Merge pull request #51597 from RandomShaper/input_buffering
This commit is contained in:
commit
3a3be769b8
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@ -460,10 +460,6 @@ Vector3 Input::get_gyroscope() const {
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return gyroscope;
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}
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void Input::parse_input_event(const Ref<InputEvent> &p_event) {
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_parse_input_event_impl(p_event, false);
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}
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void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
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// Notes on mouse-touch emulation:
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// - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
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@ -472,8 +468,6 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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// - Emulated touch events are handed right to the main loop (i.e., the SceneTree) because they don't
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// require additional handling by this class.
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_THREAD_SAFE_METHOD_
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Ref<InputEventKey> k = p_event;
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if (k.is_valid() && !k->is_echo() && k->get_keycode() != 0) {
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if (k->is_pressed()) {
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@ -838,33 +832,45 @@ void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, co
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set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot);
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}
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void Input::accumulate_input_event(const Ref<InputEvent> &p_event) {
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void Input::parse_input_event(const Ref<InputEvent> &p_event) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND(p_event.is_null());
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if (!use_accumulated_input) {
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parse_input_event(p_event);
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return;
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if (use_accumulated_input) {
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if (buffered_events.is_empty() || !buffered_events.back()->get()->accumulate(p_event)) {
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buffered_events.push_back(p_event);
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}
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} else if (use_input_buffering) {
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buffered_events.push_back(p_event);
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} else {
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_parse_input_event_impl(p_event, false);
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}
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if (!accumulated_events.is_empty() && accumulated_events.back()->get()->accumulate(p_event)) {
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return; //event was accumulated, exit
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}
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accumulated_events.push_back(p_event);
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}
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void Input::flush_accumulated_events() {
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while (accumulated_events.front()) {
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parse_input_event(accumulated_events.front()->get());
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accumulated_events.pop_front();
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void Input::flush_buffered_events() {
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_THREAD_SAFE_METHOD_
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while (buffered_events.front()) {
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_parse_input_event_impl(buffered_events.front()->get(), false);
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buffered_events.pop_front();
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}
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}
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bool Input::is_using_input_buffering() {
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return use_input_buffering;
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}
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void Input::set_use_input_buffering(bool p_enable) {
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use_input_buffering = p_enable;
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}
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void Input::set_use_accumulated_input(bool p_enable) {
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use_accumulated_input = p_enable;
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}
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void Input::release_pressed_events() {
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flush_accumulated_events(); // this is needed to release actions strengths
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flush_buffered_events(); // this is needed to release actions strengths
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keys_pressed.clear();
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joy_buttons_pressed.clear();
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@ -111,6 +111,7 @@ private:
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bool emulate_touch_from_mouse = false;
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bool emulate_mouse_from_touch = false;
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bool use_input_buffering = false;
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bool use_accumulated_input = false;
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int mouse_from_touch_index = -1;
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@ -213,7 +214,7 @@ private:
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void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
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List<Ref<InputEvent>> accumulated_events;
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List<Ref<InputEvent>> buffered_events;
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friend class DisplayServer;
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@ -323,8 +324,9 @@ public:
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String get_joy_guid(int p_device) const;
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void set_fallback_mapping(String p_guid);
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void accumulate_input_event(const Ref<InputEvent> &p_event);
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void flush_accumulated_events();
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void flush_buffered_events();
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bool is_using_input_buffering();
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void set_use_input_buffering(bool p_enable);
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void set_use_accumulated_input(bool p_enable);
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void release_pressed_events();
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@ -1210,6 +1210,22 @@ String InputEventScreenDrag::to_string() {
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return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), speed=(%s)", index, String(get_position()), String(get_relative()), String(get_speed()));
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}
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bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) {
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Ref<InputEventScreenDrag> drag = p_event;
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if (drag.is_null())
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return false;
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if (get_index() != drag->get_index()) {
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return false;
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}
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set_position(drag->get_position());
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set_speed(drag->get_speed());
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relative += drag->get_relative();
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return true;
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}
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void InputEventScreenDrag::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index);
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ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index);
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@ -410,6 +410,8 @@ public:
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virtual String as_text() const override;
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virtual String to_string() override;
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virtual bool accumulate(const Ref<InputEvent> &p_event) override;
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InputEventScreenDrag() {}
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};
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@ -717,6 +717,12 @@
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Default [InputEventAction] to move up in the UI.
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[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified.
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</member>
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<member name="input_devices/buffering/agile_event_flushing" type="bool" setter="" getter="" default="false">
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If [code]true[/code], key/touch/joystick events will be flushed just before every idle and physics frame.
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If [code]false[/code], such events will be flushed only once per process frame, between iterations of the engine.
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Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
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[b]Note:[/b] Currently implemented only on Android.
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</member>
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<member name="input_devices/pen_tablet/driver" type="String" setter="" getter="">
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Specifies the tablet driver to use. If left empty, the default driver will be used.
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</member>
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@ -1735,6 +1735,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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Input *id = Input::get_singleton();
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if (id) {
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agile_input_event_flushing = GLOBAL_DEF("input_devices/buffering/agile_event_flushing", false);
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if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) &&
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!(editor || project_manager)) {
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bool found_touchscreen = false;
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@ -2442,6 +2444,7 @@ uint32_t Main::frames = 0;
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uint32_t Main::frame = 0;
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bool Main::force_redraw_requested = false;
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int Main::iterating = 0;
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bool Main::agile_input_event_flushing = false;
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bool Main::is_iterating() {
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return iterating > 0;
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@ -2491,9 +2494,13 @@ bool Main::iteration() {
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bool exit = false;
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Engine::get_singleton()->_in_physics = true;
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for (int iters = 0; iters < advance.physics_steps; ++iters) {
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if (Input::get_singleton()->is_using_input_buffering() && agile_input_event_flushing) {
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Input::get_singleton()->flush_buffered_events();
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}
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Engine::get_singleton()->_in_physics = true;
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uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
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PhysicsServer3D::get_singleton()->sync();
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@ -2522,9 +2529,13 @@ bool Main::iteration() {
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physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
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physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
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Engine::get_singleton()->_physics_frames++;
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Engine::get_singleton()->_in_physics = false;
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}
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Engine::get_singleton()->_in_physics = false;
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if (Input::get_singleton()->is_using_input_buffering() && agile_input_event_flushing) {
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Input::get_singleton()->flush_buffered_events();
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}
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uint64_t process_begin = OS::get_singleton()->get_ticks_usec();
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@ -2587,6 +2598,11 @@ bool Main::iteration() {
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iterating--;
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// Needed for OSs using input buffering regardless accumulation (like Android)
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if (Input::get_singleton()->is_using_input_buffering() && !agile_input_event_flushing) {
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Input::get_singleton()->flush_buffered_events();
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}
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if (fixed_fps != -1) {
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return exit;
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}
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@ -42,6 +42,7 @@ class Main {
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static uint32_t frame;
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static bool force_redraw_requested;
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static int iterating;
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static bool agile_input_event_flushing;
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public:
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static bool is_project_manager();
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@ -4,6 +4,7 @@ Import("env")
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android_files = [
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"os_android.cpp",
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"android_input_handler.cpp",
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"file_access_android.cpp",
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"audio_driver_opensl.cpp",
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"dir_access_jandroid.cpp",
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@ -0,0 +1,395 @@
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/*************************************************************************/
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/* android_input_handler.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "android_input_handler.h"
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#include "android_keys_utils.h"
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#include "display_server_android.h"
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void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
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switch (p_event.type) {
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case JOY_EVENT_BUTTON:
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Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
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break;
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case JOY_EVENT_AXIS:
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Input::JoyAxisValue value;
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value.min = -1;
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value.value = p_event.value;
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Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value);
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break;
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case JOY_EVENT_HAT:
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Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat);
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break;
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default:
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return;
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}
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}
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void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
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ev->set_shift_pressed(shift_mem);
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ev->set_alt_pressed(alt_mem);
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ev->set_meta_pressed(meta_mem);
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ev->set_ctrl_pressed(control_mem);
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}
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void AndroidInputHandler::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
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static char32_t prev_wc = 0;
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char32_t unicode = p_unicode_char;
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if ((p_unicode_char & 0xfffffc00) == 0xd800) {
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if (prev_wc != 0) {
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ERR_PRINT("invalid utf16 surrogate input");
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}
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prev_wc = unicode;
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return; // Skip surrogate.
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} else if ((unicode & 0xfffffc00) == 0xdc00) {
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if (prev_wc == 0) {
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ERR_PRINT("invalid utf16 surrogate input");
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return; // Skip invalid surrogate.
