Created a NodeDock with signals and groups

This commit is contained in:
Juan Linietsky 2016-06-04 13:17:56 -03:00
parent 280e3611b9
commit 3ae61f2292
16 changed files with 252 additions and 37 deletions

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@ -1383,6 +1383,24 @@ void Object::get_signal_connection_list(const StringName& p_signal,List<Connecti
}
bool Object::has_persistent_signal_connections() const {
const StringName *S=NULL;
while((S=signal_map.next(S))) {
const Signal *s=&signal_map[*S];
for(int i=0;i<s->slot_map.size();i++) {
if (s->slot_map.getv(i).conn.flags&CONNECT_PERSIST)
return true;
}
}
return false;
}
Error Object::connect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method,const Vector<Variant>& p_binds,uint32_t p_flags) {

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@ -604,6 +604,7 @@ public:
void get_signal_list(List<MethodInfo> *p_signals ) const;
void get_signal_connection_list(const StringName& p_signal,List<Connection> *p_connections) const;
void get_all_signal_connections(List<Connection> *p_connections) const;
bool has_persistent_signal_connections() const;
Error connect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method,const Vector<Variant>& p_binds=Vector<Variant>(),uint32_t p_flags=0);
void disconnect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method);

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@ -1244,7 +1244,19 @@ void Node::get_groups(List<GroupInfo> *p_groups) const {
}
bool Node::has_persistent_groups() const {
const StringName *K=NULL;
while ((K=data.grouped.next(K))) {
if (data.grouped[*K].persistent)
return true;
}
return false;
}
void Node::_print_tree(const Node *p_node) {
print_line(String(p_node->get_path_to(this)));

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@ -223,6 +223,7 @@ public:
};
void get_groups(List<GroupInfo> *p_groups) const;
bool has_persistent_groups() const;
void move_child(Node *p_child,int p_pos);
void raise();

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@ -516,6 +516,9 @@ void ConnectionsDock::_connect() {
undo_redo->add_undo_method(node,"disconnect",signal,target,dst_method);
undo_redo->add_do_method(this,"update_tree");
undo_redo->add_undo_method(this,"update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
undo_redo->commit_action();
@ -577,6 +580,8 @@ void ConnectionsDock::_connect_pressed() {
undo_redo->add_undo_method(node,"connect",c.signal,c.target,c.method,Vector<Variant>(),c.flags);
undo_redo->add_do_method(this,"update_tree");
undo_redo->add_undo_method(this,"update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
undo_redo->commit_action();
c.source->disconnect(c.signal,c.target,c.method);
@ -629,7 +634,7 @@ struct _ConnectionsDockMethodInfoSort {
void ConnectionsDock::update_tree() {
tree->clear();
tree->clear();
if (!node)
return;

