Merge pull request #51597 from RandomShaper/input_buffering

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Rémi Verschelde 2021-08-13 12:44:15 +02:00 committed by GitHub
commit 3a3be769b8
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21 changed files with 710 additions and 578 deletions

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@ -460,10 +460,6 @@ Vector3 Input::get_gyroscope() const {
return gyroscope; return gyroscope;
} }
void Input::parse_input_event(const Ref<InputEvent> &p_event) {
_parse_input_event_impl(p_event, false);
}
void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) { void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
// Notes on mouse-touch emulation: // Notes on mouse-touch emulation:
// - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects // - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
@ -472,8 +468,6 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
// - Emulated touch events are handed right to the main loop (i.e., the SceneTree) because they don't // - Emulated touch events are handed right to the main loop (i.e., the SceneTree) because they don't
// require additional handling by this class. // require additional handling by this class.
_THREAD_SAFE_METHOD_
Ref<InputEventKey> k = p_event; Ref<InputEventKey> k = p_event;
if (k.is_valid() && !k->is_echo() && k->get_keycode() != 0) { if (k.is_valid() && !k->is_echo() && k->get_keycode() != 0) {
if (k->is_pressed()) { if (k->is_pressed()) {
@ -838,33 +832,45 @@ void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, co
set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot); set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot);
} }
void Input::accumulate_input_event(const Ref<InputEvent> &p_event) { void Input::parse_input_event(const Ref<InputEvent> &p_event) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(p_event.is_null()); ERR_FAIL_COND(p_event.is_null());
if (!use_accumulated_input) { if (use_accumulated_input) {
parse_input_event(p_event); if (buffered_events.is_empty() || !buffered_events.back()->get()->accumulate(p_event)) {
return; buffered_events.push_back(p_event);
}
} else if (use_input_buffering) {
buffered_events.push_back(p_event);
} else {
_parse_input_event_impl(p_event, false);
} }
if (!accumulated_events.is_empty() && accumulated_events.back()->get()->accumulate(p_event)) {
return; //event was accumulated, exit
}
accumulated_events.push_back(p_event);
} }
void Input::flush_accumulated_events() { void Input::flush_buffered_events() {
while (accumulated_events.front()) { _THREAD_SAFE_METHOD_
parse_input_event(accumulated_events.front()->get());
accumulated_events.pop_front(); while (buffered_events.front()) {
_parse_input_event_impl(buffered_events.front()->get(), false);
buffered_events.pop_front();
} }
} }
bool Input::is_using_input_buffering() {
return use_input_buffering;
}
void Input::set_use_input_buffering(bool p_enable) {
use_input_buffering = p_enable;
}
void Input::set_use_accumulated_input(bool p_enable) { void Input::set_use_accumulated_input(bool p_enable) {
use_accumulated_input = p_enable; use_accumulated_input = p_enable;
} }
void Input::release_pressed_events() { void Input::release_pressed_events() {
flush_accumulated_events(); // this is needed to release actions strengths flush_buffered_events(); // this is needed to release actions strengths
keys_pressed.clear(); keys_pressed.clear();
joy_buttons_pressed.clear(); joy_buttons_pressed.clear();

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@ -111,6 +111,7 @@ private:
bool emulate_touch_from_mouse = false; bool emulate_touch_from_mouse = false;
bool emulate_mouse_from_touch = false; bool emulate_mouse_from_touch = false;
bool use_input_buffering = false;
bool use_accumulated_input = false; bool use_accumulated_input = false;
int mouse_from_touch_index = -1; int mouse_from_touch_index = -1;
@ -213,7 +214,7 @@ private:
void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated); void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
List<Ref<InputEvent>> accumulated_events; List<Ref<InputEvent>> buffered_events;
friend class DisplayServer; friend class DisplayServer;
@ -323,8 +324,9 @@ public:
String get_joy_guid(int p_device) const; String get_joy_guid(int p_device) const;
void set_fallback_mapping(String p_guid); void set_fallback_mapping(String p_guid);
void accumulate_input_event(const Ref<InputEvent> &p_event); void flush_buffered_events();
void flush_accumulated_events(); bool is_using_input_buffering();
void set_use_input_buffering(bool p_enable);
void set_use_accumulated_input(bool p_enable); void set_use_accumulated_input(bool p_enable);
void release_pressed_events(); void release_pressed_events();

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@ -1210,6 +1210,22 @@ String InputEventScreenDrag::to_string() {
return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), speed=(%s)", index, String(get_position()), String(get_relative()), String(get_speed())); return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), speed=(%s)", index, String(get_position()), String(get_relative()), String(get_speed()));
} }
bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) {
Ref<InputEventScreenDrag> drag = p_event;
if (drag.is_null())
return false;
if (get_index() != drag->get_index()) {
return false;
}
set_position(drag->get_position());
set_speed(drag->get_speed());
relative += drag->get_relative();
return true;
}
void InputEventScreenDrag::_bind_methods() { void InputEventScreenDrag::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index); ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index); ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index);

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@ -410,6 +410,8 @@ public:
virtual String as_text() const override; virtual String as_text() const override;
virtual String to_string() override; virtual String to_string() override;
virtual bool accumulate(const Ref<InputEvent> &p_event) override;
InputEventScreenDrag() {} InputEventScreenDrag() {}
}; };

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@ -717,6 +717,12 @@
Default [InputEventAction] to move up in the UI. Default [InputEventAction] to move up in the UI.
[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified.
</member> </member>
<member name="input_devices/buffering/agile_event_flushing" type="bool" setter="" getter="" default="false">
If [code]true[/code], key/touch/joystick events will be flushed just before every idle and physics frame.
If [code]false[/code], such events will be flushed only once per process frame, between iterations of the engine.
Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
[b]Note:[/b] Currently implemented only on Android.
</member>
<member name="input_devices/pen_tablet/driver" type="String" setter="" getter=""> <member name="input_devices/pen_tablet/driver" type="String" setter="" getter="">
Specifies the tablet driver to use. If left empty, the default driver will be used. Specifies the tablet driver to use. If left empty, the default driver will be used.
</member> </member>

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@ -1735,6 +1735,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
Input *id = Input::get_singleton(); Input *id = Input::get_singleton();
if (id) { if (id) {
agile_input_event_flushing = GLOBAL_DEF("input_devices/buffering/agile_event_flushing", false);
if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) &&
!(editor || project_manager)) { !(editor || project_manager)) {
bool found_touchscreen = false; bool found_touchscreen = false;
@ -2442,6 +2444,7 @@ uint32_t Main::frames = 0;
uint32_t Main::frame = 0; uint32_t Main::frame = 0;
bool Main::force_redraw_requested = false; bool Main::force_redraw_requested = false;
int Main::iterating = 0; int Main::iterating = 0;
bool Main::agile_input_event_flushing = false;
bool Main::is_iterating() { bool Main::is_iterating() {
return iterating > 0; return iterating > 0;
@ -2491,9 +2494,13 @@ bool Main::iteration() {
bool exit = false; bool exit = false;
Engine::get_singleton()->_in_physics = true;
for (int iters = 0; iters < advance.physics_steps; ++iters) { for (int iters = 0; iters < advance.physics_steps; ++iters) {
if (Input::get_singleton()->is_using_input_buffering() && agile_input_event_flushing) {
Input::get_singleton()->flush_buffered_events();
}
Engine::get_singleton()->_in_physics = true;
uint64_t physics_begin = OS::get_singleton()->get_ticks_usec(); uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
PhysicsServer3D::get_singleton()->sync(); PhysicsServer3D::get_singleton()->sync();
@ -2522,9 +2529,13 @@ bool Main::iteration() {
physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max); physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
Engine::get_singleton()->_physics_frames++; Engine::get_singleton()->_physics_frames++;
Engine::get_singleton()->_in_physics = false;
} }
Engine::get_singleton()->_in_physics = false; if (Input::get_singleton()->is_using_input_buffering() && agile_input_event_flushing) {
Input::get_singleton()->flush_buffered_events();
}
uint64_t process_begin = OS::get_singleton()->get_ticks_usec(); uint64_t process_begin = OS::get_singleton()->get_ticks_usec();
@ -2587,6 +2598,11 @@ bool Main::iteration() {
iterating--; iterating--;
// Needed for OSs using input buffering regardless accumulation (like Android)
if (Input::get_singleton()->is_using_input_buffering() && !agile_input_event_flushing) {
Input::get_singleton()->flush_buffered_events();
}
if (fixed_fps != -1) { if (fixed_fps != -1) {
return exit; return exit;
} }