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}
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unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
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prev_wc = 0;
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} else {
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prev_wc = 0;
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}
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Ref<InputEventKey> ev;
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ev.instantiate();
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int val = unicode;
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int keycode = android_get_keysym(p_keycode);
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int phy_keycode = android_get_keysym(p_scancode);
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if (keycode == KEY_SHIFT) {
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shift_mem = p_pressed;
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}
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if (keycode == KEY_ALT) {
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alt_mem = p_pressed;
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}
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if (keycode == KEY_CTRL) {
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control_mem = p_pressed;
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}
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if (keycode == KEY_META) {
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meta_mem = p_pressed;
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}
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ev->set_keycode((Key)keycode);
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ev->set_physical_keycode((Key)phy_keycode);
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ev->set_unicode(val);
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ev->set_pressed(p_pressed);
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_set_key_modifier_state(ev);
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if (val == '\n') {
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ev->set_keycode(KEY_ENTER);
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} else if (val == 61448) {
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ev->set_keycode(KEY_BACKSPACE);
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ev->set_unicode(KEY_BACKSPACE);
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} else if (val == 61453) {
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ev->set_keycode(KEY_ENTER);
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ev->set_unicode(KEY_ENTER);
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} else if (p_keycode == 4) {
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if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
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dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
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}
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}
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Input::get_singleton()->parse_input_event(ev);
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}
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void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector<AndroidInputHandler::TouchPos> &p_points) {
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switch (p_event) {
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case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
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if (touch.size()) {
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//end all if exist
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for (int i = 0; i < touch.size(); i++) {
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Ref<InputEventScreenTouch> ev;
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ev.instantiate();
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ev->set_index(touch[i].id);
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ev->set_pressed(false);
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ev->set_position(touch[i].pos);
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Input::get_singleton()->parse_input_event(ev);
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}
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}
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touch.resize(p_points.size());
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for (int i = 0; i < p_points.size(); i++) {
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touch.write[i].id = p_points[i].id;
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touch.write[i].pos = p_points[i].pos;
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}
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//send touch
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for (int i = 0; i < touch.size(); i++) {
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Ref<InputEventScreenTouch> ev;
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ev.instantiate();
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ev->set_index(touch[i].id);
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ev->set_pressed(true);
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ev->set_position(touch[i].pos);
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Input::get_singleton()->parse_input_event(ev);
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}
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} break;
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case AMOTION_EVENT_ACTION_MOVE: { //motion
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ERR_FAIL_COND(touch.size() != p_points.size());
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for (int i = 0; i < touch.size(); i++) {
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int idx = -1;
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for (int j = 0; j < p_points.size(); j++) {
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if (touch[i].id == p_points[j].id) {
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idx = j;
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break;
|
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}
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}
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ERR_CONTINUE(idx == -1);
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if (touch[i].pos == p_points[idx].pos)
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continue; //no move unncesearily
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Ref<InputEventScreenDrag> ev;
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ev.instantiate();
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ev->set_index(touch[i].id);
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ev->set_position(p_points[idx].pos);
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ev->set_relative(p_points[idx].pos - touch[i].pos);
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Input::get_singleton()->parse_input_event(ev);
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touch.write[i].pos = p_points[idx].pos;
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}
|
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|
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} break;
|
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case AMOTION_EVENT_ACTION_CANCEL:
|
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case AMOTION_EVENT_ACTION_UP: { //release
|
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if (touch.size()) {
|
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//end all if exist
|
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for (int i = 0; i < touch.size(); i++) {
|
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Ref<InputEventScreenTouch> ev;
|
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ev.instantiate();
|
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ev->set_index(touch[i].id);
|
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ev->set_pressed(false);
|
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ev->set_position(touch[i].pos);
|
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Input::get_singleton()->parse_input_event(ev);
|
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}
|
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touch.clear();
|
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}
|
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} break;
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case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
|
||||
for (int i = 0; i < p_points.size(); i++) {
|
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if (p_points[i].id == p_pointer) {
|
||||
TouchPos tp = p_points[i];
|
||||
touch.push_back(tp);
|
||||
|
||||
Ref<InputEventScreenTouch> ev;
|
||||
ev.instantiate();
|
||||
|
||||
ev->set_index(tp.id);
|
||||
ev->set_pressed(true);
|
||||
ev->set_position(tp.pos);
|
||||
Input::get_singleton()->parse_input_event(ev);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
|
||||
for (int i = 0; i < touch.size(); i++) {
|
||||
if (touch[i].id == p_pointer) {
|
||||
Ref<InputEventScreenTouch> ev;
|
||||
ev.instantiate();
|
||||
ev->set_index(touch[i].id);
|
||||
ev->set_pressed(false);
|
||||
ev->set_position(touch[i].pos);
|
||||
Input::get_singleton()->parse_input_event(ev);
|
||||
touch.remove(i);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void AndroidInputHandler::process_hover(int p_type, Point2 p_pos) {
|
||||
// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
|
||||
switch (p_type) {
|
||||
case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
|
||||
case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
|
||||
case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
|
||||
Ref<InputEventMouseMotion> ev;
|
||||
ev.instantiate();
|
||||
_set_key_modifier_state(ev);
|
||||
ev->set_position(p_pos);
|
||||
ev->set_global_position(p_pos);
|
||||
ev->set_relative(p_pos - hover_prev_pos);
|
||||
Input::get_singleton()->parse_input_event(ev);
|
||||
hover_prev_pos = p_pos;
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void AndroidInputHandler::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
|
||||
MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
|
||||
switch (event_action) {
|
||||
case AMOTION_EVENT_ACTION_BUTTON_PRESS:
|
||||
case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
|
||||
Ref<InputEventMouseButton> ev;
|
||||
ev.instantiate();
|
||||
_set_key_modifier_state(ev);
|
||||
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
|
||||
ev->set_position(event_pos);
|
||||
ev->set_global_position(event_pos);
|
||||
} else {
|
||||
ev->set_position(hover_prev_pos);
|
||||
ev->set_global_position(hover_prev_pos);
|
||||
}
|
||||
ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
|
||||
MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
|
||||
|
||||
buttons_state = event_buttons_mask;
|
||||
|
||||
ev->set_button_index(_button_index_from_mask(changed_button_mask));
|
||||
ev->set_button_mask(event_buttons_mask);
|
||||
Input::get_singleton()->parse_input_event(ev);
|
||||
} break;
|
||||
|
||||
case AMOTION_EVENT_ACTION_MOVE: {
|
||||
Ref<InputEventMouseMotion> ev;
|
||||
ev.instantiate();
|
||||
_set_key_modifier_state(ev);
|
||||
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
|
||||
ev->set_position(event_pos);
|
||||
ev->set_global_position(event_pos);
|
||||
ev->set_relative(event_pos - hover_prev_pos);
|
||||
hover_prev_pos = event_pos;
|
||||
} else {
|
||||
ev->set_position(hover_prev_pos);
|
||||
ev->set_global_position(hover_prev_pos);
|
||||
ev->set_relative(event_pos);
|
||||
}
|
||||
ev->set_button_mask(event_buttons_mask);
|
||||
Input::get_singleton()->parse_input_event(ev);
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_SCROLL: {
|
||||
Ref<InputEventMouseButton> ev;
|
||||
ev.instantiate();
|
||||
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
|
||||
ev->set_position(event_pos);
|
||||
ev->set_global_position(event_pos);
|
||||
} else {
|
||||
ev->set_position(hover_prev_pos);
|
||||
ev->set_global_position(hover_prev_pos);
|
||||
}
|
||||
ev->set_pressed(true);
|
||||
buttons_state = event_buttons_mask;
|
||||
if (event_vertical_factor > 0) {
|
||||
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor);
|
||||
} else if (event_vertical_factor < 0) {
|
||||
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor);
|
||||
}
|
||||
|
||||
if (event_horizontal_factor > 0) {
|
||||
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor);
|
||||
} else if (event_horizontal_factor < 0) {
|
||||
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
|
||||
Ref<InputEventMouseButton> evd = ev->duplicate();
|
||||
_set_key_modifier_state(evd);
|
||||
evd->set_button_index(wheel_button);
|
||||
evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
|
||||
evd->set_factor(factor);
|
||||
Input::get_singleton()->parse_input_event(evd);
|
||||
Ref<InputEventMouseButton> evdd = evd->duplicate();
|
||||
evdd->set_pressed(false);
|
||||
evdd->set_button_mask(event_buttons_mask);
|
||||
Input::get_singleton()->parse_input_event(evdd);
|
||||
}
|
||||
|
||||
void AndroidInputHandler::process_double_tap(int event_android_button_mask, Point2 p_pos) {
|
||||
MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
|
||||
Ref<InputEventMouseButton> ev;
|
||||
ev.instantiate();
|
||||
_set_key_modifier_state(ev);
|
||||
ev->set_position(p_pos);
|
||||
ev->set_global_position(p_pos);
|
||||
ev->set_pressed(event_button_mask != 0);
|
||||
ev->set_button_index(_button_index_from_mask(event_button_mask));
|
||||
ev->set_button_mask(event_button_mask);
|
||||
ev->set_double_click(true);
|
||||
Input::get_singleton()->parse_input_event(ev);
|
||||
}
|
||||
|
||||
MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) {
|
||||
switch (button_mask) {
|
||||
case MOUSE_BUTTON_MASK_LEFT:
|
||||
return MOUSE_BUTTON_LEFT;
|
||||
case MOUSE_BUTTON_MASK_RIGHT:
|
||||
return MOUSE_BUTTON_RIGHT;
|
||||
case MOUSE_BUTTON_MASK_MIDDLE:
|
||||
return MOUSE_BUTTON_MIDDLE;
|
||||
case MOUSE_BUTTON_MASK_XBUTTON1:
|
||||
return MOUSE_BUTTON_XBUTTON1;
|
||||
case MOUSE_BUTTON_MASK_XBUTTON2:
|
||||
return MOUSE_BUTTON_XBUTTON2;
|
||||
default:
|
||||
return MOUSE_BUTTON_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
|
||||
MouseButton godot_button_mask = MOUSE_BUTTON_NONE;
|
||||
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
|
||||
godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
|
||||
}
|
||||
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
|
||||
godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT;
|
||||
}
|
||||
if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
|
||||
godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE;
|
||||
}
|
||||
if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
|
||||
godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1;
|
||||
}
|
||||
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
|
||||
godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2;
|
||||
}
|
||||
|
||||
return godot_button_mask;
|
||||
}
|
||||
|
||||
void AndroidInputHandler::process_scroll(Point2 p_pos) {
|
||||
Ref<InputEventPanGesture> ev;
|
||||
ev.instantiate();
|
||||
_set_key_modifier_state(ev);
|
||||
ev->set_position(p_pos);
|
||||
ev->set_delta(p_pos - scroll_prev_pos);
|
||||
Input::get_singleton()->parse_input_event(ev);
|
||||
scroll_prev_pos = p_pos;
|
||||
}
|
|
@ -0,0 +1,91 @@
|
|||
/*************************************************************************/
|
||||
/* android_input_handler.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ANDROID_INPUT_HANDLER_H
|
||||
#define ANDROID_INPUT_HANDLER_H
|
||||
|
||||
#include "core/input/input.h"
|
||||
|
||||
// This class encapsulates all the handling of input events that come from the Android UI thread.
