Merge pull request #77595 from Sauermann/fix-double-inputevent
Fix InputEvent being used twice
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commit
3a895eafc0
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@ -1564,6 +1564,11 @@ bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
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}
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}
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if (is_input_handled()) {
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// Break after Physics Picking in SubViewport.
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break;
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}
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if (ci->is_set_as_top_level()) {
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break;
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}
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@ -3045,6 +3050,7 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local
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)) {
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physics_picking_events.push_back(ev);
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set_input_as_handled();
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}
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}
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}
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@ -38,6 +38,7 @@
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namespace TestTextEdit {
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TEST_CASE("[SceneTree][TextEdit] text entry") {
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SceneTree::get_singleton()->get_root()->set_physics_object_picking(false);
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TextEdit *text_edit = memnew(TextEdit);
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SceneTree::get_singleton()->get_root()->add_child(text_edit);
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text_edit->grab_focus();
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