Fix csgshape collider without object id
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6f9aa8727c
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3aeeaa9318
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@ -47,6 +47,7 @@ void CSGShape::set_use_collision(bool p_enable) {
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PhysicsServer::get_singleton()->body_set_state(root_collision_instance, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
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PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
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PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
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PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
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_make_dirty(); //force update
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} else {
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PhysicsServer::get_singleton()->free(root_collision_instance);
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@ -468,6 +469,7 @@ void CSGShape::_notification(int p_what) {
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PhysicsServer::get_singleton()->body_set_state(root_collision_instance, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
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PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
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PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
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PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
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}
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_make_dirty();
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