animation autocomplete bug fixed
(cherry picked from commit b07e788ad9
)
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@ -1542,7 +1542,7 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
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#endif
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#endif
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String pf = p_function;
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String pf = p_function;
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if (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
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if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) {
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List<StringName> al;
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List<StringName> al;
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get_animation_list(&al);
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get_animation_list(&al);
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for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
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for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
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