[3.2] C#: Support for building with the dotnet CLI
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget package, we can build projects targeting .NET Framework with the dotnet CLI. By referencing this package we also don't need to install Mono on Linux/macOS or .NET Framework on Windows, as the assemblies are taken from the package.
This commit is contained in:
parent
a9bcd8ba26
commit
3928fe200f
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@ -15,7 +15,7 @@ def build_godot_tools(source, target, env):
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from .solution_builder import build_solution
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build_solution(env, solution_path, build_config, restore=True)
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build_solution(env, solution_path, build_config)
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# No need to copy targets. The GodotTools csproj takes care of copying them.
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@ -5,7 +5,29 @@ import os
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verbose = False
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def find_msbuild_unix(filename):
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def find_dotnet_cli():
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import os.path
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if os.name == "nt":
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windows_exts = os.environ["PATHEXT"]
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windows_exts = windows_exts.split(os.pathsep) if windows_exts else []
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for hint_dir in os.environ["PATH"].split(os.pathsep):
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hint_dir = hint_dir.strip('"')
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hint_path = os.path.join(hint_dir, "dotnet")
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK):
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return hint_path + ".exe"
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else:
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for hint_dir in os.environ["PATH"].split(os.pathsep):
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hint_dir = hint_dir.strip('"')
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hint_path = os.path.join(hint_dir, "dotnet")
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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def find_msbuild_unix():
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import os.path
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import sys
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@ -86,15 +108,7 @@ def run_command(command, args, env_override=None, name=None):
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raise RuntimeError("'%s' exited with error code: %s" % (name, e.returncode))
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def nuget_restore(env, *args):
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global verbose
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verbose = env['verbose']
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# Do NuGet restore
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run_command(nuget_path, ['restore'] + list(args), name='nuget restore')
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def build_solution(env, solution_path, build_config, extra_msbuild_args=[], restore=False):
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def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
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global verbose
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verbose = env['verbose']
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@ -104,15 +118,23 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[], rest
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if 'PLATFORM' in msbuild_env:
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del msbuild_env['PLATFORM']
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msbuild_args = []
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dotnet_cli = find_dotnet_cli()
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if dotnet_cli:
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msbuild_path = dotnet_cli
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msbuild_args += ["msbuild"] # `dotnet msbuild` command
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else:
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# Find MSBuild
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if os.name == 'nt':
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if os.name == "nt":
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msbuild_info = find_msbuild_windows(env)
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if msbuild_info is None:
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raise RuntimeError('Cannot find MSBuild executable')
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raise RuntimeError("Cannot find MSBuild executable")
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msbuild_path = msbuild_info[0]
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msbuild_env.update(msbuild_info[1])
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else:
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msbuild_path = find_msbuild_unix('msbuild')
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msbuild_path = find_msbuild_unix()
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if msbuild_path is None:
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raise RuntimeError("Cannot find MSBuild executable")
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@ -120,11 +142,9 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[], rest
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# Build solution
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targets = ["Build"]
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if restore:
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targets.insert(0, "Restore")
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targets = ["Restore", "Build"]
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msbuild_args = [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config]
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msbuild_args += [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config]
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msbuild_args += extra_msbuild_args
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run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name='msbuild')
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@ -1,60 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GodotTools.BuildLogger</RootNamespace>
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<AssemblyName>GodotTools.BuildLogger</AssemblyName>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFramework>net472</TargetFramework>
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<LangVersion>7</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>portable</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Build.Framework" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GodotBuildLogger.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj">
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<Project>{639e48bd-44e5-4091-8edd-22d36dc0768d}</Project>
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<Name>GodotTools.Core</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -1,35 +0,0 @@
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("GodotTools.BuildLogger")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("Godot Engine contributors")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("6CE9A984-37B1-4F8A-8FE9-609F05F071B3")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -1,40 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{639E48BD-44E5-4091-8EDD-22D36DC0768D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>GodotTools.Core</RootNamespace>