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@ -42,6 +42,7 @@ class Main {
static uint32_t frame; static uint32_t frame;
static bool force_redraw_requested; static bool force_redraw_requested;
static int iterating; static int iterating;
static bool agile_input_event_flushing;
public: public:
static bool is_project_manager(); static bool is_project_manager();

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@ -4,6 +4,7 @@ Import("env")
android_files = [ android_files = [
"os_android.cpp", "os_android.cpp",
"android_input_handler.cpp",
"file_access_android.cpp", "file_access_android.cpp",
"audio_driver_opensl.cpp", "audio_driver_opensl.cpp",
"dir_access_jandroid.cpp", "dir_access_jandroid.cpp",

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@ -0,0 +1,395 @@
/*************************************************************************/
/* android_input_handler.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "android_input_handler.h"
#include "android_keys_utils.h"
#include "display_server_android.h"
void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
switch (p_event.type) {
case JOY_EVENT_BUTTON:
Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
break;
case JOY_EVENT_AXIS:
Input::JoyAxisValue value;
value.min = -1;
value.value = p_event.value;
Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value);
break;
case JOY_EVENT_HAT:
Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat);
break;
default:
return;
}
}
void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
ev->set_shift_pressed(shift_mem);
ev->set_alt_pressed(alt_mem);
ev->set_meta_pressed(meta_mem);
ev->set_ctrl_pressed(control_mem);
}
void AndroidInputHandler::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
static char32_t prev_wc = 0;
char32_t unicode = p_unicode_char;
if ((p_unicode_char & 0xfffffc00) == 0xd800) {
if (prev_wc != 0) {
ERR_PRINT("invalid utf16 surrogate input");
}
prev_wc = unicode;
return; // Skip surrogate.
} else if ((unicode & 0xfffffc00) == 0xdc00) {
if (prev_wc == 0) {
ERR_PRINT("invalid utf16 surrogate input");
return; // Skip invalid surrogate.
}
unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
prev_wc = 0;
} else {
prev_wc = 0;
}
Ref<InputEventKey> ev;
ev.instantiate();
int val = unicode;
int keycode = android_get_keysym(p_keycode);
int phy_keycode = android_get_keysym(p_scancode);
if (keycode == KEY_SHIFT) {
shift_mem = p_pressed;
}
if (keycode == KEY_ALT) {
alt_mem = p_pressed;
}
if (keycode == KEY_CTRL) {
control_mem = p_pressed;
}
if (keycode == KEY_META) {
meta_mem = p_pressed;
}
ev->set_keycode((Key)keycode);
ev->set_physical_keycode((Key)phy_keycode);
ev->set_unicode(val);
ev->set_pressed(p_pressed);
_set_key_modifier_state(ev);
if (val == '\n') {
ev->set_keycode(KEY_ENTER);
} else if (val == 61448) {
ev->set_keycode(KEY_BACKSPACE);
ev->set_unicode(KEY_BACKSPACE);
} else if (val == 61453) {
ev->set_keycode(KEY_ENTER);
ev->set_unicode(KEY_ENTER);
} else if (p_keycode == 4) {
if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
}
}
Input::get_singleton()->parse_input_event(ev);
}
void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector<AndroidInputHandler::TouchPos> &p_points) {
switch (p_event) {
case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instantiate();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
Input::get_singleton()->parse_input_event(ev);
}
}
touch.resize(p_points.size());
for (int i = 0; i < p_points.size(); i++) {
touch.write[i].id = p_points[i].id;
touch.write[i].pos = p_points[i].pos;
}
//send touch
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instantiate();
ev->set_index(touch[i].id);
ev->set_pressed(true);
ev->set_position(touch[i].pos);
Input::get_singleton()->parse_input_event(ev);
}
} break;
case AMOTION_EVENT_ACTION_MOVE: { //motion
ERR_FAIL_COND(touch.size() != p_points.size());
for (int i = 0; i < touch.size(); i++) {
int idx = -1;
for (int j = 0; j < p_points.size(); j++) {
if (touch[i].id == p_points[j].id) {
idx = j;
break;
}
}
ERR_CONTINUE(idx == -1);
if (touch[i].pos == p_points[idx].pos)
continue; //no move unncesearily
Ref<InputEventScreenDrag> ev;
ev.instantiate();
ev->set_index(touch[i].id);
ev->set_position(p_points[idx].pos);
ev->set_relative(p_points[idx].pos - touch[i].pos);
Input::get_singleton()->parse_input_event(ev);
touch.write[i].pos = p_points[idx].pos;
}
} break;
case AMOTION_EVENT_ACTION_CANCEL:
case AMOTION_EVENT_ACTION_UP: { //release
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instantiate();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
Input::get_singleton()->parse_input_event(ev);
}
touch.clear();
}
} break;
case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
for (int i = 0; i < p_points.size(); i++) {
if (p_points[i].id == p_pointer) {
TouchPos tp = p_points[i];
touch.push_back(tp);
Ref<InputEventScreenTouch> ev;
ev.instantiate();
ev->set_index(tp.id);
ev->set_pressed(true);
ev->set_position(tp.pos);
Input::get_singleton()->parse_input_event(ev);
break;
}
}
} break;
case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
for (int i = 0; i < touch.size(); i++) {
if (touch[i].id == p_pointer) {
Ref<InputEventScreenTouch> ev;
ev.instantiate();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
Input::get_singleton()->parse_input_event(ev);
touch.remove(i);
break;
}
}
} break;
}
}
void AndroidInputHandler::process_hover(int p_type, Point2 p_pos) {
// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
switch (p_type) {
case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
Ref<InputEventMouseMotion> ev;
ev.instantiate();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_relative(p_pos - hover_prev_pos);
Input::get_singleton()->parse_input_event(ev);
hover_prev_pos = p_pos;
} break;
}
}
void AndroidInputHandler::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
switch (event_action) {
case AMOTION_EVENT_ACTION_BUTTON_PRESS:
case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
Ref<InputEventMouseButton> ev;
ev.instantiate();
_set_key_modifier_state(ev);
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
ev->set_position(event_pos);
ev->set_global_position(event_pos);
} else {
ev->set_position(hover_prev_pos);
ev->set_global_position(hover_prev_pos);
}
ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
buttons_state = event_buttons_mask;
ev->set_button_index(_button_index_from_mask(changed_button_mask));
ev->set_button_mask(event_buttons_mask);
Input::get_singleton()->parse_input_event(ev);
} break;
case AMOTION_EVENT_ACTION_MOVE: {
Ref<InputEventMouseMotion> ev;
ev.instantiate();
_set_key_modifier_state(ev);
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
ev->set_position(event_pos);
ev->set_global_position(event_pos);
ev->set_relative(event_pos - hover_prev_pos);
hover_prev_pos = event_pos;
} else {
ev->set_position(hover_prev_pos);
ev->set_global_position(hover_prev_pos);
ev->set_relative(event_pos);
}
ev->set_button_mask(event_buttons_mask);
Input::get_singleton()->parse_input_event(ev);
} break;
case AMOTION_EVENT_ACTION_SCROLL: {
Ref<InputEventMouseButton> ev;
ev.instantiate();
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
ev->set_position(event_pos);
ev->set_global_position(event_pos);
} else {
ev->set_position(hover_prev_pos);
ev->set_global_position(hover_prev_pos);
}
ev->set_pressed(true);
buttons_state = event_buttons_mask;
if (event_vertical_factor > 0) {
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor);
} else if (event_vertical_factor < 0) {
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor);
}
if (event_horizontal_factor > 0) {
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor);
} else if (event_horizontal_factor < 0) {
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor);
}
} break;
}
}
void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
Ref<InputEventMouseButton> evd = ev->duplicate();
_set_key_modifier_state(evd);
evd->set_button_index(wheel_button);
evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
evd->set_factor(factor);
Input::get_singleton()->parse_input_event(evd);
Ref<InputEventMouseButton> evdd = evd->duplicate();
evdd->set_pressed(false);
evdd->set_button_mask(event_buttons_mask);
Input::get_singleton()->parse_input_event(evdd);
}
void AndroidInputHandler::process_double_tap(int event_android_button_mask, Point2 p_pos) {
MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
Ref<InputEventMouseButton> ev;
ev.instantiate();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_pressed(event_button_mask != 0);
ev->set_button_index(_button_index_from_mask(event_button_mask));
ev->set_button_mask(event_button_mask);
ev->set_double_click(true);
Input::get_singleton()->parse_input_event(ev);
}
MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) {
switch (button_mask) {
case MOUSE_BUTTON_MASK_LEFT:
return MOUSE_BUTTON_LEFT;
case MOUSE_BUTTON_MASK_RIGHT:
return MOUSE_BUTTON_RIGHT;
case MOUSE_BUTTON_MASK_MIDDLE:
return MOUSE_BUTTON_MIDDLE;
case MOUSE_BUTTON_MASK_XBUTTON1:
return MOUSE_BUTTON_XBUTTON1;
case MOUSE_BUTTON_MASK_XBUTTON2:
return MOUSE_BUTTON_XBUTTON2;
default:
return MOUSE_BUTTON_NONE;
}
}
MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
MouseButton godot_button_mask = MOUSE_BUTTON_NONE;
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2;
}
return godot_button_mask;
}
void AndroidInputHandler::process_scroll(Point2 p_pos) {
Ref<InputEventPanGesture> ev;
ev.instantiate();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_delta(p_pos - scroll_prev_pos);
Input::get_singleton()->parse_input_event(ev);
scroll_prev_pos = p_pos;
}

