From 3a323c4b974e248c25da1a760dec2a00da41a757 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bengt=20S=C3=B6derstr=C3=B6m?= Date: Mon, 30 Aug 2021 21:48:52 +0200 Subject: [PATCH] Documented soft body pinning methods --- doc/classes/SoftBody3D.xml | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml index 53bd7e67bfd..241c988fe62 100644 --- a/doc/classes/SoftBody3D.xml +++ b/doc/classes/SoftBody3D.xml @@ -42,6 +42,20 @@ + + + + + Returns local translation of a vertex in the surface array. + + + + + + + Returns [code]true[/code] if vertex is set to pinned. + + @@ -65,6 +79,15 @@ Sets individual bits on the collision mask. Use this if you only need to change one layer's value. + + + + + + + Sets the pinned state of a surface vertex. When set to [code]true[/code], the optional [code]attachment_path[/code] can define a [Node3D] the pinned vertex will be attached to. + +