Merge pull request #83173 from m4gr3d/fix_gestures_properties_retrieval_timing
Fix the timeframe when the Android gestures properties are retrieved
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commit
39bc8aafa1
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@ -389,9 +389,6 @@ class Godot(private val context: Context) : SensorEventListener {
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GodotGLRenderView(host, this, xrMode, useDebugOpengl)
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GodotGLRenderView(host, this, xrMode, useDebugOpengl)
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}
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}
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renderView?.inputHandler?.enableLongPress(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click")))
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renderView?.inputHandler?.enablePanningAndScalingGestures(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures")))
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if (host == primaryHost) {
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if (host == primaryHost) {
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renderView!!.startRenderer()
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renderView!!.startRenderer()
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}
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}
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@ -575,6 +572,19 @@ class Godot(private val context: Context) : SensorEventListener {
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* Invoked on the render thread when the Godot setup is complete.
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* Invoked on the render thread when the Godot setup is complete.
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*/
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*/
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private fun onGodotSetupCompleted() {
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private fun onGodotSetupCompleted() {
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Log.d(TAG, "OnGodotSetupCompleted")
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// These properties are defined after Godot setup completion, so we retrieve them here.
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val longPressEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
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val panScaleEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
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runOnUiThread {
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renderView?.inputHandler?.apply {
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enableLongPress(longPressEnabled)
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enablePanningAndScalingGestures(panScaleEnabled)
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}
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}
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for (plugin in pluginRegistry.allPlugins) {
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for (plugin in pluginRegistry.allPlugins) {
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plugin.onGodotSetupCompleted()
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plugin.onGodotSetupCompleted()
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}
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}
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@ -585,6 +595,8 @@ class Godot(private val context: Context) : SensorEventListener {
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* Invoked on the render thread when the Godot main loop has started.
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* Invoked on the render thread when the Godot main loop has started.
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*/
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*/
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private fun onGodotMainLoopStarted() {
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private fun onGodotMainLoopStarted() {
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Log.d(TAG, "OnGodotMainLoopStarted")
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for (plugin in pluginRegistry.allPlugins) {
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for (plugin in pluginRegistry.allPlugins) {
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plugin.onGodotMainLoopStarted()
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plugin.onGodotMainLoopStarted()
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}
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}
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