Create spritesheet for SpriteFrames by drag and dropping.
Close godotengine/godot-proposals#378
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@ -32,6 +32,7 @@
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#include "core/config/project_settings.h"
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#include "core/config/project_settings.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_loader.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "scene/3d/sprite_3d.h"
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#include "scene/3d/sprite_3d.h"
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@ -952,9 +953,13 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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if (String(d["type"]) == "files") {
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if (String(d["type"]) == "files") {
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Vector<String> files = d["files"];
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Vector<String> files = d["files"];
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if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
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_prepare_sprite_sheet(files[0]);
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} else {
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_file_load_request(files, at_pos);
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_file_load_request(files, at_pos);
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}
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}
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}
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}
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}
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void SpriteFramesEditor::_bind_methods() {
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void SpriteFramesEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
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