[mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we most probably should keep C#6 yet
(cherry picked from commit 5677aed175
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@ -49,20 +49,20 @@ namespace Godot
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public Vector3 x
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{
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get => GetAxis(0);
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set => SetAxis(0, value);
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get { return GetAxis(0); }
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set { SetAxis(0, value); }
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}
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public Vector3 y
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{
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get => GetAxis(1);
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set => SetAxis(1, value);
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get { return GetAxis(1); }
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set { SetAxis(1, value); }
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}
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public Vector3 z
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{
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get => GetAxis(2);
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set => SetAxis(2, value);
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get { return GetAxis(2); }
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set { SetAxis(2, value); }
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}
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private Vector3 _x;
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