diff --git a/doc/classes/EditorResourcePreview.xml b/doc/classes/EditorResourcePreview.xml
index e530557a233..acf36b6a089 100644
--- a/doc/classes/EditorResourcePreview.xml
+++ b/doc/classes/EditorResourcePreview.xml
@@ -41,7 +41,7 @@
- Queue a resource being edited for preview (using an instance). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texure (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
+ Queue a resource being edited for preview (using an instance). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
@@ -56,7 +56,7 @@
- Queue a resource file for preview (using a path). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texure (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
+ Queue a resource file for preview (using a path). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml
index 2b74a15fd5f..4fcdf684c08 100644
--- a/doc/classes/ImageTexture.xml
+++ b/doc/classes/ImageTexture.xml
@@ -66,7 +66,7 @@
- Load an [ImageTexure].
+ Load an [ImageTexture].
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index b6fb69a2aa2..9b78430325e 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -589,7 +589,7 @@ vec3 textureDualParaboloid(sampler2DArray p_tex, vec3 p_vec,float p_roughness) {
norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25);
// we need to lie the derivatives (normg) and assume that DP side is always the same
- // to get proper texure filtering
+ // to get proper texture filtering
vec2 normg=norm.xy;
if (norm.z>0.0) {
norm.y=0.5-norm.y+0.5;
diff --git a/main/performance.cpp b/main/performance.cpp
index e85d2bf7367..4dac6c119e3 100644
--- a/main/performance.cpp
+++ b/main/performance.cpp
@@ -94,7 +94,7 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
"raster/surface_changes",
"raster/draw_calls",
"video/video_mem",
- "video/texure_mem",
+ "video/texture_mem",
"video/vertex_mem",
"video/video_mem_max",
"physics_2d/active_objects",
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index 6db825bf541..93ef726c6dc 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -38,7 +38,7 @@ class ImmediateGeometry : public GeometryInstance {
GDCLASS(ImmediateGeometry, GeometryInstance);
RID im;
- //a list of texures drawn need to be kept, to avoid references
+ //a list of textures drawn need to be kept, to avoid references
// in VisualServer from becoming invalid if the texture is no longer used
List[ > cached_textures;
bool empty;
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 72f36f6b657..3a8f55a6576 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -85,7 +85,7 @@ public:
enum TextureFlags {
TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available
TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping
- TEXTURE_FLAG_FILTER = 4, /// Create texure with linear (or available) filter
+ TEXTURE_FLAG_FILTER = 4, /// Create texture with linear (or available) filter
TEXTURE_FLAG_ANISOTROPIC_FILTER = 8,
TEXTURE_FLAG_CONVERT_TO_LINEAR = 16,
TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored
]