Move rotation sampling from Path2D to Curve2D
The rotation sampling code is moved from Path2D to a new method `sample_baked_with_rotation` on Curve2D.
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@ -102,6 +102,22 @@
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Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).
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Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).
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</description>
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</description>
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</method>
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</method>
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<method name="sample_baked_with_rotation" qualifiers="const">
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<return type="Transform2D" />
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<param index="0" name="offset" type="float" />
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<param index="1" name="cubic" type="bool" default="false" />
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<param index="2" name="loop" type="bool" default="true" />
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<param index="3" name="lookahead" type="float" default="4.0" />
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<description>
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Similar to [method sample_baked], but returns [Transform2D] that includes a rotation along the curve. Returns empty transform if length of the curve is [code]0[/code].
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Use [param loop] to smooth the tangent at the end of the curve. [param lookahead] defines the distance to a nearby point for calculating the tangent vector.
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[codeblock]
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var transform = curve.sample_baked_with_rotation(offset)
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position = transform.get_origin()
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rotation = transform.get_rotation()
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[/codeblock]
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</description>
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</method>
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<method name="samplef" qualifiers="const">
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<method name="samplef" qualifiers="const">
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<return type="Vector2" />
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<return type="Vector2" />
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<param index="0" name="fofs" type="float" />
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<param index="0" name="fofs" type="float" />
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@ -175,51 +175,18 @@ void PathFollow2D::_update_transform() {
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if (path_length == 0) {
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if (path_length == 0) {
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return;
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return;
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}
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}
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Vector2 pos = c->sample_baked(progress, cubic);
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if (rotates) {
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if (rotates) {
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real_t ahead = progress + lookahead;
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Transform2D xform = c->sample_baked_with_rotation(progress, cubic, loop, lookahead);
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xform.translate_local(v_offset, h_offset);
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if (loop && ahead >= path_length) {
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set_rotation(xform[1].angle());
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// If our lookahead will loop, we need to check if the path is closed.
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set_position(xform[2]);
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int point_count = c->get_point_count();
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if (point_count > 0) {
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Vector2 start_point = c->get_point_position(0);
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Vector2 end_point = c->get_point_position(point_count - 1);
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if (start_point == end_point) {
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// Since the path is closed we want to 'smooth off'
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// the corner at the start/end.
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// So we wrap the lookahead back round.
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ahead = Math::fmod(ahead, path_length);
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}
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}
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}
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Vector2 ahead_pos = c->sample_baked(ahead, cubic);
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Vector2 tangent_to_curve;
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if (ahead_pos == pos) {
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// This will happen at the end of non-looping or non-closed paths.
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// We'll try a look behind instead, in order to get a meaningful angle.
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tangent_to_curve =
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(pos - c->sample_baked(progress - lookahead, cubic)).normalized();
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} else {
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tangent_to_curve = (ahead_pos - pos).normalized();
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}
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Vector2 normal_of_curve = -tangent_to_curve.orthogonal();
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pos += tangent_to_curve * h_offset;
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pos += normal_of_curve * v_offset;
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set_rotation(tangent_to_curve.angle());
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} else {
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} else {
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Vector2 pos = c->sample_baked(progress, cubic);
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pos.x += h_offset;
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pos.x += h_offset;
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pos.y += v_offset;
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pos.y += v_offset;
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set_position(pos);
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}
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}
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set_position(pos);
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}
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}
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void PathFollow2D::_notification(int p_what) {
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void PathFollow2D::_notification(int p_what) {
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@ -936,6 +936,46 @@ Vector2 Curve2D::sample_baked(real_t p_offset, bool p_cubic) const {
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}
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}
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}
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}
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Transform2D Curve2D::sample_baked_with_rotation(real_t p_offset, bool p_cubic, bool p_loop, real_t p_lookahead) const {
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real_t path_length = get_baked_length(); // Ensure baked.
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ERR_FAIL_COND_V_MSG(path_length == 0, Transform2D(), "Length of Curve2D is 0.");
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Vector2 pos = sample_baked(p_offset, p_cubic);
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real_t ahead = p_offset + p_lookahead;
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if (p_loop && ahead >= path_length) {
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// If our lookahead will loop, we need to check if the path is closed.
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int point_count = get_point_count();
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if (point_count > 0) {
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Vector2 start_point = get_point_position(0);
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Vector2 end_point = get_point_position(point_count - 1);
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if (start_point == end_point) {
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// Since the path is closed we want to 'smooth off'
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// the corner at the start/end.
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// So we wrap the lookahead back round.
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ahead = Math::fmod(ahead, path_length);
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}
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}
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}
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Vector2 ahead_pos = sample_baked(ahead, p_cubic);
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Vector2 tangent_to_curve;
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if (ahead_pos == pos) {
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// This will happen at the end of non-looping or non-closed paths.
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// We'll try a look behind instead, in order to get a meaningful angle.
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tangent_to_curve =
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(pos - sample_baked(p_offset - p_lookahead, p_cubic)).normalized();
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} else {
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tangent_to_curve = (ahead_pos - pos).normalized();
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}
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Vector2 normal_of_curve = -tangent_to_curve.orthogonal();
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return Transform2D(normal_of_curve, tangent_to_curve, pos);
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}
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PackedVector2Array Curve2D::get_baked_points() const {
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PackedVector2Array Curve2D::get_baked_points() const {
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if (baked_cache_dirty) {
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if (baked_cache_dirty) {
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_bake();
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_bake();
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@ -1184,6 +1224,7 @@ void Curve2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve2D::get_baked_length);
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ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve2D::get_baked_length);
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ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve2D::sample_baked, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve2D::sample_baked, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("sample_baked_with_rotation", "offset", "cubic", "loop", "lookahead"), &Curve2D::sample_baked_with_rotation, DEFVAL(false), DEFVAL(true), DEFVAL(4.0));
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ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve2D::get_baked_points);
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ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve2D::get_baked_points);
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ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve2D::get_closest_point);
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ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve2D::get_closest_point);
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ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve2D::get_closest_offset);
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ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve2D::get_closest_offset);
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@ -216,6 +216,7 @@ public:
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real_t get_baked_length() const;
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real_t get_baked_length() const;
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Vector2 sample_baked(real_t p_offset, bool p_cubic = false) const;
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Vector2 sample_baked(real_t p_offset, bool p_cubic = false) const;
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Transform2D sample_baked_with_rotation(real_t p_offset, bool p_cubic = false, bool p_loop = true, real_t p_lookahead = 4.0) const;
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PackedVector2Array get_baked_points() const; //useful for going through
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PackedVector2Array get_baked_points() const; //useful for going through
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Vector2 get_closest_point(const Vector2 &p_to_point) const;
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Vector2 get_closest_point(const Vector2 &p_to_point) const;
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real_t get_closest_offset(const Vector2 &p_to_point) const;
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real_t get_closest_offset(const Vector2 &p_to_point) const;
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