View File

@ -0,0 +1,91 @@
/*************************************************************************/
/* android_input_handler.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANDROID_INPUT_HANDLER_H
#define ANDROID_INPUT_HANDLER_H
#include "core/input/input.h"
// This class encapsulates all the handling of input events that come from the Android UI thread.
// Remarks:
// - It's not thread-safe by itself, so its functions must only be called on a single thread, which is the Android UI thread.
// - Its functions must only call thread-safe methods.
class AndroidInputHandler {
public:
struct TouchPos {
int id = 0;
Point2 pos;
};
enum {
JOY_EVENT_BUTTON = 0,
JOY_EVENT_AXIS = 1,
JOY_EVENT_HAT = 2
};
struct JoypadEvent {
int device = 0;
int type = 0;
int index = 0;
bool pressed = false;
float value = 0;
int hat = 0;
};
private:
bool alt_mem = false;
bool shift_mem = false;
bool control_mem = false;
bool meta_mem = false;
MouseButton buttons_state = MOUSE_BUTTON_NONE;
Vector<TouchPos> touch;
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
static MouseButton _button_index_from_mask(MouseButton button_mask);
static MouseButton _android_button_mask_to_godot_button_mask(int android_button_mask);
void _wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
public:
void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
void process_hover(int p_type, Point2 p_pos);
void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
void process_double_tap(int event_android_button_mask, Point2 p_pos);
void process_scroll(Point2 p_pos);
void process_joy_event(JoypadEvent p_event);
void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
};
#endif