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<AssemblyName>GodotTools.Core</AssemblyName>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<TargetFramework>net472</TargetFramework>
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<LangVersion>7</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FileUtils.cs" />
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<Compile Include="ProcessExtensions.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="StringExtensions.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -1,26 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("GodotTools.Core")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("Godot Engine contributors")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.*")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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@ -1,57 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>GodotTools.ProjectEditor</RootNamespace>
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<AssemblyName>GodotTools.ProjectEditor</AssemblyName>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
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<TargetFramework>net472</TargetFramework>
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<LangVersion>7</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="Microsoft.Build" />
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<Reference Include="DotNet.Glob, Version=2.1.1.0, Culture=neutral, PublicKeyToken=b68cc888b4f632d1, processorArchitecture=MSIL">
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<HintPath>$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
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</Reference>
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<PackageReference Include="DotNet.Glob" Version="2.1.1" />
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ApiAssembliesInfo.cs" />
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<Compile Include="DotNetSolution.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="IdentifierUtils.cs" />
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<Compile Include="ProjectExtensions.cs" />
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<Compile Include="ProjectGenerator.cs" />
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<Compile Include="ProjectUtils.cs" />
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<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj">
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<Project>{639E48BD-44E5-4091-8EDD-22D36DC0768D}</Project>
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<Name>GodotTools.Core</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -125,6 +125,12 @@ namespace GodotTools.ProjectEditor
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// References
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var referenceGroup = root.AddItemGroup();
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referenceGroup.AddItem("Reference", "System");
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var frameworkRefAssembliesItem = referenceGroup.AddItem("PackageReference", "Microsoft.NETFramework.ReferenceAssemblies");
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// Use metadata (child nodes) instead of attributes for the PackageReference.
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// This is for compatibility with 3.2, where GodotTools uses an old Microsoft.Build.
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frameworkRefAssembliesItem.AddMetadata("Version", "1.0.0");
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frameworkRefAssembliesItem.AddMetadata("PrivateAssets", "All");
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root.AddImport(Path.Combine("$(MSBuildBinPath)", "Microsoft.CSharp.targets").Replace("/", "\\"));
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@ -176,7 +176,7 @@ namespace GodotTools.ProjectEditor
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void AddPropertyIfNotPresent(string name, string condition, string value)
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{
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if (root.PropertyGroups
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.Any(g => (g.Condition == string.Empty || g.Condition.Trim() == condition) &&
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.Any(g => (string.IsNullOrEmpty(g.Condition) || g.Condition.Trim() == condition) &&
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g.Properties
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.Any(p => p.Name == name &&
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p.Value == value &&
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@ -267,7 +267,7 @@ namespace GodotTools.ProjectEditor
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bool hasGodotProjectGeneratorVersion = false;
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bool foundOldConfiguration = false;
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foreach (var propertyGroup in root.PropertyGroups.Where(g => g.Condition == string.Empty))
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foreach (var propertyGroup in root.PropertyGroups.Where(g => string.IsNullOrEmpty(g.Condition)))
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{
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if (!hasGodotProjectGeneratorVersion && propertyGroup.Properties.Any(p => p.Name == "GodotProjectGeneratorVersion"))
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hasGodotProjectGeneratorVersion = true;
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@ -283,7 +283,7 @@ namespace GodotTools.ProjectEditor
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if (!hasGodotProjectGeneratorVersion)
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{
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root.PropertyGroups.First(g => g.Condition == string.Empty)?
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root.PropertyGroups.First(g => string.IsNullOrEmpty(g.Condition))?
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.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
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project.HasUnsavedChanges = true;
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}
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@ -351,5 +351,25 @@ namespace GodotTools.ProjectEditor
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MigrateConfigurationConditions("Tools", "Debug"); // Must be last
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}
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}
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public static void EnsureHasNugetNetFrameworkRefAssemblies(MSBuildProject project)
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{
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var root = project.Root;
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bool found = root.ItemGroups.Any(g => string.IsNullOrEmpty(g.Condition) && g.Items.Any(
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item => item.ItemType == "PackageReference" && item.Include == "Microsoft.NETFramework.ReferenceAssemblies"));
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if (found)
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return;
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var frameworkRefAssembliesItem = root.AddItem("PackageReference", "Microsoft.NETFramework.ReferenceAssemblies");
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// Use metadata (child nodes) instead of attributes for the PackageReference.
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// This is for compatibility with 3.2, where GodotTools uses an old Microsoft.Build.