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@ -1533,7 +1533,7 @@ void EditorNode::push_item(Object *p_object,const String& p_property) {
if (!p_object) {
property_editor->edit(NULL);
connections_dock->set_node(NULL);
node_dock->set_node(NULL);
scene_tree_dock->set_selected(NULL);
return;
}
@ -1679,7 +1679,7 @@ void EditorNode::_edit_current() {
scene_tree_dock->set_selected(NULL);
property_editor->edit( NULL );
connections_dock->set_node(NULL);
node_dock->set_node(NULL);
object_menu->set_disabled(true);
_display_top_editors(false);
@ -1699,7 +1699,7 @@ void EditorNode::_edit_current() {
ERR_FAIL_COND(!current_res);
scene_tree_dock->set_selected(NULL);
property_editor->edit( current_res );
connections_dock->set_node(NULL);
node_dock->set_node(NULL);
object_menu->set_disabled(false);
//resources_dock->add_resource(Ref<Resource>(current_res));
@ -1716,7 +1716,7 @@ void EditorNode::_edit_current() {
property_editor->edit( current_node );
connections_dock->set_node( current_node );
node_dock->set_node( current_node );
scene_tree_dock->set_selected(current_node);
object_menu->get_popup()->clear();
@ -1725,7 +1725,7 @@ void EditorNode::_edit_current() {
} else {
property_editor->edit( current_obj );
connections_dock->set_node(NULL);
node_dock->set_node(NULL);
//scene_tree_dock->set_selected(current_node);
//object_menu->get_popup()->clear();
@ -3822,6 +3822,10 @@ ScenesDock *EditorNode::get_scenes_dock() {
return scenes_dock;
}
SceneTreeDock *EditorNode::get_scene_tree_dock() {
return scene_tree_dock;
}
void EditorNode::_instance_request(const String& p_path){
@ -5793,7 +5797,7 @@ EditorNode::EditorNode() {
p->add_check_item(TTR("Deploy with Remote Debug"),RUN_DEPLOY_REMOTE_DEBUG);
p->set_item_tooltip(p->get_item_count()-1,TTR("When exporting or deploying, the resulting executable will attempt to connect to the IP of this computer in order to be debugged."));
p->add_check_item(TTR("Small Deploy with Network FS"),RUN_FILE_SERVER);
p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is enabled, export or deploy will produce a minimal executable.\nThe filesystem will be provided from the project by the editor over the network. On Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint."));
p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is enabled, export or deploy will produce a minimal executable.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint."));
p->add_separator();
p->add_check_item(TTR("Visible Collision Shapes"),RUN_DEBUG_COLLISONS);
p->set_item_tooltip(p->get_item_count()-1,TTR("Collision shapes and raycast nodes (for 2D and 3D) will be visible on the running game if this option is turned on."));
@ -5801,9 +5805,9 @@ EditorNode::EditorNode() {
p->set_item_tooltip(p->get_item_count()-1,TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on."));
p->add_separator();
p->add_check_item(TTR("Sync Scene Changes"),RUN_LIVE_DEBUG);
p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nThis works remotely, and is more efficient with networked filesystem."));
p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
p->add_check_item(TTR("Sync Script Changes"),RUN_RELOAD_SCRIPTS);
p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nThis works remotely, and is more efficient with networked filesystem."));
p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
p->connect("item_pressed",this,"_menu_option");
/*
@ -6070,9 +6074,9 @@ EditorNode::EditorNode() {
property_editor->set_undo_redo(&editor_data.get_undo_redo());
connections_dock = memnew( ConnectionsDock(this) );
connections_dock->set_undoredo(&editor_data.get_undo_redo());
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(connections_dock);
node_dock = memnew( NodeDock );
//node_dock->set_undoredo(&editor_data.get_undo_redo());
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(node_dock);
scenes_dock = memnew( ScenesDock(this) );
scenes_dock->set_name(TTR("FileSystem"));

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@ -49,6 +49,7 @@
#include "tools/editor/call_dialog.h"
#include "tools/editor/reparent_dialog.h"
#include "tools/editor/connections_dialog.h"
#include "tools/editor/node_dock.h"
#include "tools/editor/settings_config_dialog.h"
#include "tools/editor/groups_editor.h"
#include "tools/editor/editor_data.h"
@ -272,7 +273,7 @@ private:
SceneTreeDock *scene_tree_dock;
//ResourcesDock *resources_dock;
PropertyEditor *property_editor;
ConnectionsDock *connections_dock;
NodeDock *node_dock;
VBoxContainer *prop_editor_vb;
ScenesDock *scenes_dock;
EditorRunNative *run_native;
@ -665,6 +666,7 @@ public:
void request_instance_scene(const String &p_path);
ScenesDock *get_scenes_dock();
SceneTreeDock *get_scene_tree_dock();
static UndoRedo* get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
EditorSelection *get_editor_selection() { return editor_selection; }

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@ -30,6 +30,7 @@
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "editor_node.h"
void GroupsEditor::_add_group(const String& p_group) {
@ -47,8 +48,10 @@ void GroupsEditor::_add_group(const String& p_group) {
undo_redo->add_do_method(node,"add_to_group",name,true);
undo_redo->add_do_method(this,"update_tree");
undo_redo->add_undo_method(node,"remove_from_group",name,get_text());
undo_redo->add_undo_method(node,"remove_from_group",name);
undo_redo->add_undo_method(this,"update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
undo_redo->commit_action();
@ -72,6 +75,8 @@ void GroupsEditor::_remove_group(Object *p_item, int p_column, int p_id) {
undo_redo->add_do_method(this,"update_tree");
undo_redo->add_undo_method(node,"add_to_group",name,true);
undo_redo->add_undo_method(this,"update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
undo_redo->commit_action();
}
@ -125,14 +130,10 @@ GroupsEditor::GroupsEditor() {
node=NULL;
set_title(TTR("Group Editor"));
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
set_child_rect(vbc);
VBoxContainer *vbc = this;
HBoxContainer *hbc = memnew( HBoxContainer );
vbc->add_margin_child(TTR("Group"), hbc);
vbc->add_child(hbc);
group_name = memnew( LineEdit );
group_name->set_h_size_flags(SIZE_EXPAND_FILL);
@ -147,10 +148,9 @@ GroupsEditor::GroupsEditor() {
tree = memnew( Tree );
tree->set_hide_root(true);
tree->set_v_size_flags(SIZE_EXPAND_FILL);
vbc->add_margin_child(TTR("Node Group(s)"), tree, true);
vbc->add_child(tree);
tree->connect("button_pressed",this,"_remove_group");
get_ok()->set_text(TTR("Close"));
add_constant_override("separation",3*EDSCALE);
}
GroupsEditor::~GroupsEditor()