View File

@ -30,7 +30,6 @@
#include "display_server_android.h" #include "display_server_android.h"
#include "android_keys_utils.h"
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "java_godot_io_wrapper.h" #include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h" #include "java_godot_wrapper.h"
@ -203,17 +202,21 @@ void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_call
// Not supported on Android. // Not supported on Android.
} }
void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg) const { void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
if (!p_callable.is_null()) { if (!p_callable.is_null()) {
const Variant *argp = &p_arg; const Variant *argp = &p_arg;
Variant ret; Variant ret;
Callable::CallError ce; Callable::CallError ce;
p_callable.call((const Variant **)&argp, 1, ret, ce); if (p_deferred) {
p_callable.call((const Variant **)&argp, 1, ret, ce);
} else {
p_callable.call_deferred((const Variant **)&argp, 1);
}
} }
} }
void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event) const { void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
_window_callback(window_event_callback, int(p_event)); _window_callback(window_event_callback, int(p_event), p_deferred);
} }
void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const { void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
@ -335,7 +338,7 @@ bool DisplayServerAndroid::can_any_window_draw() const {
} }
void DisplayServerAndroid::process_events() { void DisplayServerAndroid::process_events() {
Input::get_singleton()->flush_accumulated_events(); Input::get_singleton()->flush_buffered_events();
} }
Vector<String> DisplayServerAndroid::get_rendering_drivers_func() { Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
@ -454,6 +457,7 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
#endif #endif
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events); Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
r_error = OK; r_error = OK;
} }
@ -473,344 +477,6 @@ DisplayServerAndroid::~DisplayServerAndroid() {
#endif #endif
} }
void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p_event) {
switch (p_event.type) {
case JOY_EVENT_BUTTON:
Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
break;
case JOY_EVENT_AXIS:
Input::JoyAxisValue value;
value.min = -1;
value.value = p_event.value;
Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value);
break;
case JOY_EVENT_HAT:
Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat);
break;
default:
return;
}
}
void DisplayServerAndroid::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
ev->set_shift_pressed(shift_mem);
ev->set_alt_pressed(alt_mem);
ev->set_meta_pressed(meta_mem);
ev->set_ctrl_pressed(control_mem);
}
void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
static char32_t prev_wc = 0;
char32_t unicode = p_unicode_char;
if ((p_unicode_char & 0xfffffc00) == 0xd800) {
if (prev_wc != 0) {
ERR_PRINT("invalid utf16 surrogate input");
}
prev_wc = unicode;
return; // Skip surrogate.
} else if ((unicode & 0xfffffc00) == 0xdc00) {
if (prev_wc == 0) {
ERR_PRINT("invalid utf16 surrogate input");
return; // Skip invalid surrogate.
}
unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
prev_wc = 0;
} else {
prev_wc = 0;
}
Ref<InputEventKey> ev;
ev.instantiate();
int val = unicode;
int keycode = android_get_keysym(p_keycode);
int phy_keycode = android_get_keysym(p_scancode);
if (keycode == KEY_SHIFT) {
shift_mem = p_pressed;
}
if (keycode == KEY_ALT) {
alt_mem = p_pressed;
}
if (keycode == KEY_CTRL) {
control_mem = p_pressed;
}
if (keycode == KEY_META) {
meta_mem = p_pressed;
}
ev->set_keycode((Key)keycode);
ev->set_physical_keycode((Key)phy_keycode);
ev->set_unicode(val);
ev->set_pressed(p_pressed);
_set_key_modifier_state(ev);
if (val == '\n') {
ev->set_keycode(KEY_ENTER);
} else if (val == 61448) {
ev->set_keycode(KEY_BACKSPACE);
ev->set_unicode(KEY_BACKSPACE);
} else if (val == 61453) {
ev->set_keycode(KEY_ENTER);
ev->set_unicode(KEY_ENTER);
} else if (p_keycode == 4) {
OS_Android::get_singleton()->main_loop_request_go_back();
}
Input::get_singleton()->accumulate_input_event(ev);
}
void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
switch (p_event) {
case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instantiate();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
Input::get_singleton()->accumulate_input_event(ev);
}
}
touch.resize(p_points.size());
for (int i = 0; i < p_points.size(); i++) {
touch.write[i].id = p_points[i].id;
touch.write[i].pos = p_points[i].pos;
}
//send touch
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instantiate();
ev->set_index(touch[i].id);
ev->set_pressed(true);
ev->set_position(touch[i].pos);
Input::get_singleton()->accumulate_input_event(ev);
}
} break;
case AMOTION_EVENT_ACTION_MOVE: { //motion
ERR_FAIL_COND(touch.size() != p_points.size());
for (int i = 0; i < touch.size(); i++) {
int idx = -1;
for (int j = 0; j < p_points.size(); j++) {
if (touch[i].id == p_points[j].id) {
idx = j;
break;
}
}
ERR_CONTINUE(idx == -1);
if (touch[i].pos == p_points[idx].pos)
continue; //no move unncesearily
Ref<InputEventScreenDrag> ev;
ev.instantiate();
ev->set_index(touch[i].id);
ev->set_position(p_points[idx].pos);
ev->set_relative(p_points[idx].pos - touch[i].pos);
Input::get_singleton()->accumulate_input_event(ev);
touch.write[i].pos = p_points[idx].pos;
}
} break;
case AMOTION_EVENT_ACTION_CANCEL:
case AMOTION_EVENT_ACTION_UP: { //release
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instantiate();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
Input::get_singleton()->accumulate_input_event(ev);
}
touch.clear();
}
} break;
case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
for (int i = 0; i < p_points.size(); i++) {
if (p_points[i].id == p_pointer) {
TouchPos tp = p_points[i];
touch.push_back(tp);
Ref<InputEventScreenTouch> ev;
ev.instantiate();
ev->set_index(tp.id);
ev->set_pressed(true);
ev->set_position(tp.pos);
Input::get_singleton()->accumulate_input_event(ev);
break;
}
}
} break;
case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
for (int i = 0; i < touch.size(); i++) {
if (touch[i].id == p_pointer) {
Ref<InputEventScreenTouch> ev;
ev.instantiate();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
Input::get_singleton()->accumulate_input_event(ev);
touch.remove(i);
break;
}
}
} break;
}
}
void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
switch (p_type) {
case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
Ref<InputEventMouseMotion> ev;
ev.instantiate();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_relative(p_pos - hover_prev_pos);
Input::get_singleton()->accumulate_input_event(ev);
hover_prev_pos = p_pos;
} break;
}
}
void DisplayServerAndroid::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
switch (event_action) {
case AMOTION_EVENT_ACTION_BUTTON_PRESS:
case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
Ref<InputEventMouseButton> ev;
ev.instantiate();
_set_key_modifier_state(ev);
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
ev->set_position(event_pos);
ev->set_global_position(event_pos);
} else {
ev->set_position(hover_prev_pos);
ev->set_global_position(hover_prev_pos);
}
ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
buttons_state = event_buttons_mask;
ev->set_button_index(_button_index_from_mask(changed_button_mask));
ev->set_button_mask(event_buttons_mask);
Input::get_singleton()->accumulate_input_event(ev);
} break;
case AMOTION_EVENT_ACTION_MOVE: {
Ref<InputEventMouseMotion> ev;
ev.instantiate();
_set_key_modifier_state(ev);
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
ev->set_position(event_pos);
ev->set_global_position(event_pos);
ev->set_relative(event_pos - hover_prev_pos);
hover_prev_pos = event_pos;
} else {
ev->set_position(hover_prev_pos);
ev->set_global_position(hover_prev_pos);
ev->set_relative(event_pos);
}
ev->set_button_mask(event_buttons_mask);
Input::get_singleton()->accumulate_input_event(ev);
} break;
case AMOTION_EVENT_ACTION_SCROLL: {
Ref<InputEventMouseButton> ev;
ev.instantiate();
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
ev->set_position(event_pos);
ev->set_global_position(event_pos);
} else {
ev->set_position(hover_prev_pos);
ev->set_global_position(hover_prev_pos);
}
ev->set_pressed(true);
buttons_state = event_buttons_mask;
if (event_vertical_factor > 0) {
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor);
} else if (event_vertical_factor < 0) {
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor);
}
if (event_horizontal_factor > 0) {
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor);
} else if (event_horizontal_factor < 0) {
_wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor);
}
} break;
}
}
void DisplayServerAndroid::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
Ref<InputEventMouseButton> evd = ev->duplicate();
_set_key_modifier_state(evd);
evd->set_button_index(wheel_button);
evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
evd->set_factor(factor);
Input::get_singleton()->accumulate_input_event(evd);
Ref<InputEventMouseButton> evdd = evd->duplicate();
evdd->set_pressed(false);
evdd->set_button_mask(event_buttons_mask);
Input::get_singleton()->accumulate_input_event(evdd);
}
void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Point2 p_pos) {
MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
Ref<InputEventMouseButton> ev;
ev.instantiate();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_pressed(event_button_mask != 0);
ev->set_button_index(_button_index_from_mask(event_button_mask));
ev->set_button_mask(event_button_mask);
ev->set_double_click(true);
Input::get_singleton()->accumulate_input_event(ev);
}
MouseButton DisplayServerAndroid::_button_index_from_mask(MouseButton button_mask) {
switch (button_mask) {
case MOUSE_BUTTON_MASK_LEFT:
return MOUSE_BUTTON_LEFT;
case MOUSE_BUTTON_MASK_RIGHT:
return MOUSE_BUTTON_RIGHT;
case MOUSE_BUTTON_MASK_MIDDLE:
return MOUSE_BUTTON_MIDDLE;
case MOUSE_BUTTON_MASK_XBUTTON1:
return MOUSE_BUTTON_XBUTTON1;
case MOUSE_BUTTON_MASK_XBUTTON2:
return MOUSE_BUTTON_XBUTTON2;
default:
return MOUSE_BUTTON_NONE;
}
}
void DisplayServerAndroid::process_scroll(Point2 p_pos) {
Ref<InputEventPanGesture> ev;
ev.instantiate();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_delta(p_pos - scroll_prev_pos);
Input::get_singleton()->accumulate_input_event(ev);
scroll_prev_pos = p_pos;
}
void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) { void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
Input::get_singleton()->set_accelerometer(p_accelerometer); Input::get_singleton()->set_accelerometer(p_accelerometer);
} }
@ -852,32 +518,11 @@ DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
} }
Point2i DisplayServerAndroid::mouse_get_position() const { Point2i DisplayServerAndroid::mouse_get_position() const {
return hover_prev_pos; return Input::get_singleton()->get_mouse_position();
} }
MouseButton DisplayServerAndroid::mouse_get_button_state() const { MouseButton DisplayServerAndroid::mouse_get_button_state() const {
return buttons_state; return (MouseButton)Input::get_singleton()->get_mouse_button_mask();
}
MouseButton DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
MouseButton godot_button_mask = MOUSE_BUTTON_NONE;
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2;
}
return godot_button_mask;
} }
void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) { void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {

View File

@ -39,37 +39,8 @@ class RenderingDeviceVulkan;
#endif #endif
class DisplayServerAndroid : public DisplayServer { class DisplayServerAndroid : public DisplayServer {
public:
struct TouchPos {
int id = 0;
Point2 pos;
};
enum {
JOY_EVENT_BUTTON = 0,
JOY_EVENT_AXIS = 1,
JOY_EVENT_HAT = 2
};
struct JoypadEvent {
int device = 0;
int type = 0;
int index = 0;
bool pressed = false;
float value = 0;
int hat = 0;
};
private:
String rendering_driver; String rendering_driver;
bool alt_mem = false;
bool shift_mem = false;
bool control_mem = false;
bool meta_mem = false;
MouseButton buttons_state = MOUSE_BUTTON_NONE;
// https://developer.android.com/reference/android/view/PointerIcon // https://developer.android.com/reference/android/view/PointerIcon
// mapping between Godot's cursor shape to Android's' // mapping between Godot's cursor shape to Android's'
int android_cursors[CURSOR_MAX] = { int android_cursors[CURSOR_MAX] = {
@ -96,10 +67,6 @@ private:
bool keep_screen_on; bool keep_screen_on;
Vector<TouchPos> touch;
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
CursorShape cursor_shape = CursorShape::CURSOR_ARROW; CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
#if defined(VULKAN_ENABLED) #if defined(VULKAN_ENABLED)
@ -114,18 +81,10 @@ private:
Callable input_text_callback; Callable input_text_callback;
Callable rect_changed_callback; Callable rect_changed_callback;
void _window_callback(const Callable &p_callable, const Variant &p_arg) const; void _window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred = false) const;
static void _dispatch_input_events(const Ref<InputEvent> &p_event); static void _dispatch_input_events(const Ref<InputEvent> &p_event);
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
static MouseButton _button_index_from_mask(MouseButton button_mask);
static MouseButton _android_button_mask_to_godot_button_mask(int android_button_mask);
void _wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
public: public:
static DisplayServerAndroid *get_singleton(); static DisplayServerAndroid *get_singleton();
@ -158,7 +117,7 @@ public:
virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
void send_window_event(WindowEvent p_event) const; void send_window_event(WindowEvent p_event, bool p_deferred = false) const;
void send_input_event(const Ref<InputEvent> &p_event) const; void send_input_event(const Ref<InputEvent> &p_event) const;
void send_input_text(const String &p_text) const; void send_input_text(const String &p_text) const;
@ -210,13 +169,6 @@ public:
void process_gravity(const Vector3 &p_gravity); void process_gravity(const Vector3 &p_gravity);
void process_magnetometer(const Vector3 &p_magnetometer); void process_magnetometer(const Vector3 &p_magnetometer);
void process_gyroscope(const Vector3 &p_gyroscope); void process_gyroscope(const Vector3 &p_gyroscope);
void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
void process_hover(int p_type, Point2 p_pos);
void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
void process_double_tap(int event_android_button_mask, Point2 p_pos);
void process_scroll(Point2 p_pos);
void process_joy_event(JoypadEvent p_event);
void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
virtual void cursor_set_shape(CursorShape p_shape) override; virtual void cursor_set_shape(CursorShape p_shape) override;
virtual CursorShape cursor_get_shape() const override; virtual CursorShape cursor_get_shape() const override;

