Make script made via plugin creation obey syntax settings

This commit is contained in:
Michael Alexsander 2020-01-21 02:05:56 -03:00
parent 1508cc4051
commit 3a0dc52127
1 changed files with 8 additions and 5 deletions

View File

@ -77,16 +77,19 @@ void PluginConfigDialog::_on_confirmed() {
if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
// Hard-coded GDScript template to keep usability until we use script templates.
Ref<GDScript> gdscript = memnew(GDScript);
Ref<Script> gdscript = memnew(GDScript);
gdscript->set_source_code(
"tool\n"
"extends EditorPlugin\n"
"\n"
"func _enter_tree():\n"
"\tpass\n"
"\n"
"func _exit_tree():\n"
"\tpass\n");
"func _enter_tree()%VOID_RETURN%:\n"
"%TS%pass\n"
"\n"
"\n"
"func _exit_tree()%VOID_RETURN%:\n"
"%TS%pass\n");
GDScriptLanguage::get_singleton()->make_template("", "", gdscript);
String script_path = path.plus_file(script_edit->get_text());
gdscript->set_path(script_path);
ResourceSaver::save(script_path, gdscript);