[macOS] Fix Maya navigation with ALT + mouse scroll
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine/godot#16181 on the master branch
This commit is contained in:
parent
dfdc48a9de
commit
394a7826be
|
@ -1928,22 +1928,22 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
|
|||
|
||||
switch (nav_mode) {
|
||||
case NAVIGATION_PAN: {
|
||||
_nav_pan(m, pan_gesture->get_delta());
|
||||
_nav_pan(pan_gesture, pan_gesture->get_delta());
|
||||
|
||||
} break;
|
||||
|
||||
case NAVIGATION_ZOOM: {
|
||||
_nav_zoom(m, pan_gesture->get_delta());
|
||||
_nav_zoom(pan_gesture, pan_gesture->get_delta());
|
||||
|
||||
} break;
|
||||
|
||||
case NAVIGATION_ORBIT: {
|
||||
_nav_orbit(m, pan_gesture->get_delta());
|
||||
_nav_orbit(pan_gesture, pan_gesture->get_delta());
|
||||
|
||||
} break;
|
||||
|
||||
case NAVIGATION_LOOK: {
|
||||
_nav_look(m, pan_gesture->get_delta());
|
||||
_nav_look(pan_gesture, pan_gesture->get_delta());
|
||||
|
||||
} break;
|
||||
|
||||
|
|
Loading…
Reference in New Issue