View File

@ -75,7 +75,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
final int x = Math.round(event.getX()); final int x = Math.round(event.getX());
final int y = Math.round(event.getY()); final int y = Math.round(event.getY());
final int buttonMask = event.getButtonState(); final int buttonMask = event.getButtonState();
queueEvent(() -> GodotLib.doubleTap(buttonMask, x, y)); GodotLib.doubleTap(buttonMask, x, y);
return true; return true;
} }
@ -84,7 +84,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
//Log.i("GodotGesture", "onScroll"); //Log.i("GodotGesture", "onScroll");
final int x = Math.round(distanceX); final int x = Math.round(distanceX);
final int y = Math.round(distanceY); final int y = Math.round(distanceY);
queueEvent(() -> GodotLib.scroll(x, y)); GodotLib.scroll(x, y);
return true; return true;
} }

View File

@ -68,10 +68,6 @@ public class GodotInputHandler implements InputDeviceListener {
mInputManager.registerInputDeviceListener(this, null); mInputManager.registerInputDeviceListener(this, null);
} }
private void queueEvent(Runnable task) {
mRenderView.queueOnRenderThread(task);
}
private boolean isKeyEvent_GameDevice(int source) { private boolean isKeyEvent_GameDevice(int source) {
// Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD) // Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD)
if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD)) if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD))
@ -96,13 +92,12 @@ public class GodotInputHandler implements InputDeviceListener {
if (mJoystickIds.indexOfKey(deviceId) >= 0) { if (mJoystickIds.indexOfKey(deviceId) >= 0) {
final int button = getGodotButton(keyCode); final int button = getGodotButton(keyCode);
final int godotJoyId = mJoystickIds.get(deviceId); final int godotJoyId = mJoystickIds.get(deviceId);
GodotLib.joybutton(godotJoyId, button, false);
queueEvent(() -> GodotLib.joybutton(godotJoyId, button, false));
} }
} else { } else {
final int scanCode = event.getScanCode(); final int scanCode = event.getScanCode();
final int chr = event.getUnicodeChar(0); final int chr = event.getUnicodeChar(0);
queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, false)); GodotLib.key(keyCode, scanCode, chr, false);
} }
return true; return true;
@ -132,13 +127,12 @@ public class GodotInputHandler implements InputDeviceListener {
if (mJoystickIds.indexOfKey(deviceId) >= 0) { if (mJoystickIds.indexOfKey(deviceId) >= 0) {
final int button = getGodotButton(keyCode); final int button = getGodotButton(keyCode);
final int godotJoyId = mJoystickIds.get(deviceId); final int godotJoyId = mJoystickIds.get(deviceId);
GodotLib.joybutton(godotJoyId, button, true);
queueEvent(() -> GodotLib.joybutton(godotJoyId, button, true));
} }
} else { } else {
final int scanCode = event.getScanCode(); final int scanCode = event.getScanCode();
final int chr = event.getUnicodeChar(0); final int chr = event.getUnicodeChar(0);
queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, true)); GodotLib.key(keyCode, scanCode, chr, true);
} }
return true; return true;
@ -170,18 +164,16 @@ public class GodotInputHandler implements InputDeviceListener {
final int action = event.getActionMasked(); final int action = event.getActionMasked();
final int pointer_idx = event.getPointerId(event.getActionIndex()); final int pointer_idx = event.getPointerId(event.getActionIndex());
mRenderView.queueOnRenderThread(() -> { switch (action) {
switch (action) { case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_UP: case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_MOVE: case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_UP: case MotionEvent.ACTION_POINTER_DOWN: {
case MotionEvent.ACTION_POINTER_DOWN: { GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr); } break;
} break; }
}
});
} }
return true; return true;
} }
@ -205,7 +197,7 @@ public class GodotInputHandler implements InputDeviceListener {
// save value to prevent repeats // save value to prevent repeats
joystick.axesValues.put(axis, value); joystick.axesValues.put(axis, value);
final int godotAxisIdx = i; final int godotAxisIdx = i;
queueEvent(() -> GodotLib.joyaxis(godotJoyId, godotAxisIdx, value)); GodotLib.joyaxis(godotJoyId, godotAxisIdx, value);
} }
} }
@ -215,7 +207,7 @@ public class GodotInputHandler implements InputDeviceListener {
if (joystick.hatX != hatX || joystick.hatY != hatY) { if (joystick.hatX != hatX || joystick.hatY != hatY) {
joystick.hatX = hatX; joystick.hatX = hatX;
joystick.hatY = hatY; joystick.hatY = hatY;
queueEvent(() -> GodotLib.joyhat(godotJoyId, hatX, hatY)); GodotLib.joyhat(godotJoyId, hatX, hatY);
} }
} }
return true; return true;
@ -224,7 +216,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float x = event.getX(); final float x = event.getX();
final float y = event.getY(); final float y = event.getY();
final int type = event.getAction(); final int type = event.getAction();
queueEvent(() -> GodotLib.hover(type, x, y)); GodotLib.hover(type, x, y);
return true; return true;
} else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) { } else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) {
@ -316,7 +308,7 @@ public class GodotInputHandler implements InputDeviceListener {
} }
mJoysticksDevices.put(deviceId, joystick); mJoysticksDevices.put(deviceId, joystick);
queueEvent(() -> GodotLib.joyconnectionchanged(id, true, joystick.name)); GodotLib.joyconnectionchanged(id, true, joystick.name);
} }
@Override @Override
@ -328,8 +320,7 @@ public class GodotInputHandler implements InputDeviceListener {
final int godotJoyId = mJoystickIds.get(deviceId); final int godotJoyId = mJoystickIds.get(deviceId);
mJoystickIds.delete(deviceId); mJoystickIds.delete(deviceId);
mJoysticksDevices.delete(deviceId); mJoysticksDevices.delete(deviceId);
GodotLib.joyconnectionchanged(godotJoyId, false, "");
queueEvent(() -> GodotLib.joyconnectionchanged(godotJoyId, false, ""));
} }
@Override @Override
@ -418,7 +409,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float x = event.getX(); final float x = event.getX();
final float y = event.getY(); final float y = event.getY();
final int type = event.getAction(); final int type = event.getAction();
queueEvent(() -> GodotLib.hover(type, x, y)); GodotLib.hover(type, x, y);
return true; return true;
} }
case MotionEvent.ACTION_BUTTON_PRESS: case MotionEvent.ACTION_BUTTON_PRESS:
@ -428,7 +419,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float y = event.getY(); final float y = event.getY();
final int buttonsMask = event.getButtonState(); final int buttonsMask = event.getButtonState();
final int action = event.getAction(); final int action = event.getAction();
queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask)); GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask);
return true; return true;
} }
case MotionEvent.ACTION_SCROLL: { case MotionEvent.ACTION_SCROLL: {
@ -438,7 +429,7 @@ public class GodotInputHandler implements InputDeviceListener {
final int action = event.getAction(); final int action = event.getAction();
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL); final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL); final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor)); GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor);
} }
case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_UP: { case MotionEvent.ACTION_UP: {

