enabled...
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// !BAS! Need to figure out which ones of these we want enabled...
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@ -996,9 +996,7 @@ Error VulkanContext::_create_device() {
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vulkan11features.shaderDrawParameters = 0;
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vulkan11features.shaderDrawParameters = 0;
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sdevice.pNext = &vulkan11features;
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sdevice.pNext = &vulkan11features;
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#elif VK_VERSION_1_1
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} else if (vulkan_major == 1 && vulkan_minor == 1) {
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VkPhysicalDeviceMultiviewFeatures multiview_features;
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multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
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multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
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multiview_features.pNext = nullptr;
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multiview_features.pNext = nullptr;
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multiview_features.multiview = multiview_capabilities.is_supported;
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multiview_features.multiview = multiview_capabilities.is_supported;
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@ -1006,7 +1004,7 @@ Error VulkanContext::_create_device() {
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multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
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multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
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sdevice.pNext = &multiview_features;
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sdevice.pNext = &multiview_features;
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#endif
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}
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err = vkCreateDevice(gpu, &sdevice, nullptr, &device);
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err = vkCreateDevice(gpu, &sdevice, nullptr, &device);
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ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
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ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
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