Merge pull request #72326 from TokageItLab/unlimit-transition
Remove the max input limit & cleanup `AnimationNodeTransition` API
This commit is contained in:
commit
3a1638391b
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@ -68,10 +68,10 @@
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</description>
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</method>
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<method name="add_input">
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<return type="void" />
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<return type="bool" />
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<param index="0" name="name" type="String" />
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<description>
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Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree].
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Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree]. If the addition fails, returns [code]false[/code].
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</description>
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</method>
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<method name="blend_animation">
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@ -115,13 +115,20 @@
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Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.
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</description>
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</method>
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<method name="find_input" qualifiers="const">
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<return type="int" />
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<param index="0" name="name" type="String" />
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<description>
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Returns the input index which corresponds to [param name]. If not found, returns [code]-1[/code].
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</description>
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</method>
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<method name="get_input_count" qualifiers="const">
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<return type="int" />
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<description>
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Amount of inputs in this node, only useful for nodes that go into [AnimationNodeBlendTree].
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</description>
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</method>
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<method name="get_input_name">
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<method name="get_input_name" qualifiers="const">
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<return type="String" />
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<param index="0" name="input" type="int" />
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<description>
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@ -157,6 +164,14 @@
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Adds or removes a path for the filter.
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</description>
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</method>
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<method name="set_input_name">
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<return type="bool" />
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<param index="0" name="input" type="int" />
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<param index="1" name="name" type="String" />
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<description>
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Sets the name of the input at the given [param input] index. If the setting fails, returns [code]false[/code].
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</description>
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</method>
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<method name="set_parameter">
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<return type="void" />
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<param index="0" name="name" type="StringName" />
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@ -12,20 +12,6 @@
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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<method name="find_input_caption" qualifiers="const">
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<return type="int" />
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<param index="0" name="caption" type="String" />
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<description>
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Returns the input index which corresponds to [param caption]. If not found, returns [code]-1[/code].
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</description>
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</method>
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<method name="get_input_caption" qualifiers="const">
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<return type="String" />
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<param index="0" name="input" type="int" />
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<description>
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Returns the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
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</description>
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</method>
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<method name="is_input_set_as_auto_advance" qualifiers="const">
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<return type="bool" />
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<param index="0" name="input" type="int" />
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@ -41,18 +27,10 @@
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Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first.
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</description>
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</method>
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<method name="set_input_caption">
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<return type="void" />
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<param index="0" name="input" type="int" />
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<param index="1" name="caption" type="String" />
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<description>
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Sets the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
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</description>
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</method>
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</methods>
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<members>
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<member name="enabled_inputs" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
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The number of enabled input ports for this node. The maximum is [code]31[/code].
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<member name="input_count" type="int" setter="set_input_count" getter="get_input_count" default="0">
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The number of enabled input ports for this node.
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</member>
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<member name="reset" type="bool" setter="set_reset" getter="is_reset" default="true">
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If [code]true[/code], the destination animation is played back from the beginning when switched.
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@ -644,9 +644,62 @@ AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
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/////////////////////////////////////////////////
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bool AnimationNodeTransition::_set(const StringName &p_path, const Variant &p_value) {
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String path = p_path;
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if (!path.begins_with("input_")) {
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return false;
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}
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int which = path.get_slicec('/', 0).get_slicec('_', 1).to_int();
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String what = path.get_slicec('/', 1);
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if (which == get_input_count() && what == "name") {
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if (add_input(p_value)) {
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return true;
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}