View File

@ -94,17 +94,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) { public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
//Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after); //Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after);
mRenderView.queueOnRenderThread(() -> { for (int i = 0; i < count; ++i) {
for (int i = 0; i < count; ++i) { GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true); GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
if (mHasSelection) { if (mHasSelection) {
mHasSelection = false; mHasSelection = false;
break; break;
}
} }
}); }
} }
@Override @Override
@ -115,17 +113,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
for (int i = start; i < start + count; ++i) { for (int i = start; i < start + count; ++i) {
newChars[i - start] = pCharSequence.charAt(i); newChars[i - start] = pCharSequence.charAt(i);
} }
mRenderView.queueOnRenderThread(() -> { for (int i = 0; i < count; ++i) {
for (int i = 0; i < count; ++i) { int key = newChars[i];
int key = newChars[i]; if ((key == '\n') && !mEdit.isMultiline()) {
if ((key == '\n') && !mEdit.isMultiline()) { // Return keys are handled through action events
// Return keys are handled through action events continue;
continue;
}
GodotLib.key(0, 0, key, true);
GodotLib.key(0, 0, key, false);
} }
}); GodotLib.key(0, 0, key, true);
GodotLib.key(0, 0, key, false);
}
} }
@Override @Override
@ -133,13 +129,11 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
if (mEdit == pTextView && isFullScreenEdit()) { if (mEdit == pTextView && isFullScreenEdit()) {
final String characters = pKeyEvent.getCharacters(); final String characters = pKeyEvent.getCharacters();
mRenderView.queueOnRenderThread(() -> { for (int i = 0; i < characters.length(); i++) {
for (int i = 0; i < characters.length(); i++) { final int ch = characters.codePointAt(i);
final int ch = characters.codePointAt(i); GodotLib.key(0, 0, ch, true);
GodotLib.key(0, 0, ch, true); GodotLib.key(0, 0, ch, false);
GodotLib.key(0, 0, ch, false); }
}
});
} }
if (pActionID == EditorInfo.IME_ACTION_DONE) { if (pActionID == EditorInfo.IME_ACTION_DONE) {

View File

@ -34,6 +34,7 @@
#include "java_godot_wrapper.h" #include "java_godot_wrapper.h"
#include "android/asset_manager_jni.h" #include "android/asset_manager_jni.h"
#include "android_input_handler.h"
#include "api/java_class_wrapper.h" #include "api/java_class_wrapper.h"
#include "api/jni_singleton.h" #include "api/jni_singleton.h"
#include "core/config/engine.h" #include "core/config/engine.h"
@ -56,11 +57,12 @@
static JavaClassWrapper *java_class_wrapper = nullptr; static JavaClassWrapper *java_class_wrapper = nullptr;
static OS_Android *os_android = nullptr; static OS_Android *os_android = nullptr;
static AndroidInputHandler *input_handler = nullptr;
static GodotJavaWrapper *godot_java = nullptr; static GodotJavaWrapper *godot_java = nullptr;
static GodotIOJavaWrapper *godot_io_java = nullptr; static GodotIOJavaWrapper *godot_io_java = nullptr;
static bool initialized = false; static bool initialized = false;
static int step = 0; static SafeNumeric<int> step; // Shared between UI and render threads
static Size2 new_size; static Size2 new_size;
static Vector3 accelerometer; static Vector3 accelerometer;
@ -111,6 +113,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env
if (godot_java) { if (godot_java) {
delete godot_java; delete godot_java;
} }
if (input_handler) {
delete input_handler;
}
if (os_android) { if (os_android) {
delete os_android; delete os_android;
} }
@ -165,7 +170,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
os_android->set_display_size(Size2i(p_width, p_height)); os_android->set_display_size(Size2i(p_width, p_height));
// No need to reset the surface during startup // No need to reset the surface during startup
if (step > 0) { if (step.get() > 0) {
if (p_surface) { if (p_surface) {
ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface); ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
os_android->set_native_window(native_window); os_android->set_native_window(native_window);
@ -179,7 +184,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits) {
if (os_android) { if (os_android) {
if (step == 0) { if (step.get() == 0) {
// During startup // During startup
os_android->set_context_is_16_bits(!p_32_bits); os_android->set_context_is_16_bits(!p_32_bits);
if (p_surface) { if (p_surface) {
@ -188,33 +193,36 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en
} }
} else { } else {
// Rendering context recreated because it was lost; restart app to let it reload everything // Rendering context recreated because it was lost; restart app to let it reload everything
step.set(-1); // Ensure no further steps are attempted and no further events are sent
os_android->main_loop_end(); os_android->main_loop_end();
godot_java->restart(env); godot_java->restart(env);
step = -1; // Ensure no further steps are attempted
} }
} }
} }
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
if (step == 0) if (step.get() == 0)
return; return;
os_android->main_loop_request_go_back(); if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
}
} }
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
if (step == -1) if (step.get() == -1)
return; return;
if (step == 0) { if (step.get() == 0) {
// Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id, // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
// but for Godot purposes, the main thread is the one running the game loop // but for Godot purposes, the main thread is the one running the game loop
Main::setup2(Thread::get_caller_id()); Main::setup2(Thread::get_caller_id());
++step; input_handler = new AndroidInputHandler();
step.increment();
return; return;
} }
if (step == 1) { if (step.get() == 1) {
if (!Main::start()) { if (!Main::start()) {
return; // should exit instead and print the error return; // should exit instead and print the error
} }
@ -222,7 +230,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
godot_java->on_godot_setup_completed(env); godot_java->on_godot_setup_completed(env);
os_android->main_loop_begin(); os_android->main_loop_begin();
godot_java->on_godot_main_loop_started(env); godot_java->on_godot_main_loop_started(env);
++step; step.increment();
} }
DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer); DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
@ -236,91 +244,100 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
} }
void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) { void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
if (step == 0) if (step.get() <= 0)
return; return;
Vector<DisplayServerAndroid::TouchPos> points; Vector<AndroidInputHandler::TouchPos> points;
for (int i = 0; i < pointer_count; i++) { for (int i = 0; i < pointer_count; i++) {
jfloat p[3]; jfloat p[3];
env->GetFloatArrayRegion(positions, i * 3, 3, p); env->GetFloatArrayRegion(positions, i * 3, 3, p);
DisplayServerAndroid::TouchPos tp; AndroidInputHandler::TouchPos tp;
tp.pos = Point2(p[1], p[2]); tp.pos = Point2(p[1], p[2]);
tp.id = (int)p[0]; tp.id = (int)p[0];
points.push_back(tp); points.push_back(tp);
} }
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE || (input_device & AINPUT_SOURCE_MOUSE_RELATIVE) == AINPUT_SOURCE_MOUSE_RELATIVE) { if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE || (input_device & AINPUT_SOURCE_MOUSE_RELATIVE) == AINPUT_SOURCE_MOUSE_RELATIVE) {
DisplayServerAndroid::get_singleton()->process_mouse_event(input_device, ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor); input_handler->process_mouse_event(input_device, ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
} else { } else {
DisplayServerAndroid::get_singleton()->process_touch(ev, pointer, points); input_handler->process_touch(ev, pointer, points);
} }
} }
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position); touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
} }
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask); touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
} }
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor); touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
} }
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
if (step == 0) if (step.get() <= 0)
return; return;
DisplayServerAndroid::get_singleton()->process_hover(p_type, Point2(p_x, p_y)); input_handler->process_hover(p_type, Point2(p_x, p_y));
} }
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
if (step == 0) if (step.get() <= 0)
return; return;
DisplayServerAndroid::get_singleton()->process_double_tap(p_button_mask, Point2(p_x, p_y)); input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
} }
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
if (step == 0) if (step.get() <= 0)
return; return;
DisplayServerAndroid::get_singleton()->process_scroll(Point2(p_x, p_y)); input_handler->process_scroll(Point2(p_x, p_y));
} }
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
if (step == 0) if (step.get() <= 0)
return; return;
DisplayServerAndroid::JoypadEvent jevent; AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device; jevent.device = p_device;
jevent.type = DisplayServerAndroid::JOY_EVENT_BUTTON; jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
jevent.index = p_button; jevent.index = p_button;
jevent.pressed = p_pressed; jevent.pressed = p_pressed;
DisplayServerAndroid::get_singleton()->process_joy_event(jevent); input_handler->process_joy_event(jevent);
} }
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
if (step == 0) if (step.get() <= 0)
return; return;
DisplayServerAndroid::JoypadEvent jevent; AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device; jevent.device = p_device;
jevent.type = DisplayServerAndroid::JOY_EVENT_AXIS; jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
jevent.index = p_axis; jevent.index = p_axis;
jevent.value = p_value; jevent.value = p_value;
DisplayServerAndroid::get_singleton()->process_joy_event(jevent); input_handler->process_joy_event(jevent);
} }
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
if (step == 0) if (step.get() <= 0)
return; return;
DisplayServerAndroid::JoypadEvent jevent; AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device; jevent.device = p_device;
jevent.type = DisplayServerAndroid::JOY_EVENT_HAT; jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
int hat = 0; int hat = 0;
if (p_hat_x != 0) { if (p_hat_x != 0) {
if (p_hat_x < 0) if (p_hat_x < 0)
@ -336,9 +353,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, j
} }
jevent.hat = hat; jevent.hat = hat;
DisplayServerAndroid::get_singleton()->process_joy_event(jevent); input_handler->process_joy_event(jevent);
} }
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
if (os_android) { if (os_android) {
String name = jstring_to_string(p_name, env); String name = jstring_to_string(p_name, env);
@ -346,11 +364,12 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(
} }
} }
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
if (step == 0) if (step.get() <= 0)
return; return;
DisplayServerAndroid::get_singleton()->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed); input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
} }
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
@ -370,14 +389,14 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env
} }
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
if (step == 0) if (step.get() <= 0)
return; return;
os_android->main_loop_focusin(); os_android->main_loop_focusin();
} }
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
if (step == 0) if (step.get() <= 0)
return; return;
os_android->main_loop_focusout(); os_android->main_loop_focusout();
@ -456,7 +475,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResu
} }
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
if (step == 0) if (step.get() <= 0)
return; return;
if (os_android->get_main_loop()) { if (os_android->get_main_loop()) {
@ -465,7 +484,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI
} }
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
if (step == 0) if (step.get() <= 0)
return; return;
if (os_android->get_main_loop()) { if (os_android->get_main_loop()) {

