Allow skipping imported resource files from export
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@ -313,7 +313,7 @@
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<method name="skip">
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<return type="void" />
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<description>
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To be called inside [method _export_file]. Skips the current file, so it's not included in the export.
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To be called inside [method _export_file], [method _customize_resource], or [method _customize_scene]. Skips the current file, so it's not included in the export.
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</description>
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</method>
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</methods>
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@ -791,6 +791,10 @@ String EditorExportPlatform::_export_customize(const String &p_path, LocalVector
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if (!customize_scenes_plugins.is_empty()) {
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for (Ref<EditorExportPlugin> &plugin : customize_scenes_plugins) {
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Node *customized = plugin->_customize_scene(node, p_path);
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if (plugin->skipped) {
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plugin->_clear();
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return String();
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}
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if (customized != nullptr) {
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node = customized;
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modified = true;
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@ -824,6 +828,10 @@ String EditorExportPlatform::_export_customize(const String &p_path, LocalVector
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if (!customize_resources_plugins.is_empty()) {
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for (Ref<EditorExportPlugin> &plugin : customize_resources_plugins) {
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Ref<Resource> new_res = plugin->_customize_resource(res, p_path);
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if (plugin->skipped) {
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plugin->_clear();
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return String();
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}
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if (new_res.is_valid()) {
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modified = true;
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if (new_res != res) {
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@ -1139,6 +1147,10 @@ Error EditorExportPlatform::export_project_files(bool p_main_pack, const Ref<Edi
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// Before doing this, try to see if it can be customized.
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String export_path = _export_customize(path, customize_resources_plugins, customize_scenes_plugins, export_cache, export_base_path, false);
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if (export_path.is_empty()) {
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// Skipped from plugin.
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continue;
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}
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if (export_path != path) {
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// It was actually customized.
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