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frameworkRefAssembliesItem.AddMetadata("Version", "1.0.0");
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frameworkRefAssembliesItem.AddMetadata("PrivateAssets", "All");
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project.HasUnsavedChanges = true;
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}
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}
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}
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@ -1,27 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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|
||||
// Information about this assembly is defined by the following attributes.
|
||||
// Change them to the values specific to your project.
|
||||
|
||||
[assembly: AssemblyTitle("GodotTools.ProjectEditor")]
|
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[assembly: AssemblyDescription("")]
|
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("Godot Engine contributors")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
|
||||
|
||||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
|
||||
// The following attributes are used to specify the signing key for the assembly,
|
||||
// if desired. See the Mono documentation for more information about signing.
|
||||
|
||||
//[assembly: AssemblyDelaySign(false)]
|
||||
//[assembly: AssemblyKeyFile("")]
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="DotNet.Glob" version="2.1.1" targetFramework="net45" />
|
||||
</packages>
|
|
@ -14,16 +14,6 @@ namespace GodotTools.Build
|
|||
{
|
||||
public static class BuildSystem
|
||||
{
|
||||
private static string GetMsBuildPath()
|
||||
{
|
||||
string msbuildPath = MsBuildFinder.FindMsBuild();
|
||||
|
||||
if (msbuildPath == null)
|
||||
throw new FileNotFoundException("Cannot find the MSBuild executable.");
|
||||
|
||||
return msbuildPath;
|
||||
}
|
||||
|
||||
private static string MonoWindowsBinDir
|
||||
{
|
||||
get
|
||||
|
@ -46,8 +36,8 @@ namespace GodotTools.Build
|
|||
{
|
||||
if (OS.IsWindows)
|
||||
{
|
||||
return (BuildManager.BuildTool)EditorSettings.GetSetting("mono/builds/build_tool")
|
||||
== BuildManager.BuildTool.MsBuildMono;
|
||||
return (BuildTool)EditorSettings.GetSetting("mono/builds/build_tool")
|
||||
== BuildTool.MsBuildMono;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -57,16 +47,21 @@ namespace GodotTools.Build
|
|||
private static bool PrintBuildOutput =>
|
||||
(bool)EditorSettings.GetSetting("mono/builds/print_build_output");
|
||||
|
||||
private static Process LaunchBuild(string solution, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
|
||||
private static Process LaunchBuild(string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
|
||||
{
|
||||
(string msbuildPath, BuildTool buildTool) = MsBuildFinder.FindMsBuild();
|
||||
|
||||
if (msbuildPath == null)
|
||||
throw new FileNotFoundException("Cannot find the MSBuild executable.");
|
||||
|
||||
var customPropertiesList = new List<string>();
|
||||
|
||||
if (customProperties != null)
|
||||
customPropertiesList.AddRange(customProperties);
|
||||
|
||||
string compilerArgs = BuildArguments(solution, config, loggerOutputDir, customPropertiesList);
|
||||
string compilerArgs = BuildArguments(buildTool, solution, targets, config, loggerOutputDir, customPropertiesList);
|
||||
|
||||
var startInfo = new ProcessStartInfo(GetMsBuildPath(), compilerArgs);
|
||||
var startInfo = new ProcessStartInfo(msbuildPath, compilerArgs);
|
||||
|
||||
bool redirectOutput = !IsDebugMsBuildRequested() && !PrintBuildOutput;
|
||||
|
||||
|
@ -105,19 +100,19 @@ namespace GodotTools.Build
|
|||
|
||||
