Cosmetic fixes to SCons buildsystem
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
This commit is contained in:
parent
ae3d4ac193
commit
399b1b0474
51
SConstruct
51
SConstruct
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@ -59,7 +59,7 @@ platform_arg = ARGUMENTS.get("platform", False)
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if (os.name=="posix"):
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pass
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elif (os.name=="nt"):
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if (os.getenv("VSINSTALLDIR")==None or platform_arg=="android"):
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if (os.getenv("VSINSTALLDIR")==None or platform_arg=="android"):
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custom_tools=['mingw']
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env_base=Environment(tools=custom_tools,ENV = {'PATH' : os.environ['PATH']});
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@ -185,7 +185,7 @@ if selected_platform in platform_list:
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if env['vsproj']=="yes":
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env.vs_incs = []
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env.vs_srcs = []
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def AddToVSProject( sources ):
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for x in sources:
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if type(x) == type(""):
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@ -197,12 +197,12 @@ if selected_platform in platform_list:
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basename = pieces[0]
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basename = basename.replace('\\\\','/')
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env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
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env.vs_incs = env.vs_incs + [basename + ".h"]
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#print basename
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env.AddToVSProject = AddToVSProject
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env.vs_incs = env.vs_incs + [basename + ".h"]
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#print basename
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env.AddToVSProject = AddToVSProject
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env.extra_suffix=""
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if env["extra_suffix"] != '' :
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env.extra_suffix += '.'+env["extra_suffix"]
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@ -229,7 +229,7 @@ if selected_platform in platform_list:
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#must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11)
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detect.configure(env)
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#env['platform_libsuffix'] = env['LIBSUFFIX']
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#env['platform_libsuffix'] = env['LIBSUFFIX']
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suffix="."+selected_platform
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@ -284,10 +284,11 @@ if selected_platform in platform_list:
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if (env['musepack']=='yes'):
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env.Append(CPPFLAGS=['-DMUSEPACK_ENABLED']);
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if (env['openssl']!='no'):
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env.Append(CPPFLAGS=['-DOPENSSL_ENABLED']);
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if (env['openssl']=="builtin"):
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env.Append(CPPPATH=['#drivers/builtin_openssl2'])
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if (env['openssl']!='no'):
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env.Append(CPPFLAGS=['-DOPENSSL_ENABLED']);
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if (env['openssl']=="builtin"):
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env.Append(CPPPATH=['#drivers/builtin_openssl2'])
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if (env["builtin_zlib"]=='yes'):
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env.Append(CPPPATH=['#drivers/builtin_zlib/zlib'])
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@ -337,7 +338,7 @@ if selected_platform in platform_list:
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if (env['colored']=='yes'):
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methods.colored(sys,env)
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if (env['etc1']=='yes'):
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env.Append(CPPFLAGS=['-DETC1_ENABLED'])
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@ -356,22 +357,22 @@ if selected_platform in platform_list:
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SConscript("main/SCsub")
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SConscript("platform/"+selected_platform+"/SCsub"); # build selected platform
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# Microsoft Visual Studio Project Generation
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if (env['vsproj'])=="yes":
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# Microsoft Visual Studio Project Generation
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if (env['vsproj'])=="yes":
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AddToVSProject(env.core_sources)
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AddToVSProject(env.main_sources)
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AddToVSProject(env.modules_sources)
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AddToVSProject(env.modules_sources)
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AddToVSProject(env.scene_sources)
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AddToVSProject(env.servers_sources)
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AddToVSProject(env.tool_sources)
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#env['MSVS_VERSION']='9.0'
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env['MSVSBUILDCOM'] = "scons platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes"
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env['MSVSREBUILDCOM'] = "scons platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes vsproj=true"
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env['MSVSCLEANCOM'] = "scons --clean platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes"
