Merge pull request #69957 from akien-mga/3.x-cherrypicks

Cherry-picks for the 3.x branch (future 3.6) - 10th batch
This commit is contained in:
Rémi Verschelde 2022-12-12 15:53:39 +01:00 committed by GitHub
commit 3a2f2d99f6
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
181 changed files with 12463 additions and 7888 deletions

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@ -268,8 +268,8 @@ Copyright: lieff
License: CC0-1.0
Files: ./thirdparty/miniupnpc/
Comment: MiniUPnPc
Copyright: 2005-2021, Thomas Bernard
Comment: MiniUPnP Project
Copyright: 2005-2022, Thomas Bernard
License: BSD-3-clause
Files: ./thirdparty/minizip/

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@ -94,6 +94,7 @@ env_base.__class__.add_library = methods.add_library
env_base.__class__.add_program = methods.add_program
env_base.__class__.CommandNoCache = methods.CommandNoCache
env_base.__class__.disable_warnings = methods.disable_warnings
env_base.__class__.force_optimization_on_debug = methods.force_optimization_on_debug
env_base["x86_libtheora_opt_gcc"] = False
env_base["x86_libtheora_opt_vc"] = False
@ -330,6 +331,9 @@ if env_base["target"] == "debug":
# DEV_ENABLED enables *engine developer* code which should only be compiled for those
# working on the engine itself.
env_base.Append(CPPDEFINES=["DEV_ENABLED"])
else:
# Disable assert() for production targets (only used in thirdparty code).
env_base.Append(CPPDEFINES=["NDEBUG"])
# SCons speed optimization controlled by the `fast_unsafe` option, which provide
# more than 10 s speed up for incremental rebuilds.
@ -542,7 +546,6 @@ if selected_platform in platform_list:
print(" Use `tools=no target=release` to build a release export template.")
Exit(255)
suffix += ".opt"
env.Append(CPPDEFINES=["NDEBUG"])
elif env["target"] == "release_debug":
if env["tools"]:
suffix += ".opt.tools"

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@ -90,10 +90,6 @@ uint64_t OS::get_system_time_msecs() const {
double OS::get_subsecond_unix_time() const {
return 0.0;
}
void OS::debug_break(){
// something
};
void OS::_set_logger(CompositeLogger *p_logger) {
if (_logger) {

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@ -569,8 +569,6 @@ public:
virtual void enable_for_stealing_focus(ProcessID pid) {}
virtual void move_window_to_foreground() {}
virtual void debug_break();
virtual void release_rendering_thread();
virtual void make_rendering_thread();
virtual void swap_buffers();

View File

@ -35,8 +35,6 @@
#include "core/os/os.h"
#include "core/print_string.h"
#include <assert.h>
#define COMPACT_CHUNK(m_entry, m_to_pos) \
do { \
void *_dst = &((unsigned char *)pool)[m_to_pos]; \
@ -169,11 +167,6 @@ bool PoolAllocator::find_entry_index(EntryIndicesPos *p_map_pos, Entry *p_entry)
PoolAllocator::ID PoolAllocator::alloc(int p_size) {
ERR_FAIL_COND_V(p_size < 1, POOL_ALLOCATOR_INVALID_ID);
#ifdef DEBUG_ENABLED
if (p_size > free_mem) {
OS::get_singleton()->debug_break();
}
#endif
ERR_FAIL_COND_V(p_size > free_mem, POOL_ALLOCATOR_INVALID_ID);
mt_lock();
@ -482,7 +475,6 @@ void *PoolAllocator::get(ID p_mem) {
ERR_FAIL_COND_V(!e, nullptr);
}
if (e->lock == 0) {
//assert(0);
mt_unlock();
ERR_PRINT("e->lock == 0");
return nullptr;

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@ -49,7 +49,6 @@
#include <sys/sysctl.h>
#endif
#include <assert.h>
#include <dlfcn.h>
#include <errno.h>
#include <poll.h>
@ -87,10 +86,6 @@ static void _setup_clock() {
}
#endif
void OS_Unix::debug_break() {
assert(false);
};
static void handle_interrupt(int sig) {
if (ScriptDebugger::get_singleton() == nullptr) {
return;

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@ -95,7 +95,6 @@ public:
virtual bool set_environment(const String &p_var, const String &p_value) const;
virtual String get_locale() const;
virtual void debug_break();
virtual void initialize_debugging();
virtual String get_executable_path() const;

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@ -675,6 +675,8 @@ void EditorPropertyArray::_reorder_button_up() {
reorder_mouse_y_delta = 0.0f;
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
ERR_FAIL_NULL(reorder_selected_button);
reorder_selected_button->warp_mouse(reorder_selected_button->get_size() / 2.0f);
reorder_selected_element_hbox = nullptr;

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@ -67,9 +67,11 @@
03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000121000000000000,8BitDo SN30 Pro for Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00001330000000000000,8BitDo Ultimate Wireless,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,paddle1:b23,paddle2:b19,platform:Windows,
03000000c82d00000260000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000261000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00001130000000000000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001230000000000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001330000000000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
03000000a00500003232000000000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
@ -201,6 +203,7 @@
03000000ac0500005b05000000000000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000ac0500002d02000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000ac0500004d04000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000ac0500001a06000000000000,GameSir-T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
030000004c0e00001035000000000000,Gamester,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
030000000d0f00001110000000000000,GameStick Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
0300000047530000616d000000000000,GameStop,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
@ -296,7 +299,8 @@
030000000d0f0000ee00000000000000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,
03000000242e00000b20000000000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Windows,
03000000242e0000ff0b000000000000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Windows,
03000000790000004e95000000000000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows,
03000000d81d00000e00000000000000,iBuffalo AC02 Arcade Joystick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows,
03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
@ -369,6 +373,7 @@
030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,
030000008f0e00001330000000000000,Mayflash Controller Adapter,a:b1,b:b2,back:b8,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3~,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
03000000242f00003700000000000000,Mayflash F101,a:b1,b:b2,back:b8,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000790000003018000000000000,Mayflash F300 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000242f00003900000000000000,Mayflash F300 Elite Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
@ -377,8 +382,9 @@
03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000790000007918000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,righttrigger:b7,rightx:a3,righty:a2,start:b8,platform:Windows,
030000008f0e00001030000000000000,Mayflash Sega Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,
0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
03000000790000000318000000000000,Mayflash Wii DolphinBar,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
03000000790000000018000000000000,Mayflash Wii U Pro Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000790000002418000000000000,Mega Drive Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,
@ -443,6 +449,7 @@
030000006f0e00008501000000000000,PDP Fightpad Pro,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Windows,
030000006f0e00000901000000000000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000008f0e00004100000000000000,PlaySega,a:b1,b:b0,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b4,y:b3,platform:Windows,
03000000666600006706000000000000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
03000000e30500009605000000000000,PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
03000000632500002306000000000000,PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
@ -464,7 +471,6 @@
03000000250900000088000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000250900006888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b6,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000151a00006222000000000000,PS2 Dual Plus Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
@ -505,7 +511,8 @@
030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
030000004c050000f20d000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
03000000830500005020000000000000,PSX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Windows,
03000000300f00000111000000000000,Qanba 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000300f00000211000000000000,Qanba 2P,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
@ -554,6 +561,7 @@
03000000830500006020000000000000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
03000000bd12000013d0000000000000,Retrolink Sega Saturn Classic Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,
03000000bd12000015d0000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
03000000341200000400000000000000,RetroUSB N64 RetroPort,+rightx:b8,+righty:b10,-rightx:b9,-righty:b11,a:b7,b:b6,dpdown:b2,dpleft:b1,dpright:b0,dpup:b3,leftshoulder:b13,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b12,start:b4,platform:Windows,
0300000000f000000300000000000000,RetroUSB RetroPad,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
0300000000f00000f100000000000000,RetroUSB Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
03000000830500000960000000000000,Revenger,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b5,platform:Windows,
@ -741,9 +749,8 @@
03000000450c00002043000000000000,Xeox SL6556BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000006f0e00000300000000000000,XGear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000172700004431000000000000,Xiaomi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000bc2000005060000000000000,Xiaomi XMGP01YM,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,-lefty:-a1,+lefty:+a2,rightx:a3,-righty:-a4,+righty:+a5,lefttrigger:b8,righttrigger:b9,platform:Windows,
03000000172700003350000000000000,Xiaomi XMGP01YM,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Windows,
03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000172700003350000000000000,Xiaomi XMGP01YM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000bc2000005060000000000000,Xiaomi XMGP01YM,+lefty:+a2,+righty:+a5,-lefty:-a1,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000007d0400000340000000000000,Xterminator Digital Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:-a4,lefttrigger:+a4,leftx:a0,lefty:a1,paddle1:b7,paddle2:b6,rightshoulder:b5,rightstick:b9,righttrigger:b2,rightx:a3,righty:a5,start:b8,x:b3,y:b4,platform:Windows,
03000000790000004f18000000000000,ZDT Android Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
@ -789,8 +796,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00004028000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001130000000020000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001330000001000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001330000000020000,8BitDo Ultimate Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000a00500003232000009010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
@ -817,10 +827,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle3:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Mac OS X,
03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,
03000000ac0500001a06000002020000,GameSir-T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000ad1b000001f9000000000000,Gamestop BB070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006f0e00000102000000000000,GameStop Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000ff1100003133000007010000,GameWare PC Control Pad,a:b2,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Mac OS X,
030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000280400000140000000020000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008f0e00000300000007010000,GreenAsia Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,
@ -836,11 +848,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X,
030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f0000aa00000072050000,Hori Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
030000000d0f00006e00000000010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00006600000000010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00006600000000000000,Horipad FPS Plus 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f0000ee00000000010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,
03000000242e0000ff0b000000010000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Mac OS X,
03000000790000004e95000000010000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Mac OS X,
03000000830500006020000000000000,iBuffalo Gamepad,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
03000000ef0500000300000000020000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,
@ -858,10 +871,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
030000008f0e00001330000011010000,Mayflash Controller Adapter,a:b2,b:b4,back:b16,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b12,lefttrigger:b16,leftx:a0,lefty:a2,rightshoulder:b14,rightx:a6~,righty:a4,start:b18,x:b0,y:b6,platform:Mac OS X,
03000000790000004318000000010000,Mayflash GameCube Adapter,a:b4,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,
03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X,
@ -886,8 +900,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Mac OS X,
030000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000550900001472000025050000,NVIDIA Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,
030000004b120000014d000000010000,Nyko Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Mac OS X,
030000006f0e00000901000002010000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000666600006706000088020000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Mac OS X,
030000004c050000da0c000000010000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
@ -899,8 +915,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
030000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
03000000222c00000225000000010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000222c00000020000000010000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
@ -919,6 +937,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000341200000400000000000000,RetroUSB N64 RetroPort,+rightx:b8,+righty:b10,-rightx:b9,-righty:b11,a:b7,b:b6,dpdown:b2,dpleft:b1,dpright:b0,dpup:b3,leftshoulder:b13,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b12,start:b4,platform:Mac OS X,
030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000c6240000fefa000000000000,Rock Candy PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
@ -937,14 +956,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
05000000484944204465766963650000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
050000004e696d6275732b008b000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
05000000556e6b6e6f776e2048494400,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
030000000d0f0000f600000000010000,Switch Hori Pad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000457500002211000000010000,SZMY Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000790000001c18000003100000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,
030000004f0400000ed0000000020000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,
@ -954,6 +972,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000571d00002000000021000000,Tomee SNES Controller Adapter,a:b0,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X,
030000005f140000c501000000020000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,
03000000632500002605000000010000,Uberwith Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,
@ -965,6 +984,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000005e040000050b000003090000,Xbox Elite Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000130b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000200b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000200b000013050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
@ -975,8 +995,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c62400003a54000000000000,Xbox One PowerA Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000130b000015050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000120c0000100e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000120c0000101e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
@ -1008,6 +1029,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00000660000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00001030000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000131000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000231000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
@ -1028,9 +1050,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000260000011010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00001130000011010000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00000760000011010000,8BitDo Ultimate Wireless,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00001230000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00001330000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
@ -1069,10 +1095,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c21100000791000011010000,Be1 GC101 Controller 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000c31100000791000011010000,Be1 GC101 Controller 1.03,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000005e0400008e02000003030000,Be1 GC101 Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000bc2000004d50000011010000,BEITONG A1T2 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000bc2000000055000001000000,BETOP AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000bc2000006412000011010000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b30,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000006b1400000209000011010000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000666600006706000000010000,Boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
@ -1090,6 +1116,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000430b00000300000000010000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
19000000030000000300000002030000,GameForce Controller,a:b1,b:b0,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000ac0500005b05000010010000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000558500001b06000010010000,GameSir G4 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
@ -1099,6 +1126,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
190000004b4800000010000000010000,GO-Advance Controller,a:b1,b:b0,back:b10,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,leftshoulder:b4,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b13,start:b15,x:b2,y:b3,platform:Linux,
190000004b4800000010000001010000,GO-Advance Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b13,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b16,righttrigger:b15,start:b17,x:b2,y:b3,platform:Linux,
190000004b4800000011000000010000,GO-Super Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b2,y:b3,platform:Linux,
03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
@ -1113,6 +1143,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000632500002605000010010000,HJDX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000000d0f00000d00000000010000,Hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,
030000000d0f00006d00000020010000,Hori EDGE 301,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:+a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000000d0f00008400000011010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005001000009040000,Hori Fighting Commander OCTA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@ -1139,7 +1170,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000000d0f0000c100000011010000,Horipad S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
050000000d0f0000f600000001000000,Horipad Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000341a000005f7000010010000,HuiJia GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,
05000000242e00000b20000001000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Linux,
03000000242e0000ff0b000011010000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Linux,
03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
@ -1191,6 +1223,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000380700003847000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
030000008f0e00001330000010010000,Mayflash Controller Adapter,a:b1,b:b2,back:b8,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3~,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
03000000790000004318000010010000,Mayflash GameCube Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,
@ -1240,6 +1273,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000790000004518000010010000,Nexilux GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,
060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
030000009b2800008000000020020000,Nintendo Classic Controller,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Linux,
030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,
03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,
060000007e0500000620000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
@ -1268,7 +1302,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000362800000100000003010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
05000000362800000100000004010000,OUYA Controller,a:b0,b:b3,back:b14,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,start:b16,x:b1,y:b2,platform:Linux,
03000000830500005020000010010000,Padix Rockfire PlayStation Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,
03000000790000001c18000011010000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000ff1100003133000010010000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000006f0e0000b802000001010000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e0000b802000013020000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@ -1283,6 +1316,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00000901000011010000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e0000a802000023020000,PDP Xbox One Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000666600006706000000010000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
030000004c050000da0c000011010000,PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000d9040000160f000000010000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
@ -1326,10 +1360,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000004c050000e60c000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
030000004c050000f20d000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
050000004c050000e60c000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
@ -1341,7 +1377,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000009b2800003200000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
030000009b2800006000000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000810000011010000,Razer Panthera PS4 Evo Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
@ -1356,9 +1391,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000790000001100000010010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Linux,
190000004b4800000111000000010000,RetroGame Joypad,a:b1,b:b0,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux,
0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
00000000526574726f53746f6e653200,RetroStone 2 Controller,a:b1,b:b0,back:b10,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Linux,
03000000341200000400000000010000,RetroUSB N64 RetroPort,+rightx:b8,+righty:b10,-rightx:b9,-righty:b11,a:b7,b:b6,dpdown:b2,dpleft:b1,dpright:b0,dpup:b3,leftshoulder:b13,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b12,start:b4,platform:Linux,
030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@ -1414,9 +1451,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
030000008f0e00000d31000010010000,SZMY Power 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000457500000401000011010000,SZMY Power DS4 Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000457500002211000010010000,SZMY Power Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000008f0e00001431000010010000,SZMY Power PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,
03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000020b3000010010000,Thrustmaster Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
@ -1449,6 +1488,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00000302000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00000702000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
05000000ac0500003232000001000000,VR Box Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
05000000434f4d4d414e440000000000,VX Gaming Command Series,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
0000000058626f782033363020576900,Xbox 360 Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
030000005e0400001907000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@ -1486,8 +1526,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000007050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000130b000007050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000130b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000200b000013050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000450c00002043000010010000,XEOX SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
05000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,
@ -1551,13 +1591,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
65323563303231646531383162646335,8BitDo SN30,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
35383531346263653330306238353131,8BitDo SN30 PP,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
05000000c82d000002600000ffff0f00,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
36653638656632326235346264663661,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
38303232393133383836366330346462,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
38346630346135363335366265656666,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
38426974446f20534e33302050726f2b,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
536f6e7920436f6d707574657220456e,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
66306331643531333230306437353936,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
05000000c82d000002600000ffff0f00,8BitDo SN30 Pro+,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
050000002028000009000000ffff3f00,8BitDo SNES30,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
050000003512000020ab000000780f00,8BitDo SNES30,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android,
33666663316164653937326237613331,8BitDo Zero,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
@ -1580,7 +1620,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
34323662653333636330306631326233,Google Nexus,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
35383633353935396534393230616564,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
66633030656131663837396562323935,Hori Battle,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
35623466343433653739346434636330,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
484f524920434f2e2c4c54442e203130,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
@ -1588,6 +1627,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
65656436646661313232656661616130,Hori PC Engine Mini Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b18,platform:Android,
31303433326562636431653534636633,Hori Real Arcade Pro 3,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
30306539356238653637313730656134,HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
48797065726b696e2050616400000000,Hyperkin Admiral N64 Controller,+rightx:b6,+righty:b7,-rightx:b17,-righty:b5,a:b1,b:b0,leftshoulder:b3,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,platform:Android,
62333331353131353034386136626636,Hyperkin Admiral N64 Controller,+rightx:b6,+righty:b7,-rightx:b17,-righty:b5,a:b1,b:b0,leftshoulder:b3,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,platform:Android,
31306635363562663834633739396333,Hyperkin N64 Adapter,a:b1,b:b19,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android,
5368616e57616e202020202048797065,Hyperkin N64 Adapter,a:b1,b:b19,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android,
0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b2,y:b3,platform:Android,
64306137363261396266353433303531,InterAct GoPad,a:b24,b:b25,leftshoulder:b23,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,x:b21,y:b22,platform:Android,
532e542e442e20496e74657261637420,InterAct HammerHead FX,a:b23,b:b24,back:b30,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b22,lefttrigger:b28,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b25,righttrigger:b29,rightx:a2,righty:a3,start:b31,x:b20,y:b21,platform:Android,
@ -1604,6 +1647,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
35623364393661626231343866613337,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
4c6f6769746563682047616d65706164,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
64396331333230326333313330336533,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
39653365373864633935383236363438,Logitech G Cloud,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4~,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5~,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
416d617a6f6e2047616d6520436f6e74,Luna Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
4c756e612047616d6570616400000000,Luna Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
30363066623539323534363639323363,Magic NS,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
@ -1642,6 +1686,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
4f5559412047616d6520436f6e74726f,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b6,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
506572666f726d616e63652044657369,PDP PS3 Rock Candy Controller,a:b1,b:b17,back:h0.2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android,
62653335326261303663356263626339,PlayStation Classic Controller,a:b19,b:b1,back:b17,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b3,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android,
536f6e7920496e746572616374697665,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
576972656c65737320436f6e74726f6c,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
61653962353232366130326530363061,Pokken,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,rightshoulder:b20,righttrigger:b10,start:b18,x:b0,y:b2,platform:Android,
32666633663735353234363064386132,PS2,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a3,righty:a2,start:b30,x:b24,y:b21,platform:Android,
050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@ -1661,20 +1707,21 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
34613139376634626133336530386430,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
37626233336235343937333961353732,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
37626464343430636562316661643863,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
38393161636261653636653532386639,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
536f6e7920496e746572616374697665,PS4 Controller,a:b0,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
576972656c65737320436f6e74726f6c,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
63313733393535663339656564343962,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
63393662363836383439353064663939,PS4 Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
65366465656364636137653363376531,PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
66613532303965383534396638613230,PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
050000004c050000e60c0000ffff3f00,PS5 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
32633532643734376632656664383733,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
37363764353731323963323639666565,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
61303162353165316365336436343139,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
61303162353165316365336436343139,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
64336263393933626535303339616332,Qanba 4RAF,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
36626666353861663864336130363137,Razer Junglecat,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
05000000f8270000bf0b0000ffff3f00,Razer Kishi,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@ -1686,6 +1733,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
61343739353764363165343237303336,Retro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,lefttrigger:b18,leftx:a0,lefty:a1,start:b10,x:b2,y:b3,platform:Android,
38653130373365613538333235303036,Retroid Pocket 2,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
64363363336633363736393038313463,Retrolink,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b6,platform:Android,
37393234373533633333323633646531,RetroUSB N64 RetroPort,+rightx:b17,+righty:b15,-rightx:b18,-righty:b6,a:b10,b:b9,dpdown:b19,dpleft:b1,dpright:b0,dpup:b2,leftshoulder:b7,lefttrigger:b20,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Android,
5365616c6965436f6d707574696e6720,RetroUSB N64 RetroPort,+rightx:b17,+righty:b15,-rightx:b18,-righty:b6,a:b10,b:b9,dpdown:b19,dpleft:b1,dpright:b0,dpup:b2,leftshoulder:b7,lefttrigger:b20,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Android,
526574726f5553422e636f6d20534e45,RetroUSB SNES RetroPort,a:b1,b:b20,back:b19,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b2,x:b0,y:b3,platform:Android,
64643037633038386238303966376137,RetroUSB SNES RetroPort,a:b1,b:b20,back:b19,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b2,x:b0,y:b3,platform:Android,
33373336396634316434323337666361,RumblePad 2,a:b22,b:b23,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b24,platform:Android,
66386565396238363534313863353065,Sanwa PlayOnline Mobile,a:b21,b:b22,back:b23,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b24,platform:Android,
32383165316333383766336338373261,Saturn,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android,
@ -1706,6 +1757,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
0500000011010000201400000f7e0f00,SteelSeries Nimbus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,x:b19,y:b2,platform:Android,
35306436396437373135383665646464,SteelSeries Nimbus Plus,a:b0,b:b1,leftshoulder:b3,leftstick:b17,lefttrigger:b9,leftx:a0,rightshoulder:b20,rightstick:b18,righttrigger:b10,rightx:a2,x:b19,y:b2,platform:Android,
54475a20436f6e74726f6c6c65720000,TGZ Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
62363434353532386238336663643836,TGZ Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000004f0400000ed00000fffe3f00,ThrustMaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
5477696e20555342204a6f7973746963,Twin Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,
30623739343039643830333266346439,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@ -1749,9 +1802,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,
4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,
4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,
050000007e050000062000000f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,platform:iOS,
050000007e050000062000004f060000,Nintendo Switch Joy-Con (L),+leftx:h0.1,+lefty:h0.2,-leftx:h0.4,-lefty:h0.8,dpdown:b2,dpleft:b0,dpright:b3,dpup:b1,leftshoulder:b4,misc1:b6,rightshoulder:b5,platform:iOS,
050000007e05000008200000df070000,Nintendo Switch Joy-Con (L/R),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
050000007e0500000e200000df070000,Nintendo Switch Joy-Con (L/R),a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:iOS,
050000007e050000072000004f060000,Nintendo Switch Joy-Con (R),+rightx:h0.4,+righty:h0.8,-rightx:h0.1,-righty:h0.2,a:b1,b:b0,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b3,y:b2,platform:iOS,
050000007e05000009200000df870000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b10,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:iOS,
050000007e05000009200000ff870000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
050000004c050000cc090000df870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,

View File

@ -32,6 +32,7 @@ Linux046dc216,046d-c216-Logitech Logitech Dual Action,a:b1,b:b2,y:b3,x:b0,start:
Linux20d6a713,Bensussen Deutsch & Associates Inc.(BDA) NSW Wired controller,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:-a5,dpleft:-a4,dpdown:+a5,dpright:+a4,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Javascript
Linux054c05c4,Sony Computer Entertainment Wireless Controller,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript
Linux18d19400,18d1-9400-Google LLC Stadia Controller rev. A,a:b0,b:b1,y:b3,x:b2,start:b7,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Javascript
Linux054c0268,054c-0268-Sony PLAYSTATION(R)3 Controller,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Web
# UWP
__UWP_GAMEPAD__,Xbox Controller,a:b2,b:b3,x:b4,y:b5,start:b0,back:b1,leftstick:b12,rightstick:b13,leftshoulder:b10,rightshoulder:b11,dpup:b6,dpdown:b7,dpleft:b8,dpright:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:UWP,

View File

@ -46,17 +46,28 @@ def disable_warnings(self):
if self.msvc:
# We have to remove existing warning level defines before appending /w,
# otherwise we get: "warning D9025 : overriding '/W3' with '/w'"
warn_flags = ["/Wall", "/W4", "/W3", "/W2", "/W1", "/WX"]
self.Append(CCFLAGS=["/w"])
self.Append(CFLAGS=["/w"])
self.Append(CXXFLAGS=["/w"])
self["CCFLAGS"] = [x for x in self["CCFLAGS"] if not x in warn_flags]
self["CFLAGS"] = [x for x in self["CFLAGS"] if not x in warn_flags]
self["CXXFLAGS"] = [x for x in self["CXXFLAGS"] if not x in warn_flags]
self["CCFLAGS"] = [x for x in self["CCFLAGS"] if not (x.startswith("/W") or x.startswith("/w"))]
self["CFLAGS"] = [x for x in self["CFLAGS"] if not (x.startswith("/W") or x.startswith("/w"))]
self["CXXFLAGS"] = [x for x in self["CXXFLAGS"] if not (x.startswith("/W") or x.startswith("/w"))]
self.AppendUnique(CCFLAGS=["/w"])
else:
self.Append(CCFLAGS=["-w"])
self.Append(CFLAGS=["-w"])
self.Append(CXXFLAGS=["-w"])
self.AppendUnique(CCFLAGS=["-w"])
def force_optimization_on_debug(self):
# 'self' is the environment
if self["target"] != "debug":
return
if self.msvc:
# We have to remove existing optimization level defines before appending /O2,
# otherwise we get: "warning D9025 : overriding '/0d' with '/02'"
self["CCFLAGS"] = [x for x in self["CCFLAGS"] if not x.startswith("/O")]
self["CFLAGS"] = [x for x in self["CFLAGS"] if not x.startswith("/O")]
self["CXXFLAGS"] = [x for x in self["CXXFLAGS"] if not x.startswith("/O")]
self.AppendUnique(CCFLAGS=["/O2"])
else:
self.AppendUnique(CCFLAGS=["-O3"])
def add_module_version_string(self, s):

View File

@ -241,7 +241,6 @@
GCC_DYNAMIC_NO_PIC = NO;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
"$(inherited)",
);
GCC_SYMBOLS_PRIVATE_EXTERN = NO;

View File

@ -103,9 +103,9 @@ env_oidn.Append(
"__STDC_LIMIT_MACROS",
"DISABLE_VERBOSE",
"MKLDNN_ENABLE_CONCURRENT_EXEC",
"NDEBUG",
]
)
env_oidn.AppendUnique(CPPDEFINES=["NDEBUG"]) # No assert() even in debug builds.
env_thirdparty = env_oidn.Clone()
env_thirdparty.disable_warnings()

View File

@ -55,12 +55,16 @@ if env["builtin_embree"]:
"kernels/bvh/bvh_builder_sah_mb.cpp",
"kernels/bvh/bvh_builder_twolevel.cpp",
"kernels/bvh/bvh_intersector1_bvh4.cpp",
"kernels/bvh/bvh_intersector_hybrid4_bvh4.cpp",
"kernels/bvh/bvh_intersector_stream_bvh4.cpp",
"kernels/bvh/bvh_intersector_stream_filters.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in embree_src]
env_raycast.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "include"])
env_raycast.Append(CPPDEFINES=["EMBREE_TARGET_SSE2", "EMBREE_LOWEST_ISA", "TASKING_INTERNAL", "NDEBUG"])
env_raycast.Append(CPPDEFINES=["EMBREE_TARGET_SSE2", "EMBREE_LOWEST_ISA", "TASKING_INTERNAL"])
env_raycast.AppendUnique(CPPDEFINES=["NDEBUG"]) # No assert() even in debug builds.
if not env.msvc:
if env["arch"] in ["x86", "x86_64"]:
@ -76,6 +80,7 @@ if env["builtin_embree"]:
env.Append(LIBS=["psapi"])
env_thirdparty = env_raycast.Clone()
env_thirdparty.force_optimization_on_debug()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)

