Use global transform when calculating scroll
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@ -236,6 +236,8 @@ void ScrollContainer::_update_scrollbar_position() {
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void ScrollContainer::_ensure_focused_visible(Control *p_control) {
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if (is_a_parent_of(p_control)) {
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Rect2 global_rect = get_global_rect();
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Rect2 other_rect = p_control->get_global_rect();
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float right_margin = 0;
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if (v_scroll->is_visible()) {
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right_margin += v_scroll->get_size().x;
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@ -245,8 +247,10 @@ void ScrollContainer::_ensure_focused_visible(Control *p_control) {
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bottom_margin += h_scroll->get_size().y;
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}
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set_v_scroll(MAX(MIN(p_control->get_begin().y, get_v_scroll()), p_control->get_end().y - get_size().y + bottom_margin));
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set_h_scroll(MAX(MIN(p_control->get_begin().x, get_h_scroll()), p_control->get_end().x - get_size().x + right_margin));
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float diff = MAX(MIN(other_rect.position.y, global_rect.position.y), other_rect.position.y + other_rect.size.y - global_rect.size.y + bottom_margin);
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set_v_scroll(get_v_scroll() + (diff - global_rect.position.y));
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diff = MAX(MIN(other_rect.position.x, global_rect.position.x), other_rect.position.x + other_rect.size.x - global_rect.size.x + right_margin);
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set_h_scroll(get_h_scroll() + (diff - global_rect.position.x));
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}
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}
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