Improve the VisibilityEnabler and VisibilityNotifier documentations
This closes #4803.
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityEnabler" inherits="VisibilityNotifier" version="3.2">
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<brief_description>
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Enables certain nodes only when visible.
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Enables certain nodes only when approximately visible.
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</brief_description>
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<description>
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The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
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Note that VisibilityEnabler will not affect nodes added after scene initialization.
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[b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area] node as a child of a [Camera] node.
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[b]Note:[/b] VisibilityEnabler will not affect nodes added after scene initialization.
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</description>
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<tutorials>
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</tutorials>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" version="3.2">
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<brief_description>
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Enables certain nodes only when visible.
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Enables certain nodes only when approximately visible.
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</brief_description>
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<description>
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The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself.
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Note that VisibilityEnabler2D will not affect nodes added after scene initialization.
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[b]Note:[/b] VisibilityEnabler2D uses an approximate heuristic for performance reasons. If you need exact visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
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[b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene initialization.
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</description>
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<tutorials>
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</tutorials>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityNotifier" inherits="Spatial" version="3.2">
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<brief_description>
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Detects when the node is visible on screen.
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Detects approximately when the node is visible on screen.
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</brief_description>
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<description>
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The VisibilityNotifier detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a [Camera]'s view.
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[b]Note:[/b] VisibilityNotifier uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area] node as a child of a [Camera] node.
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</description>
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<tutorials>
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</tutorials>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityNotifier2D" inherits="Node2D" version="3.2">
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<brief_description>
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Detects when the node is visible on screen.
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Detects approximately when the node is visible on screen.
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</brief_description>
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<description>
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The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
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[b]Note:[/b] VisibilityNotifier2D uses an approximate heuristic for performance reasons. If you need exact visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
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</description>
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<tutorials>
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</tutorials>
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