View File

@ -1,5 +1,7 @@
import glob, os, shutil, subprocess, re
git_tag = "v3.13.5"
include_dirs = [
"common/tasking",
"kernels/bvh",
@ -12,6 +14,7 @@ include_dirs = [
"common/lexers",
"common/simd",
"common/simd/arm",
"common/simd/wasm",
"include/embree3",
"kernels/subdiv",
"kernels/geometry",
@ -61,6 +64,11 @@ cpp_files = [
"kernels/bvh/bvh_builder_twolevel.cpp",
"kernels/bvh/bvh_intersector1.cpp",
"kernels/bvh/bvh_intersector1_bvh4.cpp",
"kernels/bvh/bvh_intersector_hybrid4_bvh4.cpp",
"kernels/bvh/bvh_intersector_stream_bvh4.cpp",
"kernels/bvh/bvh_intersector_stream_filters.cpp",
"kernels/bvh/bvh_intersector_hybrid.cpp",
"kernels/bvh/bvh_intersector_stream.cpp",
]
os.chdir("../../thirdparty")
@ -71,6 +79,7 @@ if os.path.exists(dir_name):
subprocess.run(["git", "clone", "https://github.com/embree/embree.git", "embree-tmp"])
os.chdir("embree-tmp")
subprocess.run(["git", "checkout", git_tag])
commit_hash = str(subprocess.check_output(["git", "rev-parse", "HEAD"], universal_newlines=True)).strip()
@ -89,8 +98,7 @@ for f in all_files:
with open(os.path.join(dest_dir, "kernels/hash.h"), "w") as hash_file:
hash_file.write(
f"""
// Copyright 2009-2020 Intel Corporation
f"""// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#define RTC_HASH "{commit_hash}"
@ -99,8 +107,7 @@ with open(os.path.join(dest_dir, "kernels/hash.h"), "w") as hash_file:
with open(os.path.join(dest_dir, "kernels/config.h"), "w") as config_file:
config_file.write(
"""
// Copyright 2009-2020 Intel Corporation
"""// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
/* #undef EMBREE_RAY_MASK */
@ -117,10 +124,11 @@ with open(os.path.join(dest_dir, "kernels/config.h"), "w") as config_file:
/* #undef EMBREE_GEOMETRY_INSTANCE */
/* #undef EMBREE_GEOMETRY_GRID */
/* #undef EMBREE_GEOMETRY_POINT */
/* #undef EMBREE_RAY_PACKETS */
#define EMBREE_RAY_PACKETS
/* #undef EMBREE_COMPACT_POLYS */
#define EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR 2.0
#define EMBREE_DISC_POINT_SELF_INTERSECTION_AVOIDANCE
#if defined(EMBREE_GEOMETRY_TRIANGLE)
#define IF_ENABLED_TRIS(x) x
@ -187,8 +195,7 @@ with open("CMakeLists.txt", "r") as cmake_file:
with open(os.path.join(dest_dir, "include/embree3/rtcore_config.h"), "w") as config_file:
config_file.write(
f"""
// Copyright 2009-2021 Intel Corporation
f"""// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
@ -204,14 +211,16 @@ with open(os.path.join(dest_dir, "include/embree3/rtcore_config.h"), "w") as con
#define EMBREE_MIN_WIDTH 0
#define RTC_MIN_WIDTH EMBREE_MIN_WIDTH
#define EMBREE_STATIC_LIB
/* #undef EMBREE_API_NAMESPACE */
#if !defined(EMBREE_STATIC_LIB)
# define EMBREE_STATIC_LIB
#endif
/* #undef EMBREE_API_NAMESPACE*/
#if defined(EMBREE_API_NAMESPACE)
# define RTC_NAMESPACE
# define RTC_NAMESPACE_BEGIN namespace {{
# define RTC_NAMESPACE_BEGIN namespace {{
# define RTC_NAMESPACE_END }}
# define RTC_NAMESPACE_USE using namespace ;
# define RTC_NAMESPACE_USE using namespace;
# define RTC_API_EXTERN_C
# undef EMBREE_API_NAMESPACE
#else
@ -249,3 +258,8 @@ with open(os.path.join(dest_dir, "include/embree3/rtcore_config.h"), "w") as con
os.chdir("..")
shutil.rmtree("embree-tmp")
subprocess.run(["git", "restore", "embree/patches"])
for patch in os.listdir("embree/patches"):
subprocess.run(["git", "apply", "embree/patches/" + patch])

View File

@ -26,9 +26,9 @@ if env["builtin_miniupnpc"]:
"receivedata.c",
"addr_is_reserved.c",
]
thirdparty_sources = [thirdparty_dir + "miniupnpc/" + file for file in thirdparty_sources]
thirdparty_sources = [thirdparty_dir + "src/" + file for file in thirdparty_sources]
env_upnp.Prepend(CPPPATH=[thirdparty_dir])
env_upnp.Prepend(CPPPATH=[thirdparty_dir + "include"])
env_upnp.Append(CPPDEFINES=["MINIUPNP_STATICLIB"])
env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"])

View File

@ -30,8 +30,8 @@
#include "upnp.h"
#include <miniupnpc/miniwget.h>
#include <miniupnpc/upnpcommands.h>
#include <miniwget.h>
#include <upnpcommands.h>
#include <stdlib.h>

View File

@ -35,7 +35,7 @@
#include "upnp_device.h"
#include <miniupnpc/miniupnpc.h>
#include <miniupnpc.h>
class UPNP : public Reference {
GDCLASS(UPNP, Reference);

View File

@ -32,7 +32,7 @@
#include "upnp.h"
#include <miniupnpc/upnpcommands.h>
#include <upnpcommands.h>
String UPNPDevice::query_external_address() const {
ERR_FAIL_COND_V(!is_valid_gateway(), "");

View File

@ -129,12 +129,9 @@ def configure(env):
env.Append(CCFLAGS=[opt])
elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["-Oz"])
env.Append(CPPDEFINES=["NDEBUG"])
elif env["target"] == "debug":
env.Append(LINKFLAGS=["-O0"])
env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"])
env.Append(CPPDEFINES=["_DEBUG"])
env.Append(CPPFLAGS=["-UNDEBUG"])
env.Append(CCFLAGS=["-O0", "-g"])
# LTO

View File

@ -1,10 +1,10 @@
ext.versions = [
androidGradlePlugin: '7.0.3',
androidGradlePlugin: '7.2.1',
compileSdk : 32,
minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION'
targetSdk : 32, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
minSdk : 19, // Also update 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION'
targetSdk : 32, // Also update 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
buildTools : '32.0.0',
kotlinVersion : '1.6.21',
kotlinVersion : '1.7.0',
fragmentVersion : '1.3.6',
nexusPublishVersion: '1.1.0',
javaVersion : 11,

View File

@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

View File

@ -4,9 +4,6 @@
android:versionCode="1"
android:versionName="1.0">
<!-- Should match the mindSdk and targetSdk values in platform/android/java/app/config.gradle -->
<uses-sdk android:minSdkVersion="19" android:targetSdkVersion="32" />
<application>
<!-- Records the version of the Godot library -->

View File

@ -170,11 +170,10 @@ android {
}
}
// TODO: Enable when issues with AGP 7.1+ are resolved (https://github.com/GodotVR/godot_openxr/issues/187).
// publishing {
// singleVariant("templateRelease") {
// withSourcesJar()
// withJavadocJar()
// }
// }
publishing {
singleVariant("templateRelease") {
withSourcesJar()
withJavadocJar()
}
}
}

View File

@ -49,7 +49,7 @@ def configure(env):
## Build type
if env["target"].startswith("release"):
env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)])
env.Append(CPPDEFINES=[("NS_BLOCK_ASSERTIONS", 1)])
if env["optimize"] == "speed": # optimize for speed (default)
# `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
# when using `target=release_debug`.
@ -61,8 +61,7 @@ def configure(env):
env.Append(LINKFLAGS=["-Os"])
elif env["target"] == "debug":
env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)])
env.Append(CCFLAGS=["-g", "-O0"])
## LTO

View File

@ -2,6 +2,20 @@
Import("env")
# The HTTP server "targets". Run with "scons p=javascript serve", or "scons p=javascript run"
if "serve" in COMMAND_LINE_TARGETS or "run" in COMMAND_LINE_TARGETS:
from serve import serve
import os
port = os.environ.get("GODOT_WEB_TEST_PORT", 8060)
try:
port = int(port)
except Exception:
print("GODOT_WEB_TEST_PORT must be a valid integer")
sys.exit(255)
serve(env.Dir("#bin/.javascript_zip").abspath, port, "run" in COMMAND_LINE_TARGETS)
sys.exit(0)
javascript_files = [
"audio_driver_javascript.cpp",
"godot_webgl2.cpp",

File diff suppressed because it is too large Load Diff

View File

@ -14,8 +14,7 @@
"format:engine": "npm run lint:engine -- --fix",
"format:libs": "npm run lint:libs -- --fix",
"format:modules": "npm run lint:modules -- --fix",
"format:tools": "npm run lint:tools -- --fix",
"serve": "serve"
"format:tools": "npm run lint:tools -- --fix"
},
"author": "Godot Engine contributors",
"license": "MIT",
@ -23,7 +22,6 @@
"eslint": "^7.28.0",
"eslint-config-airbnb-base": "^14.2.1",
"eslint-plugin-import": "^2.23.4",
"jsdoc": "^3.6.7",
"serve": "^13.0.2"
"jsdoc": "^3.6.7"
}
}

View File

@ -1,21 +0,0 @@
{
"public": "../../bin",
"headers": [{
"source": "**/*",
"headers": [
{
"key": "Cross-Origin-Embedder-Policy",
"value": "require-corp"
}, {
"key": "Cross-Origin-Opener-Policy",
"value": "same-origin"
}, {
"key": "Access-Control-Allow-Origin",
"value": "*"
}, {
"key": "Cache-Control",
"value": "no-store, max-age=0"
}
]
}]
}

55
platform/javascript/serve.py Executable file
View File

@ -0,0 +1,55 @@
#!/usr/bin/env python3
from http.server import HTTPServer, SimpleHTTPRequestHandler, test # type: ignore
from pathlib import Path
import os
import sys
import argparse
import subprocess
class CORSRequestHandler(SimpleHTTPRequestHandler):
def end_headers(self):
self.send_header("Cross-Origin-Opener-Policy", "same-origin")
self.send_header("Cross-Origin-Embedder-Policy", "require-corp")
self.send_header("Access-Control-Allow-Origin", "*")
super().end_headers()
def shell_open(url):
if sys.platform == "win32":
os.startfile(url)
else:
opener = "open" if sys.platform == "darwin" else "xdg-open"
subprocess.call([opener, url])
def serve(root, port, run_browser):
os.chdir(root)
if run_browser:
# Open the served page in the user's default browser.
print("Opening the served URL in the default browser (use `--no-browser` or `-n` to disable this).")
shell_open(f"http://127.0.0.1:{port}")
test(CORSRequestHandler, HTTPServer, port=port)
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("-p", "--port", help="port to listen on", default=8060, type=int)
parser.add_argument(
"-r", "--root", help="path to serve as root (relative to `platform/web/`)", default="../../bin", type=Path
)
browser_parser = parser.add_mutually_exclusive_group(required=False)
browser_parser.add_argument(
"-n", "--no-browser", help="don't open default web browser automatically", dest="browser", action="store_false"
)
parser.set_defaults(browser=True)
args = parser.parse_args()
# Change to the directory where the script is located,
# so that the script can be run from any location.
os.chdir(Path(__file__).resolve().parent)
serve(args.root, args.port, args.browser)

View File

@ -193,7 +193,6 @@ def configure_msvc(env, manual_msvc_config):
elif env["target"] == "debug":
env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
# Allow big objects. Only needed for debug, see MinGW branch for rationale.
env.Append(LINKFLAGS=["/DEBUG"])
if env["windows_subsystem"] == "gui":

View File

@ -172,6 +172,12 @@ void Control::set_custom_minimum_size(const Size2 &p_custom) {
if (p_custom == data.custom_minimum_size) {
return;
}
if (isnan(p_custom.x) || isnan(p_custom.y)) {
// Prevent infinite loop.
return;
}
data.custom_minimum_size = p_custom;
minimum_size_changed();
}

View File

@ -3089,7 +3089,9 @@ Tree::SelectMode Tree::get_select_mode() const {
void Tree::deselect_all() {
TreeItem *item = get_next_selected(get_root());
while (item) {
item->deselect(selected_col);
for (int i = 0; i < columns.size(); i++) {
item->deselect(i);
}
TreeItem *prev_item = item;
item = get_next_selected(get_root());
ERR_FAIL_COND(item == prev_item);

17
thirdparty/README.md vendored
View File

@ -53,7 +53,7 @@ Files extracted from upstream source:
## embree
- Upstream: https://github.com/embree/embree
- Version: 3.13.0 (7c53133eb21424f7f0ae1e25bf357e358feaf6ab, 2021)
- Version: 3.13.5 (698442324ccddd11725fb8875275dc1384f7fb40, 2022)
- License: Apache 2.0
Files extracted from upstream:
@ -308,22 +308,19 @@ Files extracted from upstream repository:
## miniupnpc
- Upstream: https://github.com/miniupnp/miniupnp
- Version: 2.2.2 (81029a860baf1f727903e5b85307903b3f40cbc8, 2021)
- Version: 2.2.4 (7d1d8bc3868b08ad003bad235eee57562b95b76d, 2022)
- License: BSD-3-Clause
Files extracted from upstream source:
- All `*.c` and `*.h` files from `miniupnpc` to `thirdparty/miniupnpc/miniupnpc`
- Copy `miniupnpc/src` and `miniupnpc/include` to `thirdparty/miniupnpc`
- Remove the following test or sample files:
`listdevices.c minihttptestserver.c miniupnpcmodule.c upnpc.c upnperrors.* test* wingenminiupnpcstrings.c`
`listdevices.c minihttptestserver.c miniupnpcmodule.c upnpc.c upnperrors.* test*`
- `LICENSE`
The only modified file is `miniupnpcstrings.h`, which was created for Godot
(it is usually autogenerated by cmake). Bump the version number for miniupnpc in that
file when upgrading.
Note: The following upstream patch has been applied, remove this notice on next update.
https://github.com/miniupnp/miniupnp/commit/3a08dd4b89af2e9effa22a136bac86f2f306fd79
The only modified file is `src/miniupnpcstrings.h`, which was created for Godot
(it is usually autogenerated by cmake). Bump the version number for miniupnpc in
that file when upgrading.
## minizip

View File

@ -26,7 +26,6 @@ namespace embree
abort();
// -- GODOT end --
}
#elif defined(TASKING_TBB)
#if TBB_INTERFACE_VERSION >= 12002
tbb::task_group_context context;

View File

@ -30,15 +30,20 @@ namespace embree
template<typename ArrayArray>
__forceinline ParallelForForState (ArrayArray& array2, const size_t minStepSize) {
init(array2,minStepSize);
}
template<typename SizeFunc>
__forceinline ParallelForForState (const size_t numArrays, const SizeFunc& getSize, const size_t minStepSize) {
init(numArrays,getSize,minStepSize);
}
template<typename ArrayArray>
__forceinline void init ( ArrayArray& array2, const size_t minStepSize )
template<typename SizeFunc>
__forceinline void init ( const size_t numArrays, const SizeFunc& getSize, const size_t minStepSize )
{
/* first calculate total number of elements */
size_t N = 0;
for (size_t i=0; i<array2.size(); i++) {
N += array2[i] ? array2[i]->size() : 0;
for (size_t i=0; i<numArrays; i++) {
N += getSize(i);
}
this->N = N;
@ -54,8 +59,8 @@ namespace embree
size_t k0 = (++taskIndex)*N/taskCount;
for (size_t i=0, k=0; taskIndex < taskCount; i++)
{
assert(i<array2.size());
size_t j=0, M = array2[i] ? array2[i]->size() : 0;
assert(i<numArrays);
size_t j=0, M = getSize(i);
while (j<M && k+M-j >= k0 && taskIndex < taskCount) {
assert(taskIndex<taskCount);
i0[taskIndex] = i;
@ -67,6 +72,12 @@ namespace embree
}
}
template<typename ArrayArray>
__forceinline void init ( ArrayArray& array2, const size_t minStepSize )
{
init(array2.size(),[&](size_t i) { return array2[i] ? array2[i]->size() : 0; },minStepSize);
}
__forceinline size_t size() const {
return N;
}

View File

@ -17,12 +17,56 @@ namespace embree
__forceinline ParallelForForPrefixSumState (ArrayArray& array2, const size_t minStepSize)
: ParallelForForState(array2,minStepSize) {}
template<typename SizeFunc>
__forceinline ParallelForForPrefixSumState (size_t numArrays, const SizeFunc& getSize, const size_t minStepSize)
: ParallelForForState(numArrays,getSize,minStepSize) {}
ParallelPrefixSumState<Value> prefix_state;
};
template<typename ArrayArray, typename Index, typename Value, typename Func, typename Reduction>
__forceinline Value parallel_for_for_prefix_sum0( ParallelForForPrefixSumState<Value>& state, ArrayArray& array2, Index minStepSize,
const Value& identity, const Func& func, const Reduction& reduction)
template<typename SizeFunc, typename Index, typename Value, typename Func, typename Reduction>
__forceinline Value parallel_for_for_prefix_sum0_( ParallelForForPrefixSumState<Value>& state, Index minStepSize,
const SizeFunc& getSize, const Value& identity, const Func& func, const Reduction& reduction)
{
/* calculate number of tasks to use */
const size_t taskCount = state.taskCount;
/* perform parallel prefix sum */
parallel_for(taskCount, [&](const size_t taskIndex)
{
const size_t k0 = (taskIndex+0)*state.size()/taskCount;
const size_t k1 = (taskIndex+1)*state.size()/taskCount;
size_t i0 = state.i0[taskIndex];
size_t j0 = state.j0[taskIndex];
/* iterate over arrays */
size_t k=k0;
Value N=identity;
for (size_t i=i0; k<k1; i++) {
const size_t size = getSize(i);
const size_t r0 = j0, r1 = min(size,r0+k1-k);
if (r1 > r0) N = reduction(N, func((Index)i,range<Index>((Index)r0,(Index)r1),(Index)k));
k+=r1-r0; j0 = 0;
}
state.prefix_state.counts[taskIndex] = N;
});
/* calculate prefix sum */
Value sum=identity;
for (size_t i=0; i<taskCount; i++)
{
const Value c = state.prefix_state.counts[i];
state.prefix_state.sums[i] = sum;
sum=reduction(sum,c);
}
return sum;
}
template<typename SizeFunc, typename Index, typename Value, typename Func, typename Reduction>
__forceinline Value parallel_for_for_prefix_sum1_( ParallelForForPrefixSumState<Value>& state, Index minStepSize,
const SizeFunc& getSize,
const Value& identity, const Func& func, const Reduction& reduction)
{
/* calculate number of tasks to use */
const size_t taskCount = state.taskCount;
@ -38,9 +82,9 @@ namespace embree
size_t k=k0;
Value N=identity;
for (size_t i=i0; k<k1; i++) {
const size_t size = array2[i] ? array2[i]->size() : 0;
const size_t size = getSize(i);
const size_t r0 = j0, r1 = min(size,r0+k1-k);
if (r1 > r0) N = reduction(N, func(array2[i],range<Index>((Index)r0,(Index)r1),(Index)k,(Index)i));
if (r1 > r0) N = reduction(N, func((Index)i,range<Index>((Index)r0,(Index)r1),(Index)k,reduction(state.prefix_state.sums[taskIndex],N)));
k+=r1-r0; j0 = 0;
}
state.prefix_state.counts[taskIndex] = N;
@ -59,43 +103,29 @@ namespace embree
}
template<typename ArrayArray, typename Index, typename Value, typename Func, typename Reduction>
__forceinline Value parallel_for_for_prefix_sum1( ParallelForForPrefixSumState<Value>& state, ArrayArray& array2, Index minStepSize,
const Value& identity, const Func& func, const Reduction& reduction)
__forceinline Value parallel_for_for_prefix_sum0( ParallelForForPrefixSumState<Value>& state,
ArrayArray& array2, Index minStepSize,
const Value& identity, const Func& func, const Reduction& reduction)
{
/* calculate number of tasks to use */
const size_t taskCount = state.taskCount;
/* perform parallel prefix sum */
parallel_for(taskCount, [&](const size_t taskIndex)
{
const size_t k0 = (taskIndex+0)*state.size()/taskCount;
const size_t k1 = (taskIndex+1)*state.size()/taskCount;
size_t i0 = state.i0[taskIndex];
size_t j0 = state.j0[taskIndex];
/* iterate over arrays */
size_t k=k0;
Value N=identity;
for (size_t i=i0; k<k1; i++) {
const size_t size = array2[i] ? array2[i]->size() : 0;
const size_t r0 = j0, r1 = min(size,r0+k1-k);
if (r1 > r0) N = reduction(N, func(array2[i],range<Index>((Index)r0,(Index)r1),(Index)k,(Index)i,reduction(state.prefix_state.sums[taskIndex],N)));
k+=r1-r0; j0 = 0;
}
state.prefix_state.counts[taskIndex] = N;
});
/* calculate prefix sum */
Value sum=identity;
for (size_t i=0; i<taskCount; i++)
{
const Value c = state.prefix_state.counts[i];
state.prefix_state.sums[i] = sum;
sum=reduction(sum,c);
}
return sum;
return parallel_for_for_prefix_sum0_(state,minStepSize,
[&](Index i) { return array2[i] ? array2[i]->size() : 0; },
identity,
[&](Index i, const range<Index>& r, Index k) { return func(array2[i], r, k, i); },
reduction);
}
template<typename ArrayArray, typename Index, typename Value, typename Func, typename Reduction>
__forceinline Value parallel_for_for_prefix_sum1( ParallelForForPrefixSumState<Value>& state,
ArrayArray& array2, Index minStepSize,
const Value& identity, const Func& func, const Reduction& reduction)
{
return parallel_for_for_prefix_sum1_(state,minStepSize,
[&](Index i) { return array2[i] ? array2[i]->size() : 0; },
identity,
[&](Index i, const range<Index>& r, Index k, const Value& base) { return func(array2[i], r, k, i, base); },
reduction);
}
template<typename ArrayArray, typename Value, typename Func, typename Reduction>
__forceinline Value parallel_for_for_prefix_sum0( ParallelForForPrefixSumState<Value>& state, ArrayArray& array2,
const Value& identity, const Func& func, const Reduction& reduction)

View File

@ -26,7 +26,7 @@ namespace embree
const Index threadCount = (Index) TaskScheduler::threadCount();
taskCount = min(taskCount,threadCount,maxTasks);
/* parallel invokation of all tasks */
/* parallel invocation of all tasks */
dynamic_large_stack_array(Value,values,taskCount,8192); // consumes at most 8192 bytes on the stack
parallel_for(taskCount, [&](const Index taskIndex) {
const Index k0 = first+(taskIndex+0)*(last-first)/taskCount;

View File

@ -77,7 +77,7 @@ namespace embree
return lower > upper;
}
#if defined(__SSE__)
#if defined(__SSE__) || defined(__ARM_NEON)
template<> __forceinline bool BBox<Vec3fa>::empty() const {
return !all(le_mask(lower,upper));
}
@ -196,11 +196,11 @@ namespace embree
}
template<> __inline bool subset( const BBox<Vec3fa>& a, const BBox<Vec3fa>& b ) {
return all(ge_mask(a.lower,b.lower)) & all(le_mask(a.upper,b.upper));
return all(ge_mask(a.lower,b.lower)) && all(le_mask(a.upper,b.upper));
}
template<> __inline bool subset( const BBox<Vec3fx>& a, const BBox<Vec3fx>& b ) {
return all(ge_mask(a.lower,b.lower)) & all(le_mask(a.upper,b.upper));
return all(ge_mask(a.lower,b.lower)) && all(le_mask(a.upper,b.upper));
}
/*! blending */
@ -228,11 +228,11 @@ namespace embree
/// SSE / AVX / MIC specializations
////////////////////////////////////////////////////////////////////////////////
#if defined __SSE__
#if defined (__SSE__) || defined(__ARM_NEON)
#include "../simd/sse.h"
#endif
#if defined __AVX__
#if defined (__AVX__)
#include "../simd/avx.h"
#endif

View File

@ -152,21 +152,38 @@ namespace embree
}
__forceinline const Color rcp ( const Color& a )
{
#if defined(__aarch64__)
__m128 reciprocal = _mm_rcp_ps(a.m128);
reciprocal = vmulq_f32(vrecpsq_f32(a.m128, reciprocal), reciprocal);
reciprocal = vmulq_f32(vrecpsq_f32(a.m128, reciprocal), reciprocal);
return (const Color)reciprocal;
#else
#if defined(__AVX512VL__)
const Color r = _mm_rcp14_ps(a.m128);
#else
const Color r = _mm_rcp_ps(a.m128);
#endif
return _mm_sub_ps(_mm_add_ps(r, r), _mm_mul_ps(_mm_mul_ps(r, r), a));
return _mm_add_ps(r,_mm_mul_ps(r, _mm_sub_ps(_mm_set1_ps(1.0f), _mm_mul_ps(a, r)))); // computes r + r * (1 - a * r)
#endif //defined(__aarch64__)
}
__forceinline const Color rsqrt( const Color& a )
{
#if defined(__aarch64__)
__m128 r = _mm_rsqrt_ps(a.m128);
r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r));
r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r));
return r;
#else
#if defined(__AVX512VL__)
__m128 r = _mm_rsqrt14_ps(a.m128);
#else
__m128 r = _mm_rsqrt_ps(a.m128);
#endif
return _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f),r), _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
#endif //defined(__aarch64__)
}
__forceinline const Color sqrt ( const Color& a ) { return _mm_sqrt_ps(a.m128); }

View File

@ -5,23 +5,4 @@
namespace embree
{
TrueTy True;
FalseTy False;
ZeroTy zero;
OneTy one;
NegInfTy neg_inf;
PosInfTy inf;
PosInfTy pos_inf;
NaNTy nan;
UlpTy ulp;
PiTy pi;
OneOverPiTy one_over_pi;
TwoPiTy two_pi;
OneOverTwoPiTy one_over_two_pi;
FourPiTy four_pi;
OneOverFourPiTy one_over_four_pi;
StepTy step;
ReverseStepTy reverse_step;
EmptyTy empty;
UndefinedTy undefined;
}

View File

@ -24,13 +24,13 @@ namespace embree
__forceinline operator bool( ) const { return true; }
};
extern MAYBE_UNUSED TrueTy True;
const constexpr TrueTy True = TrueTy();
struct FalseTy {
__forceinline operator bool( ) const { return false; }
};
extern MAYBE_UNUSED FalseTy False;
const constexpr FalseTy False = FalseTy();
struct ZeroTy
{
@ -48,7 +48,7 @@ namespace embree
__forceinline operator unsigned char ( ) const { return 0; }
};
extern MAYBE_UNUSED ZeroTy zero;
const constexpr ZeroTy zero = ZeroTy();
struct OneTy
{
@ -66,7 +66,7 @@ namespace embree
__forceinline operator unsigned char ( ) const { return 1; }
};
extern MAYBE_UNUSED OneTy one;
const constexpr OneTy one = OneTy();
struct NegInfTy
{
@ -85,7 +85,7 @@ namespace embree
};
extern MAYBE_UNUSED NegInfTy neg_inf;
const constexpr NegInfTy neg_inf = NegInfTy();
struct PosInfTy
{
@ -103,8 +103,8 @@ namespace embree
__forceinline operator unsigned char ( ) const { return std::numeric_limits<unsigned char>::max(); }
};
extern MAYBE_UNUSED PosInfTy inf;
extern MAYBE_UNUSED PosInfTy pos_inf;
const constexpr PosInfTy inf = PosInfTy();
const constexpr PosInfTy pos_inf = PosInfTy();
struct NaNTy
{
@ -112,15 +112,15 @@ namespace embree
__forceinline operator float ( ) const { return std::numeric_limits<float>::quiet_NaN(); }
};
extern MAYBE_UNUSED NaNTy nan;
const constexpr NaNTy nan = NaNTy();
struct UlpTy
{
__forceinline operator double( ) const { return std::numeric_limits<double>::epsilon(); }
__forceinline operator float ( ) const { return std::numeric_limits<float>::epsilon(); }
};
extern MAYBE_UNUSED UlpTy ulp;
const constexpr UlpTy ulp = UlpTy();
struct PiTy
{
@ -128,7 +128,7 @@ namespace embree
__forceinline operator float ( ) const { return float(M_PI); }
};
extern MAYBE_UNUSED PiTy pi;
const constexpr PiTy pi = PiTy();
struct OneOverPiTy
{
@ -136,7 +136,7 @@ namespace embree
__forceinline operator float ( ) const { return float(M_1_PI); }
};
extern MAYBE_UNUSED OneOverPiTy one_over_pi;
const constexpr OneOverPiTy one_over_pi = OneOverPiTy();
struct TwoPiTy
{
@ -144,7 +144,7 @@ namespace embree
__forceinline operator float ( ) const { return float(2.0*M_PI); }
};
extern MAYBE_UNUSED TwoPiTy two_pi;
const constexpr TwoPiTy two_pi = TwoPiTy();
struct OneOverTwoPiTy
{
@ -152,7 +152,7 @@ namespace embree
__forceinline operator float ( ) const { return float(0.5*M_1_PI); }
};
extern MAYBE_UNUSED OneOverTwoPiTy one_over_two_pi;
const constexpr OneOverTwoPiTy one_over_two_pi = OneOverTwoPiTy();
struct FourPiTy
{
@ -160,7 +160,7 @@ namespace embree
__forceinline operator float ( ) const { return float(4.0*M_PI); }
};
extern MAYBE_UNUSED FourPiTy four_pi;
const constexpr FourPiTy four_pi = FourPiTy();
struct OneOverFourPiTy
{
@ -168,30 +168,42 @@ namespace embree
__forceinline operator float ( ) const { return float(0.25*M_1_PI); }
};
extern MAYBE_UNUSED OneOverFourPiTy one_over_four_pi;
const constexpr OneOverFourPiTy one_over_four_pi = OneOverFourPiTy();
struct StepTy {
__forceinline operator double ( ) const { return 0; }
__forceinline operator float ( ) const { return 0; }
__forceinline operator long long( ) const { return 0; }
__forceinline operator unsigned long long( ) const { return 0; }
__forceinline operator long ( ) const { return 0; }
__forceinline operator unsigned long ( ) const { return 0; }
__forceinline operator int ( ) const { return 0; }
__forceinline operator unsigned int ( ) const { return 0; }
__forceinline operator short ( ) const { return 0; }
__forceinline operator unsigned short ( ) const { return 0; }
__forceinline operator char ( ) const { return 0; }
__forceinline operator unsigned char ( ) const { return 0; }
};
extern MAYBE_UNUSED StepTy step;
const constexpr StepTy step = StepTy();
struct ReverseStepTy {
};
extern MAYBE_UNUSED ReverseStepTy reverse_step;
const constexpr ReverseStepTy reverse_step = ReverseStepTy();
struct EmptyTy {
};
extern MAYBE_UNUSED EmptyTy empty;
const constexpr EmptyTy empty = EmptyTy();
struct FullTy {
};
extern MAYBE_UNUSED FullTy full;
const constexpr FullTy full = FullTy();
struct UndefinedTy {
};
extern MAYBE_UNUSED UndefinedTy undefined;
const constexpr UndefinedTy undefined = UndefinedTy();
}