View File

@ -188,10 +188,6 @@ void OS_Android::main_loop_focusin() {
audio_driver_android.set_pause(false); audio_driver_android.set_pause(false);
} }
void OS_Android::main_loop_request_go_back() {
DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
}
Error OS_Android::shell_open(String p_uri) { Error OS_Android::shell_open(String p_uri) {
return godot_io_java->open_uri(p_uri); return godot_io_java->open_uri(p_uri);
} }

View File

@ -95,7 +95,6 @@ public:
void main_loop_begin(); void main_loop_begin();
bool main_loop_iterate(); bool main_loop_iterate();
void main_loop_request_go_back();
void main_loop_end(); void main_loop_end();
void main_loop_focusout(); void main_loop_focusout();
void main_loop_focusin(); void main_loop_focusin();

View File

@ -2247,7 +2247,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
k->set_shift_pressed(true); k->set_shift_pressed(true);
} }
Input::get_singleton()->accumulate_input_event(k); Input::get_singleton()->parse_input_event(k);
} }
memfree(utf8string); memfree(utf8string);
return; return;
@ -2396,7 +2396,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
} }
} }
Input::get_singleton()->accumulate_input_event(k); Input::get_singleton()->parse_input_event(k);
} }
Atom DisplayServerX11::_process_selection_request_target(Atom p_target, Window p_requestor, Atom p_property) const { Atom DisplayServerX11::_process_selection_request_target(Atom p_target, Window p_requestor, Atom p_property) const {
@ -2883,13 +2883,13 @@ void DisplayServerX11::process_events() {
// in a spurious mouse motion event being sent to Godot; remember it to be able to filter it out // in a spurious mouse motion event being sent to Godot; remember it to be able to filter it out
xi.mouse_pos_to_filter = pos; xi.mouse_pos_to_filter = pos;
} }
Input::get_singleton()->accumulate_input_event(st); Input::get_singleton()->parse_input_event(st);
} else { } else {
if (!xi.state.has(index)) { // Defensive if (!xi.state.has(index)) { // Defensive
break; break;
} }
xi.state.erase(index); xi.state.erase(index);
Input::get_singleton()->accumulate_input_event(st); Input::get_singleton()->parse_input_event(st);
} }
} break; } break;
@ -2906,7 +2906,7 @@ void DisplayServerX11::process_events() {
sd->set_index(index); sd->set_index(index);
sd->set_position(pos); sd->set_position(pos);
sd->set_relative(pos - curr_pos_elem->value()); sd->set_relative(pos - curr_pos_elem->value());
Input::get_singleton()->accumulate_input_event(sd); Input::get_singleton()->parse_input_event(sd);
curr_pos_elem->value() = pos; curr_pos_elem->value() = pos;
} }
@ -3058,7 +3058,7 @@ void DisplayServerX11::process_events() {
st->set_index(E->key()); st->set_index(E->key());
st->set_window_id(window_id); st->set_window_id(window_id);
st->set_position(E->get()); st->set_position(E->get());
Input::get_singleton()->accumulate_input_event(st); Input::get_singleton()->parse_input_event(st);
} }
xi.state.clear(); xi.state.clear();
#endif #endif
@ -3156,7 +3156,7 @@ void DisplayServerX11::process_events() {
mb->set_window_id(window_id_other); mb->set_window_id(window_id_other);
mb->set_position(Vector2(x, y)); mb->set_position(Vector2(x, y));
mb->set_global_position(mb->get_position()); mb->set_global_position(mb->get_position());
Input::get_singleton()->accumulate_input_event(mb); Input::get_singleton()->parse_input_event(mb);
} }
break; break;
} }
@ -3164,7 +3164,7 @@ void DisplayServerX11::process_events() {
} }
} }
Input::get_singleton()->accumulate_input_event(mb); Input::get_singleton()->parse_input_event(mb);
} break; } break;
case MotionNotify: { case MotionNotify: {
@ -3280,7 +3280,7 @@ void DisplayServerX11::process_events() {
// this is so that the relative motion doesn't get messed up // this is so that the relative motion doesn't get messed up
// after we regain focus. // after we regain focus.
if (focused) { if (focused) {
Input::get_singleton()->accumulate_input_event(mm); Input::get_singleton()->parse_input_event(mm);
} else { } else {
// Propagate the event to the focused window, // Propagate the event to the focused window,
// because it's received only on the topmost window. // because it's received only on the topmost window.
@ -3300,7 +3300,7 @@ void DisplayServerX11::process_events() {
mm->set_position(pos_focused); mm->set_position(pos_focused);
mm->set_global_position(pos_focused); mm->set_global_position(pos_focused);
mm->set_speed(Input::get_singleton()->get_last_mouse_speed()); mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
Input::get_singleton()->accumulate_input_event(mm); Input::get_singleton()->parse_input_event(mm);
break; break;
} }
@ -3433,7 +3433,7 @@ void DisplayServerX11::process_events() {
*/ */
} }
Input::get_singleton()->flush_accumulated_events(); Input::get_singleton()->flush_buffered_events();
} }
void DisplayServerX11::release_rendering_thread() { void DisplayServerX11::release_rendering_thread() {

