Make script made via plugin creation obey syntax settings
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@ -77,16 +77,19 @@ void PluginConfigDialog::_on_confirmed() {
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if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
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// Hard-coded GDScript template to keep usability until we use script templates.
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Ref<GDScript> gdscript = memnew(GDScript);
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Ref<Script> gdscript = memnew(GDScript);
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gdscript->set_source_code(
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"tool\n"
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"extends EditorPlugin\n"
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"\n"
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"func _enter_tree():\n"
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"\tpass\n"
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"\n"
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"func _exit_tree():\n"
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"\tpass\n");
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"func _enter_tree()%VOID_RETURN%:\n"
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"%TS%pass\n"
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"\n"
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"\n"
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"func _exit_tree()%VOID_RETURN%:\n"
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"%TS%pass\n");
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GDScriptLanguage::get_singleton()->make_template("", "", gdscript);
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String script_path = path.plus_file(script_edit->get_text());
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gdscript->set_path(script_path);
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ResourceSaver::save(script_path, gdscript);
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