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@ -53,6 +53,16 @@ namespace embree
__forceinline float rcp ( const float x )
{
#if defined(__aarch64__)
// Move scalar to vector register and do rcp.
__m128 a;
a[0] = x;
float32x4_t reciprocal = vrecpeq_f32(a);
reciprocal = vmulq_f32(vrecpsq_f32(a, reciprocal), reciprocal);
reciprocal = vmulq_f32(vrecpsq_f32(a, reciprocal), reciprocal);
return reciprocal[0];
#else
const __m128 a = _mm_set_ss(x);
#if defined(__AVX512VL__)
@ -66,30 +76,71 @@ namespace embree
#else
return _mm_cvtss_f32(_mm_mul_ss(r,_mm_sub_ss(_mm_set_ss(2.0f), _mm_mul_ss(r, a))));
#endif
#endif //defined(__aarch64__)
}
__forceinline float signmsk ( const float x ) {
#if defined(__aarch64__)
// FP and Neon shares same vector register in arm64
__m128 a;
__m128i b;
a[0] = x;
b[0] = 0x80000000;
a = _mm_and_ps(a, vreinterpretq_f32_s32(b));
return a[0];
#else
return _mm_cvtss_f32(_mm_and_ps(_mm_set_ss(x),_mm_castsi128_ps(_mm_set1_epi32(0x80000000))));
#endif
}
__forceinline float xorf( const float x, const float y ) {
#if defined(__aarch64__)
// FP and Neon shares same vector register in arm64
__m128 a;
__m128 b;
a[0] = x;
b[0] = y;
a = _mm_xor_ps(a, b);
return a[0];
#else
return _mm_cvtss_f32(_mm_xor_ps(_mm_set_ss(x),_mm_set_ss(y)));
#endif
}
__forceinline float andf( const float x, const unsigned y ) {
#if defined(__aarch64__)
// FP and Neon shares same vector register in arm64
__m128 a;
__m128i b;
a[0] = x;
b[0] = y;
a = _mm_and_ps(a, vreinterpretq_f32_s32(b));
return a[0];
#else
return _mm_cvtss_f32(_mm_and_ps(_mm_set_ss(x),_mm_castsi128_ps(_mm_set1_epi32(y))));
#endif
}
__forceinline float rsqrt( const float x )
{
#if defined(__aarch64__)
// FP and Neon shares same vector register in arm64
__m128 a;
a[0] = x;
__m128 value = _mm_rsqrt_ps(a);
value = vmulq_f32(value, vrsqrtsq_f32(vmulq_f32(a, value), value));
value = vmulq_f32(value, vrsqrtsq_f32(vmulq_f32(a, value), value));
return value[0];
#else
const __m128 a = _mm_set_ss(x);
#if defined(__AVX512VL__)
__m128 r = _mm_rsqrt14_ss(_mm_set_ss(0.0f),a);
#else
__m128 r = _mm_rsqrt_ss(a);
#endif
r = _mm_add_ss(_mm_mul_ss(_mm_set_ss(1.5f), r), _mm_mul_ss(_mm_mul_ss(_mm_mul_ss(a, _mm_set_ss(-0.5f)), r), _mm_mul_ss(r, r)));
#if defined(__ARM_NEON)
r = _mm_add_ss(_mm_mul_ss(_mm_set_ss(1.5f), r), _mm_mul_ss(_mm_mul_ss(_mm_mul_ss(a, _mm_set_ss(-0.5f)), r), _mm_mul_ss(r, r)));
const __m128 c = _mm_add_ss(_mm_mul_ss(_mm_set_ss(1.5f), r),
_mm_mul_ss(_mm_mul_ss(_mm_mul_ss(a, _mm_set_ss(-0.5f)), r), _mm_mul_ss(r, r)));
return _mm_cvtss_f32(c);
#endif
return _mm_cvtss_f32(r);
}
#if defined(__WIN32__) && defined(_MSC_VER) && (_MSC_VER <= 1700)
@ -146,7 +197,17 @@ namespace embree
__forceinline double floor( const double x ) { return ::floor (x); }
__forceinline double ceil ( const double x ) { return ::ceil (x); }
#if defined(__SSE4_1__)
#if defined(__aarch64__)
__forceinline float mini(float a, float b) {
// FP and Neon shares same vector register in arm64
__m128 x;
__m128 y;
x[0] = a;
y[0] = b;
x = _mm_min_ps(x, y);
return x[0];
}
#elif defined(__SSE4_1__)
__forceinline float mini(float a, float b) {
const __m128i ai = _mm_castps_si128(_mm_set_ss(a));
const __m128i bi = _mm_castps_si128(_mm_set_ss(b));
@ -155,7 +216,17 @@ namespace embree
}
#endif
#if defined(__SSE4_1__)
#if defined(__aarch64__)
__forceinline float maxi(float a, float b) {
// FP and Neon shares same vector register in arm64
__m128 x;
__m128 y;
x[0] = a;
y[0] = b;
x = _mm_max_ps(x, y);
return x[0];
}
#elif defined(__SSE4_1__)
__forceinline float maxi(float a, float b) {
const __m128i ai = _mm_castps_si128(_mm_set_ss(a));
const __m128i bi = _mm_castps_si128(_mm_set_ss(b));
@ -172,9 +243,12 @@ namespace embree
__forceinline int64_t min(int64_t a, int64_t b) { return a<b ? a:b; }
__forceinline float min(float a, float b) { return a<b ? a:b; }
__forceinline double min(double a, double b) { return a<b ? a:b; }
#if defined(__64BIT__)
#if defined(__64BIT__) || defined(__EMSCRIPTEN__)
__forceinline size_t min(size_t a, size_t b) { return a<b ? a:b; }
#endif
#if defined(__EMSCRIPTEN__)
__forceinline long min(long a, long b) { return a<b ? a:b; }
#endif
template<typename T> __forceinline T min(const T& a, const T& b, const T& c) { return min(min(a,b),c); }
template<typename T> __forceinline T min(const T& a, const T& b, const T& c, const T& d) { return min(min(a,b),min(c,d)); }
@ -189,9 +263,12 @@ namespace embree
__forceinline int64_t max(int64_t a, int64_t b) { return a<b ? b:a; }
__forceinline float max(float a, float b) { return a<b ? b:a; }
__forceinline double max(double a, double b) { return a<b ? b:a; }
#if defined(__64BIT__)
#if defined(__64BIT__) || defined(__EMSCRIPTEN__)
__forceinline size_t max(size_t a, size_t b) { return a<b ? b:a; }
#endif
#if defined(__EMSCRIPTEN__)
__forceinline long max(long a, long b) { return a<b ? b:a; }
#endif
template<typename T> __forceinline T max(const T& a, const T& b, const T& c) { return max(max(a,b),c); }
template<typename T> __forceinline T max(const T& a, const T& b, const T& c, const T& d) { return max(max(a,b),max(c,d)); }
@ -231,6 +308,15 @@ namespace embree
__forceinline float msub ( const float a, const float b, const float c) { return _mm_cvtss_f32(_mm_fmsub_ss(_mm_set_ss(a),_mm_set_ss(b),_mm_set_ss(c))); }
__forceinline float nmadd ( const float a, const float b, const float c) { return _mm_cvtss_f32(_mm_fnmadd_ss(_mm_set_ss(a),_mm_set_ss(b),_mm_set_ss(c))); }
__forceinline float nmsub ( const float a, const float b, const float c) { return _mm_cvtss_f32(_mm_fnmsub_ss(_mm_set_ss(a),_mm_set_ss(b),_mm_set_ss(c))); }
#elif defined (__aarch64__) && defined(__clang__)
#pragma clang fp contract(fast)
__forceinline float madd ( const float a, const float b, const float c) { return a*b + c; }
__forceinline float msub ( const float a, const float b, const float c) { return a*b - c; }
__forceinline float nmadd ( const float a, const float b, const float c) { return c - a*b; }
__forceinline float nmsub ( const float a, const float b, const float c) { return -(c + a*b); }
#pragma clang fp contract(on)
#else
__forceinline float madd ( const float a, const float b, const float c) { return a*b+c; }
__forceinline float msub ( const float a, const float b, const float c) { return a*b-c; }
@ -326,7 +412,7 @@ namespace embree
return x | (y << 1) | (z << 2);
}
#if defined(__AVX2__)
#if defined(__AVX2__) && !defined(__aarch64__)
template<>
__forceinline unsigned int bitInterleave(const unsigned int &xi, const unsigned int& yi, const unsigned int& zi)

View File

@ -242,13 +242,17 @@ namespace embree
T cosTheta = dot(q0, q1_);
QuaternionT<T> q1 = select(cosTheta < 0.f, -q1_, q1_);
cosTheta = select(cosTheta < 0.f, -cosTheta, cosTheta);
if (unlikely(all(cosTheta > 0.9995f))) {
return normalize(lerp(q0, q1, t));
}
// spherical linear interpolation
const T phi = t * fastapprox::acos(cosTheta);
T sinPhi, cosPhi;
fastapprox::sincos(phi, sinPhi, cosPhi);
QuaternionT<T> qperp = sinPhi * normalize(msub(cosTheta, q0, q1));
return msub(cosPhi, q0, qperp);
QuaternionT<T> qslerp = msub(cosPhi, q0, qperp);
// regular linear interpolation as fallback
QuaternionT<T> qlerp = normalize(lerp(q0, q1, t));
return select(cosTheta > 0.9995f, qlerp, qslerp);
}
}

View File

@ -27,7 +27,7 @@ __forceinline T sin(const T &v)
// Reduced range version of x
auto x = v - kReal * piOverTwoVec;
auto kMod4 = k & 3;
auto sinUseCos = (kMod4 == 1 | kMod4 == 3);
auto sinUseCos = (kMod4 == 1) | (kMod4 == 3);
auto flipSign = (kMod4 > 1);
// These coefficients are from sollya with fpminimax(sin(x)/x, [|0, 2,
@ -76,8 +76,8 @@ __forceinline T cos(const T &v)
auto x = v - kReal * piOverTwoVec;
auto kMod4 = k & 3;
auto cosUseCos = (kMod4 == 0 | kMod4 == 2);
auto flipSign = (kMod4 == 1 | kMod4 == 2);
auto cosUseCos = (kMod4 == 0) | (kMod4 == 2);
auto flipSign = (kMod4 == 1) | (kMod4 == 2);
const float sinC2 = -0.16666667163372039794921875;
const float sinC4 = +8.333347737789154052734375e-3;

View File

@ -144,7 +144,7 @@ namespace embree
}
////////////////////////////////////////////////////////////////////////////////
/// Euclidian Space Operators
/// Euclidean Space Operators
////////////////////////////////////////////////////////////////////////////////
template<typename T> __forceinline T dot ( const Vec2<T>& a, const Vec2<T>& b ) { return madd(a.x,b.x,a.y*b.y); }
@ -205,11 +205,11 @@ namespace embree
#include "vec2fa.h"
#if defined __SSE__
#if defined(__SSE__) || defined(__ARM_NEON)
#include "../simd/sse.h"
#endif
#if defined __AVX__
#if defined(__AVX__)
#include "../simd/avx.h"
#endif
@ -221,7 +221,7 @@ namespace embree
{
template<> __forceinline Vec2<float>::Vec2(const Vec2fa& a) : x(a.x), y(a.y) {}
#if defined(__SSE__)
#if defined(__SSE__) || defined(__ARM_NEON)
template<> __forceinline Vec2<vfloat4>::Vec2(const Vec2fa& a) : x(a.x), y(a.y) {}
#endif

View File

@ -97,6 +97,12 @@ namespace embree
__forceinline Vec2fa rcp ( const Vec2fa& a )
{
#if defined(__aarch64__)
__m128 reciprocal = _mm_rcp_ps(a.m128);
reciprocal = vmulq_f32(vrecpsq_f32(a.m128, reciprocal), reciprocal);
reciprocal = vmulq_f32(vrecpsq_f32(a.m128, reciprocal), reciprocal);
return (const Vec2fa)reciprocal;
#else
#if defined(__AVX512VL__)
const Vec2fa r = _mm_rcp14_ps(a.m128);
#else
@ -104,13 +110,15 @@ namespace embree
#endif
#if defined(__AVX2__)
const Vec2fa res = _mm_mul_ps(r,_mm_fnmadd_ps(r, a, vfloat4(2.0f)));
const Vec2fa h_n = _mm_fnmadd_ps(a, r, vfloat4(1.0)); // First, compute 1 - a * r (which will be very close to 0)
const Vec2fa res = _mm_fmadd_ps(r, h_n, r); // Then compute r + r * h_n
#else
const Vec2fa res = _mm_mul_ps(r,_mm_sub_ps(vfloat4(2.0f), _mm_mul_ps(r, a)));
//return _mm_sub_ps(_mm_add_ps(r, r), _mm_mul_ps(_mm_mul_ps(r, r), a));
const Vec2fa h_n = _mm_sub_ps(vfloat4(1.0f), _mm_mul_ps(a, r)); // First, compute 1 - a * r (which will be very close to 0)
const Vec2fa res = _mm_add_ps(r,_mm_mul_ps(r, h_n)); // Then compute r + r * h_n
#endif
return res;
#endif //defined(__aarch64__)
}
__forceinline Vec2fa sqrt ( const Vec2fa& a ) { return _mm_sqrt_ps(a.m128); }
@ -118,12 +126,21 @@ namespace embree
__forceinline Vec2fa rsqrt( const Vec2fa& a )
{
#if defined(__aarch64__)
__m128 r = _mm_rsqrt_ps(a.m128);
r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r));
r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r));
return r;
#else
#if defined(__AVX512VL__)
__m128 r = _mm_rsqrt14_ps(a.m128);
#else
__m128 r = _mm_rsqrt_ps(a.m128);
#endif
return _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f),r), _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
#endif
}
__forceinline Vec2fa zero_fix(const Vec2fa& a) {
@ -156,7 +173,7 @@ namespace embree
__forceinline Vec2fa min( const Vec2fa& a, const Vec2fa& b ) { return _mm_min_ps(a.m128,b.m128); }
__forceinline Vec2fa max( const Vec2fa& a, const Vec2fa& b ) { return _mm_max_ps(a.m128,b.m128); }
#if defined(__SSE4_1__)
#if defined(__aarch64__) || defined(__SSE4_1__)
__forceinline Vec2fa mini(const Vec2fa& a, const Vec2fa& b) {
const vint4 ai = _mm_castps_si128(a);
const vint4 bi = _mm_castps_si128(b);
@ -165,7 +182,7 @@ namespace embree
}
#endif
#if defined(__SSE4_1__)
#if defined(__aarch64__) || defined(__SSE4_1__)
__forceinline Vec2fa maxi(const Vec2fa& a, const Vec2fa& b) {
const vint4 ai = _mm_castps_si128(a);
const vint4 bi = _mm_castps_si128(b);
@ -227,7 +244,7 @@ namespace embree
__forceinline bool operator !=( const Vec2fa& a, const Vec2fa& b ) { return (_mm_movemask_ps(_mm_cmpneq_ps(a.m128, b.m128)) & 3) != 0; }
////////////////////////////////////////////////////////////////////////////////
/// Euclidian Space Operators
/// Euclidean Space Operators
////////////////////////////////////////////////////////////////////////////////
#if defined(__SSE4_1__)

View File

@ -197,7 +197,7 @@ namespace embree
template<typename T> __forceinline Vec3<bool> ge_mask( const Vec3<T>& a, const Vec3<T>& b ) { return Vec3<bool>(a.x>=b.x,a.y>=b.y,a.z>=b.z); }
////////////////////////////////////////////////////////////////////////////////
/// Euclidian Space Operators
/// Euclidean Space Operators
////////////////////////////////////////////////////////////////////////////////
template<typename T> __forceinline T sqr ( const Vec3<T>& a ) { return dot(a,a); }
@ -207,7 +207,6 @@ namespace embree
template<typename T> __forceinline Vec3<T> normalize( const Vec3<T>& a ) { return a*rsqrt(sqr(a)); }
template<typename T> __forceinline T distance ( const Vec3<T>& a, const Vec3<T>& b ) { return length(a-b); }
template<typename T> __forceinline Vec3<T> cross ( const Vec3<T>& a, const Vec3<T>& b ) { return Vec3<T>(msub(a.y,b.z,a.z*b.y), msub(a.z,b.x,a.x*b.z), msub(a.x,b.y,a.y*b.x)); }
template<typename T> __forceinline Vec3<T> stable_triangle_normal( const Vec3<T>& a, const Vec3<T>& b, const Vec3<T>& c )
{
const T ab_x = a.z*b.y, ab_y = a.x*b.z, ab_z = a.y*b.x;
@ -266,11 +265,11 @@ namespace embree
/// SSE / AVX / MIC specializations
////////////////////////////////////////////////////////////////////////////////
#if defined __SSE__
#if defined(__SSE__) || defined(__ARM_NEON)
#include "../simd/sse.h"
#endif
#if defined __AVX__
#if defined(__AVX__)
#include "../simd/avx.h"
#endif
@ -291,14 +290,14 @@ namespace embree
template<> __forceinline Vec3<vfloat4>::Vec3(const Vec3fa& a) {
x = a.x; y = a.y; z = a.z;
}
#elif defined(__SSE__)
#elif defined(__SSE__) || defined(__ARM_NEON)
template<>
__forceinline Vec3<vfloat4>::Vec3(const Vec3fa& a) {
const vfloat4 v = vfloat4(a.m128); x = shuffle<0,0,0,0>(v); y = shuffle<1,1,1,1>(v); z = shuffle<2,2,2,2>(v);
}
#endif
#if defined(__SSE__)
#if defined(__SSE__) || defined(__ARM_NEON)
template<>
__forceinline Vec3<vfloat4> broadcast<vfloat4,vfloat4>(const Vec3<vfloat4>& a, const size_t k) {
return Vec3<vfloat4>(vfloat4::broadcast(&a.x[k]), vfloat4::broadcast(&a.y[k]), vfloat4::broadcast(&a.z[k]));

View File

@ -55,7 +55,13 @@ namespace embree
////////////////////////////////////////////////////////////////////////////////
static __forceinline Vec3fa load( const void* const a ) {
#if defined(__aarch64__)
__m128 t = _mm_load_ps((float*)a);
t[3] = 0.0f;
return Vec3fa(t);
#else
return Vec3fa(_mm_and_ps(_mm_load_ps((float*)a),_mm_castsi128_ps(_mm_set_epi32(0, -1, -1, -1))));
#endif
}
static __forceinline Vec3fa loadu( const void* const a ) {
@ -89,12 +95,20 @@ namespace embree
__forceinline Vec3fa operator +( const Vec3fa& a ) { return a; }
__forceinline Vec3fa operator -( const Vec3fa& a ) {
#if defined(__aarch64__)
return vnegq_f32(a.m128);
#else
const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
return _mm_xor_ps(a.m128, mask);
#endif
}
__forceinline Vec3fa abs ( const Vec3fa& a ) {
#if defined(__aarch64__)
return _mm_abs_ps(a.m128);
#else
const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff));
return _mm_and_ps(a.m128, mask);
#endif
}
__forceinline Vec3fa sign ( const Vec3fa& a ) {
return blendv_ps(Vec3fa(one).m128, (-Vec3fa(one)).m128, _mm_cmplt_ps (a.m128,Vec3fa(zero).m128));
@ -102,6 +116,10 @@ namespace embree
__forceinline Vec3fa rcp ( const Vec3fa& a )
{
#if defined(__aarch64__)
return vdivq_f32(vdupq_n_f32(1.0f),a.m128);
#else
#if defined(__AVX512VL__)
const Vec3fa r = _mm_rcp14_ps(a.m128);
#else
@ -109,13 +127,15 @@ namespace embree
#endif
#if defined(__AVX2__)
const Vec3fa res = _mm_mul_ps(r.m128,_mm_fnmadd_ps(r.m128, a.m128, vfloat4(2.0f)));
const Vec3fa h_n = _mm_fnmadd_ps(a.m128, r.m128, vfloat4(1.0)); // First, compute 1 - a * r (which will be very close to 0)
const Vec3fa res = _mm_fmadd_ps(r.m128, h_n.m128, r.m128); // Then compute r + r * h_n
#else
const Vec3fa res = _mm_mul_ps(r.m128,_mm_sub_ps(vfloat4(2.0f), _mm_mul_ps(r.m128, a.m128)));
//return _mm_sub_ps(_mm_add_ps(r, r), _mm_mul_ps(_mm_mul_ps(r, r), a));
const Vec3fa h_n = _mm_sub_ps(vfloat4(1.0f), _mm_mul_ps(a.m128, r.m128)); // First, compute 1 - a * r (which will be very close to 0)
const Vec3fa res = _mm_add_ps(r.m128,_mm_mul_ps(r.m128, h_n.m128)); // Then compute r + r * h_n
#endif
return res;
#endif //defined(__aarch64__)
}
__forceinline Vec3fa sqrt ( const Vec3fa& a ) { return _mm_sqrt_ps(a.m128); }
@ -123,12 +143,20 @@ namespace embree
__forceinline Vec3fa rsqrt( const Vec3fa& a )
{
#if defined(__aarch64__)
__m128 r = _mm_rsqrt_ps(a.m128);
r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r));
r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r));
return r;
#else
#if defined(__AVX512VL__)
__m128 r = _mm_rsqrt14_ps(a.m128);
#else
__m128 r = _mm_rsqrt_ps(a.m128);
#endif
return _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f),r), _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a.m128, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
#endif
}
__forceinline Vec3fa zero_fix(const Vec3fa& a) {
@ -161,7 +189,7 @@ namespace embree
__forceinline Vec3fa min( const Vec3fa& a, const Vec3fa& b ) { return _mm_min_ps(a.m128,b.m128); }
__forceinline Vec3fa max( const Vec3fa& a, const Vec3fa& b ) { return _mm_max_ps(a.m128,b.m128); }
#if defined(__SSE4_1__)
#if defined(__aarch64__) || defined(__SSE4_1__)
__forceinline Vec3fa mini(const Vec3fa& a, const Vec3fa& b) {
const vint4 ai = _mm_castps_si128(a.m128);
const vint4 bi = _mm_castps_si128(b.m128);
@ -170,7 +198,7 @@ namespace embree
}
#endif
#if defined(__SSE4_1__)
#if defined(__aarch64__) || defined(__SSE4_1__)
__forceinline Vec3fa maxi(const Vec3fa& a, const Vec3fa& b) {
const vint4 ai = _mm_castps_si128(a.m128);
const vint4 bi = _mm_castps_si128(b.m128);
@ -187,16 +215,16 @@ namespace embree
/// Ternary Operators
////////////////////////////////////////////////////////////////////////////////
#if defined(__AVX2__)
#if defined(__AVX2__) || defined(__ARM_NEON)
__forceinline Vec3fa madd ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return _mm_fmadd_ps(a.m128,b.m128,c.m128); }
__forceinline Vec3fa msub ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return _mm_fmsub_ps(a.m128,b.m128,c.m128); }
__forceinline Vec3fa nmadd ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return _mm_fnmadd_ps(a.m128,b.m128,c.m128); }
__forceinline Vec3fa nmsub ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return _mm_fnmsub_ps(a.m128,b.m128,c.m128); }
#else
__forceinline Vec3fa madd ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return a*b+c; }
__forceinline Vec3fa msub ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return a*b-c; }
__forceinline Vec3fa nmadd ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return -a*b+c;}
__forceinline Vec3fa nmsub ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return -a*b-c; }
__forceinline Vec3fa msub ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return a*b-c; }
#endif
__forceinline Vec3fa madd ( const float a, const Vec3fa& b, const Vec3fa& c) { return madd(Vec3fa(a),b,c); }
@ -218,8 +246,26 @@ namespace embree
////////////////////////////////////////////////////////////////////////////////
/// Reductions
////////////////////////////////////////////////////////////////////////////////
#if defined(__aarch64__)
__forceinline float reduce_add(const Vec3fa& v) {
float32x4_t t = v.m128;
t[3] = 0.0f;
return vaddvq_f32(t);
}
__forceinline float reduce_add(const Vec3fa& v) {
__forceinline float reduce_mul(const Vec3fa& v) { return v.x*v.y*v.z; }
__forceinline float reduce_min(const Vec3fa& v) {
float32x4_t t = v.m128;
t[3] = t[2];
return vminvq_f32(t);
}
__forceinline float reduce_max(const Vec3fa& v) {
float32x4_t t = v.m128;
t[3] = t[2];
return vmaxvq_f32(t);
}
#else
__forceinline float reduce_add(const Vec3fa& v) {
const vfloat4 a(v.m128);
const vfloat4 b = shuffle<1>(a);
const vfloat4 c = shuffle<2>(a);
@ -229,6 +275,7 @@ namespace embree
__forceinline float reduce_mul(const Vec3fa& v) { return v.x*v.y*v.z; }
__forceinline float reduce_min(const Vec3fa& v) { return min(v.x,v.y,v.z); }
__forceinline float reduce_max(const Vec3fa& v) { return max(v.x,v.y,v.z); }
#endif
////////////////////////////////////////////////////////////////////////////////
/// Comparison Operators
@ -241,8 +288,13 @@ namespace embree
__forceinline Vec3ba neq_mask(const Vec3fa& a, const Vec3fa& b ) { return _mm_cmpneq_ps(a.m128, b.m128); }
__forceinline Vec3ba lt_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmplt_ps (a.m128, b.m128); }
__forceinline Vec3ba le_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmple_ps (a.m128, b.m128); }
__forceinline Vec3ba gt_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmpnle_ps(a.m128, b.m128); }
__forceinline Vec3ba ge_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmpnlt_ps(a.m128, b.m128); }
#if defined(__aarch64__)
__forceinline Vec3ba gt_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmpgt_ps (a.m128, b.m128); }
__forceinline Vec3ba ge_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmpge_ps (a.m128, b.m128); }
#else
__forceinline Vec3ba gt_mask(const Vec3fa& a, const Vec3fa& b) { return _mm_cmpnle_ps(a.m128, b.m128); }
__forceinline Vec3ba ge_mask(const Vec3fa& a, const Vec3fa& b) { return _mm_cmpnlt_ps(a.m128, b.m128); }
#endif
__forceinline bool isvalid ( const Vec3fa& v ) {
return all(gt_mask(v,Vec3fa(-FLT_LARGE)) & lt_mask(v,Vec3fa(+FLT_LARGE)));
@ -261,7 +313,7 @@ namespace embree
}
////////////////////////////////////////////////////////////////////////////////
/// Euclidian Space Operators
/// Euclidean Space Operators
////////////////////////////////////////////////////////////////////////////////
#if defined(__SSE4_1__)
@ -335,7 +387,11 @@ namespace embree
/// Rounding Functions
////////////////////////////////////////////////////////////////////////////////
#if defined (__SSE4_1__)
#if defined(__aarch64__)
__forceinline Vec3fa floor(const Vec3fa& a) { return vrndmq_f32(a.m128); }
__forceinline Vec3fa ceil (const Vec3fa& a) { return vrndpq_f32(a.m128); }
__forceinline Vec3fa trunc(const Vec3fa& a) { return vrndq_f32(a.m128); }
#elif defined (__SSE4_1__)
__forceinline Vec3fa trunc( const Vec3fa& a ) { return _mm_round_ps(a.m128, _MM_FROUND_TO_NEAREST_INT); }
__forceinline Vec3fa floor( const Vec3fa& a ) { return _mm_round_ps(a.m128, _MM_FROUND_TO_NEG_INF ); }
__forceinline Vec3fa ceil ( const Vec3fa& a ) { return _mm_round_ps(a.m128, _MM_FROUND_TO_POS_INF ); }
@ -393,8 +449,10 @@ namespace embree
__forceinline Vec3fx( const Vec3fa& other, const int a1) { m128 = other.m128; a = a1; }
__forceinline Vec3fx( const Vec3fa& other, const unsigned a1) { m128 = other.m128; u = a1; }
__forceinline Vec3fx( const Vec3fa& other, const float w1) {
#if defined (__SSE4_1__)
__forceinline Vec3fx( const Vec3fa& other, const float w1) {
#if defined (__aarch64__)
m128 = other.m128; m128[3] = w1;
#elif defined (__SSE4_1__)
m128 = _mm_insert_ps(other.m128, _mm_set_ss(w1),3 << 4);
#else
const vint4 mask(-1,-1,-1,0);
@ -526,7 +584,7 @@ namespace embree
__forceinline Vec3fx min( const Vec3fx& a, const Vec3fx& b ) { return _mm_min_ps(a.m128,b.m128); }
__forceinline Vec3fx max( const Vec3fx& a, const Vec3fx& b ) { return _mm_max_ps(a.m128,b.m128); }
#if defined(__SSE4_1__)
#if defined(__SSE4_1__) || defined(__aarch64__)
__forceinline Vec3fx mini(const Vec3fx& a, const Vec3fx& b) {
const vint4 ai = _mm_castps_si128(a.m128);
const vint4 bi = _mm_castps_si128(b.m128);
@ -535,7 +593,7 @@ namespace embree
}
#endif
#if defined(__SSE4_1__)
#if defined(__SSE4_1__) || defined(__aarch64__)
__forceinline Vec3fx maxi(const Vec3fx& a, const Vec3fx& b) {
const vint4 ai = _mm_castps_si128(a.m128);
const vint4 bi = _mm_castps_si128(b.m128);
@ -626,7 +684,7 @@ namespace embree
}
////////////////////////////////////////////////////////////////////////////////
/// Euclidian Space Operators
/// Euclidean Space Operators
////////////////////////////////////////////////////////////////////////////////
#if defined(__SSE4_1__)