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debug_variants = ['Debug|Win32']+['Debug|x64']
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release_variants = ['Release|Win32']+['Release|x64']
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release_debug_variants = ['Release_Debug|Win32']+['Release_Debug|x64']
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@ -382,11 +383,11 @@ if selected_platform in platform_list:
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targets = debug_targets + release_targets + release_debug_targets
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msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ],
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incs = env.vs_incs,
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srcs = env.vs_srcs,
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runfile = targets,
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buildtarget = targets,
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auto_build_solution=1,
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variant = variants)
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srcs = env.vs_srcs,
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runfile = targets,
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buildtarget = targets,
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auto_build_solution=1,
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variant = variants)
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else:
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@ -10,5 +10,3 @@ Export('env')
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lib = env.Library("tests",env.tests_sources)
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env.Prepend(LIBS=[lib])
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@ -63,5 +63,3 @@ SConscript('bind/SCsub');
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lib = env.Library("core",env.core_sources)
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env.Prepend(LIBS=[lib])
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.core_sources,"*.cpp")
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Export('env')
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@ -5,5 +5,3 @@ env.add_source_files(env.core_sources,"*.c")
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#env.core_sources.append("io/fastlz.c")
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Export('env')
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.core_sources,"*.cpp")
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Export('env')
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.core_sources,"*.cpp")
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Export('env')
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@ -93,4 +93,3 @@ env.Prepend(LIBS=lib_list)
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#lib = env.Library("drivers",env.drivers_sources)
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#env.Prepend(LIBS=[lib])
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.drivers_sources,"*.cpp")
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Export('env')
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@ -1,7 +1,7 @@
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Import('env')
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zlib_sources = [
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"builtin_zlib/zlib/adler32.c",
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"builtin_zlib/zlib/compress.c",
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"builtin_zlib/zlib/crc32.c",
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.drivers_sources,"*.cpp")
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Export('env')
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@ -8,4 +8,3 @@ dds_sources = [
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env.drivers_sources+=dds_sources
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#env.add_source_files(env.drivers_sources, dds_sources)
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@ -12,4 +12,3 @@ if (env["etc1"] != "no"):
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#env.add_source_files(env.drivers_sources, etc_sources)
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Export('env')
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@ -3,4 +3,3 @@ Export('env');
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env.add_source_files(env.drivers_sources,"*.cpp")
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env.add_source_files(env.drivers_sources,"*.c")
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@ -6,5 +6,3 @@ if env['BUILDERS'].has_key('GLSL120GLES'):
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env.GLSL120GLES('canvas_shadow.glsl');
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env.GLSL120GLES('blur.glsl');
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env.GLSL120GLES('copy.glsl');
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@ -10,4 +10,3 @@ jpg_sources = [
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env.drivers_sources+=jpg_sources
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#env.add_source_files(env.drivers_sources, jpg_sources)
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@ -19,4 +19,3 @@ env.add_source_files(env.drivers_sources,"*.cpp")
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#env.add_source_files(env.drivers_sources, mpc_sources)
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Export('env')
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@ -3,4 +3,3 @@ Export('env');
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env.add_source_files(env.drivers_sources,"*.cpp")
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#env.add_source_files(env.drivers_sources,"*.c")
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@ -1,4 +1,3 @@
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Import('env')
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sources = [
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'regex.cpp',
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]
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env.add_source_files(env.drivers_sources, sources)
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@ -8,4 +8,3 @@ ogg_sources = [
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if env['theora'] != "yes" or env['use_theoraplayer_binary'] != "yes":
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env.drivers_sources+=ogg_sources
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@ -4,5 +4,3 @@ env.add_source_files(env.drivers_sources,"*.cpp")
