Support mono devices in WebXR
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@ -61,6 +61,7 @@ extern void godot_webxr_initialize(
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GodotWebXRSimpleEventCallback p_on_simple_event);
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extern void godot_webxr_uninitialize();
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extern int godot_webxr_get_view_count();
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extern int *godot_webxr_get_render_targetsize();
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extern float *godot_webxr_get_transform_for_eye(int p_eye);
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extern float *godot_webxr_get_projection_for_eye(int p_eye);
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@ -394,6 +394,15 @@ const GodotWebXR = {
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GodotWebXR.pauseResumeMainLoop();
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},
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godot_webxr_get_view_count__proxy: 'sync',
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godot_webxr_get_view_count__sig: 'i',
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godot_webxr_get_view_count: function () {
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if (!GodotWebXR.session || !GodotWebXR.pose) {
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return 0;
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}
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return GodotWebXR.pose.views.length;
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},
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godot_webxr_get_render_targetsize__proxy: 'sync',
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godot_webxr_get_render_targetsize__sig: 'i',
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godot_webxr_get_render_targetsize: function () {
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@ -197,12 +197,11 @@ StringName WebXRInterfaceJS::get_name() const {
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};
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int WebXRInterfaceJS::get_capabilities() const {
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return XRInterface::XR_STEREO;
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return XRInterface::XR_STEREO | XRInterface::XR_MONO;
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};
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bool WebXRInterfaceJS::is_stereo() {
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// @todo WebXR can be mono! So, how do we know? Count the views in the frame?
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return true;
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return godot_webxr_get_view_count() == 2;
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};
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bool WebXRInterfaceJS::is_initialized() const {
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