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return false;
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}
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ERR_FAIL_INDEX_V(which, get_input_count(), false);
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if (what == "name") {
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set_input_name(which, p_value);
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} else if (what == "auto_advance") {
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set_input_as_auto_advance(which, p_value);
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} else {
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return false;
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}
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return true;
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}
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bool AnimationNodeTransition::_get(const StringName &p_path, Variant &r_ret) const {
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String path = p_path;
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if (!path.begins_with("input_")) {
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return false;
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}
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int which = path.get_slicec('/', 0).get_slicec('_', 1).to_int();
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String what = path.get_slicec('/', 1);
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ERR_FAIL_INDEX_V(which, get_input_count(), false);
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if (what == "name") {
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r_ret = get_input_name(which);
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} else if (what == "auto_advance") {
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r_ret = is_input_set_as_auto_advance(which);
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} else {
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return false;
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}
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return true;
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}
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void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) const {
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String anims;
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for (int i = 0; i < enabled_inputs; i++) {
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for (int i = 0; i < get_input_count(); i++) {
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if (i > 0) {
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anims += ",";
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}
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@ -684,56 +737,37 @@ String AnimationNodeTransition::get_caption() const {
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return "Transition";
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}
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void AnimationNodeTransition::_update_inputs() {
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while (get_input_count() < enabled_inputs) {
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add_input(inputs[get_input_count()].name);
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void AnimationNodeTransition::set_input_count(int p_inputs) {
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for (int i = get_input_count(); i < p_inputs; i++) {
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add_input("state_" + itos(i));
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}
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while (get_input_count() > enabled_inputs) {
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while (get_input_count() > p_inputs) {
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remove_input(get_input_count() - 1);
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}
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notify_property_list_changed();
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}
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void AnimationNodeTransition::set_enabled_inputs(int p_inputs) {
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ERR_FAIL_INDEX(p_inputs, MAX_INPUTS);
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enabled_inputs = p_inputs;
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_update_inputs();
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bool AnimationNodeTransition::add_input(const String &p_name) {
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if (AnimationNode::add_input(p_name)) {
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input_as_auto_advance.push_back(false);
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return true;
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}
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return false;
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}
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int AnimationNodeTransition::get_enabled_inputs() {
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return enabled_inputs;
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void AnimationNodeTransition::remove_input(int p_index) {
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input_as_auto_advance.remove_at(p_index);
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AnimationNode::remove_input(p_index);
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}
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void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {
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ERR_FAIL_INDEX(p_input, MAX_INPUTS);
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inputs[p_input].auto_advance = p_enable;
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ERR_FAIL_INDEX(p_input, get_input_count());
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input_as_auto_advance.write[p_input] = p_enable;
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}
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bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const {
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ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, false);
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return inputs[p_input].auto_advance;
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}
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void AnimationNodeTransition::set_input_caption(int p_input, const String &p_name) {
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ERR_FAIL_INDEX(p_input, MAX_INPUTS);
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inputs[p_input].name = p_name;
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set_input_name(p_input, p_name);
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}
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String AnimationNodeTransition::get_input_caption(int p_input) const {
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ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, String());
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return inputs[p_input].name;
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}
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int AnimationNodeTransition::find_input_caption(const String &p_name) const {
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int idx = -1;
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for (int i = 0; i < MAX_INPUTS; i++) {
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if (inputs[i].name == p_name) {
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idx = i;
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break;
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}
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}
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return idx;
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ERR_FAIL_INDEX_V(p_input, get_input_count(), false);
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return input_as_auto_advance[p_input];
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}
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void AnimationNodeTransition::set_xfade_time(double p_fade) {
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@ -772,7 +806,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
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bool restart = false;
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if (!cur_transition_request.is_empty()) {
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int new_idx = find_input_caption(cur_transition_request);
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int new_idx = find_input(cur_transition_request);
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if (new_idx >= 0) {
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if (cur_current_index == new_idx) {
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// Transition to same state.