|
||||
// Remarks:
|
||||
// - It's not thread-safe by itself, so its functions must only be called on a single thread, which is the Android UI thread.
|
||||
// - Its functions must only call thread-safe methods.
|
||||
class AndroidInputHandler {
|
||||
public:
|
||||
struct TouchPos {
|
||||
int id = 0;
|
||||
Point2 pos;
|
||||
};
|
||||
|
||||
enum {
|
||||
JOY_EVENT_BUTTON = 0,
|
||||
JOY_EVENT_AXIS = 1,
|
||||
JOY_EVENT_HAT = 2
|
||||
};
|
||||
|
||||
struct JoypadEvent {
|
||||
int device = 0;
|
||||
int type = 0;
|
||||
int index = 0;
|
||||
bool pressed = false;
|
||||
float value = 0;
|
||||
int hat = 0;
|
||||
};
|
||||
|
||||
private:
|
||||
bool alt_mem = false;
|
||||
bool shift_mem = false;
|
||||
bool control_mem = false;
|
||||
bool meta_mem = false;
|
||||
|
||||
MouseButton buttons_state = MOUSE_BUTTON_NONE;
|
||||
|
||||
Vector<TouchPos> touch;
|
||||
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
|
||||
Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
|
||||
|
||||
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
|
||||
|
||||
static MouseButton _button_index_from_mask(MouseButton button_mask);
|
||||
static MouseButton _android_button_mask_to_godot_button_mask(int android_button_mask);
|
||||
|
||||
void _wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
|
||||
|
||||
public:
|
||||
void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
|
||||
void process_hover(int p_type, Point2 p_pos);
|
||||
void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
|
||||
void process_double_tap(int event_android_button_mask, Point2 p_pos);
|
||||
void process_scroll(Point2 p_pos);
|
||||
void process_joy_event(JoypadEvent p_event);
|
||||
void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -30,7 +30,6 @@
|
|||
|
||||
#include "display_server_android.h"
|
||||
|
||||
#include "android_keys_utils.h"
|
||||
#include "core/config/project_settings.h"
|
||||
#include "java_godot_io_wrapper.h"
|
||||
#include "java_godot_wrapper.h"
|
||||
|
@ -203,17 +202,21 @@ void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_call
|
|||
// Not supported on Android.
|
||||
}
|
||||
|
||||
void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
|
||||
void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
|
||||
if (!p_callable.is_null()) {
|
||||
const Variant *argp = &p_arg;
|
||||
Variant ret;
|
||||
Callable::CallError ce;
|
||||
p_callable.call((const Variant **)&argp, 1, ret, ce);
|
||||
if (p_deferred) {
|
||||
p_callable.call((const Variant **)&argp, 1, ret, ce);
|
||||
} else {
|
||||
p_callable.call_deferred((const Variant **)&argp, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event) const {
|
||||
_window_callback(window_event_callback, int(p_event));
|
||||
void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
|
||||
_window_callback(window_event_callback, int(p_event), p_deferred);
|
||||
}
|
||||
|
||||
void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
|
||||
|
@ -335,7 +338,7 @@ bool DisplayServerAndroid::can_any_window_draw() const {
|
|||
}
|
||||
|
||||
void DisplayServerAndroid::process_events() {
|
||||
Input::get_singleton()->flush_accumulated_events();
|
||||
Input::get_singleton()->flush_buffered_events();
|
||||
}
|
||||
|
||||
Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
|
||||
|
@ -454,6 +457,7 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
|
|||
#endif
|
||||
|
||||
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
|
||||
Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
|
||||
|
||||
r_error = OK;
|
||||
}
|
||||
|
@ -473,344 +477,6 @@ DisplayServerAndroid::~DisplayServerAndroid() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p_event) {
|
||||
switch (p_event.type) {
|
||||
case JOY_EVENT_BUTTON:
|
||||
Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
|
||||
break;
|
||||
case JOY_EVENT_AXIS:
|
||||
Input::JoyAxisValue value;
|
||||
value.min = -1;
|
||||
value.value = p_event.value;
|
||||
Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value);
|
||||
break;
|
||||
case JOY_EVENT_HAT:
|
||||
Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void DisplayServerAndroid::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
|
||||
ev->set_shift_pressed(shift_mem);
|
||||
ev->set_alt_pressed(alt_mem);
|
||||
ev->set_meta_pressed(meta_mem);
|
||||
ev->set_ctrl_pressed(control_mem);
|
||||
}
|
||||
|
||||
void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
|
||||
static char32_t prev_wc = 0;
|
||||
char32_t unicode = p_unicode_char;
|
||||
if ((p_unicode_char & 0xfffffc00) == 0xd800) {
|
||||
if (prev_wc != 0) {
|
||||
ERR_PRINT("invalid utf16 surrogate input");
|
||||
}
|
||||
prev_wc = unicode;
|
||||
return; // Skip surrogate.
|
||||
} else if ((unicode & 0xfffffc00) == 0xdc00) {
|
||||
if (prev_wc == 0) {
|
||||
ERR_PRINT("invalid utf16 surrogate input");
|
||||
return; // Skip invalid surrogate.