public static int Build(BuildInfo buildInfo)
|
||||
{
|
||||
return Build(buildInfo.Solution, buildInfo.Configuration,
|
||||
return Build(buildInfo.Solution, buildInfo.Targets, buildInfo.Configuration,
|
||||
buildInfo.LogsDirPath, buildInfo.CustomProperties);
|
||||
}
|
||||
|
||||
public static async Task<int> BuildAsync(BuildInfo buildInfo)
|
||||
public static Task<int> BuildAsync(BuildInfo buildInfo)
|
||||
{
|
||||
return await BuildAsync(buildInfo.Solution, buildInfo.Configuration,
|
||||
return BuildAsync(buildInfo.Solution, buildInfo.Targets, buildInfo.Configuration,
|
||||
buildInfo.LogsDirPath, buildInfo.CustomProperties);
|
||||
}
|
||||
|
||||
public static int Build(string solution, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
|
||||
public static int Build(string solution, string[] targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
|
||||
{
|
||||
using (var process = LaunchBuild(solution, config, loggerOutputDir, customProperties))
|
||||
using (var process = LaunchBuild(solution, targets, config, loggerOutputDir, customProperties))
|
||||
{
|
||||
process.WaitForExit();
|
||||
|
||||
|
@ -125,9 +120,9 @@ namespace GodotTools.Build
|
|||
}
|
||||
}
|
||||
|
||||
public static async Task<int> BuildAsync(string solution, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
|
||||
public static async Task<int> BuildAsync(string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
|
||||
{
|
||||
using (var process = LaunchBuild(solution, config, loggerOutputDir, customProperties))
|
||||
using (var process = LaunchBuild(solution, targets, config, loggerOutputDir, customProperties))
|
||||
{
|
||||
await process.WaitForExitAsync();
|
||||
|
||||
|
@ -135,9 +130,14 @@ namespace GodotTools.Build
|
|||
}
|
||||
}
|
||||
|
||||
private static string BuildArguments(string solution, string config, string loggerOutputDir, List<string> customProperties)
|
||||
private static string BuildArguments(BuildTool buildTool, string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties)
|
||||
{
|
||||
string arguments = $@"""{solution}"" /v:normal /t:Build ""/p:{"Configuration=" + config}"" " +
|
||||
string arguments = string.Empty;
|
||||
|
||||
if (buildTool == BuildTool.DotnetCli)
|
||||
arguments += "msbuild "; // `dotnet msbuild` command
|
||||
|
||||
arguments += $@"""{solution}"" /v:normal /t:{string.Join(",", targets)} ""/p:{"Configuration=" + config}"" " +
|
||||
$@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{loggerOutputDir}""";
|
||||
|
||||
foreach (string customProperty in customProperties)
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
namespace GodotTools.Build
|
||||
{
|
||||
public enum BuildTool
|
||||
{
|
||||
MsBuildMono,
|
||||
MsBuildVs,
|
||||
JetBrainsMsBuild,
|
||||
DotnetCli
|
||||
}
|
||||
}
|
|
@ -17,16 +17,24 @@ namespace GodotTools.Build
|
|||
private static string _msbuildToolsPath = string.Empty;
|
||||
private static string _msbuildUnixPath = string.Empty;
|
||||
|
||||
public static string FindMsBuild()
|
||||
public static (string, BuildTool) FindMsBuild()
|
||||
{
|
||||
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
|
||||
var buildTool = (BuildManager.BuildTool)editorSettings.GetSetting("mono/builds/build_tool");
|
||||
var buildTool = (BuildTool)editorSettings.GetSetting("mono/builds/build_tool");
|
||||
|
||||
if (OS.IsWindows)
|
||||
{
|
||||
switch (buildTool)
|
||||
{
|
||||
case BuildManager.BuildTool.MsBuildVs:
|
||||
case BuildTool.DotnetCli:
|
||||
{
|
||||
string dotnetCliPath = OS.PathWhich("dotnet");
|
||||
if (!string.IsNullOrEmpty(dotnetCliPath))
|
||||
return (dotnetCliPath, BuildTool.DotnetCli);
|
||||
GD.PushError("Cannot find dotnet CLI executable. Fallback to MSBuild from Visual Studio.");
