Fix animation `bezierEditor` uses only half the view.
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@ -5843,7 +5843,7 @@ void AnimationTrackEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin,
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void AnimationTrackEditor::_cancel_bezier_edit() {
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bezier_edit->hide();
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scroll->show();
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box_selection_container->show();
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bezier_edit_icon->set_pressed(false);
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auto_fit->show();
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auto_fit_bezier->hide();
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@ -5853,7 +5853,7 @@ void AnimationTrackEditor::_bezier_edit(int p_for_track) {
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_clear_selection(); // Bezier probably wants to use a separate selection mode.
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bezier_edit->set_root(root);
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bezier_edit->set_animation_and_track(animation, p_for_track, read_only);
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scroll->hide();
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box_selection_container->hide();
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bezier_edit->show();
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auto_fit->hide();
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auto_fit_bezier->show();
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