View File

@ -65,7 +65,9 @@ namespace embree
__forceinline Vec3ia operator +( const Vec3ia& a ) { return a; }
__forceinline Vec3ia operator -( const Vec3ia& a ) { return _mm_sub_epi32(_mm_setzero_si128(), a.m128); }
#if defined(__SSSE3__)
#if (defined(__aarch64__))
__forceinline Vec3ia abs ( const Vec3ia& a ) { return vabsq_s32(a.m128); }
#elif defined(__SSSE3__)
__forceinline Vec3ia abs ( const Vec3ia& a ) { return _mm_abs_epi32(a.m128); }
#endif
@ -81,7 +83,7 @@ namespace embree
__forceinline Vec3ia operator -( const Vec3ia& a, const int b ) { return a-Vec3ia(b); }
__forceinline Vec3ia operator -( const int a, const Vec3ia& b ) { return Vec3ia(a)-b; }
#if defined(__SSE4_1__)
#if defined(__aarch64__) || defined(__SSE4_1__)
__forceinline Vec3ia operator *( const Vec3ia& a, const Vec3ia& b ) { return _mm_mullo_epi32(a.m128, b.m128); }
__forceinline Vec3ia operator *( const Vec3ia& a, const int b ) { return a * Vec3ia(b); }
__forceinline Vec3ia operator *( const int a, const Vec3ia& b ) { return Vec3ia(a) * b; }
@ -116,7 +118,7 @@ namespace embree
__forceinline Vec3ia& operator -=( Vec3ia& a, const Vec3ia& b ) { return a = a - b; }
__forceinline Vec3ia& operator -=( Vec3ia& a, const int& b ) { return a = a - b; }
#if defined(__SSE4_1__)
#if defined(__aarch64__) || defined(__SSE4_1__)
__forceinline Vec3ia& operator *=( Vec3ia& a, const Vec3ia& b ) { return a = a * b; }
__forceinline Vec3ia& operator *=( Vec3ia& a, const int& b ) { return a = a * b; }
#endif
@ -127,18 +129,38 @@ namespace embree
__forceinline Vec3ia& operator |=( Vec3ia& a, const Vec3ia& b ) { return a = a | b; }
__forceinline Vec3ia& operator |=( Vec3ia& a, const int& b ) { return a = a | b; }
#if !defined(__ARM_NEON)
__forceinline Vec3ia& operator <<=( Vec3ia& a, const int& b ) { return a = a << b; }
__forceinline Vec3ia& operator >>=( Vec3ia& a, const int& b ) { return a = a >> b; }
#endif
////////////////////////////////////////////////////////////////////////////////
/// Select
////////////////////////////////////////////////////////////////////////////////
__forceinline Vec3ia select( const Vec3ba& m, const Vec3ia& t, const Vec3ia& f ) {
#if defined(__aarch64__) || defined(__SSE4_1__)
return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m));
#else
return _mm_or_si128(_mm_and_si128(_mm_castps_si128(m), t), _mm_andnot_si128(_mm_castps_si128(m), f));
#endif
}
////////////////////////////////////////////////////////////////////////////////
/// Reductions
////////////////////////////////////////////////////////////////////////////////
#if defined(__aarch64__)
__forceinline int reduce_add(const Vec3ia& v) { return vaddvq_s32(select(Vec3ba(1,1,1),v,Vec3ia(0))); }
__forceinline int reduce_mul(const Vec3ia& v) { return v.x*v.y*v.z; }
__forceinline int reduce_min(const Vec3ia& v) { return vminvq_s32(select(Vec3ba(1,1,1),v,Vec3ia(0x7FFFFFFF))); }
__forceinline int reduce_max(const Vec3ia& v) { return vmaxvq_s32(select(Vec3ba(1,1,1),v,Vec3ia(0x80000000))); }
#else
__forceinline int reduce_add(const Vec3ia& v) { return v.x+v.y+v.z; }
__forceinline int reduce_mul(const Vec3ia& v) { return v.x*v.y*v.z; }
__forceinline int reduce_min(const Vec3ia& v) { return min(v.x,v.y,v.z); }
__forceinline int reduce_max(const Vec3ia& v) { return max(v.x,v.y,v.z); }
#endif
////////////////////////////////////////////////////////////////////////////////
/// Comparison Operators
////////////////////////////////////////////////////////////////////////////////
@ -156,19 +178,7 @@ namespace embree
__forceinline Vec3ba lt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmplt_epi32 (a.m128, b.m128)); }
__forceinline Vec3ba gt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmpgt_epi32 (a.m128, b.m128)); }
////////////////////////////////////////////////////////////////////////////////
/// Select
////////////////////////////////////////////////////////////////////////////////
__forceinline Vec3ia select( const Vec3ba& m, const Vec3ia& t, const Vec3ia& f ) {
#if defined(__SSE4_1__)
return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m));
#else
return _mm_or_si128(_mm_and_si128(_mm_castps_si128(m), t), _mm_andnot_si128(_mm_castps_si128(m), f));
#endif
}
#if defined(__SSE4_1__)
#if defined(__aarch64__) || defined(__SSE4_1__)
__forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return _mm_min_epi32(a.m128,b.m128); }
__forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return _mm_max_epi32(a.m128,b.m128); }
#else

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@ -149,7 +149,7 @@ namespace embree
}
////////////////////////////////////////////////////////////////////////////////
/// Euclidian Space Operators
/// Euclidean Space Operators
////////////////////////////////////////////////////////////////////////////////
template<typename T> __forceinline T dot ( const Vec4<T>& a, const Vec4<T>& b ) { return madd(a.x,b.x,madd(a.y,b.y,madd(a.z,b.z,a.w*b.w))); }
@ -205,7 +205,7 @@ namespace embree
/// SSE / AVX / MIC specializations
////////////////////////////////////////////////////////////////////////////////
#if defined __SSE__
#if defined(__SSE__) || defined(__ARM_NEON)
#include "../simd/sse.h"
#endif
@ -225,7 +225,7 @@ namespace embree
template<> __forceinline Vec4<vfloat4>::Vec4( const Vec3fx& a ) {
x = a.x; y = a.y; z = a.z; w = a.w;
}
#elif defined(__SSE__)
#elif defined(__SSE__) || defined(__ARM_NEON)
template<> __forceinline Vec4<vfloat4>::Vec4( const Vec3fx& a ) {
const vfloat4 v = vfloat4(a.m128); x = shuffle<0,0,0,0>(v); y = shuffle<1,1,1,1>(v); z = shuffle<2,2,2,2>(v); w = shuffle<3,3,3,3>(v);
}

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@ -11,33 +11,28 @@
#include "sse2neon.h"
__forceinline __m128 _mm_fmsub_ps(__m128 a, __m128 b, __m128 c) {
__m128 neg_c = vreinterpretq_m128_f32(vnegq_f32(vreinterpretq_f32_m128(c)));
return _mm_fmadd_ps(a, b, neg_c);
}
__forceinline __m128 _mm_fnmadd_ps(__m128 a, __m128 b, __m128 c) {
#if defined(__aarch64__)
return vreinterpretq_m128_f32(vfmsq_f32(vreinterpretq_f32_m128(c),
vreinterpretq_f32_m128(b),
vreinterpretq_f32_m128(a)));
#else
return _mm_sub_ps(c, _mm_mul_ps(a, b));
#endif
}
__forceinline __m128 _mm_fnmsub_ps(__m128 a, __m128 b, __m128 c) {
return vreinterpretq_m128_f32(vnegq_f32(vreinterpretq_f32_m128(_mm_fmadd_ps(a,b,c))));
__forceinline __m128 _mm_abs_ps(__m128 a) { return vabsq_f32(a); }
__forceinline __m128 _mm_fmadd_ps (__m128 a, __m128 b, __m128 c) { return vfmaq_f32(c, a, b); }
__forceinline __m128 _mm_fnmadd_ps(__m128 a, __m128 b, __m128 c) { return vfmsq_f32(c, a, b); }
__forceinline __m128 _mm_fnmsub_ps(__m128 a, __m128 b, __m128 c) { return vnegq_f32(vfmaq_f32(c, a, b)); }
__forceinline __m128 _mm_fmsub_ps (__m128 a, __m128 b, __m128 c) { return vnegq_f32(vfmsq_f32(c, a, b)); }
__forceinline __m128 _mm_broadcast_ss (float const * mem_addr)
{
return vdupq_n_f32(*mem_addr);
}
// AVX2 emulation leverages Intel FMA defs above. Include after them.
#include "avx2neon.h"
/* Dummy defines for floating point control */
#define _MM_MASK_MASK 0x1f80
#define _MM_MASK_DIV_ZERO 0x200
#define _MM_FLUSH_ZERO_ON 0x8000
// #define _MM_FLUSH_ZERO_ON 0x8000
#define _MM_MASK_DENORM 0x100
#define _MM_SET_EXCEPTION_MASK(x)
#define _MM_SET_FLUSH_ZERO_MODE(x)
// #define _MM_SET_FLUSH_ZERO_MODE(x)
__forceinline int _mm_getcsr()
{
@ -48,3 +43,43 @@ __forceinline void _mm_mfence()
{
__sync_synchronize();
}
__forceinline __m128i _mm_load4epu8_epi32(__m128i *ptr)
{
uint8x8_t t0 = vld1_u8((uint8_t*)ptr);
uint16x8_t t1 = vmovl_u8(t0);
uint32x4_t t2 = vmovl_u16(vget_low_u16(t1));
return vreinterpretq_s32_u32(t2);
}
__forceinline __m128i _mm_load4epu16_epi32(__m128i *ptr)
{
uint16x8_t t0 = vld1q_u16((uint16_t*)ptr);
uint32x4_t t1 = vmovl_u16(vget_low_u16(t0));
return vreinterpretq_s32_u32(t1);
}
__forceinline __m128i _mm_load4epi8_f32(__m128i *ptr)
{
int8x8_t t0 = vld1_s8((int8_t*)ptr);
int16x8_t t1 = vmovl_s8(t0);
int32x4_t t2 = vmovl_s16(vget_low_s16(t1));
float32x4_t t3 = vcvtq_f32_s32(t2);
return vreinterpretq_s32_f32(t3);
}
__forceinline __m128i _mm_load4epu8_f32(__m128i *ptr)
{
uint8x8_t t0 = vld1_u8((uint8_t*)ptr);
uint16x8_t t1 = vmovl_u8(t0);
uint32x4_t t2 = vmovl_u16(vget_low_u16(t1));
return vreinterpretq_s32_u32(t2);
}
__forceinline __m128i _mm_load4epi16_f32(__m128i *ptr)
{
int16x8_t t0 = vld1q_s16((int16_t*)ptr);
int32x4_t t1 = vmovl_s16(vget_low_s16(t0));
float32x4_t t2 = vcvtq_f32_s32(t1);
return vreinterpretq_s32_f32(t2);
}

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@ -6,7 +6,7 @@
#include "../math/math.h"
/* include SSE wrapper classes */
#if defined(__SSE__)
#if defined(__SSE__) || defined(__ARM_NEON)
# include "sse.h"
#endif

View File

@ -11,7 +11,7 @@
namespace embree
{
#if defined(__SSE4_1__)
#if defined(__aarch64__) || defined(__SSE4_1__)
__forceinline __m128 blendv_ps(__m128 f, __m128 t, __m128 mask) {
return _mm_blendv_ps(f,t,mask);
}

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@ -62,7 +62,11 @@ namespace embree
////////////////////////////////////////////////////////////////////////////////
__forceinline vboold(FalseTy) : v(_mm256_setzero_pd()) {}
#if !defined(__aarch64__)
__forceinline vboold(TrueTy) : v(_mm256_cmp_pd(_mm256_setzero_pd(), _mm256_setzero_pd(), _CMP_EQ_OQ)) {}
#else
__forceinline vboold(TrueTy) : v(_mm256_cmpeq_pd(_mm256_setzero_pd(), _mm256_setzero_pd())) {}
#endif
////////////////////////////////////////////////////////////////////////////////
/// Array Access
@ -107,9 +111,10 @@ namespace embree
/// Movement/Shifting/Shuffling Functions
////////////////////////////////////////////////////////////////////////////////
#if !defined(__aarch64__)
__forceinline vboold4 unpacklo(const vboold4& a, const vboold4& b) { return _mm256_unpacklo_pd(a, b); }
__forceinline vboold4 unpackhi(const vboold4& a, const vboold4& b) { return _mm256_unpackhi_pd(a, b); }
#endif
#if defined(__AVX2__)
template<int i0, int i1, int i2, int i3>

View File

@ -116,7 +116,7 @@ namespace embree
__forceinline size_t popcnt (const vboolf16& a) { return popcnt(a.v); }
////////////////////////////////////////////////////////////////////////////////
/// Convertion Operations
/// Conversion Operations
////////////////////////////////////////////////////////////////////////////////
__forceinline unsigned int toInt (const vboolf16& a) { return mm512_mask2int(a); }

View File

@ -36,9 +36,11 @@ namespace embree
__forceinline vboolf(__m128 input) : v(input) {}
__forceinline operator const __m128&() const { return v; }
#if !defined(__EMSCRIPTEN__)
__forceinline operator const __m128i() const { return _mm_castps_si128(v); }
__forceinline operator const __m128d() const { return _mm_castps_pd(v); }
#endif
__forceinline vboolf(bool a)
: v(mm_lookupmask_ps[(size_t(a) << 3) | (size_t(a) << 2) | (size_t(a) << 1) | size_t(a)]) {}
__forceinline vboolf(bool a, bool b)
@ -100,7 +102,7 @@ namespace embree
__forceinline vboolf4 operator ==(const vboolf4& a, const vboolf4& b) { return _mm_castsi128_ps(_mm_cmpeq_epi32(a, b)); }
__forceinline vboolf4 select(const vboolf4& m, const vboolf4& t, const vboolf4& f) {
#if defined(__SSE4_1__)
#if defined(__aarch64__) || defined(__SSE4_1__)
return _mm_blendv_ps(f, t, m);
#else
return _mm_or_ps(_mm_and_ps(m, t), _mm_andnot_ps(m, f));
@ -114,6 +116,17 @@ namespace embree
__forceinline vboolf4 unpacklo(const vboolf4& a, const vboolf4& b) { return _mm_unpacklo_ps(a, b); }
__forceinline vboolf4 unpackhi(const vboolf4& a, const vboolf4& b) { return _mm_unpackhi_ps(a, b); }
#if defined(__aarch64__)
template<int i0, int i1, int i2, int i3>
__forceinline vboolf4 shuffle(const vboolf4& v) {
return vreinterpretq_f32_u8(vqtbl1q_u8( vreinterpretq_u8_s32(v), _MN_SHUFFLE(i0, i1, i2, i3)));
}
template<int i0, int i1, int i2, int i3>
__forceinline vboolf4 shuffle(const vboolf4& a, const vboolf4& b) {
return vreinterpretq_f32_u8(vqtbl2q_u8( (uint8x16x2_t){(uint8x16_t)a.v, (uint8x16_t)b.v}, _MF_SHUFFLE(i0, i1, i2, i3)));
}
#else
template<int i0, int i1, int i2, int i3>
__forceinline vboolf4 shuffle(const vboolf4& v) {
return _mm_castsi128_ps(_mm_shuffle_epi32(v, _MM_SHUFFLE(i3, i2, i1, i0)));
@ -123,6 +136,7 @@ namespace embree
__forceinline vboolf4 shuffle(const vboolf4& a, const vboolf4& b) {
return _mm_shuffle_ps(a, b, _MM_SHUFFLE(i3, i2, i1, i0));
}
#endif
template<int i0>
__forceinline vboolf4 shuffle(const vboolf4& v) {
@ -135,7 +149,7 @@ namespace embree
template<> __forceinline vboolf4 shuffle<0, 1, 0, 1>(const vboolf4& v) { return _mm_castpd_ps(_mm_movedup_pd(v)); }
#endif
#if defined(__SSE4_1__)
#if defined(__SSE4_1__) && !defined(__aarch64__)
template<int dst, int src, int clr> __forceinline vboolf4 insert(const vboolf4& a, const vboolf4& b) { return _mm_insert_ps(a, b, (dst << 4) | (src << 6) | clr); }
template<int dst, int src> __forceinline vboolf4 insert(const vboolf4& a, const vboolf4& b) { return insert<dst, src, 0>(a, b); }
template<int dst> __forceinline vboolf4 insert(const vboolf4& a, const bool b) { return insert<dst, 0>(a, vboolf4(b)); }
@ -157,7 +171,9 @@ namespace embree
__forceinline bool none(const vboolf4& valid, const vboolf4& b) { return none(valid & b); }
__forceinline size_t movemask(const vboolf4& a) { return _mm_movemask_ps(a); }
#if defined(__SSE4_2__)
#if defined(__aarch64__)
__forceinline size_t popcnt(const vboolf4& a) { return vaddvq_s32(vandq_u32(vreinterpretq_u32_f32(a.v),_mm_set1_epi32(1))); }
#elif defined(__SSE4_2__)
__forceinline size_t popcnt(const vboolf4& a) { return popcnt((size_t)_mm_movemask_ps(a)); }
#else
__forceinline size_t popcnt(const vboolf4& a) { return bool(a[0])+bool(a[1])+bool(a[2])+bool(a[3]); }

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@ -76,7 +76,7 @@ namespace embree
////////////////////////////////////////////////////////////////////////////////
__forceinline vboolf(FalseTy) : v(_mm256_setzero_ps()) {}
__forceinline vboolf(TrueTy) : v(_mm256_cmp_ps(_mm256_setzero_ps(), _mm256_setzero_ps(), _CMP_EQ_OQ)) {}
__forceinline vboolf(TrueTy) : v(_mm256_castsi256_ps(_mm256_set1_epi32(0xFFFFFFFF))) {}
////////////////////////////////////////////////////////////////////////////////
/// Array Access

View File

@ -189,13 +189,20 @@ namespace embree
__forceinline vboold4 operator >=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_GE); }
__forceinline vboold4 operator > (const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_GT); }
__forceinline vboold4 operator <=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_LE); }
#else
#elif !defined(__aarch64__)
__forceinline vboold4 operator ==(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_EQ_OQ); }
__forceinline vboold4 operator !=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_NEQ_UQ); }
__forceinline vboold4 operator < (const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_LT_OS); }
__forceinline vboold4 operator >=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_NLT_US); }
__forceinline vboold4 operator > (const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_NLE_US); }
__forceinline vboold4 operator <=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_LE_OS); }
#else
__forceinline vboold4 operator ==(const vdouble4& a, const vdouble4& b) { return _mm256_cmpeq_pd(a, b); }
__forceinline vboold4 operator !=(const vdouble4& a, const vdouble4& b) { return _mm256_cmpneq_pd(a, b); }
__forceinline vboold4 operator < (const vdouble4& a, const vdouble4& b) { return _mm256_cmplt_pd(a, b); }
__forceinline vboold4 operator >=(const vdouble4& a, const vdouble4& b) { return _mm256_cmpnlt_pd(a, b); }
__forceinline vboold4 operator > (const vdouble4& a, const vdouble4& b) { return _mm256_cmpnle_pd(a, b); }
__forceinline vboold4 operator <=(const vdouble4& a, const vdouble4& b) { return _mm256_cmple_pd(a, b); }
#endif
__forceinline vboold4 operator ==(const vdouble4& a, double b) { return a == vdouble4(b); }

View File

@ -177,9 +177,10 @@ namespace embree
__forceinline vfloat16 abs (const vfloat16& a) { return _mm512_castsi512_ps(_mm512_and_epi32(_mm512_castps_si512(a),_mm512_set1_epi32(0x7FFFFFFF))); }
__forceinline vfloat16 signmsk(const vfloat16& a) { return _mm512_castsi512_ps(_mm512_and_epi32(_mm512_castps_si512(a),_mm512_set1_epi32(0x80000000))); }
__forceinline vfloat16 rcp(const vfloat16& a) {
__forceinline vfloat16 rcp(const vfloat16& a)
{
const vfloat16 r = _mm512_rcp14_ps(a);
return _mm512_mul_ps(r, _mm512_fnmadd_ps(r, a, vfloat16(2.0f)));
return _mm512_fmadd_ps(r, _mm512_fnmadd_ps(a, r, vfloat16(1.0)), r); // computes r + r * (1 - a*r)
}
__forceinline vfloat16 sqr (const vfloat16& a) { return _mm512_mul_ps(a,a); }

View File

@ -42,6 +42,11 @@ namespace embree
__forceinline vfloat(float a, float b, float c, float d) : v(_mm_set_ps(d, c, b, a)) {}
__forceinline explicit vfloat(const vint4& a) : v(_mm_cvtepi32_ps(a)) {}
#if defined(__aarch64__)
__forceinline explicit vfloat(const vuint4& x) {
v = vcvtq_f32_u32(vreinterpretq_u32_s32(x.v));
}
#else
__forceinline explicit vfloat(const vuint4& x) {
const __m128i a = _mm_and_si128(x,_mm_set1_epi32(0x7FFFFFFF));
const __m128i b = _mm_and_si128(_mm_srai_epi32(x,31),_mm_set1_epi32(0x4F000000)); //0x4F000000 = 2^31
@ -49,7 +54,7 @@ namespace embree
const __m128 bf = _mm_castsi128_ps(b);
v = _mm_add_ps(af,bf);
}
#endif
////////////////////////////////////////////////////////////////////////////////
/// Constants
////////////////////////////////////////////////////////////////////////////////
@ -107,7 +112,11 @@ namespace embree
#endif
}
#if defined(__SSE4_1__)
#if defined(__aarch64__)
static __forceinline vfloat4 load(const char* ptr) {
return __m128(_mm_load4epi8_f32(((__m128i*)ptr)));
}
#elif defined(__SSE4_1__)
static __forceinline vfloat4 load(const char* ptr) {
return _mm_cvtepi32_ps(_mm_cvtepi8_epi32(_mm_loadu_si128((__m128i*)ptr)));
}
@ -117,7 +126,11 @@ namespace embree
}
#endif
#if defined(__SSE4_1__)
#if defined(__aarch64__)
static __forceinline vfloat4 load(const unsigned char* ptr) {
return __m128(_mm_load4epu8_f32(((__m128i*)ptr)));
}
#elif defined(__SSE4_1__)
static __forceinline vfloat4 load(const unsigned char* ptr) {
return _mm_cvtepi32_ps(_mm_cvtepu8_epi32(_mm_loadu_si128((__m128i*)ptr)));
}
@ -128,7 +141,11 @@ namespace embree
}
#endif
#if defined(__SSE4_1__)
#if defined(__aarch64__)
static __forceinline vfloat4 load(const short* ptr) {
return __m128(_mm_load4epi16_f32(((__m128i*)ptr)));
}
#elif defined(__SSE4_1__)
static __forceinline vfloat4 load(const short* ptr) {
return _mm_cvtepi32_ps(_mm_cvtepi16_epi32(_mm_loadu_si128((__m128i*)ptr)));
}
@ -145,7 +162,11 @@ namespace embree
static __forceinline void store_nt(void* ptr, const vfloat4& v)
{
#if defined (__SSE4_1__)
#if defined(__aarch64__)
_mm_stream_ps((float*)ptr,v);
#else
_mm_stream_ps((float*)ptr,v);
#endif
#else
_mm_store_ps((float*)ptr,v);
#endif
@ -153,7 +174,7 @@ namespace embree
template<int scale = 4>
static __forceinline vfloat4 gather(const float* ptr, const vint4& index) {
#if defined(__AVX2__)
#if defined(__AVX2__) && !defined(__aarch64__)
return _mm_i32gather_ps(ptr, index, scale);
#else
return vfloat4(
@ -169,7 +190,7 @@ namespace embree
vfloat4 r = zero;
#if defined(__AVX512VL__)
return _mm_mmask_i32gather_ps(r, mask, index, ptr, scale);
#elif defined(__AVX2__)
#elif defined(__AVX2__) && !defined(__aarch64__)
return _mm_mask_i32gather_ps(r, ptr, index, mask, scale);
#else
if (likely(mask[0])) r[0] = *(float*)(((char*)ptr)+scale*index[0]);
@ -223,8 +244,8 @@ namespace embree
friend __forceinline vfloat4 select(const vboolf4& m, const vfloat4& t, const vfloat4& f) {
#if defined(__AVX512VL__)
return _mm_mask_blend_ps(m, f, t);
#elif defined(__SSE4_1__)
return _mm_blendv_ps(f, t, m);
#elif defined(__SSE4_1__) || (defined(__aarch64__))
return _mm_blendv_ps(f, t, m);
#else
return _mm_or_ps(_mm_and_ps(m, t), _mm_andnot_ps(m, f));
#endif
@ -256,18 +277,34 @@ namespace embree
__forceinline vfloat4 toFloat(const vint4& a) { return vfloat4(a); }
__forceinline vfloat4 operator +(const vfloat4& a) { return a; }
#if defined(__aarch64__)
__forceinline vfloat4 operator -(const vfloat4& a) {
return vnegq_f32(a);
}
#else
__forceinline vfloat4 operator -(const vfloat4& a) { return _mm_xor_ps(a, _mm_castsi128_ps(_mm_set1_epi32(0x80000000))); }
#endif
#if defined(__aarch64__)
__forceinline vfloat4 abs(const vfloat4& a) { return _mm_abs_ps(a); }
#else
__forceinline vfloat4 abs(const vfloat4& a) { return _mm_and_ps(a, _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff))); }
#endif
#if defined(__AVX512VL__)
__forceinline vfloat4 sign(const vfloat4& a) { return _mm_mask_blend_ps(_mm_cmp_ps_mask(a, vfloat4(zero), _CMP_LT_OQ), vfloat4(one), -vfloat4(one)); }
#else
__forceinline vfloat4 sign(const vfloat4& a) { return blendv_ps(vfloat4(one), -vfloat4(one), _mm_cmplt_ps(a, vfloat4(zero))); }
#endif
__forceinline vfloat4 signmsk(const vfloat4& a) { return _mm_and_ps(a,_mm_castsi128_ps(_mm_set1_epi32(0x80000000))); }
__forceinline vfloat4 rcp(const vfloat4& a)
{
#if defined(__aarch64__)
return vfloat4(vdivq_f32(vdupq_n_f32(1.0f),a.v));
#else
#if defined(__AVX512VL__)
const vfloat4 r = _mm_rcp14_ps(a);
#else
@ -275,29 +312,38 @@ namespace embree
#endif
#if defined(__AVX2__)
return _mm_mul_ps(r,_mm_fnmadd_ps(r, a, vfloat4(2.0f)));
return _mm_fmadd_ps(r, _mm_fnmadd_ps(a, r, vfloat4(1.0f)), r); // computes r + r * (1 - a * r)
#else
return _mm_mul_ps(r,_mm_sub_ps(vfloat4(2.0f), _mm_mul_ps(r, a)));
return _mm_add_ps(r,_mm_mul_ps(r, _mm_sub_ps(vfloat4(1.0f), _mm_mul_ps(a, r)))); // computes r + r * (1 - a * r)
#endif
#endif //defined(__aarch64__)
}
__forceinline vfloat4 sqr (const vfloat4& a) { return _mm_mul_ps(a,a); }
__forceinline vfloat4 sqrt(const vfloat4& a) { return _mm_sqrt_ps(a); }
__forceinline vfloat4 rsqrt(const vfloat4& a)
{
#if defined(__aarch64__)
vfloat4 r = _mm_rsqrt_ps(a);
r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a, r), r));
r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a, r), r));
r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a, r), r));
return r;
#else
#if defined(__AVX512VL__)
vfloat4 r = _mm_rsqrt14_ps(a);
#else
vfloat4 r = _mm_rsqrt_ps(a);
#endif
#if defined(__ARM_NEON)
r = _mm_fmadd_ps(_mm_set1_ps(1.5f), r, _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
r = _mm_fmadd_ps(_mm_set1_ps(1.5f), r, _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
#elif defined(__AVX2__)
#if defined(__AVX2__)
r = _mm_fmadd_ps(_mm_set1_ps(1.5f), r, _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
#else
r = _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f), r), _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
#endif
#endif
return r;
}
@ -344,7 +390,8 @@ namespace embree
__forceinline vfloat4 max(const vfloat4& a, float b) { return _mm_max_ps(a,vfloat4(b)); }
__forceinline vfloat4 max(float a, const vfloat4& b) { return _mm_max_ps(vfloat4(a),b); }
#if defined(__SSE4_1__)
#if defined(__SSE4_1__) || defined(__aarch64__)
__forceinline vfloat4 mini(const vfloat4& a, const vfloat4& b) {
const vint4 ai = _mm_castps_si128(a);
const vint4 bi = _mm_castps_si128(b);
@ -393,9 +440,10 @@ namespace embree
__forceinline vfloat4 nmsub(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fnmsub_ps(a,b,c); }
#else
__forceinline vfloat4 madd (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return a*b+c; }
__forceinline vfloat4 msub (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return a*b-c; }
__forceinline vfloat4 nmadd(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return -a*b+c;}
__forceinline vfloat4 nmsub(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return -a*b-c; }
__forceinline vfloat4 msub (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return a*b-c; }
#endif
////////////////////////////////////////////////////////////////////////////////
@ -429,8 +477,13 @@ namespace embree
__forceinline vboolf4 operator ==(const vfloat4& a, const vfloat4& b) { return _mm_cmpeq_ps (a, b); }
__forceinline vboolf4 operator !=(const vfloat4& a, const vfloat4& b) { return _mm_cmpneq_ps(a, b); }
__forceinline vboolf4 operator < (const vfloat4& a, const vfloat4& b) { return _mm_cmplt_ps (a, b); }
#if defined(__aarch64__)
__forceinline vboolf4 operator >=(const vfloat4& a, const vfloat4& b) { return _mm_cmpge_ps (a, b); }
__forceinline vboolf4 operator > (const vfloat4& a, const vfloat4& b) { return _mm_cmpgt_ps (a, b); }
#else
__forceinline vboolf4 operator >=(const vfloat4& a, const vfloat4& b) { return _mm_cmpnlt_ps(a, b); }
__forceinline vboolf4 operator > (const vfloat4& a, const vfloat4& b) { return _mm_cmpnle_ps(a, b); }
#endif
__forceinline vboolf4 operator <=(const vfloat4& a, const vfloat4& b) { return _mm_cmple_ps (a, b); }
#endif
@ -484,7 +537,7 @@ namespace embree
return select(vboolf4(mask), t, f);
#endif
}
__forceinline vfloat4 lerp(const vfloat4& a, const vfloat4& b, const vfloat4& t) {
return madd(t,b-a,a);
}
@ -506,10 +559,10 @@ namespace embree
////////////////////////////////////////////////////////////////////////////////
#if defined(__aarch64__)
__forceinline vfloat4 floor(const vfloat4& a) { return vrndmq_f32(a.v); }
__forceinline vfloat4 ceil (const vfloat4& a) { return vrndpq_f32(a.v); }
__forceinline vfloat4 trunc(const vfloat4& a) { return vrndq_f32(a.v); }
__forceinline vfloat4 round(const vfloat4& a) { return vrndnq_f32(a.v); }
__forceinline vfloat4 floor(const vfloat4& a) { return vrndmq_f32(a.v); } // towards -inf
__forceinline vfloat4 ceil (const vfloat4& a) { return vrndpq_f32(a.v); } // toward +inf
__forceinline vfloat4 trunc(const vfloat4& a) { return vrndq_f32(a.v); } // towards 0
__forceinline vfloat4 round(const vfloat4& a) { return vrndnq_f32(a.v); } // to nearest, ties to even. NOTE(LTE): arm clang uses vrndnq, old gcc uses vrndqn?
#elif defined (__SSE4_1__)
__forceinline vfloat4 floor(const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_NEG_INF ); }
__forceinline vfloat4 ceil (const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_POS_INF ); }
@ -524,7 +577,9 @@ namespace embree
__forceinline vfloat4 frac(const vfloat4& a) { return a-floor(a); }
__forceinline vint4 floori(const vfloat4& a) {
#if defined(__SSE4_1__)
#if defined(__aarch64__)
return vcvtq_s32_f32(floor(a));
#elif defined(__SSE4_1__)
return vint4(floor(a));
#else
return vint4(a-vfloat4(0.5f));
@ -538,6 +593,16 @@ namespace embree
__forceinline vfloat4 unpacklo(const vfloat4& a, const vfloat4& b) { return _mm_unpacklo_ps(a, b); }
__forceinline vfloat4 unpackhi(const vfloat4& a, const vfloat4& b) { return _mm_unpackhi_ps(a, b); }
#if defined(__aarch64__)
template<int i0, int i1, int i2, int i3>
__forceinline vfloat4 shuffle(const vfloat4& v) {
return vreinterpretq_f32_u8(vqtbl1q_u8( (uint8x16_t)v.v, _MN_SHUFFLE(i0, i1, i2, i3)));
}
template<int i0, int i1, int i2, int i3>
__forceinline vfloat4 shuffle(const vfloat4& a, const vfloat4& b) {
return vreinterpretq_f32_u8(vqtbl2q_u8( (uint8x16x2_t){(uint8x16_t)a.v, (uint8x16_t)b.v}, _MF_SHUFFLE(i0, i1, i2, i3)));
}
#else
template<int i0, int i1, int i2, int i3>
__forceinline vfloat4 shuffle(const vfloat4& v) {
return _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(v), _MM_SHUFFLE(i3, i2, i1, i0)));
@ -547,8 +612,9 @@ namespace embree
__forceinline vfloat4 shuffle(const vfloat4& a, const vfloat4& b) {
return _mm_shuffle_ps(a, b, _MM_SHUFFLE(i3, i2, i1, i0));
}
#endif
#if defined(__SSE3__)
#if defined(__SSE3__) && !defined(__aarch64__)
template<> __forceinline vfloat4 shuffle<0, 0, 2, 2>(const vfloat4& v) { return _mm_moveldup_ps(v); }
template<> __forceinline vfloat4 shuffle<1, 1, 3, 3>(const vfloat4& v) { return _mm_movehdup_ps(v); }
template<> __forceinline vfloat4 shuffle<0, 1, 0, 1>(const vfloat4& v) { return _mm_castpd_ps(_mm_movedup_pd(_mm_castps_pd(v))); }
@ -559,10 +625,14 @@ namespace embree
return shuffle<i,i,i,i>(v);
}
#if defined(__aarch64__)
template<int i> __forceinline float extract(const vfloat4& a) { return a[i]; }
#else
template<int i> __forceinline float extract (const vfloat4& a) { return _mm_cvtss_f32(shuffle<i>(a)); }
template<> __forceinline float extract<0>(const vfloat4& a) { return _mm_cvtss_f32(a); }
#endif
#if defined (__SSE4_1__)
#if defined (__SSE4_1__) && !defined(__aarch64__)
template<int dst, int src, int clr> __forceinline vfloat4 insert(const vfloat4& a, const vfloat4& b) { return _mm_insert_ps(a, b, (dst << 4) | (src << 6) | clr); }
template<int dst, int src> __forceinline vfloat4 insert(const vfloat4& a, const vfloat4& b) { return insert<dst, src, 0>(a, b); }
template<int dst> __forceinline vfloat4 insert(const vfloat4& a, const float b) { return insert<dst, 0>(a, _mm_set_ss(b)); }
@ -664,14 +734,25 @@ namespace embree
////////////////////////////////////////////////////////////////////////////////
/// Reductions
////////////////////////////////////////////////////////////////////////////////
#if defined(__aarch64__)
__forceinline vfloat4 vreduce_min(const vfloat4& v) { float h = vminvq_f32(v); return vdupq_n_f32(h); }
__forceinline vfloat4 vreduce_max(const vfloat4& v) { float h = vmaxvq_f32(v); return vdupq_n_f32(h); }
__forceinline vfloat4 vreduce_add(const vfloat4& v) { float h = vaddvq_f32(v); return vdupq_n_f32(h); }
#else
__forceinline vfloat4 vreduce_min(const vfloat4& v) { vfloat4 h = min(shuffle<1,0,3,2>(v),v); return min(shuffle<2,3,0,1>(h),h); }
__forceinline vfloat4 vreduce_max(const vfloat4& v) { vfloat4 h = max(shuffle<1,0,3,2>(v),v); return max(shuffle<2,3,0,1>(h),h); }
__forceinline vfloat4 vreduce_add(const vfloat4& v) { vfloat4 h = shuffle<1,0,3,2>(v) + v ; return shuffle<2,3,0,1>(h) + h ; }
#endif
#if defined(__aarch64__)
__forceinline float reduce_min(const vfloat4& v) { return vminvq_f32(v); }
__forceinline float reduce_max(const vfloat4& v) { return vmaxvq_f32(v); }
__forceinline float reduce_add(const vfloat4& v) { return vaddvq_f32(v); }
#else
__forceinline float reduce_min(const vfloat4& v) { return _mm_cvtss_f32(vreduce_min(v)); }
__forceinline float reduce_max(const vfloat4& v) { return _mm_cvtss_f32(vreduce_max(v)); }
__forceinline float reduce_add(const vfloat4& v) { return _mm_cvtss_f32(vreduce_add(v)); }
#endif
__forceinline size_t select_min(const vboolf4& valid, const vfloat4& v)
{
@ -687,7 +768,7 @@ namespace embree
}
////////////////////////////////////////////////////////////////////////////////
/// Euclidian Space Operators
/// Euclidean Space Operators
////////////////////////////////////////////////////////////////////////////////
__forceinline float dot(const vfloat4& a, const vfloat4& b) {