|
||||
}
|
||||
unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
|
||||
prev_wc = 0;
|
||||
} else {
|
||||
prev_wc = 0;
|
||||
}
|
||||
|
||||
Ref<InputEventKey> ev;
|
||||
ev.instantiate();
|
||||
int val = unicode;
|
||||
int keycode = android_get_keysym(p_keycode);
|
||||
int phy_keycode = android_get_keysym(p_scancode);
|
||||
|
||||
if (keycode == KEY_SHIFT) {
|
||||
shift_mem = p_pressed;
|
||||
}
|
||||
if (keycode == KEY_ALT) {
|
||||
alt_mem = p_pressed;
|
||||
}
|
||||
if (keycode == KEY_CTRL) {
|
||||
control_mem = p_pressed;
|
||||
}
|
||||
if (keycode == KEY_META) {
|
||||
meta_mem = p_pressed;
|
||||
}
|
||||
|
||||
ev->set_keycode((Key)keycode);
|
||||
ev->set_physical_keycode((Key)phy_keycode);
|
||||
ev->set_unicode(val);
|
||||
ev->set_pressed(p_pressed);
|
||||
|
||||
_set_key_modifier_state(ev);
|
||||
|
||||
if (val == '\n') {
|
||||
ev->set_keycode(KEY_ENTER);
|
||||
} else if (val == 61448) {
|
||||
ev->set_keycode(KEY_BACKSPACE);
|
||||
ev->set_unicode(KEY_BACKSPACE);
|
||||
} else if (val == 61453) {
|
||||
ev->set_keycode(KEY_ENTER);
|
||||
ev->set_unicode(KEY_ENTER);
|
||||
} else if (p_keycode == 4) {
|
||||
OS_Android::get_singleton()->main_loop_request_go_back();
|
||||
}
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(ev);
|
||||
}
|
||||
|
||||
void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
|
||||
switch (p_event) {
|
||||
case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
|
||||
if (touch.size()) {
|
||||
//end all if exist
|
||||
for (int i = 0; i < touch.size(); i++) {
|
||||
Ref<InputEventScreenTouch> ev;
|
||||
ev.instantiate();
|
||||
ev->set_index(touch[i].id);
|
||||
ev->set_pressed(false);
|
||||
ev->set_position(touch[i].pos);
|
||||
Input::get_singleton()->accumulate_input_event(ev);
|
||||
}
|
||||
}
|
||||
|
||||
touch.resize(p_points.size());
|
||||
for (int i = 0; i < p_points.size(); i++) {
|
||||
touch.write[i].id = p_points[i].id;
|
||||
touch.write[i].pos = p_points[i].pos;
|
||||
}
|
||||
|
||||
//send touch
|
||||
for (int i = 0; i < touch.size(); i++) {
|
||||
Ref<InputEventScreenTouch> ev;
|
||||
ev.instantiate();
|
||||
ev->set_index(touch[i].id);
|
||||
ev->set_pressed(true);
|
||||
ev->set_position(touch[i].pos);
|
||||
Input::get_singleton()->accumulate_input_event(ev);
|
||||
}
|
||||
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_MOVE: { //motion
|
||||
ERR_FAIL_COND(touch.size() != p_points.size());
|
||||
|
||||
for (int i = 0; i < touch.size(); i++) {
|
||||
int idx = -1;
|
||||
for (int j = 0; j < p_points.size(); j++) {
|
||||
if (touch[i].id == p_points[j].id) {
|
||||
idx = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ERR_CONTINUE(idx == -1);
|
||||
|
||||
if (touch[i].pos == p_points[idx].pos)
|
||||
continue; //no move unncesearily
|
||||
|
||||
Ref<InputEventScreenDrag> ev;
|
||||
ev.instantiate();
|
||||
ev->set_index(touch[i].id);
|
||||
ev->set_position(p_points[idx].pos);
|
||||
ev->set_relative(p_points[idx].pos - touch[i].pos);
|
||||
Input::get_singleton()->accumulate_input_event(ev);
|
||||
touch.write[i].pos = p_points[idx].pos;
|
||||
}
|
||||
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_CANCEL:
|
||||
case AMOTION_EVENT_ACTION_UP: { //release
|
||||
if (touch.size()) {
|
||||
//end all if exist
|
||||
for (int i = 0; i < touch.size(); i++) {
|
||||
Ref<InputEventScreenTouch> ev;
|
||||
ev.instantiate();
|
||||
ev->set_index(touch[i].id);
|
||||
ev->set_pressed(false);
|
||||
ev->set_position(touch[i].pos);
|
||||
Input::get_singleton()->accumulate_input_event(ev);
|
||||
}
|
||||
touch.clear();
|
||||
}
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
|
||||
for (int i = 0; i < p_points.size(); i++) {
|
||||
if (p_points[i].id == p_pointer) {
|
||||
TouchPos tp = p_points[i];
|
||||
touch.push_back(tp);
|
||||
|
||||
Ref<InputEventScreenTouch> ev;
|
||||
ev.instantiate();
|
||||
|
||||
ev->set_index(tp.id);
|
||||
ev->set_pressed(true);
|
||||
ev->set_position(tp.pos);
|
||||
Input::get_singleton()->accumulate_input_event(ev);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
|
||||
for (int i = 0; i < touch.size(); i++) {
|
||||
if (touch[i].id == p_pointer) {
|
||||
Ref<InputEventScreenTouch> ev;
|
||||
ev.instantiate();
|
||||
ev->set_index(touch[i].id);
|
||||
ev->set_pressed(false);
|
||||
ev->set_position(touch[i].pos);
|
||||
Input::get_singleton()->accumulate_input_event(ev);
|
||||
touch.remove(i);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
|
||||
// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
|
||||
switch (p_type) {
|
||||
case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
|
||||
case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
|
||||
case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
|
||||
Ref<InputEventMouseMotion> ev;
|
||||
ev.instantiate();
|
||||
_set_key_modifier_state(ev);
|
||||
ev->set_position(p_pos);
|
||||
ev->set_global_position(p_pos);
|
||||
ev->set_relative(p_pos - hover_prev_pos);
|
||||
Input::get_singleton()->accumulate_input_event(ev);
|
||||
hover_prev_pos = p_pos;
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void DisplayServerAndroid::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
|
||||
MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
|
||||
switch (event_action) {
|
||||
case AMOTION_EVENT_ACTION_BUTTON_PRESS:
|
||||
case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
|
||||
Ref<InputEventMouseButton> ev;
|
||||
ev.instantiate();
|
||||
_set_key_modifier_state(ev);
|
||||
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
|
||||
ev->set_position(event_pos);
|
||||
ev->set_global_position(event_pos);
|
||||
} else {
|
||||
ev->set_position(hover_prev_pos);
|
||||
ev->set_global_position(hover_prev_pos);
|
||||
}
|
||||
ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
|
||||
MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
|
||||
|
||||
buttons_state = event_buttons_mask;
|
||||
|
||||
ev->set_button_index(_button_index_from_mask(changed_button_mask));
|
||||
ev->set_button_mask(event_buttons_mask);
|
||||
Input::get_singleton()->accumulate_input_event(ev);
|
||||
} break;
|
||||
|
||||
case AMOTION_EVENT_ACTION_MOVE: {
|
||||
Ref<InputEventMouseMotion> ev;
|
||||
ev.instantiate();
|
||||
_set_key_modifier_state(ev);
|
||||
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
|
||||
ev->set_position(event_pos);
|
||||
ev->set_global_position(event_pos);
|
||||
ev->set_relative(event_pos - hover_prev_pos);
|
||||
hover_prev_pos = event_pos;
|
||||
} else {
|
||||
ev->set_position(hover_prev_pos);
|
||||
ev->set_global_position(hover_prev_pos);
|
||||
ev->set_relative(event_pos);
|
||||
}
|
||||
ev->set_button_mask(event_buttons_mask);
|
||||
Input::get_singleton()->accumulate_input_event(ev);
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_SCROLL: {
|
||||
Ref<InputEventMouseButton> ev;
|
||||
ev.instantiate();
|
||||
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
|
||||
ev->set_position(event_pos);
|
||||
ev->set_global_position(event_pos);
|
||||
} else {
|
||||
ev->set_position(hover_prev_pos);
|
||||
ev->set_global_position(hover_prev_pos);
|
||||
}
|
||||
ev->set_pressed(true);
|
||||
buttons_state = event_buttons_mask;
|
||||
if (event_vertical_factor > 0) {
|
||||
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor);
|
||||
} else if (event_vertical_factor < 0) {
|
||||
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor);
|
||||
}
|
||||
|
||||
if (event_horizontal_factor > 0) {
|
||||
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor);
|
||||
} else if (event_horizontal_factor < 0) {
|
||||
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void DisplayServerAndroid::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
|
||||
Ref<InputEventMouseButton> evd = ev->duplicate();
|
||||
_set_key_modifier_state(evd);
|
||||
evd->set_button_index(wheel_button);
|
||||
evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
|
||||
evd->set_factor(factor);
|
||||
Input::get_singleton()->accumulate_input_event(evd);
|
||||
Ref<InputEventMouseButton> evdd = evd->duplicate();
|
||||
evdd->set_pressed(false);
|
||||
evdd->set_button_mask(event_buttons_mask);
|
||||
Input::get_singleton()->accumulate_input_event(evdd);
|
||||
}
|
||||
|
||||
void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Point2 p_pos) {
|
||||
MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
|
||||
Ref<InputEventMouseButton> ev;
|
||||
ev.instantiate();
|
||||
_set_key_modifier_state(ev);
|
||||
ev->set_position(p_pos);
|
||||
ev->set_global_position(p_pos);
|
||||
ev->set_pressed(event_button_mask != 0);
|
||||
ev->set_button_index(_button_index_from_mask(event_button_mask));
|
||||
ev->set_button_mask(event_button_mask);
|
||||
ev->set_double_click(true);
|
||||
Input::get_singleton()->accumulate_input_event(ev);
|
||||
}
|
||||
|
||||
MouseButton DisplayServerAndroid::_button_index_from_mask(MouseButton button_mask) {
|
||||
switch (button_mask) {
|
||||
case MOUSE_BUTTON_MASK_LEFT:
|
||||
return MOUSE_BUTTON_LEFT;
|
||||
case MOUSE_BUTTON_MASK_RIGHT:
|
||||
return MOUSE_BUTTON_RIGHT;
|
||||
case MOUSE_BUTTON_MASK_MIDDLE:
|
||||
return MOUSE_BUTTON_MIDDLE;
|
||||
case MOUSE_BUTTON_MASK_XBUTTON1:
|
||||
return MOUSE_BUTTON_XBUTTON1;
|
||||
case MOUSE_BUTTON_MASK_XBUTTON2:
|
||||
return MOUSE_BUTTON_XBUTTON2;
|
||||
default:
|
||||
return MOUSE_BUTTON_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void DisplayServerAndroid::process_scroll(Point2 p_pos) {
|
||||
Ref<InputEventPanGesture> ev;
|
||||
ev.instantiate();
|
||||
_set_key_modifier_state(ev);
|
||||
ev->set_position(p_pos);
|
||||
ev->set_delta(p_pos - scroll_prev_pos);
|
||||
Input::get_singleton()->accumulate_input_event(ev);
|
||||
scroll_prev_pos = p_pos;
|
||||
}
|
||||
|
||||
void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
|
||||
Input::get_singleton()->set_accelerometer(p_accelerometer);
|
||||
}
|
||||
|
@ -852,32 +518,11 @@ DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
|
|||
}
|
||||
|
||||
Point2i DisplayServerAndroid::mouse_get_position() const {
|
||||
return hover_prev_pos;
|
||||
return Input::get_singleton()->get_mouse_position();
|
||||
}
|
||||
|
||||
MouseButton DisplayServerAndroid::mouse_get_button_state() const {
|
||||
return buttons_state;
|
||||
}
|
||||
|
||||
MouseButton DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
|
||||
MouseButton godot_button_mask = MOUSE_BUTTON_NONE;
|
||||
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
|
||||
godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
|
||||
}
|
||||
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
|
||||
godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT;
|
||||
}
|
||||
if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
|
||||
godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE;
|
||||
}
|
||||
if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
|
||||
godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1;
|
||||
}
|
||||
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
|
||||
godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2;
|
||||
}
|
||||
|
||||
return godot_button_mask;
|
||||
return (MouseButton)Input::get_singleton()->get_mouse_button_mask();
|
||||
}
|
||||
|
||||
void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
|
||||
|
|
|
@ -39,37 +39,8 @@ class RenderingDeviceVulkan;
|
|||
#endif
|
||||
|
||||
class DisplayServerAndroid : public DisplayServer {
|
||||
public:
|
||||
struct TouchPos {
|
||||
int id = 0;
|
||||
Point2 pos;
|
||||
};
|
||||
|
||||
enum {
|
||||
JOY_EVENT_BUTTON = 0,
|
||||
JOY_EVENT_AXIS = 1,
|
||||
JOY_EVENT_HAT = 2
|
||||
};
|
||||
|
||||
struct JoypadEvent {
|
||||
int device = 0;
|
||||
int type = 0;
|
||||
int index = 0;
|
||||
bool pressed = false;
|
||||
float value = 0;
|
||||
int hat = 0;
|
||||
};
|
||||
|
||||
private:
|
||||
String rendering_driver;
|
||||
|
||||
bool alt_mem = false;
|
||||
bool shift_mem = false;
|
||||
bool control_mem = false;
|
||||
bool meta_mem = false;
|
||||
|
||||
MouseButton buttons_state = MOUSE_BUTTON_NONE;
|
||||
|
||||
// https://developer.android.com/reference/android/view/PointerIcon
|
||||
// mapping between Godot's cursor shape to Android's'
|
||||
int android_cursors[CURSOR_MAX] = {
|
||||
|
@ -96,10 +67,6 @@ private:
|
|||
|
||||
bool keep_screen_on;
|
||||
|
||||
Vector<TouchPos> touch;
|
||||
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
|
||||
Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
|
||||
|
||||
CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
|
||||
|
||||
#if defined(VULKAN_ENABLED)
|
||||
|
@ -114,18 +81,10 @@ private:
|
|||
Callable input_text_callback;
|
||||
Callable rect_changed_callback;
|
||||
|
||||
void _window_callback(const Callable &p_callable, const Variant &p_arg) const;
|
||||
void _window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred = false) const;
|
||||
|
||||
static void _dispatch_input_events(const Ref<InputEvent> &p_event);
|
||||
|
||||
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
|
||||
|
||||
static MouseButton _button_index_from_mask(MouseButton button_mask);
|
||||
|
||||
static MouseButton _android_button_mask_to_godot_button_mask(int android_button_mask);
|
||||
|
||||
void _wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
|
||||
|
||||
public:
|
||||
static DisplayServerAndroid *get_singleton();
|
||||
|
||||
|
@ -158,7 +117,7 @@ public:
|
|||
virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
|
||||
virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
|
||||
|
||||
void send_window_event(WindowEvent p_event) const;
|
||||
void send_window_event(WindowEvent p_event, bool p_deferred = false) const;
|
||||
void send_input_event(const Ref<InputEvent> &p_event) const;
|
||||
void send_input_text(const String &p_text) const;
|
||||
|
||||
|
@ -210,13 +169,6 @@ public:
|
|||
void process_gravity(const Vector3 &p_gravity);
|
||||
void process_magnetometer(const Vector3 &p_magnetometer);
|
||||
void process_gyroscope(const Vector3 &p_gyroscope);
|
||||
void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
|
||||
void process_hover(int p_type, Point2 p_pos);
|
||||
void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
|
||||
void process_double_tap(int event_android_button_mask, Point2 p_pos);
|
||||
void process_scroll(Point2 p_pos);
|
||||
void process_joy_event(JoypadEvent p_event);
|
||||
void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
|
||||
|
||||
virtual void cursor_set_shape(CursorShape p_shape) override;
|
||||
virtual CursorShape cursor_get_shape() const override;
|
||||
|
|
|
@ -75,7 +75,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
|
|||
final int x = Math.round(event.getX());
|
||||
final int y = Math.round(event.getY());
|
||||
final int buttonMask = event.getButtonState();
|
||||
queueEvent(() -> GodotLib.doubleTap(buttonMask, x, y));
|
||||
GodotLib.doubleTap(buttonMask, x, y);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -84,7 +84,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
|
|||
//Log.i("GodotGesture", "onScroll");
|
||||
final int x = Math.round(distanceX);
|
||||
final int y = Math.round(distanceY);
|
||||
queueEvent(() -> GodotLib.scroll(x, y));
|
||||
GodotLib.scroll(x, y);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -68,10 +68,6 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
mInputManager.registerInputDeviceListener(this, null);
|
||||
}
|
||||
|
||||
private void queueEvent(Runnable task) {
|
||||
mRenderView.queueOnRenderThread(task);
|
||||
}
|
||||
|
||||
private boolean isKeyEvent_GameDevice(int source) {
|
||||
// Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD)
|
||||
if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD))
|
||||
|
@ -96,13 +92,12 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
if (mJoystickIds.indexOfKey(deviceId) >= 0) {
|
||||
final int button = getGodotButton(keyCode);
|
||||
final int godotJoyId = mJoystickIds.get(deviceId);
|
||||
|
||||
queueEvent(() -> GodotLib.joybutton(godotJoyId, button, false));
|
||||
GodotLib.joybutton(godotJoyId, button, false);
|
||||
}
|
||||
} else {
|
||||
final int scanCode = event.getScanCode();
|
||||
final int chr = event.getUnicodeChar(0);
|
||||
queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, false));
|
||||
GodotLib.key(keyCode, scanCode, chr, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -132,13 +127,12 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
if (mJoystickIds.indexOfKey(deviceId) >= 0) {
|
||||
final int button = getGodotButton(keyCode);
|
||||
final int godotJoyId = mJoystickIds.get(deviceId);
|
||||
|
||||
queueEvent(() -> GodotLib.joybutton(godotJoyId, button, true));
|
||||
GodotLib.joybutton(godotJoyId, button, true);
|
||||
}
|
||||
} else {
|
||||
final int scanCode = event.getScanCode();
|
||||
final int chr = event.getUnicodeChar(0);
|
||||
queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, true));
|
||||
GodotLib.key(keyCode, scanCode, chr, true);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -170,18 +164,16 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
final int action = event.getActionMasked();
|
||||
final int pointer_idx = event.getPointerId(event.getActionIndex());
|
||||
|
||||
mRenderView.queueOnRenderThread(() -> {
|
||||
switch (action) {
|
||||
case MotionEvent.ACTION_DOWN:
|
||||
case MotionEvent.ACTION_CANCEL:
|
||||
case MotionEvent.ACTION_UP:
|
||||
case MotionEvent.ACTION_MOVE:
|
||||
case MotionEvent.ACTION_POINTER_UP:
|
||||
case MotionEvent.ACTION_POINTER_DOWN: {
|
||||
GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
|
||||
} break;
|
||||
}
|
||||
});
|
||||
switch (action) {
|
||||
case MotionEvent.ACTION_DOWN:
|
||||
case MotionEvent.ACTION_CANCEL:
|
||||
case MotionEvent.ACTION_UP:
|
||||
case MotionEvent.ACTION_MOVE:
|
||||
case MotionEvent.ACTION_POINTER_UP:
|
||||
case MotionEvent.ACTION_POINTER_DOWN: {
|
||||
GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -205,7 +197,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
// save value to prevent repeats
|
||||
joystick.axesValues.put(axis, value);
|
||||