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env.add_source_files(env.drivers_sources,"*.c")
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Export('env')
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@ -38,4 +38,3 @@ env.drivers_sources+=png_sources
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#env.add_source_files(env.drivers_sources, png_sources)
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Export('env')
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@ -21,4 +21,3 @@ if (env["tools"]=="yes"):
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#env.add_source_files(env.drivers_sources, squish_sources)
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Export('env')
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@ -1,4 +1,3 @@
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Import('env')
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sources = [
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if env['use_theoraplayer_binary'] != "yes":
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env.drivers_sources += sources
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.drivers_sources,"*.cpp")
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Export('env')
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@ -1,4 +1,3 @@
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Import('env')
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sources = [
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if env['theora'] != "yes" or env['use_theoraplayer_binary'] != "yes":
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env.drivers_sources += sources_lib
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@ -61,4 +61,3 @@ env.drivers_sources+=webp_sources
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#env.add_source_files(env.drivers_sources, webp_sources)
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Export('env')
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.drivers_sources,"*.cpp")
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Export('env')
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@ -8,5 +8,3 @@ Export('env')
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lib = env.Library("main",env.main_sources)
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env.Prepend(LIBS=[lib])
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@ -19,5 +19,3 @@ for x in env.module_list:
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lib = env_modules.Library("modules",env.modules_sources)
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env.Prepend(LIBS=[lib])
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.modules_sources,"*.cpp")
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Export('env')
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@ -1,6 +1,3 @@
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Import('env')
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env.add_source_files(env.modules_sources,"*.cpp")
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@ -62,10 +62,10 @@ pp_baseout.write( manifest )
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for x in env.android_source_files:
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shutil.copy(x,abspath+"/java/src/com/android/godot")
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shutil.copy(x,abspath+"/java/src/com/android/godot")
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for x in env.android_module_libraries:
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shutil.copy(x,abspath+"/java/libs")
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shutil.copy(x,abspath+"/java/libs")
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env_android.SharedLibrary("#bin/libgodot",[android_objects],SHLIBSUFFIX=env["SHLIBSUFFIX"])
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@ -19,4 +19,3 @@ if env['bb10_lgles_override'] == "yes":
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prog = None
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prog = env_bps.Program('#bin/godot', bb10_lib)
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@ -36,5 +36,3 @@ java -jar $ALCHEMY/usr/lib/asc2.jar -md -strict -optimize -AS3 \
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-import ../platform/flash/lib/libGL.abc \
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../platform/flash/Console.as
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"""
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@ -13,7 +13,7 @@ common_win=[
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env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"])
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# Microsoft Visual Studio Project Generation
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# Microsoft Visual Studio Project Generation
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if (env['vsproj'])=="yes":
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env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
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for x in common_win:
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.scene_sources,"*.cpp")
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Export('env')
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@ -4,10 +4,8 @@ Import('env')
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if (env["disable_3d"]=="yes"):
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env.scene_sources.append("3d/spatial.cpp")
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env.scene_sources.append("3d/skeleton.cpp")
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env.scene_sources.append("3d/skeleton.cpp")
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else:
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env.add_source_files(env.scene_sources,"*.cpp")
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Export('env')
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@ -18,5 +18,3 @@ SConscript('io/SCsub');
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lib = env.Library("scene",env.scene_sources)
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env.Prepend(LIBS=[lib])
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.scene_sources,"*.cpp")
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Export('env')
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.scene_sources,"*.cpp")
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Export('env')
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.scene_sources,"*.cpp")
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Export('env')
