Make sure the tile data clears its `terrain` field when said terrain is removed from the tileset.
This commit is contained in:
parent
2b31c88982
commit
3a37053aac
|
@ -4924,6 +4924,10 @@ void TileData::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
|
|||
|
||||
void TileData::remove_terrain(int p_terrain_set, int p_index) {
|
||||
if (terrain_set == p_terrain_set) {
|
||||
if (terrain == p_index) {
|
||||
terrain = -1;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 16; i++) {
|
||||
if (terrain_peering_bits[i] == p_index) {
|
||||
terrain_peering_bits[i] = -1;
|
||||
|
|
Loading…
Reference in New Issue