final int godotAxisIdx = i;
|
||||
queueEvent(() -> GodotLib.joyaxis(godotJoyId, godotAxisIdx, value));
|
||||
GodotLib.joyaxis(godotJoyId, godotAxisIdx, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -215,7 +207,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
if (joystick.hatX != hatX || joystick.hatY != hatY) {
|
||||
joystick.hatX = hatX;
|
||||
joystick.hatY = hatY;
|
||||
queueEvent(() -> GodotLib.joyhat(godotJoyId, hatX, hatY));
|
||||
GodotLib.joyhat(godotJoyId, hatX, hatY);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
@ -224,7 +216,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
final float x = event.getX();
|
||||
final float y = event.getY();
|
||||
final int type = event.getAction();
|
||||
queueEvent(() -> GodotLib.hover(type, x, y));
|
||||
GodotLib.hover(type, x, y);
|
||||
return true;
|
||||
|
||||
} else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) {
|
||||
|
@ -316,7 +308,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
}
|
||||
mJoysticksDevices.put(deviceId, joystick);
|
||||
|
||||
queueEvent(() -> GodotLib.joyconnectionchanged(id, true, joystick.name));
|
||||
GodotLib.joyconnectionchanged(id, true, joystick.name);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -328,8 +320,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
final int godotJoyId = mJoystickIds.get(deviceId);
|
||||
mJoystickIds.delete(deviceId);
|
||||
mJoysticksDevices.delete(deviceId);
|
||||
|
||||
queueEvent(() -> GodotLib.joyconnectionchanged(godotJoyId, false, ""));
|
||||
GodotLib.joyconnectionchanged(godotJoyId, false, "");
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -418,7 +409,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
final float x = event.getX();
|
||||
final float y = event.getY();
|
||||
final int type = event.getAction();
|
||||
queueEvent(() -> GodotLib.hover(type, x, y));
|
||||
GodotLib.hover(type, x, y);
|
||||
return true;
|
||||
}
|
||||
case MotionEvent.ACTION_BUTTON_PRESS:
|
||||
|
@ -428,7 +419,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
final float y = event.getY();
|
||||
final int buttonsMask = event.getButtonState();
|
||||
final int action = event.getAction();
|
||||
queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask));
|
||||
GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask);
|
||||
return true;
|
||||
}
|
||||
case MotionEvent.ACTION_SCROLL: {
|
||||
|
@ -438,7 +429,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
final int action = event.getAction();
|
||||
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
|
||||
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
|
||||
queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor));
|
||||
GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor);
|
||||
}
|
||||
case MotionEvent.ACTION_DOWN:
|
||||
case MotionEvent.ACTION_UP: {
|
||||
|
|
|
@ -94,17 +94,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
|
|||
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
|
||||
//Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after);
|
||||
|
||||
mRenderView.queueOnRenderThread(() -> {
|
||||
for (int i = 0; i < count; ++i) {
|
||||
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
|
||||
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
|
||||
for (int i = 0; i < count; ++i) {
|
||||
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
|
||||
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
|
||||
|
||||
if (mHasSelection) {
|
||||
mHasSelection = false;
|
||||
break;
|
||||
}
|
||||
if (mHasSelection) {
|
||||
mHasSelection = false;
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -115,17 +113,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
|
|||
for (int i = start; i < start + count; ++i) {
|
||||
newChars[i - start] = pCharSequence.charAt(i);
|
||||
}
|
||||
mRenderView.queueOnRenderThread(() -> {
|
||||
for (int i = 0; i < count; ++i) {
|
||||
int key = newChars[i];
|
||||
if ((key == '\n') && !mEdit.isMultiline()) {
|
||||
// Return keys are handled through action events
|
||||
continue;
|
||||
}
|
||||
GodotLib.key(0, 0, key, true);
|
||||
GodotLib.key(0, 0, key, false);
|
||||
for (int i = 0; i < count; ++i) {
|
||||
int key = newChars[i];
|
||||
if ((key == '\n') && !mEdit.isMultiline()) {
|
||||
// Return keys are handled through action events
|
||||
continue;
|
||||
}
|
||||
});
|
||||
GodotLib.key(0, 0, key, true);
|
||||
GodotLib.key(0, 0, key, false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -133,13 +129,11 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
|
|||
if (mEdit == pTextView && isFullScreenEdit()) {
|
||||
final String characters = pKeyEvent.getCharacters();
|
||||
|
||||
mRenderView.queueOnRenderThread(() -> {
|
||||
for (int i = 0; i < characters.length(); i++) {
|
||||
final int ch = characters.codePointAt(i);
|
||||
GodotLib.key(0, 0, ch, true);
|
||||
GodotLib.key(0, 0, ch, false);
|
||||
}
|
||||
});
|
||||
for (int i = 0; i < characters.length(); i++) {
|
||||
final int ch = characters.codePointAt(i);
|
||||
GodotLib.key(0, 0, ch, true);
|
||||
GodotLib.key(0, 0, ch, false);
|
||||
}
|
||||
}
|
||||
|
||||
if (pActionID == EditorInfo.IME_ACTION_DONE) {
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include "java_godot_wrapper.h"
|
||||
|
||||
#include "android/asset_manager_jni.h"
|
||||
#include "android_input_handler.h"
|
||||
#include "api/java_class_wrapper.h"
|
||||
#include "api/jni_singleton.h"
|
||||
#include "core/config/engine.h"
|
||||
|
@ -56,11 +57,12 @@
|
|||
|
||||
static JavaClassWrapper *java_class_wrapper = nullptr;
|
||||
static OS_Android *os_android = nullptr;
|
||||
static AndroidInputHandler *input_handler = nullptr;
|
||||
static GodotJavaWrapper *godot_java = nullptr;
|
||||
static GodotIOJavaWrapper *godot_io_java = nullptr;
|
||||
|
||||
static bool initialized = false;
|
||||
static int step = 0;
|
||||
static SafeNumeric<int> step; // Shared between UI and render threads
|
||||
|
||||
static Size2 new_size;
|
||||
static Vector3 accelerometer;
|
||||
|
@ -111,6 +113,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env
|
|||
if (godot_java) {
|
||||
delete godot_java;
|
||||
}
|
||||
if (input_handler) {
|
||||
delete input_handler;
|
||||
}
|
||||
if (os_android) {
|
||||
delete os_android;
|
||||
}
|
||||
|
@ -165,7 +170,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
|
|||
os_android->set_display_size(Size2i(p_width, p_height));
|
||||
|
||||
// No need to reset the surface during startup
|
||||
if (step > 0) {
|
||||
if (step.get() > 0) {
|
||||
if (p_surface) {
|
||||
ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
|
||||
os_android->set_native_window(native_window);
|
||||
|
@ -179,7 +184,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
|
|||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits) {
|
||||
if (os_android) {
|
||||
if (step == 0) {
|
||||
if (step.get() == 0) {
|
||||
// During startup
|
||||
os_android->set_context_is_16_bits(!p_32_bits);
|
||||
if (p_surface) {
|
||||
|
@ -188,33 +193,36 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en
|
|||
}
|
||||
} else {
|
||||
// Rendering context recreated because it was lost; restart app to let it reload everything
|
||||
step.set(-1); // Ensure no further steps are attempted and no further events are sent
|
||||
os_android->main_loop_end();
|
||||
godot_java->restart(env);
|
||||
step = -1; // Ensure no further steps are attempted
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
|
||||
if (step == 0)
|
||||
if (step.get() == 0)
|
||||
return;
|
||||
|
||||
os_android->main_loop_request_go_back();
|
||||
if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
|
||||
dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
|
||||
if (step == -1)
|
||||
if (step.get() == -1)
|
||||
return;
|
||||
|
||||
if (step == 0) {
|
||||
if (step.get() == 0) {
|
||||
// Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
|
||||
// but for Godot purposes, the main thread is the one running the game loop
|
||||
Main::setup2(Thread::get_caller_id());
|
||||
++step;
|
||||
input_handler = new AndroidInputHandler();
|
||||
step.increment();
|
||||
return;
|
||||
}
|
||||
|
||||
if (step == 1) {
|
||||
if (step.get() == 1) {
|
||||
if (!Main::start()) {
|
||||
return; // should exit instead and print the error
|
||||
}
|
||||
|
@ -222,7 +230,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
|
|||
godot_java->on_godot_setup_completed(env);
|
||||
os_android->main_loop_begin();
|
||||
godot_java->on_godot_main_loop_started(env);
|
||||
++step;
|
||||
step.increment();
|
||||
}
|
||||
|
||||
DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
|
||||
|
@ -236,91 +244,100 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
|
|||
}
|
||||
|
||||
void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
|
||||
if (step == 0)
|
||||
if (step.get() <= 0)
|
||||
return;
|
||||
|
||||
Vector<DisplayServerAndroid::TouchPos> points;
|
||||
Vector<AndroidInputHandler::TouchPos> points;
|
||||
for (int i = 0; i < pointer_count; i++) {
|
||||
jfloat p[3];
|
||||