View File

@ -690,7 +690,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
mb->set_double_click([event clickCount] == 2); mb->set_double_click([event clickCount] == 2);
} }
Input::get_singleton()->accumulate_input_event(mb); Input::get_singleton()->parse_input_event(mb);
} }
- (void)mouseDown:(NSEvent *)event { - (void)mouseDown:(NSEvent *)event {
@ -799,7 +799,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
_get_key_modifier_state([event modifierFlags], mm); _get_key_modifier_state([event modifierFlags], mm);
Input::get_singleton()->set_mouse_position(wd.mouse_pos); Input::get_singleton()->set_mouse_position(wd.mouse_pos);
Input::get_singleton()->accumulate_input_event(mm); Input::get_singleton()->parse_input_event(mm);
} }
- (void)rightMouseDown:(NSEvent *)event { - (void)rightMouseDown:(NSEvent *)event {
@ -875,7 +875,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
ev->set_position(_get_mouse_pos(wd, [event locationInWindow])); ev->set_position(_get_mouse_pos(wd, [event locationInWindow]));
ev->set_factor([event magnification] + 1.0); ev->set_factor([event magnification] + 1.0);
Input::get_singleton()->accumulate_input_event(ev); Input::get_singleton()->parse_input_event(ev);
} }
- (void)viewDidChangeBackingProperties { - (void)viewDidChangeBackingProperties {
@ -1357,7 +1357,7 @@ inline void sendScrollEvent(DisplayServer::WindowID window_id, MouseButton butto
DS_OSX->last_button_state |= (MouseButton)mask; DS_OSX->last_button_state |= (MouseButton)mask;
sc->set_button_mask(DS_OSX->last_button_state); sc->set_button_mask(DS_OSX->last_button_state);
Input::get_singleton()->accumulate_input_event(sc); Input::get_singleton()->parse_input_event(sc);
sc.instantiate(); sc.instantiate();
sc->set_window_id(window_id); sc->set_window_id(window_id);
@ -1369,7 +1369,7 @@ inline void sendScrollEvent(DisplayServer::WindowID window_id, MouseButton butto
DS_OSX->last_button_state &= (MouseButton)~mask; DS_OSX->last_button_state &= (MouseButton)~mask;
sc->set_button_mask(DS_OSX->last_button_state); sc->set_button_mask(DS_OSX->last_button_state);
Input::get_singleton()->accumulate_input_event(sc); Input::get_singleton()->parse_input_event(sc);
} }
inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy, int modifierFlags) { inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy, int modifierFlags) {
@ -1384,7 +1384,7 @@ inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy
pg->set_position(wd.mouse_pos); pg->set_position(wd.mouse_pos);
pg->set_delta(Vector2(-dx, -dy)); pg->set_delta(Vector2(-dx, -dy));
Input::get_singleton()->accumulate_input_event(pg); Input::get_singleton()->parse_input_event(pg);
} }
- (void)scrollWheel:(NSEvent *)event { - (void)scrollWheel:(NSEvent *)event {
@ -3198,7 +3198,7 @@ String DisplayServerOSX::keyboard_get_layout_name(int p_index) const {
void DisplayServerOSX::_push_input(const Ref<InputEvent> &p_event) { void DisplayServerOSX::_push_input(const Ref<InputEvent> &p_event) {
Ref<InputEvent> ev = p_event; Ref<InputEvent> ev = p_event;
Input::get_singleton()->accumulate_input_event(ev); Input::get_singleton()->parse_input_event(ev);
} }
void DisplayServerOSX::_release_pressed_events() { void DisplayServerOSX::_release_pressed_events() {
@ -3253,7 +3253,7 @@ void DisplayServerOSX::_send_event(NSEvent *p_event) {
k->set_physical_keycode(KEY_PERIOD); k->set_physical_keycode(KEY_PERIOD);
k->set_echo([p_event isARepeat]); k->set_echo([p_event isARepeat]);
Input::get_singleton()->accumulate_input_event(k); Input::get_singleton()->parse_input_event(k);
} }
} }
} }
@ -3331,7 +3331,7 @@ void DisplayServerOSX::process_events() {
if (!drop_events) { if (!drop_events) {
_process_key_events(); _process_key_events();
Input::get_singleton()->flush_accumulated_events(); Input::get_singleton()->flush_buffered_events();
} }
for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {

View File

@ -1527,7 +1527,7 @@ void DisplayServerWindows::process_events() {
if (!drop_events) { if (!drop_events) {
_process_key_events(); _process_key_events();
Input::get_singleton()->flush_accumulated_events(); Input::get_singleton()->flush_buffered_events();
} }
} }
@ -1738,7 +1738,7 @@ void DisplayServerWindows::_touch_event(WindowID p_window, bool p_pressed, float
event->set_pressed(p_pressed); event->set_pressed(p_pressed);
event->set_position(Vector2(p_x, p_y)); event->set_position(Vector2(p_x, p_y));
Input::get_singleton()->accumulate_input_event(event); Input::get_singleton()->parse_input_event(event);
} }
void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y, int idx) { void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y, int idx) {
@ -1757,7 +1757,7 @@ void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y,
event->set_position(Vector2(p_x, p_y)); event->set_position(Vector2(p_x, p_y));
event->set_relative(Vector2(p_x, p_y) - curr->get()); event->set_relative(Vector2(p_x, p_y) - curr->get());
Input::get_singleton()->accumulate_input_event(event); Input::get_singleton()->parse_input_event(event);
curr->get() = Vector2(p_x, p_y); curr->get() = Vector2(p_x, p_y);
} }
@ -2022,7 +2022,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
} }
if (windows[window_id].window_has_focus && mm->get_relative() != Vector2()) if (windows[window_id].window_has_focus && mm->get_relative() != Vector2())
Input::get_singleton()->accumulate_input_event(mm); Input::get_singleton()->parse_input_event(mm);
} }
delete[] lpb; delete[] lpb;
} break; } break;
@ -2111,7 +2111,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
old_x = mm->get_position().x; old_x = mm->get_position().x;
old_y = mm->get_position().y; old_y = mm->get_position().y;
if (windows[window_id].window_has_focus) if (windows[window_id].window_has_focus)
Input::get_singleton()->accumulate_input_event(mm); Input::get_singleton()->parse_input_event(mm);
} }
return 0; return 0;
} }
@ -2258,7 +2258,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
old_x = mm->get_position().x; old_x = mm->get_position().x;
old_y = mm->get_position().y; old_y = mm->get_position().y;
if (windows[window_id].window_has_focus) { if (windows[window_id].window_has_focus) {
Input::get_singleton()->accumulate_input_event(mm); Input::get_singleton()->parse_input_event(mm);
} }
return 0; //Pointer event handled return 0 to avoid duplicate WM_MOUSEMOVE event return 0; //Pointer event handled return 0 to avoid duplicate WM_MOUSEMOVE event
@ -2364,7 +2364,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
old_x = mm->get_position().x; old_x = mm->get_position().x;
old_y = mm->get_position().y; old_y = mm->get_position().y;
if (windows[window_id].window_has_focus) if (windows[window_id].window_has_focus)
Input::get_singleton()->accumulate_input_event(mm); Input::get_singleton()->parse_input_event(mm);
} break; } break;
case WM_LBUTTONDOWN: case WM_LBUTTONDOWN:
@ -2533,7 +2533,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mb->set_global_position(mb->get_position()); mb->set_global_position(mb->get_position());
Input::get_singleton()->accumulate_input_event(mb); Input::get_singleton()->parse_input_event(mb);
if (mb->is_pressed() && mb->get_button_index() > 3 && mb->get_button_index() < 8) { if (mb->is_pressed() && mb->get_button_index() > 3 && mb->get_button_index() < 8) {
//send release for mouse wheel //send release for mouse wheel
Ref<InputEventMouseButton> mbd = mb->duplicate(); Ref<InputEventMouseButton> mbd = mb->duplicate();
@ -2541,7 +2541,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
last_button_state &= (MouseButton) ~(1 << (mbd->get_button_index() - 1)); last_button_state &= (MouseButton) ~(1 << (mbd->get_button_index() - 1));
mbd->set_button_mask(last_button_state); mbd->set_button_mask(last_button_state);
mbd->set_pressed(false); mbd->set_pressed(false);
Input::get_singleton()->accumulate_input_event(mbd); Input::get_singleton()->parse_input_event(mbd);
} }
} break; } break;
@ -2866,7 +2866,7 @@ void DisplayServerWindows::_process_key_events() {
if (k->get_unicode() < 32) if (k->get_unicode() < 32)
k->set_unicode(0); k->set_unicode(0);
Input::get_singleton()->accumulate_input_event(k); Input::get_singleton()->parse_input_event(k);
} }
//do nothing //do nothing
@ -2924,7 +2924,7 @@ void DisplayServerWindows::_process_key_events() {
k->set_echo((ke.uMsg == WM_KEYDOWN && (ke.lParam & (1 << 30)))); k->set_echo((ke.uMsg == WM_KEYDOWN && (ke.lParam & (1 << 30))));
Input::get_singleton()->accumulate_input_event(k); Input::get_singleton()->parse_input_event(k);
} break; } break;
} }