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@ -807,14 +841,14 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
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cur_time = 0;
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}
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if (cur_current_index < 0 || cur_current_index >= enabled_inputs || cur_prev_index >= enabled_inputs) {
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if (cur_current_index < 0 || cur_current_index >= get_input_count() || cur_prev_index >= get_input_count()) {
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return 0;
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}
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double rem = 0.0;
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if (sync) {
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for (int i = 0; i < enabled_inputs; i++) {
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for (int i = 0; i < get_input_count(); i++) {
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if (i != cur_current_index && i != cur_prev_index) {
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blend_input(i, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
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}
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@ -831,8 +865,8 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
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cur_time += p_time;
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}
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if (inputs[cur_current_index].auto_advance && rem <= xfade_time) {
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set_parameter(transition_request, get_input_caption((cur_current_index + 1) % enabled_inputs));
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if (input_as_auto_advance[cur_current_index] && rem <= xfade_time) {
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set_parameter(transition_request, get_input_name((cur_current_index + 1) % get_input_count()));
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}
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} else { // cross-fading from prev to current
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@ -869,29 +903,19 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
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return rem;
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}
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void AnimationNodeTransition::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name.begins_with("input_")) {
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String n = p_property.name.get_slicec('/', 0).get_slicec('_', 1);
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if (n != "count") {
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int idx = n.to_int();
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if (idx >= enabled_inputs) {
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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}
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void AnimationNodeTransition::_get_property_list(List<PropertyInfo> *p_list) const {
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for (int i = 0; i < get_input_count(); i++) {
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p_list->push_back(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
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p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
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}
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}
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void AnimationNodeTransition::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_enabled_inputs", "amount"), &AnimationNodeTransition::set_enabled_inputs);
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ClassDB::bind_method(D_METHOD("get_enabled_inputs"), &AnimationNodeTransition::get_enabled_inputs);
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ClassDB::bind_method(D_METHOD("set_input_count", "input_count"), &AnimationNodeTransition::set_input_count);
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ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance);
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ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance);
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ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
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ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
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ClassDB::bind_method(D_METHOD("find_input_caption", "caption"), &AnimationNodeTransition::find_input_caption);
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ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time);
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ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time);
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@ -901,21 +925,13 @@ void AnimationNodeTransition::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_reset", "reset"), &AnimationNodeTransition::set_reset);
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ClassDB::bind_method(D_METHOD("is_reset"), &AnimationNodeTransition::is_reset);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_inputs", PROPERTY_HINT_RANGE, "0,31,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset"), "set_reset", "is_reset");
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for (int i = 0; i < MAX_INPUTS; i++) {
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ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_caption", "get_input_caption", i);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_as_auto_advance", "is_input_set_as_auto_advance", i);
|
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}
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ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED, "Inputs,input_"), "set_input_count", "get_input_count");
|
||||
}
|
||||
|
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AnimationNodeTransition::AnimationNodeTransition() {
|
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for (int i = 0; i < MAX_INPUTS; i++) {
|
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inputs[i].name = "state " + itos(i);
|
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}
|
||||
}
|
||||
|