env->GetFloatArrayRegion(positions, i * 3, 3, p);
|
||||
DisplayServerAndroid::TouchPos tp;
|
||||
AndroidInputHandler::TouchPos tp;
|
||||
tp.pos = Point2(p[1], p[2]);
|
||||
tp.id = (int)p[0];
|
||||
points.push_back(tp);
|
||||
}
|
||||
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE || (input_device & AINPUT_SOURCE_MOUSE_RELATIVE) == AINPUT_SOURCE_MOUSE_RELATIVE) {
|
||||
DisplayServerAndroid::get_singleton()->process_mouse_event(input_device, ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
|
||||
input_handler->process_mouse_event(input_device, ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
|
||||
} else {
|
||||
DisplayServerAndroid::get_singleton()->process_touch(ev, pointer, points);
|
||||
input_handler->process_touch(ev, pointer, points);
|
||||
}
|
||||
}
|
||||
|
||||
// Called on the UI thread
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
|
||||
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
|
||||
}
|
||||
|
||||
// Called on the UI thread
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
|
||||
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
|
||||
}
|
||||
|
||||
// Called on the UI thread
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
|
||||
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
|
||||
}
|
||||
|
||||
// Called on the UI thread
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
|
||||
if (step == 0)
|
||||
if (step.get() <= 0)
|
||||
return;
|
||||
|
||||
DisplayServerAndroid::get_singleton()->process_hover(p_type, Point2(p_x, p_y));
|
||||
input_handler->process_hover(p_type, Point2(p_x, p_y));
|
||||
}
|
||||
|
||||
// Called on the UI thread
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
|
||||
if (step == 0)
|
||||
if (step.get() <= 0)
|
||||
return;
|
||||
|
||||
DisplayServerAndroid::get_singleton()->process_double_tap(p_button_mask, Point2(p_x, p_y));
|
||||
input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
|
||||
}
|
||||
|
||||
// Called on the UI thread
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
|
||||
if (step == 0)
|
||||
if (step.get() <= 0)
|
||||
return;
|
||||
|
||||
DisplayServerAndroid::get_singleton()->process_scroll(Point2(p_x, p_y));
|
||||
input_handler->process_scroll(Point2(p_x, p_y));
|
||||
}
|
||||
|
||||
// Called on the UI thread
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
|
||||
if (step == 0)
|
||||
if (step.get() <= 0)
|
||||
return;
|
||||
|
||||
DisplayServerAndroid::JoypadEvent jevent;
|
||||
AndroidInputHandler::JoypadEvent jevent;
|
||||
jevent.device = p_device;
|
||||
jevent.type = DisplayServerAndroid::JOY_EVENT_BUTTON;
|
||||
jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
|
||||
jevent.index = p_button;
|
||||
jevent.pressed = p_pressed;
|
||||
|
||||
DisplayServerAndroid::get_singleton()->process_joy_event(jevent);
|
||||
input_handler->process_joy_event(jevent);
|
||||
}
|
||||
|
||||
// Called on the UI thread
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
|
||||
if (step == 0)
|
||||
if (step.get() <= 0)
|
||||
return;
|
||||
|
||||
DisplayServerAndroid::JoypadEvent jevent;
|
||||
AndroidInputHandler::JoypadEvent jevent;
|
||||
jevent.device = p_device;
|
||||
jevent.type = DisplayServerAndroid::JOY_EVENT_AXIS;
|
||||
jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
|
||||
jevent.index = p_axis;
|
||||
jevent.value = p_value;
|
||||
|
||||
DisplayServerAndroid::get_singleton()->process_joy_event(jevent);
|
||||
input_handler->process_joy_event(jevent);
|
||||
}
|
||||
|
||||
// Called on the UI thread
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
|
||||
if (step == 0)
|
||||
if (step.get() <= 0)
|
||||
return;
|
||||
|
||||
DisplayServerAndroid::JoypadEvent jevent;
|
||||
AndroidInputHandler::JoypadEvent jevent;
|
||||
jevent.device = p_device;
|
||||
jevent.type = DisplayServerAndroid::JOY_EVENT_HAT;
|
||||
jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
|
||||
int hat = 0;
|
||||
if (p_hat_x != 0) {
|
||||
if (p_hat_x < 0)
|
||||
|
@ -336,9 +353,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, j
|
|||
}
|
||||
jevent.hat = hat;
|
||||
|
||||
DisplayServerAndroid::get_singleton()->process_joy_event(jevent);
|
||||
input_handler->process_joy_event(jevent);
|
||||
}
|
||||
|
||||
// Called on the UI thread
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
|
||||
if (os_android) {
|
||||
String name = jstring_to_string(p_name, env);
|
||||
|
@ -346,11 +364,12 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(
|
|||
}
|
||||
}
|
||||
|
||||
// Called on the UI thread
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
|
||||
if (step == 0)
|
||||
if (step.get() <= 0)
|
||||
return;
|
||||
|
||||
DisplayServerAndroid::get_singleton()->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
|
||||
input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
|
||||
|
@ -370,14 +389,14 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env
|
|||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
|
||||
if (step == 0)
|
||||
if (step.get() <= 0)
|
||||
return;
|
||||
|
||||
os_android->main_loop_focusin();
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
|
||||
if (step == 0)
|
||||
if (step.get() <= 0)
|
||||
return;
|
||||
|
||||
os_android->main_loop_focusout();
|
||||
|
@ -456,7 +475,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResu
|
|||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
|
||||
if (step == 0)
|
||||
if (step.get() <= 0)
|
||||
return;
|
||||
|
||||
if (os_android->get_main_loop()) {
|
||||
|
@ -465,7 +484,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI
|
|||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
|
||||
if (step == 0)
|
||||
if (step.get() <= 0)
|
||||
return;
|
||||
|
||||
if (os_android->get_main_loop()) {
|
||||
|
|
|
@ -188,10 +188,6 @@ void OS_Android::main_loop_focusin() {
|
|||
audio_driver_android.set_pause(false);
|
||||
}
|
||||
|
||||
void OS_Android::main_loop_request_go_back() {
|
||||
DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
|
||||
}
|
||||
|
||||
Error OS_Android::shell_open(String p_uri) {
|
||||
return godot_io_java->open_uri(p_uri);
|
||||
}
|
||||
|
|
|
@ -95,7 +95,6 @@ public:
|
|||
|
||||
void main_loop_begin();
|
||||
bool main_loop_iterate();
|
||||
void main_loop_request_go_back();
|
||||
void main_loop_end();
|
||||
void main_loop_focusout();
|
||||
void main_loop_focusin();
|
||||
|
|
|
@ -2247,7 +2247,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
|
|||
k->set_shift_pressed(true);
|
||||
}
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(k);
|
||||
Input::get_singleton()->parse_input_event(k);
|
||||
}
|
||||
memfree(utf8string);
|
||||
return;
|
||||
|
@ -2396,7 +2396,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
|
|||
}
|
||||
}
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(k);
|
||||
Input::get_singleton()->parse_input_event(k);
|
||||
}
|
||||
|
||||
Atom DisplayServerX11::_process_selection_request_target(Atom p_target, Window p_requestor, Atom p_property) const {
|
||||
|
@ -2883,13 +2883,13 @@ void DisplayServerX11::process_events() {
|
|||
// in a spurious mouse motion event being sent to Godot; remember it to be able to filter it out
|
||||
xi.mouse_pos_to_filter = pos;
|
||||
}
|
||||
Input::get_singleton()->accumulate_input_event(st);
|
||||
Input::get_singleton()->parse_input_event(st);
|
||||
} else {
|
||||
if (!xi.state.has(index)) { // Defensive
|
||||
break;
|
||||
}
|
||||
xi.state.erase(index);
|
||||
Input::get_singleton()->accumulate_input_event(st);
|
||||
Input::get_singleton()->parse_input_event(st);
|
||||
}
|
||||
} break;
|
||||
|
||||
|
@ -2906,7 +2906,7 @@ void DisplayServerX11::process_events() {
|
|||
sd->set_index(index);
|
||||
sd->set_position(pos);
|
||||
sd->set_relative(pos - curr_pos_elem->value());
|
||||
Input::get_singleton()->accumulate_input_event(sd);
|
||||
Input::get_singleton()->parse_input_event(sd);
|
||||
|
||||
curr_pos_elem->value() = pos;
|
||||
}
|
||||
|
@ -3058,7 +3058,7 @@ void DisplayServerX11::process_events() {
|
|||
st->set_index(E->key());
|
||||
st->set_window_id(window_id);
|
||||
st->set_position(E->get());
|
||||
Input::get_singleton()->accumulate_input_event(st);
|
||||
Input::get_singleton()->parse_input_event(st);
|
||||
}
|
||||
xi.state.clear();
|
||||
#endif
|
||||
|
@ -3156,7 +3156,7 @@ void DisplayServerX11::process_events() {
|
|||
mb->set_window_id(window_id_other);
|
||||
mb->set_position(Vector2(x, y));
|
||||
mb->set_global_position(mb->get_position());
|
||||
Input::get_singleton()->accumulate_input_event(mb);
|
||||
Input::get_singleton()->parse_input_event(mb);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -3164,7 +3164,7 @@ void DisplayServerX11::process_events() {
|
|||
}
|
||||
}
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(mb);
|
||||
Input::get_singleton()->parse_input_event(mb);
|
||||
|
||||
} break;
|
||||
case MotionNotify: {
|
||||
|
@ -3280,7 +3280,7 @@ void DisplayServerX11::process_events() {
|
|||
// this is so that the relative motion doesn't get messed up
|
||||
// after we regain focus.