|
||||
goto case BuildTool.MsBuildVs;
|
||||
}
|
||||
case BuildTool.MsBuildVs:
|
||||
{
|
||||
if (_msbuildToolsPath.Empty() || !File.Exists(_msbuildToolsPath))
|
||||
{
|
||||
|
@ -35,32 +43,41 @@ namespace GodotTools.Build
|
|||
|
||||
if (_msbuildToolsPath.Empty())
|
||||
{
|
||||
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMsbuildVs}'.");
|
||||
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildVs}'.");
|
||||
}
|
||||
}
|
||||
|
||||
if (!_msbuildToolsPath.EndsWith("\\"))
|
||||
_msbuildToolsPath += "\\";
|
||||
|
||||
return Path.Combine(_msbuildToolsPath, "MSBuild.exe");
|
||||
return (Path.Combine(_msbuildToolsPath, "MSBuild.exe"), BuildTool.MsBuildVs);
|
||||
}
|
||||
case BuildManager.BuildTool.MsBuildMono:
|
||||
case BuildTool.MsBuildMono:
|
||||
{
|
||||
string msbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "msbuild.bat");
|
||||
|
||||
if (!File.Exists(msbuildPath))
|
||||
{
|
||||
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMsbuildMono}'. Tried with path: {msbuildPath}");
|
||||
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildMono}'. Tried with path: {msbuildPath}");
|
||||
}
|
||||
|
||||
return msbuildPath;
|
||||
return (msbuildPath, BuildTool.MsBuildMono);
|
||||
}
|
||||
case BuildManager.BuildTool.JetBrainsMsBuild:
|
||||
case BuildTool.JetBrainsMsBuild:
|
||||
{
|
||||
var editorPath = (string)editorSettings.GetSetting(RiderPathManager.EditorPathSettingName);
|
||||
if (!File.Exists(editorPath))
|
||||
throw new FileNotFoundException($"Cannot find Rider executable. Tried with path: {editorPath}");
|
||||
var riderDir = new FileInfo(editorPath).Directory.Parent;
|
||||
return Path.Combine(riderDir.FullName, @"tools\MSBuild\Current\Bin\MSBuild.exe");
|
||||
|
||||
var riderDir = new FileInfo(editorPath).Directory?.Parent;
|
||||
|
||||
string msbuildPath = Path.Combine(riderDir.FullName, @"tools\MSBuild\Current\Bin\MSBuild.exe");
|
||||
|
||||
if (!File.Exists(msbuildPath))
|
||||
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildJetBrains}'. Tried with path: {msbuildPath}");
|
||||
|
||||
return (msbuildPath, BuildTool.JetBrainsMsBuild);
|
||||
}
|
||||
default:
|
||||
throw new IndexOutOfRangeException("Invalid build tool in editor settings");
|
||||
}
|
||||
|
@ -68,23 +85,30 @@ namespace GodotTools.Build
|
|||
|
||||
if (OS.IsUnixLike())
|
||||
{
|
||||
if (buildTool == BuildManager.BuildTool.MsBuildMono)
|
||||
switch (buildTool)
|
||||
{
|
||||
if (_msbuildUnixPath.Empty() || !File.Exists(_msbuildUnixPath))
|
||||
case BuildTool.DotnetCli:
|
||||
{
|
||||
string dotnetCliPath = OS.PathWhich("dotnet");
|
||||
if (!string.IsNullOrEmpty(dotnetCliPath))
|
||||
return (dotnetCliPath, BuildTool.DotnetCli);
|
||||
GD.PushError("Cannot find dotnet CLI executable. Fallback to MSBuild from Mono.");
|
||||
goto case BuildTool.MsBuildMono;
|
||||
}
|
||||
case BuildTool.MsBuildMono:
|
||||
{
|
||||
if (string.IsNullOrEmpty(_msbuildUnixPath) || !File.Exists(_msbuildUnixPath))
|
||||
{
|
||||
// Try to search it again if it wasn't found last time or if it was removed from its location
|
||||
_msbuildUnixPath = FindBuildEngineOnUnix("msbuild");
|
||||
}
|
||||
|
||||
if (_msbuildUnixPath.Empty())
|
||||
{
|
||||
throw new FileNotFoundException($"Cannot find binary for '{BuildManager.PropNameMsbuildMono}'");
|
||||
}
|
||||
if (string.IsNullOrEmpty(_msbuildUnixPath))
|
||||
throw new FileNotFoundException($"Cannot find binary for '{BuildManager.PropNameMSBuildMono}'");
|
||||
|
||||
return _msbuildUnixPath;
|
||||
return (_msbuildUnixPath, BuildTool.MsBuildMono);
|
||||
}
|
||||
else
|
||||
{
|
||||
default:
|
||||
