when doing Vector3 slerp it is not necessary to have it normalized.

This commit is contained in:
Toshiwo 2019-07-05 11:17:52 -05:00
parent 416a7d06de
commit 3aff645114
1 changed files with 0 additions and 4 deletions

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@ -219,10 +219,6 @@ Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const {
} }
Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const { Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(!is_normalized(), Vector3());
#endif
real_t theta = angle_to(p_b); real_t theta = angle_to(p_b);
return rotated(cross(p_b).normalized(), theta * p_t); return rotated(cross(p_b).normalized(), theta * p_t);
} }