Fix no validation on Blender path on importation
(cherry picked from commit 2dc9cf50c5
)
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@ -115,8 +115,15 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
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List<String> *r_missing_deps, Error *r_err) {
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String blender_path = EDITOR_GET("filesystem/import/blender/blender_path");
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if (blender_major_version == -1 || blender_minor_version == -1) {
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_get_blender_version(blender_path, blender_major_version, blender_minor_version, nullptr);
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ERR_FAIL_COND_V_MSG(blender_path.is_empty(), nullptr, "Blender path is empty, check your Editor Settings.");
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ERR_FAIL_COND_V_MSG(!FileAccess::exists(blender_path), nullptr, vformat("Invalid Blender path: %s, check your Editor Settings.", blender_path));
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if (blender_major_version == -1 || blender_minor_version == -1 || last_tested_blender_path != blender_path) {
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String error;
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if (!_get_blender_version(blender_path, blender_major_version, blender_minor_version, &error)) {
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ERR_FAIL_V_MSG(nullptr, error);
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}
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last_tested_blender_path = blender_path;
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}
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// Get global paths for source and sink.
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@ -45,6 +45,7 @@ class EditorSceneFormatImporterBlend : public EditorSceneFormatImporter {
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int blender_major_version = -1;
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int blender_minor_version = -1;
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String last_tested_blender_path;
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public:
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enum {
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