Disable a prohibitively slow code branch when reparenting nodes
This commit is contained in:
parent
c17d73f140
commit
3a67eb2675
|
@ -1762,6 +1762,8 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
|
|||
}
|
||||
} break;
|
||||
|
||||
// FIXME: This approach causes a significant performance regression, see GH-84910.
|
||||
#if 0
|
||||
case Variant::OBJECT: {
|
||||
Resource *resource = Object::cast_to<Resource>(r_variant);
|
||||
if (!resource) {
|
||||
|
@ -1792,6 +1794,7 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
|
|||
}
|
||||
break;
|
||||
};
|
||||
#endif
|
||||
|
||||
default: {
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue