[3.1] [Mono] Make all structs serializable
Manually cherrypicked from https://github.com/godotengine/godot/pull/31191
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// file: core/variant_call.cpp
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// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
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using System;
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using System.Runtime.InteropServices;
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#if REAL_T_IS_DOUBLE
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using real_t = System.Double;
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#else
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namespace Godot
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{
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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public struct AABB : IEquatable<AABB>
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{
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private Vector3 _position;
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namespace Godot
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{
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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public struct Basis : IEquatable<Basis>
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{
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@ -1,7 +1,10 @@
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using System;
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using System.Runtime.InteropServices;
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namespace Godot
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{
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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public struct Color : IEquatable<Color>
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{
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public float r;
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@ -1,4 +1,5 @@
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using System;
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using System.Runtime.InteropServices;
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#if REAL_T_IS_DOUBLE
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using real_t = System.Double;
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#else
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namespace Godot
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{
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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public struct Plane : IEquatable<Plane>
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{
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private Vector3 _normal;
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namespace Godot
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{
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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public struct Quat : IEquatable<Quat>
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{
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namespace Godot
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{
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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public struct Rect2 : IEquatable<Rect2>
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{
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namespace Godot
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{
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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public struct Transform : IEquatable<Transform>
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{
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@ -8,6 +8,7 @@ using real_t = System.Single;
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namespace Godot
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{
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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public struct Transform2D : IEquatable<Transform2D>
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{
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@ -14,6 +14,7 @@ using real_t = System.Single;
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namespace Godot
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{
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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public struct Vector2 : IEquatable<Vector2>
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{
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@ -14,6 +14,7 @@ using real_t = System.Single;
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namespace Godot
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{
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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public struct Vector3 : IEquatable<Vector3>
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{
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