Set ReflectionProbe frame before mapping id in mobile renderer

This commit is contained in:
clayjohn 2023-12-01 16:52:50 -07:00
parent d76c1d0e51
commit 394edf8288
1 changed files with 2 additions and 2 deletions

View File

@ -1669,6 +1669,8 @@ void LightStorage::update_reflection_probe_buffer(RenderDataRD *p_render_data, c
for (uint32_t i = 0; i < reflection_count; i++) {
ReflectionProbeInstance *rpi = reflection_sort[i].probe_instance;
rpi->last_pass = RSG::rasterizer->get_frame_number();
if (using_forward_ids) {
forward_id_storage->map_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id, i, rpi->last_pass);
}
@ -1717,8 +1719,6 @@ void LightStorage::update_reflection_probe_buffer(RenderDataRD *p_render_data, c
// hook for subclass to do further processing.
RendererSceneRenderRD::get_singleton()->setup_added_reflection_probe(transform, extents);
rpi->last_pass = RSG::rasterizer->get_frame_number();
}
if (reflection_count) {