throw new IndexOutOfRangeException("Invalid build tool in editor settings");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@ namespace GodotTools
|
|||
public sealed class BuildInfo : Reference // TODO Remove Reference once we have proper serialization
|
||||
{
|
||||
public string Solution { get; }
|
||||
public string[] Targets { get; }
|
||||
public string Configuration { get; }
|
||||
public Array<string> CustomProperties { get; } = new Array<string>(); // TODO Use List once we have proper serialization
|
||||
|
||||
|
@ -38,9 +39,10 @@ namespace GodotTools
|
|||
{
|
||||
}
|
||||
|
||||
public BuildInfo(string solution, string configuration)
|
||||
public BuildInfo(string solution, string[] targets, string configuration)
|
||||
{
|
||||
Solution = solution;
|
||||
Targets = targets;
|
||||
Configuration = configuration;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,20 +15,14 @@ namespace GodotTools
|
|||
{
|
||||
private static readonly List<BuildInfo> BuildsInProgress = new List<BuildInfo>();
|
||||
|
||||
public const string PropNameMsbuildMono = "MSBuild (Mono)";
|
||||
public const string PropNameMsbuildVs = "MSBuild (VS Build Tools)";
|
||||
public const string PropNameMsbuildJetBrains = "MSBuild (JetBrains Rider)";
|
||||
public const string PropNameMSBuildMono = "MSBuild (Mono)";
|
||||
public const string PropNameMSBuildVs = "MSBuild (VS Build Tools)";
|
||||
public const string PropNameMSBuildJetBrains = "MSBuild (JetBrains Rider)";
|
||||
public const string PropNameDotnetCli = "dotnet CLI";
|
||||
|
||||
public const string MsBuildIssuesFileName = "msbuild_issues.csv";
|
||||
public const string MsBuildLogFileName = "msbuild_log.txt";
|
||||
|
||||
public enum BuildTool
|
||||
{
|
||||
MsBuildMono,
|
||||
MsBuildVs,
|
||||
JetBrainsMsBuild
|
||||
}
|
||||
|
||||
private static void RemoveOldIssuesFile(BuildInfo buildInfo)
|
||||
{
|
||||
var issuesFile = GetIssuesFilePath(buildInfo);
|
||||
|
@ -181,10 +175,12 @@ namespace GodotTools
|
|||
{
|
||||
pr.Step("Building project solution", 0);
|
||||
|
||||
var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, config);
|
||||
var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, new[] {"Restore", "Build"}, config);
|
||||
|
||||
bool escapeNeedsDoubleBackslash = buildTool == BuildTool.MsBuildMono || buildTool == BuildTool.DotnetCli;
|
||||
|
||||
// Add Godot defines
|
||||
string constants = buildTool != BuildTool.MsBuildMono ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\"";
|
||||
string constants = !escapeNeedsDoubleBackslash ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\"";
|
||||
|
||||
foreach (var godotDefine in godotDefines)
|
||||
constants += $"GODOT_{godotDefine.ToUpper().Replace("-", "_").Replace(" ", "_").Replace(";", "_")};";
|
||||
|
@ -192,7 +188,7 @@ namespace GodotTools
|
|||
if (Internal.GodotIsRealTDouble())
|
||||
constants += "GODOT_REAL_T_IS_DOUBLE;";
|
||||
|
||||
constants += buildTool != BuildTool.MsBuildMono ? "\"" : "\\\"";
|
||||
constants += !escapeNeedsDoubleBackslash ? "\"" : "\\\"";
|
||||
|
||||
buildInfo.CustomProperties.Add(constants);
|
||||
|
||||
|
@ -250,22 +246,44 @@ namespace GodotTools
|
|||
{
|
||||
// Build tool settings
|
||||
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
|
||||
var msbuild = BuildTool.MsBuildMono;
|
||||
if (OS.IsWindows)
|
||||
msbuild = RiderPathManager.IsExternalEditorSetToRider(editorSettings)
|
||||
? BuildTool.JetBrainsMsBuild
|
||||
: BuildTool.MsBuildVs;
|
||||
|
||||
EditorDef("mono/builds/build_tool", msbuild);
|
||||
BuildTool msbuildDefault;
|
||||
|
||||
if (OS.IsWindows)
|
||||
{
|
||||
if (RiderPathManager.IsExternalEditorSetToRider(editorSettings))
|
||||
msbuildDefault = BuildTool.JetBrainsMsBuild;
|
||||
else