View File

@ -107,11 +107,11 @@ namespace embree
static __forceinline void store (const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_mask_store_ps ((float*)ptr,mask,v); }
static __forceinline void storeu(const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_mask_storeu_ps((float*)ptr,mask,v); }
#else
static __forceinline vfloat8 load (const vboolf8& mask, const void* ptr) { return _mm256_maskload_ps((float*)ptr,(__m256i)mask); }
static __forceinline vfloat8 loadu(const vboolf8& mask, const void* ptr) { return _mm256_maskload_ps((float*)ptr,(__m256i)mask); }
static __forceinline vfloat8 load (const vboolf8& mask, const void* ptr) { return _mm256_maskload_ps((float*)ptr,_mm256_castps_si256(mask.v)); }
static __forceinline vfloat8 loadu(const vboolf8& mask, const void* ptr) { return _mm256_maskload_ps((float*)ptr,_mm256_castps_si256(mask.v)); }
static __forceinline void store (const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask,v); }
static __forceinline void storeu(const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask,v); }
static __forceinline void store (const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_maskstore_ps((float*)ptr,_mm256_castps_si256(mask.v),v); }
static __forceinline void storeu(const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_maskstore_ps((float*)ptr,_mm256_castps_si256(mask.v),v); }
#endif
#if defined(__AVX2__)
@ -126,7 +126,7 @@ namespace embree
template<int scale = 4>
static __forceinline vfloat8 gather(const float* ptr, const vint8& index) {
#if defined(__AVX2__)
#if defined(__AVX2__) && !defined(__aarch64__)
return _mm256_i32gather_ps(ptr, index ,scale);
#else
return vfloat8(
@ -146,7 +146,7 @@ namespace embree
vfloat8 r = zero;
#if defined(__AVX512VL__)
return _mm256_mmask_i32gather_ps(r, mask, index, ptr, scale);
#elif defined(__AVX2__)
#elif defined(__AVX2__) && !defined(__aarch64__)
return _mm256_mask_i32gather_ps(r, ptr, index, mask, scale);
#else
if (likely(mask[0])) r[0] = *(float*)(((char*)ptr)+scale*index[0]);
@ -215,20 +215,52 @@ namespace embree
__forceinline vfloat8 toFloat(const vint8& a) { return vfloat8(a); }
__forceinline vfloat8 operator +(const vfloat8& a) { return a; }
#if !defined(__aarch64__)
__forceinline vfloat8 operator -(const vfloat8& a) {
const __m256 mask = _mm256_castsi256_ps(_mm256_set1_epi32(0x80000000));
return _mm256_xor_ps(a, mask);
}
#else
__forceinline vfloat8 operator -(const vfloat8& a) {
__m256 res;
res.lo = vnegq_f32(a.v.lo);
res.hi = vnegq_f32(a.v.hi);
return res;
}
#endif
#if !defined(__aarch64__)
__forceinline vfloat8 abs(const vfloat8& a) {
const __m256 mask = _mm256_castsi256_ps(_mm256_set1_epi32(0x7fffffff));
return _mm256_and_ps(a, mask);
}
#else
__forceinline vfloat8 abs(const vfloat8& a) {
__m256 res;
res.lo = vabsq_f32(a.v.lo);
res.hi = vabsq_f32(a.v.hi);
return res;
}
#endif
#if !defined(__aarch64__)
__forceinline vfloat8 sign (const vfloat8& a) { return _mm256_blendv_ps(vfloat8(one), -vfloat8(one), _mm256_cmp_ps(a, vfloat8(zero), _CMP_NGE_UQ)); }
#else
__forceinline vfloat8 sign (const vfloat8& a) { return _mm256_blendv_ps(vfloat8(one), -vfloat8(one), _mm256_cmplt_ps(a, vfloat8(zero))); }
#endif
__forceinline vfloat8 signmsk(const vfloat8& a) { return _mm256_and_ps(a,_mm256_castsi256_ps(_mm256_set1_epi32(0x80000000))); }
static __forceinline vfloat8 rcp(const vfloat8& a)
{
#if defined(__aarch64__)
vfloat8 ret;
const float32x4_t one = vdupq_n_f32(1.0f);
ret.v.lo = vdivq_f32(one, a.v.lo);
ret.v.hi = vdivq_f32(one, a.v.hi);
return ret;
#endif
#if defined(__AVX512VL__)
const vfloat8 r = _mm256_rcp14_ps(a);
#else
@ -236,9 +268,12 @@ namespace embree
#endif
#if defined(__AVX2__)
return _mm256_mul_ps(r, _mm256_fnmadd_ps(r, a, vfloat8(2.0f)));
// First, compute 1 - a * r (which will be very close to 0)
const vfloat8 h_n = _mm256_fnmadd_ps(a, r, vfloat8(1.0f));
// Then compute r + r * h_n
return _mm256_fmadd_ps(r, h_n, r);
#else
return _mm256_mul_ps(r, _mm256_sub_ps(vfloat8(2.0f), _mm256_mul_ps(r, a)));
return _mm256_add_ps(r,_mm256_mul_ps(r, _mm256_sub_ps(vfloat8(1.0f), _mm256_mul_ps(a, r)))); // computes r + r * (1 - a * r)
#endif
}
__forceinline vfloat8 sqr (const vfloat8& a) { return _mm256_mul_ps(a,a); }
@ -384,7 +419,7 @@ namespace embree
static __forceinline vfloat8 select(const vboolf8& m, const vfloat8& t, const vfloat8& f) {
return _mm256_mask_blend_ps(m, f, t);
}
#else
#elif !defined(__aarch64__)
static __forceinline vboolf8 operator ==(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps(a, b, _CMP_EQ_OQ); }
static __forceinline vboolf8 operator !=(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps(a, b, _CMP_NEQ_UQ); }
static __forceinline vboolf8 operator < (const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps(a, b, _CMP_LT_OS); }
@ -395,6 +430,18 @@ namespace embree
static __forceinline vfloat8 select(const vboolf8& m, const vfloat8& t, const vfloat8& f) {
return _mm256_blendv_ps(f, t, m);
}
#else
static __forceinline vboolf8 operator ==(const vfloat8& a, const vfloat8& b) { return _mm256_cmpeq_ps(a, b); }
static __forceinline vboolf8 operator !=(const vfloat8& a, const vfloat8& b) { return _mm256_cmpneq_ps(a, b); }
static __forceinline vboolf8 operator < (const vfloat8& a, const vfloat8& b) { return _mm256_cmplt_ps(a, b); }
static __forceinline vboolf8 operator >=(const vfloat8& a, const vfloat8& b) { return _mm256_cmpge_ps(a, b); }
static __forceinline vboolf8 operator > (const vfloat8& a, const vfloat8& b) { return _mm256_cmpgt_ps(a, b); }
static __forceinline vboolf8 operator <=(const vfloat8& a, const vfloat8& b) { return _mm256_cmple_ps(a, b); }
static __forceinline vfloat8 select(const vboolf8& m, const vfloat8& t, const vfloat8& f) {
return _mm256_blendv_ps(f, t, m);
}
#endif
template<int mask>
@ -463,10 +510,17 @@ namespace embree
/// Rounding Functions
////////////////////////////////////////////////////////////////////////////////
#if !defined(__aarch64__)
__forceinline vfloat8 floor(const vfloat8& a) { return _mm256_round_ps(a, _MM_FROUND_TO_NEG_INF ); }
__forceinline vfloat8 ceil (const vfloat8& a) { return _mm256_round_ps(a, _MM_FROUND_TO_POS_INF ); }
__forceinline vfloat8 trunc(const vfloat8& a) { return _mm256_round_ps(a, _MM_FROUND_TO_ZERO ); }
__forceinline vfloat8 round(const vfloat8& a) { return _mm256_round_ps(a, _MM_FROUND_TO_NEAREST_INT); }
#else
__forceinline vfloat8 floor(const vfloat8& a) { return _mm256_floor_ps(a); }
__forceinline vfloat8 ceil (const vfloat8& a) { return _mm256_ceil_ps(a); }
#endif
__forceinline vfloat8 frac (const vfloat8& a) { return a-floor(a); }
////////////////////////////////////////////////////////////////////////////////
@ -501,9 +555,11 @@ namespace embree
return _mm256_shuffle_ps(a, b, _MM_SHUFFLE(i3, i2, i1, i0));
}
#if !defined(__aarch64__)
template<> __forceinline vfloat8 shuffle<0, 0, 2, 2>(const vfloat8& v) { return _mm256_moveldup_ps(v); }
template<> __forceinline vfloat8 shuffle<1, 1, 3, 3>(const vfloat8& v) { return _mm256_movehdup_ps(v); }
template<> __forceinline vfloat8 shuffle<0, 1, 0, 1>(const vfloat8& v) { return _mm256_castpd_ps(_mm256_movedup_pd(_mm256_castps_pd(v))); }
#endif
__forceinline vfloat8 broadcast(const float* ptr) { return _mm256_broadcast_ss(ptr); }
template<size_t i> __forceinline vfloat8 insert4(const vfloat8& a, const vfloat4& b) { return _mm256_insertf128_ps(a, b, i); }
@ -512,7 +568,7 @@ namespace embree
__forceinline float toScalar(const vfloat8& v) { return _mm_cvtss_f32(_mm256_castps256_ps128(v)); }
#if defined (__AVX2__)
#if defined (__AVX2__) && !defined(__aarch64__)
static __forceinline vfloat8 permute(const vfloat8& a, const __m256i& index) {
return _mm256_permutevar8x32_ps(a, index);
}
@ -609,7 +665,7 @@ namespace embree
////////////////////////////////////////////////////////////////////////////////
/// Reductions
////////////////////////////////////////////////////////////////////////////////
#if !defined(__aarch64__)
__forceinline vfloat8 vreduce_min2(const vfloat8& v) { return min(v,shuffle<1,0,3,2>(v)); }
__forceinline vfloat8 vreduce_min4(const vfloat8& v) { vfloat8 v1 = vreduce_min2(v); return min(v1,shuffle<2,3,0,1>(v1)); }
__forceinline vfloat8 vreduce_min (const vfloat8& v) { vfloat8 v1 = vreduce_min4(v); return min(v1,shuffle4<1,0>(v1)); }
@ -625,7 +681,14 @@ namespace embree
__forceinline float reduce_min(const vfloat8& v) { return toScalar(vreduce_min(v)); }
__forceinline float reduce_max(const vfloat8& v) { return toScalar(vreduce_max(v)); }
__forceinline float reduce_add(const vfloat8& v) { return toScalar(vreduce_add(v)); }
#else
__forceinline float reduce_min(const vfloat8& v) { return vminvq_f32(_mm_min_ps(v.v.lo,v.v.hi)); }
__forceinline float reduce_max(const vfloat8& v) { return vmaxvq_f32(_mm_max_ps(v.v.lo,v.v.hi)); }
__forceinline vfloat8 vreduce_min(const vfloat8& v) { return vfloat8(reduce_min(v)); }
__forceinline vfloat8 vreduce_max(const vfloat8& v) { return vfloat8(reduce_max(v)); }
__forceinline float reduce_add(const vfloat8& v) { return vaddvq_f32(_mm_add_ps(v.v.lo,v.v.hi)); }
#endif
__forceinline size_t select_min(const vboolf8& valid, const vfloat8& v)
{
const vfloat8 a = select(valid,v,vfloat8(pos_inf));
@ -642,7 +705,7 @@ namespace embree
////////////////////////////////////////////////////////////////////////////////
/// Euclidian Space Operators (pairs of Vec3fa's)
/// Euclidean Space Operators (pairs of Vec3fa's)
////////////////////////////////////////////////////////////////////////////////
//__forceinline vfloat8 dot(const vfloat8& a, const vfloat8& b) {

View File

@ -106,7 +106,14 @@ namespace embree
#endif
#if defined(__SSE4_1__)
#if defined(__aarch64__)
static __forceinline vint4 load(const unsigned char* ptr) {
return _mm_load4epu8_epi32(((__m128i*)ptr));
}
static __forceinline vint4 loadu(const unsigned char* ptr) {
return _mm_load4epu8_epi32(((__m128i*)ptr));
}
#elif defined(__SSE4_1__)
static __forceinline vint4 load(const unsigned char* ptr) {
return _mm_cvtepu8_epi32(_mm_loadl_epi64((__m128i*)ptr));
}
@ -127,7 +134,9 @@ namespace embree
#endif
static __forceinline vint4 load(const unsigned short* ptr) {
#if defined (__SSE4_1__)
#if defined(__aarch64__)
return __m128i(vmovl_u16(vld1_u16(ptr)));
#elif defined (__SSE4_1__)
return _mm_cvtepu16_epi32(_mm_loadu_si128((__m128i*)ptr));
#else
return vint4(ptr[0],ptr[1],ptr[2],ptr[3]);
@ -135,7 +144,12 @@ namespace embree
}
static __forceinline void store(unsigned char* ptr, const vint4& v) {
#if defined(__SSE4_1__)
#if defined(__aarch64__)
int32x4_t x = v;
uint16x4_t y = vqmovn_u32(uint32x4_t(x));
uint8x8_t z = vqmovn_u16(vcombine_u16(y, y));
vst1_lane_u32((uint32_t *)ptr,uint32x2_t(z), 0);
#elif defined(__SSE4_1__)
__m128i x = v;
x = _mm_packus_epi32(x, x);
x = _mm_packus_epi16(x, x);
@ -147,20 +161,26 @@ namespace embree
}
static __forceinline void store(unsigned short* ptr, const vint4& v) {
#if defined(__aarch64__)
uint32x4_t x = uint32x4_t(v.v);
uint16x4_t y = vqmovn_u32(x);
vst1_u16(ptr, y);
#else
for (size_t i=0;i<4;i++)
ptr[i] = (unsigned short)v[i];
#endif
}
static __forceinline vint4 load_nt(void* ptr) {
#if defined(__SSE4_1__)
return _mm_stream_load_si128((__m128i*)ptr);
#if defined(__aarch64__) || defined(__SSE4_1__)
return _mm_stream_load_si128((__m128i*)ptr);
#else
return _mm_load_si128((__m128i*)ptr);
#endif
}
static __forceinline void store_nt(void* ptr, const vint4& v) {
#if defined(__SSE4_1__)
#if !defined(__aarch64__) && defined(__SSE4_1__)
_mm_stream_ps((float*)ptr, _mm_castsi128_ps(v));
#else
_mm_store_si128((__m128i*)ptr,v);
@ -169,7 +189,7 @@ namespace embree
template<int scale = 4>
static __forceinline vint4 gather(const int* ptr, const vint4& index) {
#if defined(__AVX2__)
#if defined(__AVX2__) && !defined(__aarch64__)
return _mm_i32gather_epi32(ptr, index, scale);
#else
return vint4(
@ -185,7 +205,7 @@ namespace embree
vint4 r = zero;
#if defined(__AVX512VL__)
return _mm_mmask_i32gather_epi32(r, mask, index, ptr, scale);
#elif defined(__AVX2__)
#elif defined(__AVX2__) && !defined(__aarch64__)
return _mm_mask_i32gather_epi32(r, ptr, index, mask, scale);
#else
if (likely(mask[0])) r[0] = *(int*)(((char*)ptr)+scale*index[0]);
@ -222,7 +242,7 @@ namespace embree
#endif
}
#if defined(__x86_64__)
#if defined(__x86_64__) || defined(__aarch64__)
static __forceinline vint4 broadcast64(long long a) { return _mm_set1_epi64x(a); }
#endif
@ -236,6 +256,8 @@ namespace embree
friend __forceinline vint4 select(const vboolf4& m, const vint4& t, const vint4& f) {
#if defined(__AVX512VL__)
return _mm_mask_blend_epi32(m, (__m128i)f, (__m128i)t);
#elif defined(__aarch64__)
return _mm_castps_si128(_mm_blendv_ps((__m128)f.v,(__m128) t.v, (__m128)m.v));
#elif defined(__SSE4_1__)
return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m));
#else
@ -256,7 +278,9 @@ namespace embree
__forceinline vint4 operator +(const vint4& a) { return a; }
__forceinline vint4 operator -(const vint4& a) { return _mm_sub_epi32(_mm_setzero_si128(), a); }
#if defined(__SSSE3__)
#if defined(__aarch64__)
__forceinline vint4 abs(const vint4& a) { return vabsq_s32(a.v); }
#elif defined(__SSSE3__)
__forceinline vint4 abs(const vint4& a) { return _mm_abs_epi32(a); }
#endif
@ -272,7 +296,7 @@ namespace embree
__forceinline vint4 operator -(const vint4& a, int b) { return a - vint4(b); }
__forceinline vint4 operator -(int a, const vint4& b) { return vint4(a) - b; }
#if defined(__SSE4_1__)
#if (defined(__aarch64__)) || defined(__SSE4_1__)
__forceinline vint4 operator *(const vint4& a, const vint4& b) { return _mm_mullo_epi32(a, b); }
#else
__forceinline vint4 operator *(const vint4& a, const vint4& b) { return vint4(a[0]*b[0],a[1]*b[1],a[2]*b[2],a[3]*b[3]); }
@ -292,8 +316,8 @@ namespace embree
__forceinline vint4 operator ^(const vint4& a, int b) { return a ^ vint4(b); }
__forceinline vint4 operator ^(int a, const vint4& b) { return vint4(a) ^ b; }
__forceinline vint4 operator <<(const vint4& a, int n) { return _mm_slli_epi32(a, n); }
__forceinline vint4 operator >>(const vint4& a, int n) { return _mm_srai_epi32(a, n); }
__forceinline vint4 operator <<(const vint4& a, const int n) { return _mm_slli_epi32(a, n); }
__forceinline vint4 operator >>(const vint4& a, const int n) { return _mm_srai_epi32(a, n); }
__forceinline vint4 sll (const vint4& a, int b) { return _mm_slli_epi32(a, b); }
__forceinline vint4 sra (const vint4& a, int b) { return _mm_srai_epi32(a, b); }
@ -309,7 +333,7 @@ namespace embree
__forceinline vint4& operator -=(vint4& a, const vint4& b) { return a = a - b; }
__forceinline vint4& operator -=(vint4& a, int b) { return a = a - b; }
#if defined(__SSE4_1__)
#if (defined(__aarch64__)) || defined(__SSE4_1__)
__forceinline vint4& operator *=(vint4& a, const vint4& b) { return a = a * b; }
__forceinline vint4& operator *=(vint4& a, int b) { return a = a * b; }
#endif
@ -393,7 +417,7 @@ namespace embree
#endif
}
#if defined(__SSE4_1__)
#if defined(__aarch64__) || defined(__SSE4_1__)
__forceinline vint4 min(const vint4& a, const vint4& b) { return _mm_min_epi32(a, b); }
__forceinline vint4 max(const vint4& a, const vint4& b) { return _mm_max_epi32(a, b); }
@ -417,6 +441,16 @@ namespace embree
__forceinline vint4 unpacklo(const vint4& a, const vint4& b) { return _mm_castps_si128(_mm_unpacklo_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b))); }
__forceinline vint4 unpackhi(const vint4& a, const vint4& b) { return _mm_castps_si128(_mm_unpackhi_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b))); }
#if defined(__aarch64__)
template<int i0, int i1, int i2, int i3>
__forceinline vint4 shuffle(const vint4& v) {
return vreinterpretq_s32_u8(vqtbl1q_u8( (uint8x16_t)v.v, _MN_SHUFFLE(i0, i1, i2, i3)));
}
template<int i0, int i1, int i2, int i3>
__forceinline vint4 shuffle(const vint4& a, const vint4& b) {
return vreinterpretq_s32_u8(vqtbl2q_u8( (uint8x16x2_t){(uint8x16_t)a.v, (uint8x16_t)b.v}, _MF_SHUFFLE(i0, i1, i2, i3)));
}
#else
template<int i0, int i1, int i2, int i3>
__forceinline vint4 shuffle(const vint4& v) {
return _mm_shuffle_epi32(v, _MM_SHUFFLE(i3, i2, i1, i0));
@ -426,7 +460,7 @@ namespace embree
__forceinline vint4 shuffle(const vint4& a, const vint4& b) {
return _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b), _MM_SHUFFLE(i3, i2, i1, i0)));
}
#endif
#if defined(__SSE3__)
template<> __forceinline vint4 shuffle<0, 0, 2, 2>(const vint4& v) { return _mm_castps_si128(_mm_moveldup_ps(_mm_castsi128_ps(v))); }
template<> __forceinline vint4 shuffle<1, 1, 3, 3>(const vint4& v) { return _mm_castps_si128(_mm_movehdup_ps(_mm_castsi128_ps(v))); }
@ -438,7 +472,7 @@ namespace embree
return shuffle<i,i,i,i>(v);
}
#if defined(__SSE4_1__)
#if defined(__SSE4_1__) && !defined(__aarch64__)
template<int src> __forceinline int extract(const vint4& b) { return _mm_extract_epi32(b, src); }
template<int dst> __forceinline vint4 insert(const vint4& a, const int b) { return _mm_insert_epi32(a, b, dst); }
#else
@ -446,18 +480,27 @@ namespace embree
template<int dst> __forceinline vint4 insert(const vint4& a, int b) { vint4 c = a; c[dst&3] = b; return c; }
#endif
template<> __forceinline int extract<0>(const vint4& b) { return _mm_cvtsi128_si32(b); }
__forceinline int toScalar(const vint4& v) { return _mm_cvtsi128_si32(v); }
__forceinline size_t toSizeT(const vint4& v) {
#if defined(__aarch64__)
__forceinline size_t toSizeT(const vint4& v) {
uint64x2_t x = uint64x2_t(v.v);
return x[0];
}
#else
__forceinline size_t toSizeT(const vint4& v) {
#if defined(__WIN32__) && !defined(__X86_64__) // win32 workaround
return toScalar(v);
#elif defined(__ARM_NEON)
// FIXME(LTE): Do we need a swap(i.e. use lane 1)?
return vgetq_lane_u64(*(reinterpret_cast<const uint64x2_t *>(&v)), 0);
#else
return _mm_cvtsi128_si64(v);
#endif
}
#endif
#if defined(__AVX512VL__)
@ -475,7 +518,17 @@ namespace embree
/// Reductions
////////////////////////////////////////////////////////////////////////////////
#if defined(__SSE4_1__)
#if defined(__aarch64__) || defined(__SSE4_1__)
#if defined(__aarch64__)
__forceinline vint4 vreduce_min(const vint4& v) { int h = vminvq_s32(v); return vdupq_n_s32(h); }
__forceinline vint4 vreduce_max(const vint4& v) { int h = vmaxvq_s32(v); return vdupq_n_s32(h); }
__forceinline vint4 vreduce_add(const vint4& v) { int h = vaddvq_s32(v); return vdupq_n_s32(h); }
__forceinline int reduce_min(const vint4& v) { return vminvq_s32(v); }
__forceinline int reduce_max(const vint4& v) { return vmaxvq_s32(v); }
__forceinline int reduce_add(const vint4& v) { return vaddvq_s32(v); }
#else
__forceinline vint4 vreduce_min(const vint4& v) { vint4 h = min(shuffle<1,0,3,2>(v),v); return min(shuffle<2,3,0,1>(h),h); }
__forceinline vint4 vreduce_max(const vint4& v) { vint4 h = max(shuffle<1,0,3,2>(v),v); return max(shuffle<2,3,0,1>(h),h); }
__forceinline vint4 vreduce_add(const vint4& v) { vint4 h = shuffle<1,0,3,2>(v) + v ; return shuffle<2,3,0,1>(h) + h ; }
@ -483,6 +536,7 @@ namespace embree
__forceinline int reduce_min(const vint4& v) { return toScalar(vreduce_min(v)); }
__forceinline int reduce_max(const vint4& v) { return toScalar(vreduce_max(v)); }
__forceinline int reduce_add(const vint4& v) { return toScalar(vreduce_add(v)); }
#endif
__forceinline size_t select_min(const vint4& v) { return bsf(movemask(v == vreduce_min(v))); }
__forceinline size_t select_max(const vint4& v) { return bsf(movemask(v == vreduce_max(v))); }
@ -502,7 +556,7 @@ namespace embree
/// Sorting networks
////////////////////////////////////////////////////////////////////////////////
#if defined(__SSE4_1__)
#if (defined(__aarch64__)) || defined(__SSE4_1__)
__forceinline vint4 usort_ascending(const vint4& v)
{

View File

@ -79,8 +79,8 @@ namespace embree
static __forceinline void store (void* ptr, const vint8& f) { _mm256_store_ps((float*)ptr,_mm256_castsi256_ps(f)); }
static __forceinline void storeu(void* ptr, const vint8& f) { _mm256_storeu_ps((float*)ptr,_mm256_castsi256_ps(f)); }
static __forceinline void store (const vboolf8& mask, void* ptr, const vint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask,_mm256_castsi256_ps(f)); }
static __forceinline void storeu(const vboolf8& mask, void* ptr, const vint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask,_mm256_castsi256_ps(f)); }
static __forceinline void store (const vboolf8& mask, void* ptr, const vint8& f) { _mm256_maskstore_ps((float*)ptr,_mm256_castps_si256(mask.v),_mm256_castsi256_ps(f)); }
static __forceinline void storeu(const vboolf8& mask, void* ptr, const vint8& f) { _mm256_maskstore_ps((float*)ptr,_mm256_castps_si256(mask.v),_mm256_castsi256_ps(f)); }
static __forceinline void store_nt(void* ptr, const vint8& v) {
_mm256_stream_ps((float*)ptr,_mm256_castsi256_ps(v));