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@ -39,9 +39,9 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
class GroupsEditor : public AcceptDialog {
class GroupsEditor : public VBoxContainer {
OBJ_TYPE(GroupsEditor,AcceptDialog);
OBJ_TYPE(GroupsEditor,VBoxContainer);
Node *node;

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104
tools/editor/node_dock.cpp Normal file
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@ -0,0 +1,104 @@
#include "node_dock.h"
#include "editor_node.h"
void NodeDock::show_groups() {
groups_button->set_pressed(true);
connections_button->set_pressed(false);
groups->show();
connections->hide();
}
void NodeDock::show_connections(){
groups_button->set_pressed(false);
connections_button->set_pressed(true);
groups->hide();
connections->show();
}
void NodeDock::_bind_methods() {
ObjectTypeDB::bind_method(_MD("show_groups"),&NodeDock::show_groups);
ObjectTypeDB::bind_method(_MD("show_connections"),&NodeDock::show_connections);
}
void NodeDock::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
connections_button->set_icon(get_icon("Connect","EditorIcons"));
groups_button->set_icon(get_icon("Groups","EditorIcons"));
}
}
NodeDock *NodeDock::singleton=NULL;
void NodeDock::set_node(Node* p_node) {
connections->set_node(p_node);
groups->set_current(p_node);
if (p_node) {
if (connections_button->is_pressed())
connections->show();
else
groups->show();
mode_hb->show();
select_a_node->hide();
} else {
connections->hide();
groups->hide();
mode_hb->hide();
select_a_node->show();
}
}
NodeDock::NodeDock()
{
singleton=this;
set_name(TTR("Node"));
mode_hb = memnew( HBoxContainer );
add_child(mode_hb);
mode_hb->hide();
connections_button = memnew( ToolButton );
connections_button->set_text(TTR("Signals"));
connections_button->set_toggle_mode(true);
connections_button->set_pressed(true);
connections_button->set_h_size_flags(SIZE_EXPAND_FILL);
mode_hb->add_child(connections_button);
connections_button->connect("pressed",this,"show_connections");
groups_button = memnew( ToolButton );
groups_button->set_text(TTR("Groups"));
groups_button->set_toggle_mode(true);
groups_button->set_pressed(false);
groups_button->set_h_size_flags(SIZE_EXPAND_FILL);
mode_hb->add_child(groups_button);
groups_button->connect("pressed",this,"show_groups");
connections = memnew( ConnectionsDock(EditorNode::get_singleton()) );
connections->set_undoredo(EditorNode::get_singleton()->get_undo_redo());
add_child(connections);
connections->set_v_size_flags(SIZE_EXPAND_FILL);
connections->hide();
groups = memnew( GroupsEditor );
groups->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
add_child(groups);
groups->set_v_size_flags(SIZE_EXPAND_FILL);
groups->hide();
select_a_node = memnew( Label );
select_a_node->set_text(TTR("Select a Node to edit Signals and Groups."));
select_a_node->set_v_size_flags(SIZE_EXPAND_FILL);
select_a_node->set_valign(Label::VALIGN_CENTER);
select_a_node->set_align(Label::ALIGN_CENTER);
select_a_node->set_autowrap(true);
add_child(select_a_node);
}

38
tools/editor/node_dock.h Normal file
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@ -0,0 +1,38 @@
#ifndef NODE_DOCK_H
#define NODE_DOCK_H
#include "connections_dialog.h"
#include "groups_editor.h"
class NodeDock : public VBoxContainer {
OBJ_TYPE(NodeDock,VBoxContainer);
ToolButton *connections_button;
ToolButton *groups_button;
ConnectionsDock *connections;
GroupsEditor *groups;
HBoxContainer *mode_hb;
Label* select_a_node;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
static NodeDock *singleton;
void set_node(Node* p_node);
void show_groups();
void show_connections();
NodeDock();
};
#endif // NODE_DOCK_H