|
||||
msbuildDefault = !string.IsNullOrEmpty(OS.PathWhich("dotnet")) ? BuildTool.DotnetCli : BuildTool.MsBuildVs;
|
||||
}
|
||||
else
|
||||
{
|
||||
msbuildDefault = !string.IsNullOrEmpty(OS.PathWhich("dotnet")) ? BuildTool.DotnetCli : BuildTool.MsBuildMono;
|
||||
}
|
||||
|
||||
EditorDef("mono/builds/build_tool", msbuildDefault);
|
||||
|
||||
string hintString;
|
||||
|
||||
if (OS.IsWindows)
|
||||
{
|
||||
hintString = $"{PropNameMSBuildMono}:{(int)BuildTool.MsBuildMono}," +
|
||||
$"{PropNameMSBuildVs}:{(int)BuildTool.MsBuildVs}," +
|
||||
$"{PropNameMSBuildJetBrains}:{(int)BuildTool.JetBrainsMsBuild}," +
|
||||
$"{PropNameDotnetCli}:{(int)BuildTool.DotnetCli}";
|
||||
}
|
||||
else
|
||||
{
|
||||
hintString = $"{PropNameMSBuildMono}:{(int)BuildTool.MsBuildMono}," +
|
||||
$"{PropNameDotnetCli}:{(int)BuildTool.DotnetCli}";
|
||||
}
|
||||
|
||||
editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
|
||||
{
|
||||
["type"] = Godot.Variant.Type.Int,
|
||||
["name"] = "mono/builds/build_tool",
|
||||
["hint"] = Godot.PropertyHint.Enum,
|
||||
["hint_string"] = OS.IsWindows ?
|
||||
$"{PropNameMsbuildMono},{PropNameMsbuildVs},{PropNameMsbuildJetBrains}" :
|
||||
$"{PropNameMsbuildMono}"
|
||||
["hint_string"] = hintString
|
||||
});
|
||||
|
||||
EditorDef("mono/builds/print_build_output", false);
|
||||
|
|
|
@ -471,6 +471,9 @@ namespace GodotTools
|
|||
// Make sure the existing project has Api assembly references configured correctly
|
||||
ProjectUtils.FixApiHintPath(msbuildProject);
|
||||
|
||||
// Make sure the existing project references the Microsoft.NETFramework.ReferenceAssemblies nuget package
|
||||
ProjectUtils.EnsureHasNugetNetFrameworkRefAssemblies(msbuildProject);
|
||||
|
||||
if (msbuildProject.HasUnsavedChanges)
|
||||
{
|
||||
// Save a copy of the project before replacing it
|
||||
|
|
|
@ -1,13 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{27B00618-A6F2-4828-B922-05CAEB08C286}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>GodotTools</RootNamespace>
|
||||
<AssemblyName>GodotTools</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
|
||||
<DataDirToolsOutputPath>$(GodotSourceRootPath)/bin/GodotSharp/Tools</DataDirToolsOutputPath>
|
||||
<GodotApiConfiguration>Debug</GodotApiConfiguration>
|
||||
<LangVersion>7</LangVersion>
|
||||
<GodotApiConfiguration>Debug</GodotApiConfiguration> <!-- The Godot editor uses the Debug Godot API assemblies -->
|
||||
<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
|
||||
|
@ -18,36 +16,14 @@
|
|||
<!-- The project is part of the Godot source tree -->
|
||||
<!-- Use the Godot source tree output folder instead of '$(ProjectDir)/bin' -->
|
||||
<OutputPath>$(GodotOutputDataDir)/Tools</OutputPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<Optimize>true</Optimize>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<!-- Must not append '$(TargetFramework)' to the output path in this case -->
|
||||
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="GodotTools.IdeMessaging, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\packages\GodotTools.IdeMessaging.1.1.0\lib\netstandard2.0\GodotTools.IdeMessaging.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="JetBrains.Annotations, Version=2019.1.3.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325">
|
||||
<HintPath>..\packages\JetBrains.Annotations.2019.1.3\lib\net20\JetBrains.Annotations.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
|
||||
<HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<PackageReference Include="GodotTools.IdeMessaging" Version="1.1.0" />
|
||||
<PackageReference Include="JetBrains.Annotations" Version="2019.1.3.0" ExcludeAssets="runtime" PrivateAssets="all" />