|
||||
if (focused) {
|
||||
Input::get_singleton()->accumulate_input_event(mm);
|
||||
Input::get_singleton()->parse_input_event(mm);
|
||||
} else {
|
||||
// Propagate the event to the focused window,
|
||||
// because it's received only on the topmost window.
|
||||
|
@ -3300,7 +3300,7 @@ void DisplayServerX11::process_events() {
|
|||
mm->set_position(pos_focused);
|
||||
mm->set_global_position(pos_focused);
|
||||
mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
|
||||
Input::get_singleton()->accumulate_input_event(mm);
|
||||
Input::get_singleton()->parse_input_event(mm);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -3433,7 +3433,7 @@ void DisplayServerX11::process_events() {
|
|||
*/
|
||||
}
|
||||
|
||||
Input::get_singleton()->flush_accumulated_events();
|
||||
Input::get_singleton()->flush_buffered_events();
|
||||
}
|
||||
|
||||
void DisplayServerX11::release_rendering_thread() {
|
||||
|
|
|
@ -690,7 +690,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
|
|||
mb->set_double_click([event clickCount] == 2);
|
||||
}
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(mb);
|
||||
Input::get_singleton()->parse_input_event(mb);
|
||||
}
|
||||
|
||||
- (void)mouseDown:(NSEvent *)event {
|
||||
|
@ -799,7 +799,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
|
|||
_get_key_modifier_state([event modifierFlags], mm);
|
||||
|
||||
Input::get_singleton()->set_mouse_position(wd.mouse_pos);
|
||||
Input::get_singleton()->accumulate_input_event(mm);
|
||||
Input::get_singleton()->parse_input_event(mm);
|
||||
}
|
||||
|
||||
- (void)rightMouseDown:(NSEvent *)event {
|
||||
|
@ -875,7 +875,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
|
|||
ev->set_position(_get_mouse_pos(wd, [event locationInWindow]));
|
||||
ev->set_factor([event magnification] + 1.0);
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(ev);
|
||||
Input::get_singleton()->parse_input_event(ev);
|
||||
}
|
||||
|
||||
- (void)viewDidChangeBackingProperties {
|
||||
|
@ -1357,7 +1357,7 @@ inline void sendScrollEvent(DisplayServer::WindowID window_id, MouseButton butto
|
|||
DS_OSX->last_button_state |= (MouseButton)mask;
|
||||
sc->set_button_mask(DS_OSX->last_button_state);
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(sc);
|
||||
Input::get_singleton()->parse_input_event(sc);
|
||||
|
||||
sc.instantiate();
|
||||
sc->set_window_id(window_id);
|
||||
|
@ -1369,7 +1369,7 @@ inline void sendScrollEvent(DisplayServer::WindowID window_id, MouseButton butto
|
|||
DS_OSX->last_button_state &= (MouseButton)~mask;
|
||||
sc->set_button_mask(DS_OSX->last_button_state);
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(sc);
|
||||
Input::get_singleton()->parse_input_event(sc);
|
||||
}
|
||||
|
||||
inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy, int modifierFlags) {
|
||||
|
@ -1384,7 +1384,7 @@ inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy
|
|||
pg->set_position(wd.mouse_pos);
|
||||
pg->set_delta(Vector2(-dx, -dy));
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(pg);
|
||||
Input::get_singleton()->parse_input_event(pg);
|
||||
}
|
||||
|
||||
- (void)scrollWheel:(NSEvent *)event {
|
||||
|
@ -3198,7 +3198,7 @@ String DisplayServerOSX::keyboard_get_layout_name(int p_index) const {
|
|||
|
||||
void DisplayServerOSX::_push_input(const Ref<InputEvent> &p_event) {
|
||||
Ref<InputEvent> ev = p_event;
|
||||
Input::get_singleton()->accumulate_input_event(ev);
|
||||
Input::get_singleton()->parse_input_event(ev);
|
||||
}
|
||||
|
||||
void DisplayServerOSX::_release_pressed_events() {
|
||||
|
@ -3253,7 +3253,7 @@ void DisplayServerOSX::_send_event(NSEvent *p_event) {
|
|||
k->set_physical_keycode(KEY_PERIOD);
|
||||
k->set_echo([p_event isARepeat]);
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(k);
|
||||
Input::get_singleton()->parse_input_event(k);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3331,7 +3331,7 @@ void DisplayServerOSX::process_events() {
|
|||
|
||||
if (!drop_events) {
|
||||
_process_key_events();
|
||||
Input::get_singleton()->flush_accumulated_events();
|
||||
Input::get_singleton()->flush_buffered_events();
|
||||
}
|
||||
|
||||
for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
|
||||
|
|
|
@ -1527,7 +1527,7 @@ void DisplayServerWindows::process_events() {
|
|||
|
||||
if (!drop_events) {
|
||||
_process_key_events();
|
||||
Input::get_singleton()->flush_accumulated_events();
|
||||
Input::get_singleton()->flush_buffered_events();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1738,7 +1738,7 @@ void DisplayServerWindows::_touch_event(WindowID p_window, bool p_pressed, float
|
|||
event->set_pressed(p_pressed);
|
||||
event->set_position(Vector2(p_x, p_y));
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(event);
|
||||
Input::get_singleton()->parse_input_event(event);
|
||||
}
|
||||
|
||||
void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y, int idx) {
|
||||
|
@ -1757,7 +1757,7 @@ void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y,
|
|||
event->set_position(Vector2(p_x, p_y));
|
||||
event->set_relative(Vector2(p_x, p_y) - curr->get());
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(event);
|
||||
Input::get_singleton()->parse_input_event(event);
|
||||
|
||||
curr->get() = Vector2(p_x, p_y);
|
||||
}
|
||||
|
@ -2022,7 +2022,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
|||
}
|
||||
|
||||
if (windows[window_id].window_has_focus && mm->get_relative() != Vector2())
|
||||
Input::get_singleton()->accumulate_input_event(mm);
|
||||
Input::get_singleton()->parse_input_event(mm);
|
||||
}
|
||||
delete[] lpb;
|
||||
} break;
|
||||
|
@ -2111,7 +2111,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
|||
old_x = mm->get_position().x;
|
||||
old_y = mm->get_position().y;
|
||||
if (windows[window_id].window_has_focus)
|
||||
Input::get_singleton()->accumulate_input_event(mm);
|
||||
Input::get_singleton()->parse_input_event(mm);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -2258,7 +2258,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
|||
old_x = mm->get_position().x;
|
||||
old_y = mm->get_position().y;
|
||||
if (windows[window_id].window_has_focus) {
|
||||
Input::get_singleton()->accumulate_input_event(mm);
|
||||
Input::get_singleton()->parse_input_event(mm);
|
||||
}
|
||||
|
||||
return 0; //Pointer event handled return 0 to avoid duplicate WM_MOUSEMOVE event
|
||||
|
@ -2364,7 +2364,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
|||
old_x = mm->get_position().x;
|
||||
old_y = mm->get_position().y;
|
||||
if (windows[window_id].window_has_focus)
|
||||
Input::get_singleton()->accumulate_input_event(mm);
|
||||
Input::get_singleton()->parse_input_event(mm);
|
||||
|
||||
} break;
|
||||
case WM_LBUTTONDOWN:
|
||||
|
@ -2533,7 +2533,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
|||
|
||||
mb->set_global_position(mb->get_position());
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(mb);
|
||||
Input::get_singleton()->parse_input_event(mb);
|
||||
if (mb->is_pressed() && mb->get_button_index() > 3 && mb->get_button_index() < 8) {
|
||||
//send release for mouse wheel
|
||||
Ref<InputEventMouseButton> mbd = mb->duplicate();
|
||||
|
@ -2541,7 +2541,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
|||
last_button_state &= (MouseButton) ~(1 << (mbd->get_button_index() - 1));
|
||||
mbd->set_button_mask(last_button_state);
|
||||
mbd->set_pressed(false);
|
||||
Input::get_singleton()->accumulate_input_event(mbd);
|
||||
Input::get_singleton()->parse_input_event(mbd);
|
||||
}
|
||||
|
||||
} break;
|
||||
|
@ -2866,7 +2866,7 @@ void DisplayServerWindows::_process_key_events() {
|
|||
if (k->get_unicode() < 32)
|
||||
k->set_unicode(0);
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(k);
|
||||
Input::get_singleton()->parse_input_event(k);
|
||||
}
|
||||
|
||||
//do nothing
|
||||
|
@ -2924,7 +2924,7 @@ void DisplayServerWindows::_process_key_events() {
|
|||
|
||||
k->set_echo((ke.uMsg == WM_KEYDOWN && (ke.lParam & (1 << 30))));
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(k);
|
||||
Input::get_singleton()->parse_input_event(k);
|
||||
|
||||
} break;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue