Reload Bullet space override modifier even when RigidBody is inactive.
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@ -897,8 +897,7 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
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}
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void RigidBodyBullet::reload_space_override_modificator() {
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// Make sure that kinematic bodies have their total gravity calculated
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if (!is_active() && PhysicsServer3D::BODY_MODE_KINEMATIC != mode) {
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if (mode == PhysicsServer3D::BODY_MODE_STATIC) {
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return;
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}
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