||||
/////////////////////
|
||||
|
|
|
@ -276,16 +276,7 @@ public:
|
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class AnimationNodeTransition : public AnimationNodeSync {
|
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GDCLASS(AnimationNodeTransition, AnimationNodeSync);
|
||||
|
||||
enum {
|
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MAX_INPUTS = 32
|
||||
};
|
||||
struct InputData {
|
||||
String name;
|
||||
bool auto_advance = false;
|
||||
};
|
||||
|
||||
InputData inputs[MAX_INPUTS];
|
||||
int enabled_inputs = 0;
|
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Vector<bool> input_as_auto_advance;
|
||||
|
||||
StringName time = "time";
|
||||
StringName prev_xfading = "prev_xfading";
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||||
|
@ -301,11 +292,11 @@ class AnimationNodeTransition : public AnimationNodeSync {
|
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Ref<Curve> xfade_curve;
|
||||
bool reset = true;
|
||||
|
||||
void _update_inputs();
|
||||
|
||||
protected:
|
||||
bool _get(const StringName &p_path, Variant &r_ret) const;
|
||||
bool _set(const StringName &p_path, const Variant &p_value);
|
||||
static void _bind_methods();
|
||||
void _validate_property(PropertyInfo &p_property) const;
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
|
||||
public:
|
||||
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
|
||||
|
@ -314,16 +305,14 @@ public:
|
|||
|
||||
virtual String get_caption() const override;
|
||||
|
||||
void set_enabled_inputs(int p_inputs);
|
||||
int get_enabled_inputs();
|
||||
void set_input_count(int p_inputs);
|
||||
|
||||
virtual bool add_input(const String &p_name) override;
|
||||
virtual void remove_input(int p_index) override;
|
||||
|
||||
void set_input_as_auto_advance(int p_input, bool p_enable);
|
||||
bool is_input_set_as_auto_advance(int p_input) const;
|
||||
|
||||
void set_input_caption(int p_input, const String &p_name);
|
||||
String get_input_caption(int p_input) const;
|
||||
int find_input_caption(const String &p_name) const;
|
||||
|
||||
void set_xfade_time(double p_fade);
|
||||
double get_xfade_time() const;
|
||||
|
||||
|
|
|
@ -303,36 +303,21 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
|
|||
return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_is_external_seeking, p_connections);
|
||||
}
|
||||
|
||||
int AnimationNode::get_input_count() const {
|
||||
return inputs.size();
|
||||
}
|
||||
|
||||
String AnimationNode::get_input_name(int p_input) {
|
||||
ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
|
||||
return inputs[p_input].name;
|
||||
}
|
||||
|
||||
String AnimationNode::get_caption() const {
|
||||
String ret = "Node";
|
||||
GDVIRTUAL_CALL(_get_caption, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void AnimationNode::add_input(const String &p_name) {
|
||||
bool AnimationNode::add_input(const String &p_name) {
|
||||
//root nodes can't add inputs
|
||||
ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != nullptr);
|
||||
ERR_FAIL_COND_V(Object::cast_to<AnimationRootNode>(this) != nullptr, false);
|
||||
Input input;
|
||||
ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/"));
|
||||
ERR_FAIL_COND_V(p_name.contains(".") || p_name.contains("/"), false);
|
||||
input.name = p_name;
|
||||
inputs.push_back(input);
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void AnimationNode::set_input_name(int p_input, const String &p_name) {
|
||||
ERR_FAIL_INDEX(p_input, inputs.size());
|
||||
ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/"));
|
||||
inputs.write[p_input].name = p_name;
|
||||
emit_changed();
|
||||
return true;
|
||||
}
|
||||
|
||||
void AnimationNode::remove_input(int p_index) {
|
||||
|
@ -341,6 +326,34 @@ void AnimationNode::remove_input(int p_index) {
|
|||
emit_changed();
|
||||
}
|
||||
|
||||
bool AnimationNode::set_input_name(int p_input, const String &p_name) {
|
||||
ERR_FAIL_INDEX_V(p_input, inputs.size(), false);
|
||||
ERR_FAIL_COND_V(p_name.contains(".") || p_name.contains("/"), false);
|
||||
inputs.write[p_input].name = p_name;
|
||||
emit_changed();
|
||||
return true;
|
||||
}
|
||||
|
||||
String AnimationNode::get_input_name(int p_input) const {
|
||||
ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
|
||||
return inputs[p_input].name;
|
||||
}
|
||||
|
||||
int AnimationNode::get_input_count() const {
|
||||
return inputs.size();
|
||||
}
|
||||
|
||||
int AnimationNode::find_input(const String &p_name) const {
|
||||
int idx = -1;
|
||||
for (int i = 0; i < inputs.size(); i++) {
|
||||
if (inputs[i].name == p_name) {
|
||||
idx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return idx;
|
||||
}
|
||||
|
||||
double AnimationNode::process(double p_time, bool p_seek, bool p_is_external_seeking) {
|
||||
double ret = 0;
|
||||
GDVIRTUAL_CALL(_process, p_time, p_seek, p_is_external_seeking, ret);
|
||||
|
@ -404,11 +417,12 @@ Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) {
|
|||
}
|
||||
|
||||
void AnimationNode::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
|
||||
ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
|
||||
ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);
|
||||
ClassDB::bind_method(D_METHOD("set_input_name", "input", "name"), &AnimationNode::set_input_name);
|
||||
ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
|
||||
ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
|
||||
ClassDB::bind_method(D_METHOD("find_input", "name"), &AnimationNode::find_input);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path);
|
||||
ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered);
|
||||
|
|
|
@ -141,12 +141,12 @@ public:
|
|||
virtual double process(double p_time, bool p_seek, bool p_is_external_seeking);
|
||||
virtual String get_caption() const;
|
||||
|
||||
virtual bool add_input(const String &p_name);
|
||||
virtual void remove_input(int p_index);
|
||||
virtual bool set_input_name(int p_input, const String &p_name);
|
||||
virtual String get_input_name(int p_input) const;
|
||||
int get_input_count() const;
|
||||
String get_input_name(int p_input);
|
||||
|
||||
void add_input(const String &p_name);
|
||||
void set_input_name(int p_input, const String &p_name);
|
||||
void remove_input(int p_index);
|
||||
int find_input(const String &p_name) const;
|
||||
|
||||
void set_filter_path(const NodePath &p_path, bool p_enable);
|
||||
bool is_path_filtered(const NodePath &p_path) const;
|
||||
|
|
Loading…
Reference in New Issue