View File

@ -393,6 +393,7 @@ namespace embree
__forceinline int toScalar(const vint8& v) { return _mm_cvtsi128_si32(_mm256_castsi256_si128(v)); }
#if !defined(__aarch64__)
__forceinline vint8 permute(const vint8& v, const __m256i& index) {
return _mm256_permutevar8x32_epi32(v, index);
}
@ -410,6 +411,9 @@ namespace embree
#endif
}
#endif
////////////////////////////////////////////////////////////////////////////////
/// Reductions
////////////////////////////////////////////////////////////////////////////////

View File

@ -95,7 +95,14 @@ namespace embree
static __forceinline void storeu(const vboolf4& mask, void* ptr, const vuint4& i) { storeu(ptr,select(mask,i,loadu(ptr))); }
#endif
#if defined(__SSE4_1__)
#if defined(__aarch64__)
static __forceinline vuint4 load(const unsigned char* ptr) {
return _mm_load4epu8_epi32(((__m128i*)ptr));
}
static __forceinline vuint4 loadu(const unsigned char* ptr) {
return _mm_load4epu8_epi32(((__m128i*)ptr));
}
#elif defined(__SSE4_1__)
static __forceinline vuint4 load(const unsigned char* ptr) {
return _mm_cvtepu8_epi32(_mm_loadl_epi64((__m128i*)ptr));
}
@ -107,7 +114,9 @@ namespace embree
#endif
static __forceinline vuint4 load(const unsigned short* ptr) {
#if defined (__SSE4_1__)
#if defined(__aarch64__)
return _mm_load4epu16_epi32(((__m128i*)ptr));
#elif defined (__SSE4_1__)
return _mm_cvtepu16_epi32(_mm_loadu_si128((__m128i*)ptr));
#else
return vuint4(ptr[0],ptr[1],ptr[2],ptr[3]);
@ -115,7 +124,7 @@ namespace embree
}
static __forceinline vuint4 load_nt(void* ptr) {
#if defined(__SSE4_1__)
#if (defined(__aarch64__)) || defined(__SSE4_1__)
return _mm_stream_load_si128((__m128i*)ptr);
#else
return _mm_load_si128((__m128i*)ptr);
@ -123,8 +132,8 @@ namespace embree
}
static __forceinline void store_nt(void* ptr, const vuint4& v) {
#if defined(__SSE4_1__)
_mm_stream_ps((float*)ptr,_mm_castsi128_ps(v));
#if !defined(__aarch64__) && defined(__SSE4_1__)
_mm_stream_ps((float*)ptr, _mm_castsi128_ps(v));
#else
_mm_store_si128((__m128i*)ptr,v);
#endif
@ -132,7 +141,7 @@ namespace embree
template<int scale = 4>
static __forceinline vuint4 gather(const unsigned int* ptr, const vint4& index) {
#if defined(__AVX2__)
#if defined(__AVX2__) && !defined(__aarch64__)
return _mm_i32gather_epi32((const int*)ptr, index, scale);
#else
return vuint4(
@ -148,7 +157,7 @@ namespace embree
vuint4 r = zero;
#if defined(__AVX512VL__)
return _mm_mmask_i32gather_epi32(r, mask, index, ptr, scale);
#elif defined(__AVX2__)
#elif defined(__AVX2__) && !defined(__aarch64__)
return _mm_mask_i32gather_epi32(r, (const int*)ptr, index, mask, scale);
#else
if (likely(mask[0])) r[0] = *(unsigned int*)(((char*)ptr)+scale*index[0]);
@ -344,6 +353,16 @@ namespace embree
__forceinline vuint4 unpacklo(const vuint4& a, const vuint4& b) { return _mm_castps_si128(_mm_unpacklo_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b))); }
__forceinline vuint4 unpackhi(const vuint4& a, const vuint4& b) { return _mm_castps_si128(_mm_unpackhi_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b))); }
#if defined(__aarch64__)
template<int i0, int i1, int i2, int i3>
__forceinline vuint4 shuffle(const vuint4& v) {
return vreinterpretq_s32_u8(vqtbl1q_u8( (uint8x16_t)v.v, _MN_SHUFFLE(i0, i1, i2, i3)));
}
template<int i0, int i1, int i2, int i3>
__forceinline vuint4 shuffle(const vuint4& a, const vuint4& b) {
return vreinterpretq_s32_u8(vqtbl2q_u8( (uint8x16x2_t){(uint8x16_t)a.v, (uint8x16_t)b.v}, _MF_SHUFFLE(i0, i1, i2, i3)));
}
#else
template<int i0, int i1, int i2, int i3>
__forceinline vuint4 shuffle(const vuint4& v) {
return _mm_shuffle_epi32(v, _MM_SHUFFLE(i3, i2, i1, i0));
@ -353,7 +372,7 @@ namespace embree
__forceinline vuint4 shuffle(const vuint4& a, const vuint4& b) {
return _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b), _MM_SHUFFLE(i3, i2, i1, i0)));
}
#endif
#if defined(__SSE3__)
template<> __forceinline vuint4 shuffle<0, 0, 2, 2>(const vuint4& v) { return _mm_castps_si128(_mm_moveldup_ps(_mm_castsi128_ps(v))); }
template<> __forceinline vuint4 shuffle<1, 1, 3, 3>(const vuint4& v) { return _mm_castps_si128(_mm_movehdup_ps(_mm_castsi128_ps(v))); }
@ -365,7 +384,7 @@ namespace embree
return shuffle<i,i,i,i>(v);
}
#if defined(__SSE4_1__)
#if defined(__SSE4_1__) && !defined(__aarch64__)
template<int src> __forceinline unsigned int extract(const vuint4& b) { return _mm_extract_epi32(b, src); }
template<int dst> __forceinline vuint4 insert(const vuint4& a, const unsigned b) { return _mm_insert_epi32(a, b, dst); }
#else
@ -373,7 +392,6 @@ namespace embree
template<int dst> __forceinline vuint4 insert(const vuint4& a, const unsigned b) { vuint4 c = a; c[dst&3] = b; return c; }
#endif
template<> __forceinline unsigned int extract<0>(const vuint4& b) { return _mm_cvtsi128_si32(b); }
__forceinline unsigned int toScalar(const vuint4& v) { return _mm_cvtsi128_si32(v); }

View File

@ -77,8 +77,8 @@ namespace embree
static __forceinline void store (void* ptr, const vuint8& f) { _mm256_store_ps((float*)ptr,_mm256_castsi256_ps(f)); }
static __forceinline void storeu(void* ptr, const vuint8& f) { _mm256_storeu_ps((float*)ptr,_mm256_castsi256_ps(f)); }
static __forceinline void store (const vboolf8& mask, void* ptr, const vuint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask,_mm256_castsi256_ps(f)); }
static __forceinline void storeu(const vboolf8& mask, void* ptr, const vuint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask,_mm256_castsi256_ps(f)); }
static __forceinline void store (const vboolf8& mask, void* ptr, const vuint8& f) { _mm256_maskstore_ps((float*)ptr,_mm256_castps_si256(mask.v),_mm256_castsi256_ps(f)); }
static __forceinline void storeu(const vboolf8& mask, void* ptr, const vuint8& f) { _mm256_maskstore_ps((float*)ptr,_mm256_castps_si256(mask.v),_mm256_castsi256_ps(f)); }
static __forceinline void store_nt(void* ptr, const vuint8& v) {
_mm256_stream_ps((float*)ptr,_mm256_castsi256_ps(v));

View File

@ -385,6 +385,7 @@ namespace embree
__forceinline int toScalar(const vuint8& v) { return _mm_cvtsi128_si32(_mm256_castsi256_si128(v)); }
#if !defined(__aarch64__)
__forceinline vuint8 permute(const vuint8& v, const __m256i& index) {
return _mm256_permutevar8x32_epi32(v, index);
}
@ -401,6 +402,7 @@ namespace embree
return _mm256_alignr_epi8(a, b, 4*i);
#endif
}
#endif // !defined(__aarch64__)
////////////////////////////////////////////////////////////////////////////////
/// Reductions

View File

@ -0,0 +1,13 @@
// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
// According to https://emscripten.org/docs/porting/simd.html, _MM_SET_EXCEPTION_MASK and
// _mm_setcsr are unavailable in WebAssembly.
#define _MM_SET_EXCEPTION_MASK(x)
__forceinline void _mm_setcsr(unsigned int)
{
}

View File

@ -59,8 +59,8 @@ namespace embree
/********************** Iterators ****************************/
__forceinline T* begin() const { return items; };
__forceinline T* end () const { return items+M; };
__forceinline T* begin() const { return (T*)items; };
__forceinline T* end () const { return (T*)items+M; };
/********************** Capacity ****************************/
@ -101,8 +101,8 @@ namespace embree
__forceinline T& at(size_t i) { assert(i < M); return items[i]; }
__forceinline const T& at(size_t i) const { assert(i < M); return items[i]; }
__forceinline T& front() const { assert(M > 0); return items[0]; };
__forceinline T& back () const { assert(M > 0); return items[M-1]; };
__forceinline T& front() { assert(M > 0); return items[0]; };
__forceinline T& back () { assert(M > 0); return items[M-1]; };
__forceinline T* data() { return items; };
__forceinline const T* data() const { return items; };
@ -139,7 +139,7 @@ namespace embree
__forceinline Ty& operator[](const unsigned i) { assert(i<N); return data[i]; }
__forceinline const Ty& operator[](const unsigned i) const { assert(i<N); return data[i]; }
#if defined(__64BIT__)
#if defined(__64BIT__) || defined(__EMSCRIPTEN__)
__forceinline Ty& operator[](const size_t i) { assert(i<N); return data[i]; }
__forceinline const Ty& operator[](const size_t i) const { assert(i<N); return data[i]; }
#endif
@ -196,7 +196,7 @@ namespace embree
__forceinline Ty& operator[](const int i) { assert(i>=0 && i<max_total_elements); resize(i+1); return data[i]; }
__forceinline Ty& operator[](const unsigned i) { assert(i<max_total_elements); resize(i+1); return data[i]; }
#if defined(__64BIT__)
#if defined(__64BIT__) || defined(__EMSCRIPTEN__)
__forceinline Ty& operator[](const size_t i) { assert(i<max_total_elements); resize(i+1); return data[i]; }
#endif

View File

@ -24,7 +24,7 @@ namespace embree
BarrierSys& operator= (const BarrierSys& other) DELETED; // do not implement
public:
/*! intializes the barrier with some number of threads */
/*! initializes the barrier with some number of threads */
void init(size_t count);
/*! lets calling thread wait in barrier */
@ -94,7 +94,7 @@ namespace embree
LinearBarrierActive& operator= (const LinearBarrierActive& other) DELETED; // do not implement
public:
/*! intializes the barrier with some number of threads */
/*! initializes the barrier with some number of threads */
void init(size_t threadCount);
/*! thread with threadIndex waits in the barrier */

View File

@ -13,6 +13,9 @@
#include "../simd/arm/emulation.h"
#else
#include <immintrin.h>
#if defined(__EMSCRIPTEN__)
#include "../simd/wasm/emulation.h"
#endif
#endif
#if defined(__BMI__) && defined(__GNUC__) && !defined(__INTEL_COMPILER)
@ -24,24 +27,26 @@
#endif
#endif
#if defined(__LZCNT__)
#if defined(__aarch64__)
#if !defined(_lzcnt_u32)
#define _lzcnt_u32 __lzcnt32
#define _lzcnt_u32 __builtin_clz
#endif
#if !defined(_lzcnt_u64)
#define _lzcnt_u64 __lzcnt64
#else
#if defined(__LZCNT__)
#if !defined(_lzcnt_u32)
#define _lzcnt_u32 __lzcnt32
#endif
#if !defined(_lzcnt_u64)
#define _lzcnt_u64 __lzcnt64
#endif
#endif
#endif
#if defined(__WIN32__)
// -- GODOT start --
#if !defined(NOMINMAX)
// -- GODOT end --
#define NOMINMAX
// -- GODOT start --
#endif
#include "windows.h"
// -- GODOT end --
# if !defined(NOMINMAX)
# define NOMINMAX
# endif
# include <windows.h>
#endif
/* normally defined in pmmintrin.h, but we always need this */
@ -69,7 +74,7 @@ namespace embree
}
__forceinline int bsf(int v) {
#if defined(__AVX2__)
#if defined(__AVX2__) && !defined(__aarch64__)
return _tzcnt_u32(v);
#else
unsigned long r = 0; _BitScanForward(&r,v); return r;
@ -77,7 +82,7 @@ namespace embree
}
__forceinline unsigned bsf(unsigned v) {
#if defined(__AVX2__)
#if defined(__AVX2__) && !defined(__aarch64__)
return _tzcnt_u32(v);
#else
unsigned long r = 0; _BitScanForward(&r,v); return r;
@ -118,7 +123,7 @@ namespace embree
#endif
__forceinline int bsr(int v) {
#if defined(__AVX2__)
#if defined(__AVX2__) && !defined(__aarch64__)
return 31 - _lzcnt_u32(v);
#else
unsigned long r = 0; _BitScanReverse(&r,v); return r;
@ -126,7 +131,7 @@ namespace embree
}
__forceinline unsigned bsr(unsigned v) {
#if defined(__AVX2__)
#if defined(__AVX2__) && !defined(__aarch64__)
return 31 - _lzcnt_u32(v);
#else
unsigned long r = 0; _BitScanReverse(&r,v); return r;
@ -145,7 +150,7 @@ namespace embree
__forceinline int lzcnt(const int x)
{
#if defined(__AVX2__)
#if defined(__AVX2__) && !defined(__aarch64__)
return _lzcnt_u32(x);
#else
if (unlikely(x == 0)) return 32;
@ -214,15 +219,26 @@ namespace embree
#elif defined(__X86_ASM__)
__forceinline void __cpuid(int out[4], int op) {
asm volatile ("cpuid" : "=a"(out[0]), "=b"(out[1]), "=c"(out[2]), "=d"(out[3]) : "a"(op));
#if defined(__ARM_NEON)
if (op == 0) { // Get CPU name
out[0] = 0x41524d20;
out[1] = 0x41524d20;
out[2] = 0x41524d20;
out[3] = 0x41524d20;
}
#else
asm volatile ("cpuid" : "=a"(out[0]), "=b"(out[1]), "=c"(out[2]), "=d"(out[3]) : "a"(op));
#endif
}
#if !defined(__ARM_NEON)
__forceinline void __cpuid_count(int out[4], int op1, int op2) {
asm volatile ("cpuid" : "=a"(out[0]), "=b"(out[1]), "=c"(out[2]), "=d"(out[3]) : "a"(op1), "c"(op2));
}
#endif
#endif
__forceinline uint64_t read_tsc() {
#if defined(__X86_ASM__)
uint32_t high,low;
@ -235,30 +251,38 @@ namespace embree
}
__forceinline int bsf(int v) {
#if defined(__AVX2__)
#if defined(__ARM_NEON)
return __builtin_ctz(v);
#else
#if defined(__AVX2__)
return _tzcnt_u32(v);
#elif defined(__X86_ASM__)
int r = 0; asm ("bsf %1,%0" : "=r"(r) : "r"(v)); return r;
#else
return __builtin_ctz(v);
#endif
#endif
}
#if defined(__64BIT__)
__forceinline unsigned bsf(unsigned v)
{
#if defined(__AVX2__)
#if defined(__ARM_NEON)
return __builtin_ctz(v);
#else
#if defined(__AVX2__)
return _tzcnt_u32(v);
#elif defined(__X86_ASM__)
unsigned r = 0; asm ("bsf %1,%0" : "=r"(r) : "r"(v)); return r;
#else
return __builtin_ctz(v);
#endif
#endif
}
#endif
__forceinline size_t bsf(size_t v) {
#if defined(__AVX2__)
#if defined(__AVX2__) && !defined(__aarch64__)
#if defined(__X86_64__)
return _tzcnt_u64(v);
#else
@ -295,7 +319,7 @@ namespace embree
}
__forceinline int bsr(int v) {
#if defined(__AVX2__)
#if defined(__AVX2__) && !defined(__aarch64__)
return 31 - _lzcnt_u32(v);
#elif defined(__X86_ASM__)
int r = 0; asm ("bsr %1,%0" : "=r"(r) : "r"(v)); return r;
@ -304,7 +328,7 @@ namespace embree
#endif
}
#if defined(__64BIT__)
#if defined(__64BIT__) || defined(__EMSCRIPTEN__)
__forceinline unsigned bsr(unsigned v) {
#if defined(__AVX2__)
return 31 - _lzcnt_u32(v);
@ -317,7 +341,7 @@ namespace embree
#endif
__forceinline size_t bsr(size_t v) {
#if defined(__AVX2__)
#if defined(__AVX2__) && !defined(__aarch64__)
#if defined(__X86_64__)
return 63 - _lzcnt_u64(v);
#else
@ -332,7 +356,7 @@ namespace embree
__forceinline int lzcnt(const int x)
{
#if defined(__AVX2__)
#if defined(__AVX2__) && !defined(__aarch64__)
return _lzcnt_u32(x);
#else
if (unlikely(x == 0)) return 32;
@ -341,18 +365,18 @@ namespace embree
}
__forceinline size_t blsr(size_t v) {
#if defined(__AVX2__)
#if defined(__INTEL_COMPILER)
#if defined(__AVX2__) && !defined(__aarch64__)
#if defined(__INTEL_COMPILER)
return _blsr_u64(v);
#else
#if defined(__X86_64__)
return __blsr_u64(v);
#else
return __blsr_u32(v);
#endif
#endif
#else
#if defined(__X86_64__)
return __blsr_u64(v);
#else
return __blsr_u32(v);
#endif
#endif
#else
return v & (v-1);
return v & (v-1);
#endif
}
@ -368,7 +392,7 @@ namespace embree
#if defined(__X86_ASM__)
int r = 0; asm ("bts %1,%0" : "=r"(r) : "r"(i), "0"(v) : "flags"); return r;
#else
return (v | (v << i));
return (v | (1 << i));
#endif
}
@ -376,7 +400,7 @@ namespace embree
#if defined(__X86_ASM__)
int r = 0; asm ("btr %1,%0" : "=r"(r) : "r"(i), "0"(v) : "flags"); return r;
#else
return (v & ~(v << i));
return (v & ~(1 << i));
#endif
}
@ -392,7 +416,7 @@ namespace embree
#if defined(__X86_ASM__)
size_t r = 0; asm ("bts %1,%0" : "=r"(r) : "r"(i), "0"(v) : "flags"); return r;
#else
return (v | (v << i));
return (v | (1 << i));
#endif
}
@ -400,7 +424,7 @@ namespace embree
#if defined(__X86_ASM__)
size_t r = 0; asm ("btr %1,%0" : "=r"(r) : "r"(i), "0"(v) : "flags"); return r;
#else
return (v & ~(v << i));
return (v & ~(1 << i));
#endif
}
@ -435,8 +459,8 @@ namespace embree
#endif
#endif
#if defined(__SSE4_2__)
#if defined(__SSE4_2__) || defined(__ARM_NEON)
__forceinline int popcnt(int in) {
return _mm_popcnt_u32(in);
}
@ -483,14 +507,14 @@ namespace embree
#endif
}
__forceinline void prefetchL1EX(const void* ptr) {
prefetchEX(ptr);
__forceinline void prefetchL1EX(const void* ptr) {
prefetchEX(ptr);
}
__forceinline void prefetchL2EX(const void* ptr) {
prefetchEX(ptr);
__forceinline void prefetchL2EX(const void* ptr) {
prefetchEX(ptr);
}
#if defined(__AVX2__)
#if defined(__AVX2__) && !defined(__aarch64__)
__forceinline unsigned int pext(unsigned int a, unsigned int b) { return _pext_u32(a, b); }
__forceinline unsigned int pdep(unsigned int a, unsigned int b) { return _pdep_u32(a, b); }
#if defined(__X86_64__)

View File

@ -36,6 +36,7 @@ namespace embree
MAYBE_UNUSED bool ok = pthread_mutex_destroy((pthread_mutex_t*)mutex) == 0;
assert(ok);
delete (pthread_mutex_t*)mutex;
mutex = nullptr;
}
void MutexSys::lock()

View File

@ -7,6 +7,7 @@
#include "intrinsics.h"
#include "atomic.h"
#define CPU_CACHELINE_SIZE 64
namespace embree
{
/*! system mutex */
@ -83,6 +84,11 @@ namespace embree
atomic<bool> flag;
};
class PaddedSpinLock : public SpinLock
{
private:
char padding[CPU_CACHELINE_SIZE - sizeof(SpinLock)];
};
/*! safe mutex lock and unlock helper */
template<typename Mutex> class Lock {
public:

View File

@ -92,16 +92,19 @@
////////////////////////////////////////////////////////////////////////////////
#ifdef __WIN32__
#define dll_export __declspec(dllexport)
#define dll_import __declspec(dllimport)
# if defined(EMBREE_STATIC_LIB)
# define dll_export
# define dll_import
# else
# define dll_export __declspec(dllexport)
# define dll_import __declspec(dllimport)
# endif
#else
#define dll_export __attribute__ ((visibility ("default")))
#define dll_import
# define dll_export __attribute__ ((visibility ("default")))
# define dll_import
#endif
// -- GODOT start --
#if defined(__WIN32__) && !defined(__MINGW32__)
// -- GODOT end --
#if !defined(__noinline)
#define __noinline __declspec(noinline)
#endif
@ -151,9 +154,7 @@
#define DELETED = delete
#endif
// -- GODOT start --
#if !defined(likely)
// -- GODOT end --
#if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
#define likely(expr) (expr)
#define unlikely(expr) (expr)
@ -161,9 +162,7 @@
#define likely(expr) __builtin_expect((bool)(expr),true )
#define unlikely(expr) __builtin_expect((bool)(expr),false)
#endif
// -- GODOT start --
#endif
// -- GODOT end --
////////////////////////////////////////////////////////////////////////////////
/// Error handling and debugging
@ -252,6 +251,7 @@ __forceinline std::string toString(long long value) {
#pragma warning(disable:4800) // forcing value to bool 'true' or 'false' (performance warning)
//#pragma warning(disable:4267) // '=' : conversion from 'size_t' to 'unsigned long', possible loss of data
#pragma warning(disable:4244) // 'argument' : conversion from 'ssize_t' to 'unsigned int', possible loss of data
#pragma warning(disable:4267) // conversion from 'size_t' to 'const int', possible loss of data
//#pragma warning(disable:4355) // 'this' : used in base member initializer list
//#pragma warning(disable:391 ) // '<=' : signed / unsigned mismatch
//#pragma warning(disable:4018) // '<' : signed / unsigned mismatch

View File

@ -21,7 +21,11 @@ namespace embree
std::string getPlatformName()
{
#if defined(__LINUX__) && !defined(__64BIT__)
#if defined(__ANDROID__) && !defined(__64BIT__)
return "Android (32bit)";
#elif defined(__ANDROID__) && defined(__64BIT__)
return "Android (64bit)";
#elif defined(__LINUX__) && !defined(__64BIT__)
return "Linux (32bit)";
#elif defined(__LINUX__) && defined(__64BIT__)
return "Linux (64bit)";
@ -248,9 +252,7 @@ namespace embree
#if defined(__X86_ASM__)
__noinline int64_t get_xcr0()
{
// -- GODOT start --
#if defined (__WIN32__) && !defined (__MINGW32__)
// -- GODOT end --
#if defined (__WIN32__) && !defined (__MINGW32__) && defined(_XCR_XFEATURE_ENABLED_MASK)
int64_t xcr0 = 0; // int64_t is workaround for compiler bug under VS2013, Win32
xcr0 = _xgetbv(0);
return xcr0;
@ -337,9 +339,24 @@ namespace embree
if (cpuid_leaf_7[ECX] & CPU_FEATURE_BIT_AVX512VBMI) cpu_features |= CPU_FEATURE_AVX512VBMI;
return cpu_features;
#elif defined(__ARM_NEON)
/* emulated features with sse2neon */
return CPU_FEATURE_SSE|CPU_FEATURE_SSE2|CPU_FEATURE_XMM_ENABLED;
#elif defined(__ARM_NEON) || defined(__EMSCRIPTEN__)
int cpu_features = CPU_FEATURE_NEON|CPU_FEATURE_SSE|CPU_FEATURE_SSE2;
cpu_features |= CPU_FEATURE_SSE3|CPU_FEATURE_SSSE3|CPU_FEATURE_SSE42;
cpu_features |= CPU_FEATURE_XMM_ENABLED;
cpu_features |= CPU_FEATURE_YMM_ENABLED;
cpu_features |= CPU_FEATURE_SSE41 | CPU_FEATURE_RDRAND | CPU_FEATURE_F16C;
cpu_features |= CPU_FEATURE_POPCNT;
cpu_features |= CPU_FEATURE_AVX;
cpu_features |= CPU_FEATURE_AVX2;
cpu_features |= CPU_FEATURE_FMA3;
cpu_features |= CPU_FEATURE_LZCNT;
cpu_features |= CPU_FEATURE_BMI1;
cpu_features |= CPU_FEATURE_BMI2;
cpu_features |= CPU_FEATURE_NEON_2X;
return cpu_features;
#else
/* Unknown CPU. */
return 0;
@ -376,6 +393,8 @@ namespace embree
if (features & CPU_FEATURE_AVX512VL) str += "AVX512VL ";
if (features & CPU_FEATURE_AVX512IFMA) str += "AVX512IFMA ";
if (features & CPU_FEATURE_AVX512VBMI) str += "AVX512VBMI ";
if (features & CPU_FEATURE_NEON) str += "NEON ";
if (features & CPU_FEATURE_NEON_2X) str += "2xNEON ";
return str;
}
@ -390,6 +409,9 @@ namespace embree
if (isa == AVX) return "AVX";
if (isa == AVX2) return "AVX2";
if (isa == AVX512) return "AVX512";
if (isa == NEON) return "NEON";
if (isa == NEON_2X) return "2xNEON";
return "UNKNOWN";
}
@ -410,6 +432,9 @@ namespace embree
if (hasISA(features,AVXI)) v += "AVXI ";
if (hasISA(features,AVX2)) v += "AVX2 ";
if (hasISA(features,AVX512)) v += "AVX512 ";
if (hasISA(features,NEON)) v += "NEON ";
if (hasISA(features,NEON_2X)) v += "2xNEON ";
return v;
}
}
@ -613,6 +638,10 @@ namespace embree
#include <sys/time.h>
#include <pthread.h>
#if defined(__EMSCRIPTEN__)
#include <emscripten.h>
#endif
namespace embree
{
unsigned int getNumberOfLogicalThreads()
@ -620,12 +649,25 @@ namespace embree
static int nThreads = -1;
if (nThreads != -1) return nThreads;
// -- GODOT start --
// #if defined(__MACOSX__)
#if defined(__MACOSX__) || defined(__ANDROID__)
// -- GODOT end --
nThreads = sysconf(_SC_NPROCESSORS_ONLN); // does not work in Linux LXC container
assert(nThreads);
#elif defined(__EMSCRIPTEN__)
// WebAssembly supports pthreads, but not pthread_getaffinity_np. Get the number of logical
// threads from the browser or Node.js using JavaScript.
nThreads = MAIN_THREAD_EM_ASM_INT({
const isBrowser = typeof window !== 'undefined';
const isNode = typeof process !== 'undefined' && process.versions != null &&
process.versions.node != null;
if (isBrowser) {
// Return 1 if the browser does not expose hardwareConcurrency.
return window.navigator.hardwareConcurrency || 1;
} else if (isNode) {
return require('os').cpus().length;
} else {
return 1;
}
});
#else
cpu_set_t set;
if (pthread_getaffinity_np(pthread_self(), sizeof(set), &set) == 0)

View File

@ -55,7 +55,12 @@
# define isa sse
# define ISA SSE
# define ISA_STR "SSE"
#else
#elif defined(__ARM_NEON)
// NOTE(LTE): Use sse2 for `isa` for the compatibility at the moment.
#define isa sse2
#define ISA NEON
#define ISA_STR "NEON"
#else
#error Unknown ISA
#endif
@ -133,7 +138,9 @@ namespace embree
static const int CPU_FEATURE_XMM_ENABLED = 1 << 25;
static const int CPU_FEATURE_YMM_ENABLED = 1 << 26;
static const int CPU_FEATURE_ZMM_ENABLED = 1 << 27;
static const int CPU_FEATURE_NEON = 1 << 28;
static const int CPU_FEATURE_NEON_2X = 1 << 29;
/*! get CPU features */
int getCPUFeatures();
@ -154,6 +161,8 @@ namespace embree
static const int AVXI = AVX | CPU_FEATURE_F16C | CPU_FEATURE_RDRAND;
static const int AVX2 = AVXI | CPU_FEATURE_AVX2 | CPU_FEATURE_FMA3 | CPU_FEATURE_BMI1 | CPU_FEATURE_BMI2 | CPU_FEATURE_LZCNT;
static const int AVX512 = AVX2 | CPU_FEATURE_AVX512F | CPU_FEATURE_AVX512DQ | CPU_FEATURE_AVX512CD | CPU_FEATURE_AVX512BW | CPU_FEATURE_AVX512VL | CPU_FEATURE_ZMM_ENABLED;
static const int NEON = CPU_FEATURE_NEON | CPU_FEATURE_SSE | CPU_FEATURE_SSE2;
static const int NEON_2X = CPU_FEATURE_NEON_2X | AVX2;
/*! converts ISA bitvector into a string */
std::string stringOfISA(int features);