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.scene_sources,"*.cpp")
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Export('env')
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.scene_sources,"*.cpp")
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Export('env')
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@ -6,4 +6,3 @@ env.add_source_files(env.scene_sources,"*.c")
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Export('env')
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SConscript("default_theme/SCsub");
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.scene_sources,"*.cpp")
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Export('env')
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@ -15,5 +15,3 @@ SConscript('spatial_sound_2d/SCsub');
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lib = env.Library("servers",env.servers_sources)
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env.Prepend(LIBS=[lib])
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.servers_sources,"*.cpp")
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Export('env')
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@ -5,5 +5,3 @@ env.add_source_files(env.servers_sources,"*.cpp")
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Export('env')
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SConscript("joints/SCsub")
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@ -3,6 +3,3 @@ Import('env')
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env.add_source_files(env.servers_sources,"*.cpp")
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Export('env')
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@ -1,4 +1,3 @@
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Import('env')
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env.add_source_files(env.servers_sources,"*.cpp")
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.servers_sources,"*.cpp")
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Export('env')
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.servers_sources,"*.cpp")
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Export('env')
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@ -3,5 +3,3 @@ Import('env')
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env.add_source_files(env.servers_sources,"*.cpp")
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Export('env')
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@ -17,5 +17,3 @@ if (env["tools"]!="no"):
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lib = env.Library("tool",env.tool_sources)
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env.Prepend(LIBS=[lib])
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@ -3,5 +3,3 @@ Import('env')
|
|||
env.add_source_files(env.tool_sources,"*.cpp")
|
||||
|
||||
Export('env')
|
||||
|
||||
|
||||
|
|
|
@ -3,5 +3,3 @@ Import('env')
|
|||
env.add_source_files(env.tool_sources,"*.cpp")
|
||||
|
||||
Export('env')
|
||||
|
||||
|
||||
|
|
|
@ -3,5 +3,3 @@ Import('env')
|
|||
env.add_source_files(env.tool_sources,"*.cpp")
|
||||
|
||||
Export('env')
|
||||
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ def make_doc_header(target,source,env):
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if (env["tools"]=="yes"):
|
||||
|
||||
|
@ -43,17 +43,16 @@ if (env["tools"]=="yes"):
|
|||
f.write(reg_exporters_inc)
|
||||
f.write(reg_exporters)
|
||||
f.close()
|
||||
|
||||
|
||||
env.Depends("#tools/editor/doc_data_compressed.h","#doc/base/classes.xml")
|
||||
env.Command("#tools/editor/doc_data_compressed.h","#doc/base/classes.xml",make_doc_header)
|
||||
|
||||
#make_doc_header(env.File("#tools/editor/doc_data_raw.h").srcnode().abspath,env.File("#doc/base/classes.xml").srcnode().abspath,env)
|
||||
|
||||
|
||||
env.add_source_files(env.tool_sources,"*.cpp")
|
||||
|
||||
|
||||
Export('env')
|
||||
SConscript('icons/SCsub');
|
||||
SConscript('icons/SCsub');
|
||||
SConscript('plugins/SCsub');
|
||||
SConscript('fileserver/SCsub');
|
||||
SConscript('io_plugins/SCsub');
|
||||
|
||||
|
|
|
@ -1,7 +1,3 @@
|
|||
Import('env')
|
||||
Export('env')
|
||||
env.add_source_files(env.tool_sources,"*.cpp")
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -9,30 +9,30 @@ def make_editor_icons_action(target, source, env):
|
|||
pixmaps = source
|
||||
|
||||
s = cStringIO.StringIO()
|
||||
|
||||
|
||||
s.write("#include \"editor_icons.h\"\n\n")
|
||||
s.write("#include \"scene/resources/theme.h\"\n\n")
|
||||
|
||||
for x in pixmaps:
|
||||
|
||||
|
||||
x=str(x)
|
||||
var_str=os.path.basename(x)[:-4]+"_png";
|
||||
#print(var_str)
|
||||
|
||||
|
||||
s.write("static const unsigned char "+ var_str +"[]={\n");
|
||||
|
||||
|
||||
pngf=open(x,"rb");
|
||||
|
||||
|
||||
b=pngf.read(1);
|
||||
while(len(b)==1):
|
||||
s.write(hex(ord(b)))
|
||||
b=pngf.read(1);
|
||||
if (len(b)==1):
|
||||
s.write(",")
|
||||
|
||||
|
||||
s.write("\n};\n\n\n");
|
||||
pngf.close();
|
||||
|
||||
|
||||
s.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png) {\n")
|
||||
s.write("\tRef<ImageTexture> texture( memnew( ImageTexture ) );\n")
|
||||
s.write("\ttexture->create_from_image( Image(p_png),ImageTexture::FLAG_FILTER );\n")
|
||||
|
@ -42,14 +42,14 @@ def make_editor_icons_action(target, source, env):
|
|||
s.write("void editor_register_icons(Ref<Theme> p_theme) {\n\n")
|
||||
|
||||
for x in pixmaps:
|
||||
|
||||
|
||||
x=os.path.basename(str(x))
|
||||
type=x[5:-4].title().replace("_","");
|
||||
var_str=x[:-4]+"_png";
|
||||
s.write("\tp_theme->set_icon(\""+type+"\",\"EditorIcons\",make_icon("+var_str+"));\n");
|
||||
|
||||
s.write("\n\n}\n\n");
|
||||
|
||||
|
||||
f = open(dst,"wb")
|
||||
f.write(s.getvalue())
|
||||
f.close()
|
||||
|
@ -63,4 +63,3 @@ env.Alias('editor_icons',[env.MakeEditorIconsBuilder('#tools/editor/editor_icons
|
|||
|
||||
env.tool_sources.append("#tools/editor/editor_icons.cpp")
|
||||
Export('env')
|
||||
|
||||
|
|
|
@ -1,7 +1,3 @@
|
|||
Import('env')
|
||||
Export('env')
|
||||
env.add_source_files(env.tool_sources,"*.cpp")
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,3 @@
|
|||
Import('env')
|
||||
Export('env')
|
||||
env.add_source_files(env.tool_sources,"*.cpp")
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -65,7 +65,5 @@ if (env["freetype"]=="builtin"):
|
|||
|
||||
# lib = env.Library("freetype_builtin",ft_sources)
|
||||
# env.Prepend(LIBS=[lib])
|
||||
|
||||
|
||||
Export('env')
|
||||
|
||||
|
||||
|
|
|
@ -2,4 +2,3 @@ Import('env')
|
|||
|
||||
if env["tools"] == "yes":
|
||||
env.add_source_files(env.tool_sources, "*.cpp")
|
||||
|
||||
|
|
Loading…
Reference in New Issue