Limit FPS in JS by skipping iterations.
This commit is contained in:
parent
c7d2767ab9
commit
399e2c1db0
|
@ -30,11 +30,12 @@
|
||||||
|
|
||||||
#include "core/io/resource_loader.h"
|
#include "core/io/resource_loader.h"
|
||||||
#include "main/main.h"
|
#include "main/main.h"
|
||||||
#include "os_javascript.h"
|
#include "platform/javascript/os_javascript.h"
|
||||||
|
|
||||||
#include <emscripten/emscripten.h>
|
#include <emscripten/emscripten.h>
|
||||||
|
|
||||||
static OS_JavaScript *os = NULL;
|
static OS_JavaScript *os = NULL;
|
||||||
|
static uint64_t target_ticks = 0;
|
||||||
|
|
||||||
// Files drop (implemented in JS for now).
|
// Files drop (implemented in JS for now).
|
||||||
extern "C" EMSCRIPTEN_KEEPALIVE void _drop_files_callback(char *p_filev[], int p_filec) {
|
extern "C" EMSCRIPTEN_KEEPALIVE void _drop_files_callback(char *p_filev[], int p_filec) {
|
||||||
|
@ -58,10 +59,18 @@ void exit_callback() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void main_loop_callback() {
|
void main_loop_callback() {
|
||||||
|
uint64_t current_ticks = os->get_ticks_usec();
|
||||||
|
|
||||||
bool force_draw = os->check_size_force_redraw();
|
bool force_draw = os->check_size_force_redraw();
|
||||||
if (force_draw) {
|
if (force_draw) {
|
||||||
Main::force_redraw();
|
Main::force_redraw();
|
||||||
|
} else if (current_ticks < target_ticks && !force_draw) {
|
||||||
|
return; // Skip frame.
|
||||||
|
}
|
||||||
|
|
||||||
|
int target_fps = Engine::get_singleton()->get_target_fps();
|
||||||
|
if (target_fps > 0) {
|
||||||
|
target_ticks += (uint64_t)(1000000 / target_fps);
|
||||||
}
|
}
|
||||||
if (os->main_loop_iterate()) {
|
if (os->main_loop_iterate()) {
|
||||||
emscripten_cancel_main_loop(); // Cancel current loop and wait for finalize_async.
|
emscripten_cancel_main_loop(); // Cancel current loop and wait for finalize_async.
|
||||||
|
@ -85,9 +94,6 @@ extern "C" EMSCRIPTEN_KEEPALIVE void cleanup_after_sync() {
|
||||||
}
|
}
|
||||||
|
|
||||||
extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) {
|
extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) {
|
||||||
|
|
||||||
OS_JavaScript *os = OS_JavaScript::get_singleton();
|
|
||||||
|
|
||||||
// Set IDBFS status
|
// Set IDBFS status
|
||||||
String idbfs_err = String::utf8(p_idbfs_err);
|
String idbfs_err = String::utf8(p_idbfs_err);
|
||||||
if (!idbfs_err.empty()) {
|
if (!idbfs_err.empty()) {
|
||||||
|
@ -118,6 +124,8 @@ extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) {
|
||||||
ResourceLoader::set_abort_on_missing_resources(false);
|
ResourceLoader::set_abort_on_missing_resources(false);
|
||||||
Main::start();
|
Main::start();
|
||||||
os->get_main_loop()->init();
|
os->get_main_loop()->init();
|
||||||
|
// Immediately run the first iteration.
|
||||||
|
// We are inside an animation frame, we want to immediately draw on the newly setup canvas.
|
||||||
main_loop_callback();
|
main_loop_callback();
|
||||||
emscripten_resume_main_loop();
|
emscripten_resume_main_loop();
|
||||||
}
|
}
|
||||||
|
|
|
@ -163,6 +163,7 @@ public:
|
||||||
String get_executable_path() const;
|
String get_executable_path() const;
|
||||||
virtual Error shell_open(String p_uri);
|
virtual Error shell_open(String p_uri);
|
||||||
virtual String get_name() const;
|
virtual String get_name() const;
|
||||||
|
virtual void add_frame_delay(bool p_can_draw) {}
|
||||||
virtual bool can_draw() const;
|
virtual bool can_draw() const;
|
||||||
|
|
||||||
virtual String get_cache_path() const;
|
virtual String get_cache_path() const;
|
||||||
|
|
Loading…
Reference in New Issue