View File

@ -10,6 +10,9 @@
#include "../simd/arm/emulation.h"
#else
#include <xmmintrin.h>
#if defined(__EMSCRIPTEN__)
#include "../simd/wasm/emulation.h"
#endif
#endif
#if defined(PTHREADS_WIN32)
@ -158,9 +161,7 @@ namespace embree
/// Linux Platform
////////////////////////////////////////////////////////////////////////////////
// -- GODOT start --
#if defined(__LINUX__) && !defined(__ANDROID__)
// -- GODOT end --
#include <fstream>
#include <sstream>
@ -219,6 +220,8 @@ namespace embree
/* find correct thread to affinitize to */
cpu_set_t set;
CPU_ZERO(&set);
if (pthread_getaffinity_np(pthread_self(), sizeof(set), &set) == 0)
{
for (int i=0, j=0; i<CPU_SETSIZE; i++)
@ -241,7 +244,8 @@ namespace embree
{
cpu_set_t cset;
CPU_ZERO(&cset);
size_t threadID = mapThreadID(affinity);
//size_t threadID = mapThreadID(affinity); // this is not working properly in LXC containers when some processors are disabled
size_t threadID = affinity;
CPU_SET(threadID, &cset);
pthread_setaffinity_np(pthread_self(), sizeof(cset), &cset);
@ -249,7 +253,6 @@ namespace embree
}
#endif
// -- GODOT start --
////////////////////////////////////////////////////////////////////////////////
/// Android Platform
////////////////////////////////////////////////////////////////////////////////
@ -269,7 +272,6 @@ namespace embree
}
}
#endif
// -- GODOT end --
////////////////////////////////////////////////////////////////////////////////
/// FreeBSD Platform
@ -293,6 +295,21 @@ namespace embree
}
#endif
////////////////////////////////////////////////////////////////////////////////
/// WebAssembly Platform
////////////////////////////////////////////////////////////////////////////////
#if defined(__EMSCRIPTEN__)
namespace embree
{
/*! set affinity of the calling thread */
void setAffinity(ssize_t affinity)
{
// Setting thread affinity is not supported in WASM.
}
}
#endif
////////////////////////////////////////////////////////////////////////////////
/// MacOSX Platform
////////////////////////////////////////////////////////////////////////////////
@ -379,9 +396,7 @@ namespace embree
pthread_attr_destroy(&attr);
/* set affinity */
// -- GODOT start --
#if defined(__LINUX__) && !defined(__ANDROID__)
// -- GODOT end --
if (threadID >= 0) {
cpu_set_t cset;
CPU_ZERO(&cset);
@ -396,7 +411,6 @@ namespace embree
CPU_SET(threadID, &cset);
pthread_setaffinity_np(*tid, sizeof(cset), &cset);
}
// -- GODOT start --
#elif defined(__ANDROID__)
if (threadID >= 0) {
cpu_set_t cset;
@ -405,7 +419,6 @@ namespace embree
sched_setaffinity(pthread_gettid_np(*tid), sizeof(cset), &cset);
}
#endif
// -- GODOT end --
return thread_t(tid);
}
@ -424,14 +437,12 @@ namespace embree
/*! destroy a hardware thread by its handle */
void destroyThread(thread_t tid) {
// -- GODOT start --
#if defined(__ANDROID__)
FATAL("Can't destroy threads on Android.");
FATAL("Can't destroy threads on Android."); // pthread_cancel not implemented.
#else
pthread_cancel(*(pthread_t*)tid);
delete (pthread_t*)tid;
#endif
// -- GODOT end --
}
/*! creates thread local storage */

View File

@ -127,14 +127,15 @@ namespace embree
{
assert(!empty());
size_active--;
alloc.destroy(&items[size_active]);
items[size_active].~T();
}
__forceinline void clear()
{
/* destroy elements */
for (size_t i=0; i<size_active; i++)
alloc.destroy(&items[i]);
for (size_t i=0; i<size_active; i++){
items[i].~T();
}
/* free memory */
alloc.deallocate(items,size_alloced);
@ -178,8 +179,9 @@ namespace embree
/* destroy elements */
if (new_active < size_active)
{
for (size_t i=new_active; i<size_active; i++)
alloc.destroy(&items[i]);
for (size_t i=new_active; i<size_active; i++){
items[i].~T();
}
size_active = new_active;
}
@ -195,7 +197,7 @@ namespace embree
items = alloc.allocate(new_alloced);
for (size_t i=0; i<size_active; i++) {
::new (&items[i]) T(std::move(old_items[i]));
alloc.destroy(&old_items[i]);
old_items[i].~T();
}
for (size_t i=size_active; i<new_active; i++) {

View File

@ -143,7 +143,7 @@ namespace embree
/* allocate new task on right side of stack */
size_t oldStackPtr = stackPtr;
TaskFunction* func = new (alloc(sizeof(ClosureTaskFunction<Closure>))) ClosureTaskFunction<Closure>(closure);
new (&tasks[right]) Task(func,thread.task,oldStackPtr,size);
new (&(tasks[right.load()])) Task(func,thread.task,oldStackPtr,size);
right++;
/* also move left pointer */

View File

@ -11,14 +11,8 @@
#include "../sys/condition.h"
#include "../sys/ref.h"
#if defined(__WIN32__)
// -- GODOT start --
#if !defined(NOMINMAX)
// -- GODOT end --
#if defined(__WIN32__) && !defined(NOMINMAX)
# define NOMINMAX
// -- GODOT start --
#endif
// -- GODOT end --
#endif
// We need to define these to avoid implicit linkage against

View File

@ -19,9 +19,7 @@ typedef int ssize_t;
#endif
#endif
// -- GODOT start --
#if defined(_WIN32) && defined(_MSC_VER)
// -- GODOT end --
#if defined(_WIN32) && !defined(__MINGW32__)
# define RTC_ALIGN(...) __declspec(align(__VA_ARGS__))
#else
# define RTC_ALIGN(...) __attribute__((aligned(__VA_ARGS__)))

View File

@ -1,4 +1,3 @@
// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
@ -6,23 +5,25 @@
#define RTC_VERSION_MAJOR 3
#define RTC_VERSION_MINOR 13
#define RTC_VERSION_PATCH 0
#define RTC_VERSION 31300
#define RTC_VERSION_STRING "3.13.0"
#define RTC_VERSION_PATCH 5
#define RTC_VERSION 31305
#define RTC_VERSION_STRING "3.13.5"
#define RTC_MAX_INSTANCE_LEVEL_COUNT 1
#define EMBREE_MIN_WIDTH 0
#define RTC_MIN_WIDTH EMBREE_MIN_WIDTH
#define EMBREE_STATIC_LIB
/* #undef EMBREE_API_NAMESPACE */
#if !defined(EMBREE_STATIC_LIB)
# define EMBREE_STATIC_LIB
#endif
/* #undef EMBREE_API_NAMESPACE*/
#if defined(EMBREE_API_NAMESPACE)
# define RTC_NAMESPACE
# define RTC_NAMESPACE_BEGIN namespace {
# define RTC_NAMESPACE_BEGIN namespace {
# define RTC_NAMESPACE_END }
# define RTC_NAMESPACE_USE using namespace ;
# define RTC_NAMESPACE_USE using namespace;
# define RTC_API_EXTERN_C
# undef EMBREE_API_NAMESPACE
#else

View File

@ -8,7 +8,7 @@
RTC_NAMESPACE_BEGIN
/*
* Structure for transformation respresentation as a matrix decomposition using
* Structure for transformation representation as a matrix decomposition using
* a quaternion
*/
struct RTC_ALIGN(16) RTCQuaternionDecomposition

View File

@ -47,9 +47,12 @@ RTC_API void rtcAttachGeometryByID(RTCScene scene, RTCGeometry geometry, unsigne
/* Detaches the geometry from the scene. */
RTC_API void rtcDetachGeometry(RTCScene scene, unsigned int geomID);
/* Gets a geometry handle from the scene. */
/* Gets a geometry handle from the scene. This function is not thread safe and should get used during rendering. */
RTC_API RTCGeometry rtcGetGeometry(RTCScene scene, unsigned int geomID);
/* Gets a geometry handle from the scene. This function is thread safe and should NOT get used during rendering. */
RTC_API RTCGeometry rtcGetGeometryThreadSafe(RTCScene scene, unsigned int geomID);
/* Commits the scene. */
RTC_API void rtcCommitScene(RTCScene scene);

View File

@ -411,7 +411,7 @@ namespace embree
ReductionTy bounds[MAX_BRANCHING_FACTOR];
if (current.size() > singleThreadThreshold)
{
/*! parallel_for is faster than spawing sub-tasks */
/*! parallel_for is faster than spawning sub-tasks */
parallel_for(size_t(0), numChildren, [&] (const range<size_t>& r) {
for (size_t i=r.begin(); i<r.end(); i++) {
bounds[i] = recurse(depth+1,children[i],nullptr,true);

View File

@ -374,7 +374,7 @@ namespace embree
const size_t begin = set.begin();
const size_t end = set.end();
const size_t center = (begin + end)/2;
const size_t center = (begin + end + 1) / 2;
PrimInfoMB linfo = empty;
for (size_t i=begin; i<center; i++)
@ -594,7 +594,7 @@ namespace embree
/* spawn tasks */
if (unlikely(current.size() > cfg.singleThreadThreshold))
{
/*! parallel_for is faster than spawing sub-tasks */
/*! parallel_for is faster than spawning sub-tasks */
parallel_for(size_t(0), children.size(), [&] (const range<size_t>& r) {
for (size_t i=r.begin(); i<r.end(); i++) {
values[i] = recurse(children[i],nullptr,true);

View File

@ -298,7 +298,7 @@ namespace embree
/* spawn tasks */
if (current.size() > cfg.singleThreadThreshold)
{
/*! parallel_for is faster than spawing sub-tasks */
/*! parallel_for is faster than spawning sub-tasks */
parallel_for(size_t(0), numChildren, [&] (const range<size_t>& r) { // FIXME: no range here
for (size_t i=r.begin(); i<r.end(); i++) {
values[i] = recurse(children[i],nullptr,true);

View File

@ -57,14 +57,12 @@ namespace embree
__forceinline Vec3ia bin(const Vec3fa& p) const
{
const vint4 i = floori((vfloat4(p)-ofs)*scale);
#if 1
assert(i[0] >= 0 && (size_t)i[0] < num);
assert(i[1] >= 0 && (size_t)i[1] < num);
assert(i[2] >= 0 && (size_t)i[2] < num);
return Vec3ia(i);
#else
// we clamp to handle corner cases that could calculate out of bounds bin
return Vec3ia(clamp(i,vint4(0),vint4(num-1)));
#endif
}
/*! faster but unsafe binning */

View File

@ -275,7 +275,7 @@ namespace embree
openNodesBasedOnExtend(set);
#endif
/* disable opening when unsufficient space for opening a node available */
/* disable opening when insufficient space for opening a node available */
if (set.ext_range_size() < max_open_size-1)
set.set_ext_range(set.end()); /* disable opening */
}

View File

@ -159,72 +159,6 @@ namespace embree
assert(binID < BINS);
bounds [binID][dim].extend(b);
}
/*! bins an array of triangles */
template<typename SplitPrimitive>
__forceinline void bin(const SplitPrimitive& splitPrimitive, const PrimRef* prims, size_t N, const SpatialBinMapping<BINS>& mapping)
{
for (size_t i=0; i<N; i++)
{
const PrimRef prim = prims[i];
unsigned splits = prim.geomID() >> (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS);
if (unlikely(splits == 1))
{
const vint4 bin = mapping.bin(center(prim.bounds()));
for (size_t dim=0; dim<3; dim++)
{
assert(bin[dim] >= (int)0 && bin[dim] < (int)BINS);
numBegin[bin[dim]][dim]++;
numEnd [bin[dim]][dim]++;
bounds [bin[dim]][dim].extend(prim.bounds());
}
}
else
{
const vint4 bin0 = mapping.bin(prim.bounds().lower);
const vint4 bin1 = mapping.bin(prim.bounds().upper);
for (size_t dim=0; dim<3; dim++)
{
size_t bin;
PrimRef rest = prim;
size_t l = bin0[dim];
size_t r = bin1[dim];
// same bin optimization
if (likely(l == r))
{
numBegin[l][dim]++;
numEnd [l][dim]++;
bounds [l][dim].extend(prim.bounds());
continue;
}
for (bin=(size_t)bin0[dim]; bin<(size_t)bin1[dim]; bin++)
{
const float pos = mapping.pos(bin+1,dim);
PrimRef left,right;
splitPrimitive(rest,(int)dim,pos,left,right);
if (unlikely(left.bounds().empty())) l++;
bounds[bin][dim].extend(left.bounds());
rest = right;
}
if (unlikely(rest.bounds().empty())) r--;
numBegin[l][dim]++;
numEnd [r][dim]++;
bounds [bin][dim].extend(rest.bounds());
}
}
}
}
/*! bins a range of primitives inside an array */
template<typename SplitPrimitive>
void bin(const SplitPrimitive& splitPrimitive, const PrimRef* prims, size_t begin, size_t end, const SpatialBinMapping<BINS>& mapping) {
bin(splitPrimitive,prims+begin,end-begin,mapping);
}
/*! bins an array of primitives */
template<typename PrimitiveSplitterFactory>
@ -232,46 +166,65 @@ namespace embree
{
for (size_t i=begin; i<end; i++)
{
const PrimRef &prim = source[i];
const vint4 bin0 = mapping.bin(prim.bounds().lower);
const vint4 bin1 = mapping.bin(prim.bounds().upper);
const PrimRef& prim = source[i];
unsigned splits = prim.geomID() >> (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS);
for (size_t dim=0; dim<3; dim++)
if (unlikely(splits <= 1))
{
if (unlikely(mapping.invalid(dim)))
continue;
size_t bin;
size_t l = bin0[dim];
size_t r = bin1[dim];
// same bin optimization
if (likely(l == r))
const vint4 bin = mapping.bin(center(prim.bounds()));
for (size_t dim=0; dim<3; dim++)
{
add(dim,l,l,l,prim.bounds());
continue;
assert(bin[dim] >= (int)0 && bin[dim] < (int)BINS);
add(dim,bin[dim],bin[dim],bin[dim],prim.bounds());
}
const size_t bin_start = bin0[dim];
const size_t bin_end = bin1[dim];
BBox3fa rest = prim.bounds();
const auto splitter = splitterFactory(prim);
for (bin=bin_start; bin<bin_end; bin++)
{
const float pos = mapping.pos(bin+1,dim);
BBox3fa left,right;
splitter(rest,dim,pos,left,right);
if (unlikely(left.empty())) l++;
extend(dim,bin,left);
rest = right;
}
if (unlikely(rest.empty())) r--;
add(dim,l,r,bin,rest);
}
}
else
{
const vint4 bin0 = mapping.bin(prim.bounds().lower);
const vint4 bin1 = mapping.bin(prim.bounds().upper);
for (size_t dim=0; dim<3; dim++)
{
if (unlikely(mapping.invalid(dim)))
continue;
size_t bin;
size_t l = bin0[dim];
size_t r = bin1[dim];
// same bin optimization
if (likely(l == r))
{
add(dim,l,l,l,prim.bounds());
continue;
}
size_t bin_start = bin0[dim];
size_t bin_end = bin1[dim];
BBox3fa rest = prim.bounds();
/* assure that split position always overlaps the primitive bounds */
while (bin_start < bin_end && mapping.pos(bin_start+1,dim) <= rest.lower[dim]) bin_start++;
while (bin_start < bin_end && mapping.pos(bin_end ,dim) >= rest.upper[dim]) bin_end--;
const auto splitter = splitterFactory(prim);
for (bin=bin_start; bin<bin_end; bin++)
{
const float pos = mapping.pos(bin+1,dim);
BBox3fa left,right;
splitter(rest,dim,pos,left,right);
if (unlikely(left.empty())) l++;
extend(dim,bin,left);
rest = right;
}
if (unlikely(rest.empty())) r--;
add(dim,l,r,bin,rest);
}
}
}
}
/*! bins an array of primitives */
__forceinline void binSubTreeRefs(const PrimRef* source, size_t begin, size_t end, const SpatialBinMapping<BINS>& mapping)
{

View File

@ -241,7 +241,7 @@ namespace embree
SpatialBinner binner(empty);
const SpatialBinMapping<SPATIAL_BINS> mapping(set);
binner.bin2(splitterFactory,prims0,set.begin(),set.end(),mapping);
/* todo: best spatial split not exeeding the extended range does not provide any benefit ?*/
/* todo: best spatial split not exceeding the extended range does not provide any benefit ?*/
return binner.best(mapping,logBlockSize); //,set.ext_size());
}
@ -256,7 +256,7 @@ namespace embree
binner.bin2(splitterFactory,prims0,r.begin(),r.end(),_mapping);
return binner; },
[&] (const SpatialBinner& b0, const SpatialBinner& b1) -> SpatialBinner { return SpatialBinner::reduce(b0,b1); });
/* todo: best spatial split not exeeding the extended range does not provide any benefit ?*/
/* todo: best spatial split not exceeding the extended range does not provide any benefit ?*/
return binner.best(mapping,logBlockSize); //,set.ext_size());
}
@ -286,6 +286,7 @@ namespace embree
//int bin0 = split.mapping.bin(prims0[i].lower)[split.dim];
//int bin1 = split.mapping.bin(prims0[i].upper)[split.dim];
//if (unlikely(bin0 < split.pos && bin1 >= split.pos))
if (unlikely(prims0[i].lower[split.dim] < fpos && prims0[i].upper[split.dim] > fpos))
{
assert(splits > 1);
@ -384,8 +385,8 @@ namespace embree
new (&lset) PrimInfoExtRange(begin,center,center,local_left);
new (&rset) PrimInfoExtRange(center,end,end,local_right);
assert(area(lset.geomBounds) >= 0.0f);
assert(area(rset.geomBounds) >= 0.0f);
assert(!lset.geomBounds.empty() && area(lset.geomBounds) >= 0.0f);
assert(!rset.geomBounds.empty() && area(rset.geomBounds) >= 0.0f);
return std::pair<size_t,size_t>(left_weight,right_weight);
}
@ -410,7 +411,7 @@ namespace embree
begin,end,local_left,local_right,
[&] (const PrimRef& ref) {
const Vec3fa c = ref.bounds().center();
return any(((vint4)mapping.bin(c) < vSplitPos) & vSplitMask);
return any(((vint4)mapping.bin(c) < vSplitPos) & vSplitMask);
},
[] (PrimInfo& pinfo,const PrimRef& ref) { pinfo.add_center2(ref,ref.lower.u >> (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS)); });
@ -419,8 +420,8 @@ namespace embree
new (&lset) PrimInfoExtRange(begin,center,center,local_left);
new (&rset) PrimInfoExtRange(center,end,end,local_right);
assert(area(lset.geomBounds) >= 0.0f);
assert(area(rset.geomBounds) >= 0.0f);
assert(!lset.geomBounds.empty() && area(lset.geomBounds) >= 0.0f);
assert(!rset.geomBounds.empty() && area(rset.geomBounds) >= 0.0f);
return std::pair<size_t,size_t>(left_weight,right_weight);
}

View File

@ -184,9 +184,7 @@ namespace embree
// special variants for grid meshes
// -- GODOT start --
#if defined(EMBREE_GEOMETRY_GRID)
// -- GODOT end --
PrimInfo createPrimRefArrayGrids(Scene* scene, mvector<PrimRef>& prims, mvector<SubGridBuildData>& sgrids)
{
PrimInfo pinfo(empty);
@ -296,9 +294,7 @@ namespace embree
return pinfo;
}
// -- GODOT start --
#endif
// -- GODOT end --
// ====================================================================================================
// ====================================================================================================

View File

@ -266,7 +266,7 @@ namespace embree
/* anything to split ? */
if (center < numPrimitives)
{
const size_t numPrimitivesToSplit = numPrimitives - center;
size_t numPrimitivesToSplit = numPrimitives - center;
assert(presplitItem[center].priority >= 1.0f);
/* sort presplit items in ascending order */
@ -279,8 +279,8 @@ namespace embree
});
);
unsigned int *const primOffset0 = (unsigned int*)tmp_presplitItem;
unsigned int *const primOffset1 = (unsigned int*)tmp_presplitItem + numPrimitivesToSplit;
unsigned int* primOffset0 = (unsigned int*)tmp_presplitItem;
unsigned int* primOffset1 = (unsigned int*)tmp_presplitItem + numPrimitivesToSplit;
/* compute actual number of sub-primitives generated within the [center;numPrimitives-1] range */
const size_t totalNumSubPrims = parallel_reduce( size_t(center), numPrimitives, size_t(MIN_STEP_SIZE), size_t(0), [&](const range<size_t>& t) -> size_t {
@ -317,11 +317,16 @@ namespace embree
sum += numSubPrims;
}
new_center++;
primOffset0 += new_center - center;
numPrimitivesToSplit -= new_center - center;
center = new_center;
assert(numPrimitivesToSplit == (numPrimitives - center));
}
/* parallel prefix sum to compute offsets for storing sub-primitives */
const unsigned int offset = parallel_prefix_sum(primOffset0,primOffset1,numPrimitivesToSplit,(unsigned int)0,std::plus<unsigned int>());
assert(numPrimitives+offset <= alloc_numPrimitives);
/* iterate over range, and split primitives into sub primitives and append them to prims array */
parallel_for( size_t(center), numPrimitives, size_t(MIN_STEP_SIZE), [&](const range<size_t>& rn) -> void {
@ -338,7 +343,7 @@ namespace embree
unsigned int numSubPrims = 0;
splitPrimitive(Splitter,prims[primrefID],geomID,primID,split_levels,grid_base,grid_scale,grid_extend,subPrims,numSubPrims);
const size_t newID = numPrimitives + primOffset1[j-center];
assert(newID+numSubPrims <= alloc_numPrimitives);
assert(newID+numSubPrims-1 <= alloc_numPrimitives);
prims[primrefID] = subPrims[0];
for (size_t i=1;i<numSubPrims;i++)
prims[newID+i-1] = subPrims[i];

View File

@ -128,28 +128,30 @@ namespace embree
const unsigned int mask = 0xFFFFFFFF >> RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS;
const QuadMesh* mesh = (const QuadMesh*) scene->get(prim.geomID() & mask );
QuadMesh::Quad quad = mesh->quad(prim.primID());
v[0] = mesh->vertex(quad.v[0]);
v[1] = mesh->vertex(quad.v[1]);
v[2] = mesh->vertex(quad.v[2]);
v[3] = mesh->vertex(quad.v[3]);
v[4] = mesh->vertex(quad.v[0]);
inv_length[0] = Vec3fa(1.0f) / (v[1]-v[0]);
inv_length[1] = Vec3fa(1.0f) / (v[2]-v[1]);
inv_length[2] = Vec3fa(1.0f) / (v[3]-v[2]);
inv_length[3] = Vec3fa(1.0f) / (v[0]-v[3]);
v[0] = mesh->vertex(quad.v[1]);
v[1] = mesh->vertex(quad.v[2]);
v[2] = mesh->vertex(quad.v[3]);
v[3] = mesh->vertex(quad.v[0]);
v[4] = mesh->vertex(quad.v[1]);
v[5] = mesh->vertex(quad.v[3]);
inv_length[0] = Vec3fa(1.0f) / (v[1] - v[0]);
inv_length[1] = Vec3fa(1.0f) / (v[2] - v[1]);
inv_length[2] = Vec3fa(1.0f) / (v[3] - v[2]);
inv_length[3] = Vec3fa(1.0f) / (v[4] - v[3]);
inv_length[4] = Vec3fa(1.0f) / (v[5] - v[4]);
}
__forceinline void operator() (const PrimRef& prim, const size_t dim, const float pos, PrimRef& left_o, PrimRef& right_o) const {
splitPolygon<4>(prim,dim,pos,v,left_o,right_o);
splitPolygon<5>(prim,dim,pos,v,left_o,right_o);
}
__forceinline void operator() (const BBox3fa& prim, const size_t dim, const float pos, BBox3fa& left_o, BBox3fa& right_o) const {
splitPolygon<4>(prim,dim,pos,v,inv_length,left_o,right_o);
splitPolygon<5>(prim,dim,pos,v,inv_length,left_o,right_o);
}
private:
Vec3fa v[5];
Vec3fa inv_length[4];
Vec3fa v[6];
Vec3fa inv_length[5];
};
struct QuadSplitterFactory

View File

@ -183,7 +183,7 @@ namespace embree
template class BVHN<8>;
#endif
#if !defined(__AVX__) || !defined(EMBREE_TARGET_SSE2) && !defined(EMBREE_TARGET_SSE42)
#if !defined(__AVX__) || !defined(EMBREE_TARGET_SSE2) && !defined(EMBREE_TARGET_SSE42) || defined(__aarch64__)
template class BVHN<4>;
#endif
}