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@ -271,8 +271,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
//if (!_validate_no_foreign())
// break;
groups_editor->set_current(current);
groups_editor->popup_centered_ratio();
//groups_editor->set_current(current);
//groups_editor->popup_centered_ratio();
} break;
case TOOL_SCRIPT: {
@ -1685,8 +1685,8 @@ void SceneTreeDock::_tree_rmb(const Vector2& p_menu_pos) {
menu->add_icon_item(get_icon("Instance","EditorIcons"),TTR("Instance Child Scene"),TOOL_INSTANCE);
menu->add_separator();
menu->add_icon_item(get_icon("Reload","EditorIcons"),TTR("Change Type"),TOOL_REPLACE);
menu->add_separator();
menu->add_icon_item(get_icon("Groups","EditorIcons"),TTR("Edit Groups"),TOOL_GROUP);
//menu->add_separator(); moved to their own dock
//menu->add_icon_item(get_icon("Groups","EditorIcons"),TTR("Edit Groups"),TOOL_GROUP);
//menu->add_icon_item(get_icon("Connect","EditorIcons"),TTR("Edit Connections"),TOOL_CONNECT);
menu->add_separator();
menu->add_icon_item(get_icon("Script","EditorIcons"),TTR("Add Script"),TOOL_SCRIPT);
@ -1820,9 +1820,9 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec
add_child(create_dialog);
create_dialog->connect("create",this,"_create");
groups_editor = memnew( GroupsEditor );
add_child(groups_editor);
groups_editor->set_undo_redo(&editor_data->get_undo_redo());
//groups_editor = memnew( GroupsEditor );
//add_child(groups_editor);
//groups_editor->set_undo_redo(&editor_data->get_undo_redo());
//connect_dialog = memnew( ConnectionsDialog(p_editor) );
//add_child(connect_dialog);

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@ -86,7 +86,7 @@ class SceneTreeDock : public VBoxContainer {
EditorData *editor_data;
EditorSelection *editor_selection;
GroupsEditor *groups_editor;
//GroupsEditor *groups_editor;
//ConnectionsDialog *connect_dialog;
ScriptCreateDialog *script_create_dialog;
AcceptDialog *accept;
@ -166,6 +166,7 @@ public:
void perform_node_renames(Node* p_base,List<Pair<NodePath,NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims=NULL);
SceneTreeEditor *get_tree_editor() { return scene_tree; }
SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelection *p_editor_selection,EditorData &p_editor_data);
};

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@ -216,6 +216,17 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
warning->set_text(config_err);
warning->popup_centered_minsize();
} else if (p_id==BUTTON_SIGNALS) {
item->select(0);
NodeDock::singleton->get_parent()->call("set_current_tab",NodeDock::singleton->get_index());
NodeDock::singleton->show_connections();
} else if (p_id==BUTTON_GROUPS) {
item->select(0);
NodeDock::singleton->get_parent()->call("set_current_tab",NodeDock::singleton->get_index());
NodeDock::singleton->show_groups();
}
}
@ -285,10 +296,25 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
}
}
String warning = p_node->get_configuration_warning();
if (warning!=String()) {
item->add_button(0,get_icon("NodeWarning","EditorIcons"),BUTTON_WARNING);
if (can_rename) { //should be can edit..
String warning = p_node->get_configuration_warning();
if (warning!=String()) {
item->add_button(0,get_icon("NodeWarning","EditorIcons"),BUTTON_WARNING);
}
bool has_connections = p_node->has_persistent_signal_connections();
bool has_groups = p_node->has_persistent_groups();
if (has_connections && has_groups) {
item->add_button(0,get_icon("ConnectionAndGroups","EditorIcons"),BUTTON_SIGNALS);
} else if (has_connections) {
item->add_button(0,get_icon("Connect","EditorIcons"),BUTTON_SIGNALS);
} else if (has_groups) {
item->add_button(0,get_icon("Groups","EditorIcons"),BUTTON_GROUPS);
}
}
if (p_node==get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
@ -999,6 +1025,7 @@ void SceneTreeEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
ObjectTypeDB::bind_method(_MD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
ObjectTypeDB::bind_method(_MD("update_tree"), &SceneTreeEditor::update_tree);
ADD_SIGNAL( MethodInfo("node_selected") );
ADD_SIGNAL( MethodInfo("node_renamed") );

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@ -49,7 +49,9 @@ class SceneTreeEditor : public Control {
BUTTON_SCRIPT=2,
BUTTON_LOCK=3,
BUTTON_GROUP=4,
BUTTON_WARNING=5
BUTTON_WARNING=5,
BUTTON_SIGNALS=6,
BUTTON_GROUPS=7,
};
enum {