Document that glTF classes are only usable in editor builds

Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
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Hugo Locurcio 2022-04-22 19:07:23 +02:00
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commit 3a8104289d
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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [EditorSceneImporterGLTF] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>

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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFAccessor] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>

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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFAnimation] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>

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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFBufferView] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>

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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFCamera] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>

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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFDocument] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>

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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFLight] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>

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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFMesh] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>

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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFNode] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>

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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFSkeleton] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>

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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFSpecGloss] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>

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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFState] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>

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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFTexture] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>

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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [PackedSceneGLTF] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>