View File

@ -0,0 +1,917 @@
// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "bvh_intersector_hybrid.h"
#include "bvh_traverser1.h"
#include "node_intersector1.h"
#include "node_intersector_packet.h"
#include "../geometry/intersector_iterators.h"
#include "../geometry/triangle_intersector.h"
#include "../geometry/trianglev_intersector.h"
#include "../geometry/trianglev_mb_intersector.h"
#include "../geometry/trianglei_intersector.h"
#include "../geometry/quadv_intersector.h"
#include "../geometry/quadi_intersector.h"
#include "../geometry/curveNv_intersector.h"
#include "../geometry/curveNi_intersector.h"
#include "../geometry/curveNi_mb_intersector.h"
#include "../geometry/linei_intersector.h"
#include "../geometry/subdivpatch1_intersector.h"
#include "../geometry/object_intersector.h"
#include "../geometry/instance_intersector.h"
#include "../geometry/subgrid_intersector.h"
#include "../geometry/subgrid_mb_intersector.h"
#include "../geometry/curve_intersector_virtual.h"
#define SWITCH_DURING_DOWN_TRAVERSAL 1
#define FORCE_SINGLE_MODE 0
#define ENABLE_FAST_COHERENT_CODEPATHS 1
namespace embree
{
namespace isa
{
template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single>
void BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::intersect1(Accel::Intersectors* This,
const BVH* bvh,
NodeRef root,
size_t k,
Precalculations& pre,
RayHitK<K>& ray,
const TravRayK<K, robust>& tray,
IntersectContext* context)
{
/* stack state */
StackItemT<NodeRef> stack[stackSizeSingle]; // stack of nodes
StackItemT<NodeRef>* stackPtr = stack + 1; // current stack pointer
StackItemT<NodeRef>* stackEnd = stack + stackSizeSingle;
stack[0].ptr = root;
stack[0].dist = neg_inf;
/* load the ray into SIMD registers */
TravRay<N,robust> tray1;
tray1.template init<K>(k, tray.org, tray.dir, tray.rdir, tray.nearXYZ, tray.tnear[k], tray.tfar[k]);
/* pop loop */
while (true) pop:
{
/* pop next node */
if (unlikely(stackPtr == stack)) break;
stackPtr--;
NodeRef cur = NodeRef(stackPtr->ptr);
/* if popped node is too far, pop next one */
if (unlikely(*(float*)&stackPtr->dist > ray.tfar[k]))
continue;
/* downtraversal loop */
while (true)
{
/* intersect node */
size_t mask; vfloat<N> tNear;
STAT3(normal.trav_nodes, 1, 1, 1);
bool nodeIntersected = BVHNNodeIntersector1<N, types, robust>::intersect(cur, tray1, ray.time()[k], tNear, mask);
if (unlikely(!nodeIntersected)) { STAT3(normal.trav_nodes,-1,-1,-1); break; }
/* if no child is hit, pop next node */
if (unlikely(mask == 0))
goto pop;
/* select next child and push other children */
BVHNNodeTraverser1Hit<N, types>::traverseClosestHit(cur, mask, tNear, stackPtr, stackEnd);
}
/* this is a leaf node */
assert(cur != BVH::emptyNode);
STAT3(normal.trav_leaves, 1, 1, 1);
size_t num; Primitive* prim = (Primitive*)cur.leaf(num);
size_t lazy_node = 0;
PrimitiveIntersectorK::intersect(This, pre, ray, k, context, prim, num, tray1, lazy_node);
tray1.tfar = ray.tfar[k];
if (unlikely(lazy_node)) {
stackPtr->ptr = lazy_node;
stackPtr->dist = neg_inf;
stackPtr++;
}
}
}
template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single>
void BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::intersect(vint<K>* __restrict__ valid_i,
Accel::Intersectors* __restrict__ This,
RayHitK<K>& __restrict__ ray,
IntersectContext* __restrict__ context)
{
BVH* __restrict__ bvh = (BVH*)This->ptr;
/* we may traverse an empty BVH in case all geometry was invalid */
if (bvh->root == BVH::emptyNode)
return;
#if ENABLE_FAST_COHERENT_CODEPATHS == 1
assert(context);
if (unlikely(types == BVH_AN1 && context->user && context->isCoherent()))
{
intersectCoherent(valid_i, This, ray, context);
return;
}
#endif
/* filter out invalid rays */
vbool<K> valid = *valid_i == -1;
#if defined(EMBREE_IGNORE_INVALID_RAYS)
valid &= ray.valid();
#endif
/* return if there are no valid rays */
size_t valid_bits = movemask(valid);
#if defined(__AVX__)
STAT3(normal.trav_hit_boxes[popcnt(movemask(valid))], 1, 1, 1);
#endif
if (unlikely(valid_bits == 0)) return;
/* verify correct input */
assert(all(valid, ray.valid()));
assert(all(valid, ray.tnear() >= 0.0f));
assert(!(types & BVH_MB) || all(valid, (ray.time() >= 0.0f) & (ray.time() <= 1.0f)));
Precalculations pre(valid, ray);
/* load ray */
TravRayK<K, robust> tray(ray.org, ray.dir, single ? N : 0);
const vfloat<K> org_ray_tnear = max(ray.tnear(), 0.0f);
const vfloat<K> org_ray_tfar = max(ray.tfar , 0.0f);
if (single)
{
tray.tnear = select(valid, org_ray_tnear, vfloat<K>(pos_inf));
tray.tfar = select(valid, org_ray_tfar , vfloat<K>(neg_inf));
for (; valid_bits!=0; ) {
const size_t i = bscf(valid_bits);
intersect1(This, bvh, bvh->root, i, pre, ray, tray, context);
}
return;
}
/* determine switch threshold based on flags */
const size_t switchThreshold = (context->user && context->isCoherent()) ? 2 : switchThresholdIncoherent;
vint<K> octant = ray.octant();
octant = select(valid, octant, vint<K>(0xffffffff));
/* test whether we have ray with opposing direction signs in the packet */
bool split = false;
{
size_t bits = valid_bits;
vbool<K> vsplit( false );
do
{
const size_t valid_index = bsf(bits);
vbool<K> octant_valid = octant[valid_index] == octant;
bits &= ~(size_t)movemask(octant_valid);
vsplit |= vint<K>(octant[valid_index]) == (octant^vint<K>(0x7));
} while (bits);
if (any(vsplit)) split = true;
}
do
{
const size_t valid_index = bsf(valid_bits);
const vint<K> diff_octant = vint<K>(octant[valid_index])^octant;
const vint<K> count_diff_octant = \
((diff_octant >> 2) & 1) +
((diff_octant >> 1) & 1) +
((diff_octant >> 0) & 1);
vbool<K> octant_valid = (count_diff_octant <= 1) & (octant != vint<K>(0xffffffff));
if (!single || !split) octant_valid = valid; // deactivate octant sorting in pure chunk mode, otherwise instance traversal performance goes down
octant = select(octant_valid,vint<K>(0xffffffff),octant);
valid_bits &= ~(size_t)movemask(octant_valid);
tray.tnear = select(octant_valid, org_ray_tnear, vfloat<K>(pos_inf));
tray.tfar = select(octant_valid, org_ray_tfar , vfloat<K>(neg_inf));
/* allocate stack and push root node */
vfloat<K> stack_near[stackSizeChunk];
NodeRef stack_node[stackSizeChunk];
stack_node[0] = BVH::invalidNode;
stack_near[0] = inf;
stack_node[1] = bvh->root;
stack_near[1] = tray.tnear;
NodeRef* stackEnd MAYBE_UNUSED = stack_node+stackSizeChunk;
NodeRef* __restrict__ sptr_node = stack_node + 2;
vfloat<K>* __restrict__ sptr_near = stack_near + 2;
while (1) pop:
{
/* pop next node from stack */
assert(sptr_node > stack_node);
sptr_node--;
sptr_near--;
NodeRef cur = *sptr_node;
if (unlikely(cur == BVH::invalidNode)) {
assert(sptr_node == stack_node);
break;
}
/* cull node if behind closest hit point */
vfloat<K> curDist = *sptr_near;
const vbool<K> active = curDist < tray.tfar;
if (unlikely(none(active)))
continue;
/* switch to single ray traversal */
#if (!defined(__WIN32__) || defined(__X86_64__)) && ((defined(__aarch64__)) || defined(__SSE4_2__))
#if FORCE_SINGLE_MODE == 0
if (single)
#endif
{
size_t bits = movemask(active);
#if FORCE_SINGLE_MODE == 0
if (unlikely(popcnt(bits) <= switchThreshold))
#endif
{
for (; bits!=0; ) {
const size_t i = bscf(bits);
intersect1(This, bvh, cur, i, pre, ray, tray, context);
}
tray.tfar = min(tray.tfar, ray.tfar);
continue;
}
}
#endif
while (likely(!cur.isLeaf()))
{
/* process nodes */
const vbool<K> valid_node = tray.tfar > curDist;
STAT3(normal.trav_nodes, 1, popcnt(valid_node), K);
const NodeRef nodeRef = cur;
const BaseNode* __restrict__ const node = nodeRef.baseNode();
/* set cur to invalid */
cur = BVH::emptyNode;
curDist = pos_inf;
size_t num_child_hits = 0;
for (unsigned i = 0; i < N; i++)
{
const NodeRef child = node->children[i];
if (unlikely(child == BVH::emptyNode)) break;
vfloat<K> lnearP;
vbool<K> lhit = valid_node;
BVHNNodeIntersectorK<N, K, types, robust>::intersect(nodeRef, i, tray, ray.time(), lnearP, lhit);
/* if we hit the child we choose to continue with that child if it
is closer than the current next child, or we push it onto the stack */
if (likely(any(lhit)))
{
assert(sptr_node < stackEnd);
assert(child != BVH::emptyNode);
const vfloat<K> childDist = select(lhit, lnearP, inf);
/* push cur node onto stack and continue with hit child */
if (any(childDist < curDist))
{
if (likely(cur != BVH::emptyNode)) {
num_child_hits++;
*sptr_node = cur; sptr_node++;
*sptr_near = curDist; sptr_near++;
}
curDist = childDist;
cur = child;
}
/* push hit child onto stack */
else {
num_child_hits++;
*sptr_node = child; sptr_node++;
*sptr_near = childDist; sptr_near++;
}
}
}
#if defined(__AVX__)
//STAT3(normal.trav_hit_boxes[num_child_hits], 1, 1, 1);
#endif
if (unlikely(cur == BVH::emptyNode))
goto pop;
/* improved distance sorting for 3 or more hits */
if (unlikely(num_child_hits >= 2))
{
if (any(sptr_near[-2] < sptr_near[-1]))
{
std::swap(sptr_near[-2],sptr_near[-1]);
std::swap(sptr_node[-2],sptr_node[-1]);
}
if (unlikely(num_child_hits >= 3))
{
if (any(sptr_near[-3] < sptr_near[-1]))
{
std::swap(sptr_near[-3],sptr_near[-1]);
std::swap(sptr_node[-3],sptr_node[-1]);
}
if (any(sptr_near[-3] < sptr_near[-2]))
{
std::swap(sptr_near[-3],sptr_near[-2]);
std::swap(sptr_node[-3],sptr_node[-2]);
}
}
}
#if SWITCH_DURING_DOWN_TRAVERSAL == 1
if (single)
{
// seems to be the best place for testing utilization
if (unlikely(popcnt(tray.tfar > curDist) <= switchThreshold))
{
*sptr_node++ = cur;
*sptr_near++ = curDist;
goto pop;
}
}
#endif
}
/* return if stack is empty */
if (unlikely(cur == BVH::invalidNode)) {
assert(sptr_node == stack_node);
break;
}
/* intersect leaf */
assert(cur != BVH::emptyNode);
const vbool<K> valid_leaf = tray.tfar > curDist;
STAT3(normal.trav_leaves, 1, popcnt(valid_leaf), K);
if (unlikely(none(valid_leaf))) continue;
size_t items; const Primitive* prim = (Primitive*)cur.leaf(items);
size_t lazy_node = 0;
PrimitiveIntersectorK::intersect(valid_leaf, This, pre, ray, context, prim, items, tray, lazy_node);
tray.tfar = select(valid_leaf, ray.tfar, tray.tfar);
if (unlikely(lazy_node)) {
*sptr_node = lazy_node; sptr_node++;
*sptr_near = neg_inf; sptr_near++;
}
}
} while(valid_bits);
}
template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single>
void BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::intersectCoherent(vint<K>* __restrict__ valid_i,
Accel::Intersectors* __restrict__ This,
RayHitK<K>& __restrict__ ray,
IntersectContext* context)
{
BVH* __restrict__ bvh = (BVH*)This->ptr;
/* filter out invalid rays */
vbool<K> valid = *valid_i == -1;
#if defined(EMBREE_IGNORE_INVALID_RAYS)
valid &= ray.valid();
#endif
/* return if there are no valid rays */
size_t valid_bits = movemask(valid);
if (unlikely(valid_bits == 0)) return;
/* verify correct input */
assert(all(valid, ray.valid()));
assert(all(valid, ray.tnear() >= 0.0f));
assert(!(types & BVH_MB) || all(valid, (ray.time() >= 0.0f) & (ray.time() <= 1.0f)));
Precalculations pre(valid, ray);
/* load ray */
TravRayK<K, robust> tray(ray.org, ray.dir, single ? N : 0);
const vfloat<K> org_ray_tnear = max(ray.tnear(), 0.0f);
const vfloat<K> org_ray_tfar = max(ray.tfar , 0.0f);
vint<K> octant = ray.octant();
octant = select(valid, octant, vint<K>(0xffffffff));
do
{
const size_t valid_index = bsf(valid_bits);
const vbool<K> octant_valid = octant[valid_index] == octant;
valid_bits &= ~(size_t)movemask(octant_valid);
tray.tnear = select(octant_valid, org_ray_tnear, vfloat<K>(pos_inf));
tray.tfar = select(octant_valid, org_ray_tfar , vfloat<K>(neg_inf));
Frustum<robust> frustum;
frustum.template init<K>(octant_valid, tray.org, tray.rdir, tray.tnear, tray.tfar, N);
StackItemT<NodeRef> stack[stackSizeSingle]; // stack of nodes
StackItemT<NodeRef>* stackPtr = stack + 1; // current stack pointer
stack[0].ptr = bvh->root;
stack[0].dist = neg_inf;
while (1) pop:
{
/* pop next node from stack */
if (unlikely(stackPtr == stack)) break;
stackPtr--;
NodeRef cur = NodeRef(stackPtr->ptr);
/* cull node if behind closest hit point */
vfloat<K> curDist = *(float*)&stackPtr->dist;
const vbool<K> active = curDist < tray.tfar;
if (unlikely(none(active))) continue;
while (likely(!cur.isLeaf()))
{
/* process nodes */
//STAT3(normal.trav_nodes, 1, popcnt(valid_node), K);
const NodeRef nodeRef = cur;
const AABBNode* __restrict__ const node = nodeRef.getAABBNode();
vfloat<N> fmin;
size_t m_frustum_node = intersectNodeFrustum<N>(node, frustum, fmin);
if (unlikely(!m_frustum_node)) goto pop;
cur = BVH::emptyNode;
curDist = pos_inf;
#if defined(__AVX__)
//STAT3(normal.trav_hit_boxes[popcnt(m_frustum_node)], 1, 1, 1);
#endif
size_t num_child_hits = 0;
do {
const size_t i = bscf(m_frustum_node);
vfloat<K> lnearP;
vbool<K> lhit = false; // motion blur is not supported, so the initial value will be ignored
STAT3(normal.trav_nodes, 1, 1, 1);
BVHNNodeIntersectorK<N, K, types, robust>::intersect(nodeRef, i, tray, ray.time(), lnearP, lhit);
if (likely(any(lhit)))
{
const vfloat<K> childDist = fmin[i];
const NodeRef child = node->child(i);
BVHN<N>::prefetch(child);
if (any(childDist < curDist))
{
if (likely(cur != BVH::emptyNode)) {
num_child_hits++;
stackPtr->ptr = cur;
*(float*)&stackPtr->dist = toScalar(curDist);
stackPtr++;
}
curDist = childDist;
cur = child;
}
/* push hit child onto stack */
else {
num_child_hits++;
stackPtr->ptr = child;
*(float*)&stackPtr->dist = toScalar(childDist);
stackPtr++;
}
}
} while(m_frustum_node);
if (unlikely(cur == BVH::emptyNode)) goto pop;
/* improved distance sorting for 3 or more hits */
if (unlikely(num_child_hits >= 2))
{
if (stackPtr[-2].dist < stackPtr[-1].dist)
std::swap(stackPtr[-2],stackPtr[-1]);
if (unlikely(num_child_hits >= 3))
{
if (stackPtr[-3].dist < stackPtr[-1].dist)
std::swap(stackPtr[-3],stackPtr[-1]);
if (stackPtr[-3].dist < stackPtr[-2].dist)
std::swap(stackPtr[-3],stackPtr[-2]);
}
}
}
/* intersect leaf */
assert(cur != BVH::invalidNode);
assert(cur != BVH::emptyNode);
const vbool<K> valid_leaf = tray.tfar > curDist;
STAT3(normal.trav_leaves, 1, popcnt(valid_leaf), K);
if (unlikely(none(valid_leaf))) continue;
size_t items; const Primitive* prim = (Primitive*)cur.leaf(items);
size_t lazy_node = 0;
PrimitiveIntersectorK::intersect(valid_leaf, This, pre, ray, context, prim, items, tray, lazy_node);
/* reduce max distance interval on successful intersection */
if (likely(any((ray.tfar < tray.tfar) & valid_leaf)))
{
tray.tfar = select(valid_leaf, ray.tfar, tray.tfar);
frustum.template updateMaxDist<K>(tray.tfar);
}
if (unlikely(lazy_node)) {
stackPtr->ptr = lazy_node;
stackPtr->dist = neg_inf;
stackPtr++;
}
}
} while(valid_bits);
}
// ===================================================================================================================================================================
// ===================================================================================================================================================================
// ===================================================================================================================================================================
template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single>
bool BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::occluded1(Accel::Intersectors* This,
const BVH* bvh,
NodeRef root,
size_t k,
Precalculations& pre,
RayK<K>& ray,
const TravRayK<K, robust>& tray,
IntersectContext* context)
{
/* stack state */
NodeRef stack[stackSizeSingle]; // stack of nodes that still need to get traversed
NodeRef* stackPtr = stack+1; // current stack pointer
NodeRef* stackEnd = stack+stackSizeSingle;
stack[0] = root;
/* load the ray into SIMD registers */
TravRay<N,robust> tray1;
tray1.template init<K>(k, tray.org, tray.dir, tray.rdir, tray.nearXYZ, tray.tnear[k], tray.tfar[k]);
/* pop loop */
while (true) pop:
{
/* pop next node */
if (unlikely(stackPtr == stack)) break;
stackPtr--;
NodeRef cur = (NodeRef)*stackPtr;
/* downtraversal loop */
while (true)
{
/* intersect node */
size_t mask; vfloat<N> tNear;
STAT3(shadow.trav_nodes, 1, 1, 1);
bool nodeIntersected = BVHNNodeIntersector1<N, types, robust>::intersect(cur, tray1, ray.time()[k], tNear, mask);
if (unlikely(!nodeIntersected)) { STAT3(shadow.trav_nodes,-1,-1,-1); break; }
/* if no child is hit, pop next node */
if (unlikely(mask == 0))
goto pop;
/* select next child and push other children */
BVHNNodeTraverser1Hit<N, types>::traverseAnyHit(cur, mask, tNear, stackPtr, stackEnd);
}
/* this is a leaf node */
assert(cur != BVH::emptyNode);
STAT3(shadow.trav_leaves, 1, 1, 1);
size_t num; Primitive* prim = (Primitive*)cur.leaf(num);
size_t lazy_node = 0;
if (PrimitiveIntersectorK::occluded(This, pre, ray, k, context, prim, num, tray1, lazy_node)) {
ray.tfar[k] = neg_inf;
return true;
}
if (unlikely(lazy_node)) {
*stackPtr = lazy_node;
stackPtr++;
}
}
return false;
}
template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single>
void BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::occluded(vint<K>* __restrict__ valid_i,
Accel::Intersectors* __restrict__ This,
RayK<K>& __restrict__ ray,
IntersectContext* context)
{
BVH* __restrict__ bvh = (BVH*)This->ptr;
/* we may traverse an empty BVH in case all geometry was invalid */
if (bvh->root == BVH::emptyNode)
return;
#if ENABLE_FAST_COHERENT_CODEPATHS == 1
assert(context);
if (unlikely(types == BVH_AN1 && context->user && context->isCoherent()))
{
occludedCoherent(valid_i, This, ray, context);
return;
}
#endif
/* filter out already occluded and invalid rays */
vbool<K> valid = (*valid_i == -1) & (ray.tfar >= 0.0f);
#if defined(EMBREE_IGNORE_INVALID_RAYS)
valid &= ray.valid();
#endif
/* return if there are no valid rays */
const size_t valid_bits = movemask(valid);
if (unlikely(valid_bits == 0)) return;
/* verify correct input */
assert(all(valid, ray.valid()));
assert(all(valid, ray.tnear() >= 0.0f));
assert(!(types & BVH_MB) || all(valid, (ray.time() >= 0.0f) & (ray.time() <= 1.0f)));
Precalculations pre(valid, ray);
/* load ray */
TravRayK<K, robust> tray(ray.org, ray.dir, single ? N : 0);
const vfloat<K> org_ray_tnear = max(ray.tnear(), 0.0f);
const vfloat<K> org_ray_tfar = max(ray.tfar , 0.0f);
tray.tnear = select(valid, org_ray_tnear, vfloat<K>(pos_inf));
tray.tfar = select(valid, org_ray_tfar , vfloat<K>(neg_inf));
vbool<K> terminated = !valid;
const vfloat<K> inf = vfloat<K>(pos_inf);
/* determine switch threshold based on flags */
const size_t switchThreshold = (context->user && context->isCoherent()) ? 2 : switchThresholdIncoherent;
/* allocate stack and push root node */
vfloat<K> stack_near[stackSizeChunk];
NodeRef stack_node[stackSizeChunk];
stack_node[0] = BVH::invalidNode;
stack_near[0] = inf;
stack_node[1] = bvh->root;
stack_near[1] = tray.tnear;
NodeRef* stackEnd MAYBE_UNUSED = stack_node+stackSizeChunk;
NodeRef* __restrict__ sptr_node = stack_node + 2;
vfloat<K>* __restrict__ sptr_near = stack_near + 2;
while (1) pop:
{
/* pop next node from stack */
assert(sptr_node > stack_node);
sptr_node--;
sptr_near--;
NodeRef cur = *sptr_node;
if (unlikely(cur == BVH::invalidNode)) {
assert(sptr_node == stack_node);
break;
}
/* cull node if behind closest hit point */
vfloat<K> curDist = *sptr_near;
const vbool<K> active = curDist < tray.tfar;
if (unlikely(none(active)))
continue;
/* switch to single ray traversal */
#if (!defined(__WIN32__) || defined(__X86_64__)) && ((defined(__aarch64__)) || defined(__SSE4_2__))
#if FORCE_SINGLE_MODE == 0
if (single)
#endif
{
size_t bits = movemask(active);
#if FORCE_SINGLE_MODE == 0
if (unlikely(popcnt(bits) <= switchThreshold))
#endif
{
for (; bits!=0; ) {
const size_t i = bscf(bits);
if (occluded1(This, bvh, cur, i, pre, ray, tray, context))
set(terminated, i);
}
if (all(terminated)) break;
tray.tfar = select(terminated, vfloat<K>(neg_inf), tray.tfar);
continue;
}
}
#endif
while (likely(!cur.isLeaf()))
{
/* process nodes */
const vbool<K> valid_node = tray.tfar > curDist;
STAT3(shadow.trav_nodes, 1, popcnt(valid_node), K);
const NodeRef nodeRef = cur;
const BaseNode* __restrict__ const node = nodeRef.baseNode();
/* set cur to invalid */
cur = BVH::emptyNode;
curDist = pos_inf;
for (unsigned i = 0; i < N; i++)
{
const NodeRef child = node->children[i];
if (unlikely(child == BVH::emptyNode)) break;
vfloat<K> lnearP;
vbool<K> lhit = valid_node;
BVHNNodeIntersectorK<N, K, types, robust>::intersect(nodeRef, i, tray, ray.time(), lnearP, lhit);
/* if we hit the child we push the previously hit node onto the stack, and continue with the currently hit child */
if (likely(any(lhit)))
{
assert(sptr_node < stackEnd);
assert(child != BVH::emptyNode);
const vfloat<K> childDist = select(lhit, lnearP, inf);
/* push 'cur' node onto stack and continue with hit child */
if (likely(cur != BVH::emptyNode)) {
*sptr_node = cur; sptr_node++;
*sptr_near = curDist; sptr_near++;
}
curDist = childDist;
cur = child;
}
}
if (unlikely(cur == BVH::emptyNode))
goto pop;
#if SWITCH_DURING_DOWN_TRAVERSAL == 1
if (single)
{
// seems to be the best place for testing utilization
if (unlikely(popcnt(tray.tfar > curDist) <= switchThreshold))
{
*sptr_node++ = cur;
*sptr_near++ = curDist;
goto pop;
}
}
#endif
}
/* return if stack is empty */
if (unlikely(cur == BVH::invalidNode)) {
assert(sptr_node == stack_node);
break;
}
/* intersect leaf */
assert(cur != BVH::emptyNode);
const vbool<K> valid_leaf = tray.tfar > curDist;
STAT3(shadow.trav_leaves, 1, popcnt(valid_leaf), K);
if (unlikely(none(valid_leaf))) continue;
size_t items; const Primitive* prim = (Primitive*) cur.leaf(items);
size_t lazy_node = 0;
terminated |= PrimitiveIntersectorK::occluded(!terminated, This, pre, ray, context, prim, items, tray, lazy_node);
if (all(terminated)) break;
tray.tfar = select(terminated, vfloat<K>(neg_inf), tray.tfar); // ignore node intersections for terminated rays
if (unlikely(lazy_node)) {
*sptr_node = lazy_node; sptr_node++;
*sptr_near = neg_inf; sptr_near++;
}
}
vfloat<K>::store(valid & terminated, &ray.tfar, neg_inf);
}
template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single>
void BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::occludedCoherent(vint<K>* __restrict__ valid_i,
Accel::Intersectors* __restrict__ This,
RayK<K>& __restrict__ ray,
IntersectContext* context)
{
BVH* __restrict__ bvh = (BVH*)This->ptr;
/* filter out invalid rays */
vbool<K> valid = *valid_i == -1;
#if defined(EMBREE_IGNORE_INVALID_RAYS)
valid &= ray.valid();
#endif
/* return if there are no valid rays */
size_t valid_bits = movemask(valid);
if (unlikely(valid_bits == 0)) return;
/* verify correct input */
assert(all(valid, ray.valid()));
assert(all(valid, ray.tnear() >= 0.0f));
assert(!(types & BVH_MB) || all(valid, (ray.time() >= 0.0f) & (ray.time() <= 1.0f)));
Precalculations pre(valid,ray);
/* load ray */
TravRayK<K, robust> tray(ray.org, ray.dir, single ? N : 0);
const vfloat<K> org_ray_tnear = max(ray.tnear(), 0.0f);
const vfloat<K> org_ray_tfar = max(ray.tfar , 0.0f);
vbool<K> terminated = !valid;
vint<K> octant = ray.octant();
octant = select(valid, octant, vint<K>(0xffffffff));
do
{
const size_t valid_index = bsf(valid_bits);
vbool<K> octant_valid = octant[valid_index] == octant;
valid_bits &= ~(size_t)movemask(octant_valid);
tray.tnear = select(octant_valid, org_ray_tnear, vfloat<K>(pos_inf));
tray.tfar = select(octant_valid, org_ray_tfar, vfloat<K>(neg_inf));
Frustum<robust> frustum;
frustum.template init<K>(octant_valid, tray.org, tray.rdir, tray.tnear, tray.tfar, N);
StackItemMaskT<NodeRef> stack[stackSizeSingle]; // stack of nodes
StackItemMaskT<NodeRef>* stackPtr = stack + 1; // current stack pointer
stack[0].ptr = bvh->root;
stack[0].mask = movemask(octant_valid);
while (1) pop:
{
/* pop next node from stack */
if (unlikely(stackPtr == stack)) break;
stackPtr--;
NodeRef cur = NodeRef(stackPtr->ptr);
/* cull node of active rays have already been terminated */
size_t m_active = (size_t)stackPtr->mask & (~(size_t)movemask(terminated));
if (unlikely(m_active == 0)) continue;
while (likely(!cur.isLeaf()))
{
/* process nodes */
//STAT3(normal.trav_nodes, 1, popcnt(valid_node), K);
const NodeRef nodeRef = cur;
const AABBNode* __restrict__ const node = nodeRef.getAABBNode();
vfloat<N> fmin;
size_t m_frustum_node = intersectNodeFrustum<N>(node, frustum, fmin);
if (unlikely(!m_frustum_node)) goto pop;
cur = BVH::emptyNode;
m_active = 0;
#if defined(__AVX__)
//STAT3(normal.trav_hit_boxes[popcnt(m_frustum_node)], 1, 1, 1);
#endif
size_t num_child_hits = 0;
do {
const size_t i = bscf(m_frustum_node);
vfloat<K> lnearP;
vbool<K> lhit = false; // motion blur is not supported, so the initial value will be ignored
STAT3(normal.trav_nodes, 1, 1, 1);
BVHNNodeIntersectorK<N, K, types, robust>::intersect(nodeRef, i, tray, ray.time(), lnearP, lhit);
if (likely(any(lhit)))
{
const NodeRef child = node->child(i);
assert(child != BVH::emptyNode);
BVHN<N>::prefetch(child);
if (likely(cur != BVH::emptyNode)) {
num_child_hits++;
stackPtr->ptr = cur;
stackPtr->mask = m_active;
stackPtr++;
}
cur = child;
m_active = movemask(lhit);
}
} while(m_frustum_node);
if (unlikely(cur == BVH::emptyNode)) goto pop;
}
/* intersect leaf */
assert(cur != BVH::invalidNode);
assert(cur != BVH::emptyNode);
#if defined(__AVX__)
STAT3(normal.trav_leaves, 1, popcnt(m_active), K);
#endif
if (unlikely(!m_active)) continue;
size_t items; const Primitive* prim = (Primitive*)cur.leaf(items);
size_t lazy_node = 0;
terminated |= PrimitiveIntersectorK::occluded(!terminated, This, pre, ray, context, prim, items, tray, lazy_node);
octant_valid &= !terminated;
if (unlikely(none(octant_valid))) break;
tray.tfar = select(terminated, vfloat<K>(neg_inf), tray.tfar); // ignore node intersections for terminated rays
if (unlikely(lazy_node)) {
stackPtr->ptr = lazy_node;
stackPtr->mask = movemask(octant_valid);
stackPtr++;
}
}
} while(valid_bits);
vfloat<K>::store(valid & terminated, &ray.tfar, neg_inf);
}
}
}

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@ -0,0 +1,59 @@
// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "bvh_intersector_hybrid.cpp"
namespace embree
{
namespace isa
{
////////////////////////////////////////////////////////////////////////////////
/// BVH4Intersector4 Definitions
////////////////////////////////////////////////////////////////////////////////
IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4Intersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA TriangleMIntersectorKMoeller <4 COMMA 4 COMMA true> > >));
IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4Intersector4HybridMoellerNoFilter, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA TriangleMIntersectorKMoeller <4 COMMA 4 COMMA false> > >));
IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4iIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA TriangleMiIntersectorKMoeller <4 COMMA 4 COMMA true> > >));
IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4vIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersectorK_1<4 COMMA TriangleMvIntersectorKPluecker<4 COMMA 4 COMMA true> > >));
IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4iIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersectorK_1<4 COMMA TriangleMiIntersectorKPluecker<4 COMMA 4 COMMA true> > >));
IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4vMBIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersectorK_1<4 COMMA TriangleMvMBIntersectorKMoeller <4 COMMA 4 COMMA true> > >));
IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4iMBIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersectorK_1<4 COMMA TriangleMiMBIntersectorKMoeller <4 COMMA 4 COMMA true> > >));
IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4vMBIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA true COMMA ArrayIntersectorK_1<4 COMMA TriangleMvMBIntersectorKPluecker<4 COMMA 4 COMMA true> > >));
IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4iMBIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA true COMMA ArrayIntersectorK_1<4 COMMA TriangleMiMBIntersectorKPluecker<4 COMMA 4 COMMA true> > >));
IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4vIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA QuadMvIntersectorKMoeller <4 COMMA 4 COMMA true > > >));
IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4vIntersector4HybridMoellerNoFilter,BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA QuadMvIntersectorKMoeller <4 COMMA 4 COMMA false> > >));
IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4iIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA QuadMiIntersectorKMoeller <4 COMMA 4 COMMA true > > >));
IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4vIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersectorK_1<4 COMMA QuadMvIntersectorKPluecker<4 COMMA 4 COMMA true > > >));
IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4iIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersectorK_1<4 COMMA QuadMiIntersectorKPluecker<4 COMMA 4 COMMA true > > >));
IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4iMBIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersectorK_1<4 COMMA QuadMiMBIntersectorKMoeller <4 COMMA 4 COMMA true > > >));
IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4iMBIntersector4HybridPluecker,BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA true COMMA ArrayIntersectorK_1<4 COMMA QuadMiMBIntersectorKPluecker<4 COMMA 4 COMMA true > > >));
IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR4(BVH4OBBVirtualCurveIntersector4Hybrid, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1_UN1 COMMA false COMMA VirtualCurveIntersectorK<4> >));
IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR4(BVH4OBBVirtualCurveIntersector4HybridMB,BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D_UN2 COMMA false COMMA VirtualCurveIntersectorK<4> >));
IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR4(BVH4OBBVirtualCurveIntersectorRobust4Hybrid, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1_UN1 COMMA true COMMA VirtualCurveIntersectorK<4> >));
IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR4(BVH4OBBVirtualCurveIntersectorRobust4HybridMB,BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D_UN2 COMMA true COMMA VirtualCurveIntersectorK<4> >));
//IF_ENABLED_SUBDIV(DEFINE_INTERSECTOR4(BVH4SubdivPatch1Intersector4, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA SubdivPatch1Intersector4>));
IF_ENABLED_SUBDIV(DEFINE_INTERSECTOR4(BVH4SubdivPatch1Intersector4, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA SubdivPatch1Intersector4>));
IF_ENABLED_SUBDIV(DEFINE_INTERSECTOR4(BVH4SubdivPatch1MBIntersector4, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA SubdivPatch1MBIntersector4>));
//IF_ENABLED_SUBDIV(DEFINE_INTERSECTOR4(BVH4SubdivPatch1MBIntersector4, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA SubdivPatch1MBIntersector4>));
IF_ENABLED_USER(DEFINE_INTERSECTOR4(BVH4VirtualIntersector4Chunk, BVHNIntersectorKChunk<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA ObjectIntersector4> >));
IF_ENABLED_USER(DEFINE_INTERSECTOR4(BVH4VirtualMBIntersector4Chunk, BVHNIntersectorKChunk<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersectorK_1<4 COMMA ObjectIntersector4MB> >));
IF_ENABLED_INSTANCE(DEFINE_INTERSECTOR4(BVH4InstanceIntersector4Chunk, BVHNIntersectorKChunk<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA InstanceIntersectorK<4>> >));
IF_ENABLED_INSTANCE(DEFINE_INTERSECTOR4(BVH4InstanceMBIntersector4Chunk, BVHNIntersectorKChunk<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersectorK_1<4 COMMA InstanceIntersectorKMB<4>> >));
IF_ENABLED_GRIDS(DEFINE_INTERSECTOR4(BVH4GridIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA SubGridIntersectorKMoeller <4 COMMA 4 COMMA true> >));
//IF_ENABLED_GRIDS(DEFINE_INTERSECTOR4(BVH4GridIntersector4HybridMoeller, BVHNIntersectorKChunk<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA SubGridIntersectorKMoeller <4 COMMA 4 COMMA true> >));
IF_ENABLED_GRIDS(DEFINE_INTERSECTOR4(BVH4GridMBIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA true COMMA SubGridMBIntersectorKPluecker <4 COMMA 4 COMMA true> >));
IF_ENABLED_GRIDS(DEFINE_INTERSECTOR4(BVH4GridIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA SubGridIntersectorKPluecker <4 COMMA 4 COMMA true> >));
}
}

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