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<Reference Include="GodotSharp">
|
||||
<HintPath>$(GodotApiAssembliesDir)/GodotSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
|
@ -58,54 +34,8 @@
|
|||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Build\MsBuildFinder.cs" />
|
||||
<Compile Include="Export\AotBuilder.cs" />
|
||||
<Compile Include="Export\ExportPlugin.cs" />
|
||||
<Compile Include="Export\XcodeHelper.cs" />
|
||||
<Compile Include="ExternalEditorId.cs" />
|
||||
<Compile Include="Ides\GodotIdeManager.cs" />
|
||||
<Compile Include="Ides\MessagingServer.cs" />
|
||||
<Compile Include="Ides\MonoDevelop\EditorId.cs" />
|
||||
<Compile Include="Ides\MonoDevelop\Instance.cs" />
|
||||
<Compile Include="Ides\Rider\RiderPathLocator.cs" />
|
||||
<Compile Include="Ides\Rider\RiderPathManager.cs" />
|
||||
<Compile Include="Internals\EditorProgress.cs" />
|
||||
<Compile Include="Internals\GodotSharpDirs.cs" />
|
||||
<Compile Include="Internals\Internal.cs" />
|
||||
<Compile Include="Internals\ScriptClassParser.cs" />
|
||||
<Compile Include="Internals\Globals.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Build\BuildSystem.cs" />
|
||||
<Compile Include="Utils\Directory.cs" />
|
||||
<Compile Include="Utils\File.cs" />
|
||||
<Compile Include="Utils\OS.cs" />
|
||||
<Compile Include="GodotSharpEditor.cs" />
|
||||
<Compile Include="BuildManager.cs" />
|
||||
<Compile Include="HotReloadAssemblyWatcher.cs" />
|
||||
<Compile Include="BuildInfo.cs" />
|
||||
<Compile Include="BuildTab.cs" />
|
||||
<Compile Include="BottomPanel.cs" />
|
||||
<Compile Include="CsProjOperations.cs" />
|
||||
<Compile Include="PlaySettings.cs" />
|
||||
<Compile Include="Utils\CollectionExtensions.cs" />
|
||||
<Compile Include="Utils\User32Dll.cs" />
|
||||
<ProjectReference Include="..\GodotTools.BuildLogger\GodotTools.BuildLogger.csproj" />
|
||||
<ProjectReference Include="..\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" />
|
||||
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\GodotTools.BuildLogger\GodotTools.BuildLogger.csproj">
|
||||
<Project>{6ce9a984-37b1-4f8a-8fe9-609f05f071b3}</Project>
|
||||
<Name>GodotTools.BuildLogger</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj">
|
||||
<Project>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</Project>
|
||||
<Name>GodotTools.ProjectEditor</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj">
|
||||
<Project>{639E48BD-44E5-4091-8EDD-22D36DC0768D}</Project>
|
||||
<Name>GodotTools.Core</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
|
|
@ -1,26 +0,0 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
// Information about this assembly is defined by the following attributes.
|
||||
// Change them to the values specific to your project.
|
||||
|
||||
[assembly: AssemblyTitle("GodotTools")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("")]
|
||||
[assembly: AssemblyCopyright("Godot Engine contributors")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
|
||||
// The following attributes are used to specify the signing key for the assembly,
|
||||
// if desired. See the Mono documentation for more information about signing.
|
||||
|
||||
//[assembly: AssemblyDelaySign(false)]
|
||||
//[assembly: AssemblyKeyFile("")]
|
|
@ -1,6 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="GodotTools.IdeMessaging" version="1.1.0" targetFramework="net47" />
|
||||
<package id="JetBrains.Annotations" version="2019.1.3" targetFramework="net45" />
|
||||
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net45" />
|
||||
</packages>
|
|
@ -30,6 +30,7 @@
|
|||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
Loading…
Reference in New Issue